<infobox>
<image source="image"></image> <title source="name"> <default>Cooking</default> </title> <label>Release</label> <label>Date</label>
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Cooking is a Survival Skill that is used to prepare or craft Food and Drink. Cooking offers several benefits, including increasing the condition of raw food and reducing the risk of Food Poisoning. There are many different types of food in The Long Dark, each providing different amounts of calories and special buffs and debuffs only available by using this Skill. Cooking also has a larger variety of training options than any other Skill, due to the number of food types and drinks that can be cooked.
How to cook

Cooking is one of the easiest skills to train in The Long Dark, as players can increase their skill by cooking any food or drink item. There are dozens of options for fish, meat, harvestable plants, tradeable cooking ingredients and a vast number of dishes and drinks that the player can craft; each of these options grants cooking experience, making Cooking as a skill the easiest to level up in the game. For players who own the Tales from the Far Territory DLC especially, the update "Frontier Comforts" added an entire cooking system with new dishes, recipe cards that can be collected throughout Great Bear and new ingredients all around the island..
Players can cook food and drinks on any Fire using the one-to-six possible cooking slots depending on the type of fire. There is no difference between cooking over a Campfire and contained fire (Campfire, Rim Grill, Pot Belly, Fire Barrel, etc.).
Players can then select the food item, drink or cooking container from the radial menu or inventory and place it next to the fire in a designated cooking slot. When using a cooking tool, the player can "use" the placed can, cooking pot or skillet to select which food or drink to cook.
Equipment
Players need a Fire before they can start cooking, and certain pieces of equipment can be used to assist with cooking.
| Image | Equipment | Benefit |
|---|---|---|
| Fire |
| |
| No Tool |
| |
| Recycled Can |
| |
| Cooking Pot |
| |
| Cooking Skillet |
|
Firebox cooking slots

Different fireplaces provide different amounts of cooking slots, allowing for more or less efficient usage of fuel/places to cook food and water. It's important to note that canned goods and drinks can be placed from the inventory or radial menu in the direct vicinity of a fire and can be heated/cooked without sacrificing a cooking slot.
| Image | Name | Cooking Slots |
|---|---|---|
| Ammunition Forge | 0 | |
| Pot Belly Stove | 1 | |
| Furnace | 1 | |
| Campfire | 2 | |
| Fire Barrel | 2 | |
| Fireplace | 2 | |
| Rim Grill | 2 | |
| Wood Stove | 2 | |
| Stove | 6 |
Types of food
Meat
Players can obtain raw meat from Harvesting animal carcasses. See the Energy density column below to maximize use of your calorie metre.
| Image | Name | Cooking time
(min/kg)<ref group="1">When cooked directly on a fire. Times scale to weight cooked (i.e., 0.5 kilograms cooks in half the time that 1.0 kilograms does).</ref> |
Energy density
(kcal/kg) |
Notes |
|---|---|---|---|---|
| Rabbit (Cooked) | 38 | 450 kcal / kg ({{#expr: (450/2.2)round 0}} kcal / lb)}} |
Obtained by cooking raw rabbit meat harvested from a Rabbit Carcass | |
| Venison (Cooked) | 57 | 800 kcal / kg ({{#expr: (800/2.2)round 0}} kcal / lb)}} |
Obtained by cooking raw venison harvested from a Deer carcass | |
| Wolf Meat (Cooked) | 69 | 700 kcal / kg ({{#expr: (700/2.2)round 0}} kcal / lb)}} |
Obtained by cooking raw wolf meat harvested from a Wolf or Timberwolf carcass | |
| Bear Meat (Cooked) | 82 | 900 kcal / kg ({{#expr: (900/2.2)round 0}} kcal / lb)}} |
Obtained by cooking raw black bear meat harvested from a black Bear carcass | |
| Moose Meat (Cooked) | 82 | 900 kcal / kg ({{#expr: (900/2.2)round 0}} kcal / lb)}} |
Obtained by cooking raw moose meat harvested from a Moose carcass | |
| Ptarmigan (Cooked) | 38 | 450 kcal / kg ({{#expr: (450/2.2)round 0}} kcal / lb)}} |
Obtained by cooking ptarmigan meat harvested from a Ptarmigan Carcass. | |
| Cougar Meat (Cooked) | 75 | 800 kcal / kg ({{#expr: (800/2.2)round 0}} kcal / lb)}} |
Obtained by cooking raw cougar meat harvested from a Cougar carcass |
<references group='1' />
Fish
Players can obtain raw fish from sufficiently deep bodies of Salt or Fresh water by Ice Fishing. Cooking fish also produces a small amount of Lantern Fuel. See the Energy density column below to maximize use of your calorie metre.
| Image | Name | Cooking time
(min/kg) <ref group="2">When cooked directly on a fire. Times scale to weight cooked (i.e., 0.5 kilograms cooks in half the time that 1.0 kilograms does).</ref> |
Energy density | Notes |
|---|---|---|---|---|
| Lake Whitefish (Cooked) | 21 | 383.33 kcal / kg ({{#expr: (383.33/2.2)round 0}} kcal / lb)}} |
Obtained by cooking raw Lake Whitefish fished from a freshwater location. | |
| Rainbow Trout (Cooked) | 19 | 383.33 kcal / kg ({{#expr: (383.33/2.2)round 0}} kcal / lb)}} |
Obtained by cooking raw Rainbow Trout fished from a saltwater location. | |
| Coho Salmon (Cooked) | 12 | 445.95 kcal / kg ({{#expr: (445.95/2.2)round 0}} kcal / lb)}} |
Obtained by cooking raw Coho Salmon fished from a saltwater location. | |
| Smallmouth Bass (Cooked) | 15 | 454.55 kcal / kg ({{#expr: (454.55/2.2)round 0}} kcal / lb)}} |
Obtained by cooking raw Smallmouth Bass fished from a freshwater location. | |
| Burbot (Cooked) | 12 | 487.71 kcal / kg ({{#expr: (487.71/2.2)round 0}} kcal / lb)}} |
Obtained by cooking raw Burbot fished from a freshwater location. | |
| Rockfish (Cooked) | 11 | 449.31 kcal / kg ({{#expr: (449.31/2.2)round 0}} kcal / lb)}} |
Obtained by cooking raw Rockfish fished from a saltwater location. | |
| Red Irish Lord (Cooked) | 16 | 451.32 kcal / kg ({{#expr: (451.32/2.2)round 0}} kcal / lb)}} |
Obtained by cooking raw Red Irish Lord fished from a saltwater location. | |
| Goldeye (Cooked) | 17 | 452.24 kcal / kg ({{#expr: (452.24/2.2)round 0}} kcal / lb)}} |
Obtained by cooking raw Goldeye fished from a freshwater location. |
<references group='2' />
Canned
Players can obtain canned goods by scavenging throughout their playthrough. Canned goods requires a Can Opener, Hunting Knife, or Hatchet to be opened to retain the full contents. If the player does not have any of these tools, they can also smash the can open, but this results in losing between 10% and 30% of the contents to spillage if the player's Cooking level is less than 3. Smashing cans will not yield a Recycled Can once the contents are eaten, regardless of skill level. The cooking time for canned goods is 15 minutes when cooked directly on a Fire, but is 24 when placed next to one. Any canned foods not listed here cannot be cooked.
| Image | Name | Energy density | Notes |
|---|---|---|---|
| Canned Pineapple | 737.5 kcal / kg ({{#expr: (737.5/2.2)round 0}} kcal / lb)}} |
Consuming while Hot also provides the Warming Up buff to the player. | |
| Canned Corn | 983.3 kcal / kg ({{#expr: (983.3/2.2)round 0}} kcal / lb)}} |
Consuming while Hot also provides the Warming Up buff to the player. | |
| Pinnacle Peaches | 900 kcal / kg ({{#expr: (900/2.2)round 0}} kcal / lb)}} |
Consuming while Hot also provides the Warming Up buff to the player. | |
| Tomato Soup | 1200 kcal / kg ({{#expr: (1,200/2.2)round 0}} kcal / lb)}} |
Consuming while Hot also provides the Warming Up buff to the player. | |
| Pork and Beans | 2400 kcal / kg ({{#expr: (2,400/2.2)round 0}} kcal / lb)}} |
Consuming while Hot also provides the Warming Up buff to the player. |
Drinks
Players can obtain hot drinks from brewing a Tin of Coffee, Herbal Tea, Acorn Coffee or by preparing plants found across the island with 0.25 litres of potable water (Rose Hip Tea, Birch Bark Tea, etc.). Drinks cooked in a Recycled Can directly on a Fire take 12 minutes to cook; reheating takes 33% less time (8 minutes in a recycled can); they may also be cooked in a Cooking Pot or Cooking Skillet. Each drink weighs 0.1 kg and has 100 kcal and, when consumed Hot, provides a Warming Up bonus to the player.
| Image | Name | Bonus/Affliction | Ingredient (+0.25L water) | Ingredient weight | Materials weight |
|---|---|---|---|---|---|
| Birch Bark Tea | Bonus Restore Condition | Prepared Birch Bark | 0.05 kg ({{#expr: (0.05*2.2) round 3}} lb)}} |
0.10 kg ({{#expr: (0.10*2.2) round 3}} lb)}} | |
| Burdock Tea | Cures Food Poisoning, Infection, Dysentery and Internal Parasites. | Prepared Burdock | 0.15 kg ({{#expr: (0.15*2.2) round 3}} lb)}} |
N/A | |
| Cup of Acorn Coffee | Bonus Fatigue Reduced | Acorn Grounds | 0.20 kg ({{#expr: (0.20*2.2) round 3}} lb)}} |
N/A | |
| Cup of Coffee | Bonus Fatigue Reduced | Tin of Coffee | 0.01 kg ({{#expr: (0.01*2.2) round 3}} lb)}} |
N/A | |
| Cup of Herbal Tea | Bonus Improved Rest | Herbal Tea | 0.01 kg ({{#expr: (0.01*2.2) round 3}} lb)}} |
N/A | |
| Reishi Tea | Cures Food Poisoning, Infection, Dysentery and Internal Parasites. | Prepared Reishi Mushrooms | 0.05 kg ({{#expr: (0.05*2.2) round 3}} lb)}} |
0.10 kg ({{#expr: (0.10*2.2) round 3}} lb)}} | |
| Rose Hip Tea | Cures the Pain Affliction. | Prepared Rose Hips | 0.05 kg ({{#expr: (0.05*2.2) round 3}} lb)}} |
0.24 kg ({{#expr: (0.24*2.2) round 3}} lb)}} |
Edible Prepared Plants
Some plants can be cooked and eaten as is. Acorns are a unique food that can be found near Oak Trees and must be shelled before cooking. Potatoes can be used in recipes or cooked.
| Image | Name | Energy density | Ingredient (+0.25L water) | Ingredient weight | Materials weight |
|---|---|---|---|---|---|
| Acorns (Cooked) | 80 kcal | Prepared Acorns | 0.05 kg ({{#expr: (0.05*2.2) round 3}} lb)}} |
N/A | |
| Acorns (Cooked - Large Portion) | 400 kcal | Prepared Acorns (Large Portion) | 0.20 kg ({{#expr: (0.20*2.2) round 3}} lb)}} |
N/A | |
| Cooked Potato | 250 kcal | Potato (does not need water to cook) | 0.20 kg ({{#expr: (0.20*2.2) round 3}} lb)}} |
0.15 kg ({{#expr: (0.15*2.2) round 3}} lb)}} |
Frontier Cooking Recipes
| “ | Official marketing description }}
|
” |
Enhanced Cooking Recipes were added in the Part 3: Frontier Comforts update, available for players who purchase the Tales from the Far Territory Expansion. Cooking Recipes have a different classification from normal cooking:
- They require multiple ingredients to create rather than simply cooking one item, and tend to take longer to prepare than normal foods, but can be worth the effort to create as they can provide unique benefits that can increase/decrease Afflictions.
- Enhanced Recipes require additional time to be "prepared" rather than simple placing them in a container and cooking them.
- Unlike regular cooking, Enhanced Cooking requires fresh ingredients, I.E. non-Ruined food items, to prepare recipes.
- Some recipes require the player to reach a certain Cooking skill level before the player is allowed to make them.
There are currently 24 recipes in total, separated into 3 categories via container used to prepare them. A full list can be found in the unique Recipe Book menu of the Survival Menu (Cooking Pot icon).
- 16 base Recipes are available from the start.
- 13 Unique Recipes can be found on Recipe Cards that are spread out all over Great Bear and must be collected by the player first before they appear in the Cooking Recipe menu. Once the Recipe Card is obtained, it can be identified in the Cooking Recipe menu via a
white star. These recipes require the most ingredients to make and the highest Cooking Skill Levels, but they offer the greatest Affliction boosts. Unique Recipe Cards can be tracked in the Collectibles menu of the Journal.
Preparing Recipes
All Recipes require the player to "prepare" the ingredients before they are placed in a container. This is different from cooking non-recipe foods, as the player would normally place them in a container and immediately begin cooking.
- Only fresh Ingredients can be used; Ruined 0% Condition items cannot be cooked with, unlike cooking 0% meat/canned goods. The menu will say you have the materials but will refuse to let you use them if they are Ruined (this can be bugged and the game will occasionally let you use them anyway).
- Keep in mind that once the player commits to cooking a recipe in a container, 11-20 minutes always passes (a "preparing" message appears, accompanied by chopping, scrapping and cooking sound effects while time acceleration occurs. This can be cancelled at any time.) before said item appears in the container and starts cooking (time resumes normally after the "preparing" stage).
- This can potentially result in the fire going out while preparing, requiring it to be relit again and the "preparing" section started again. Always place extra fuel in the fire when creating recipes.
- Once a Recipe is finished being prepared, an uncooked version of it will appear on the fire (Cooking Experience is gained from preparing successfully).
- If an unfinished/uncooked Recipe is removed from the fire container before it is finished cooking, a warning will appear asking if the player wishes to discard the item. Removing the item in this state will permanently remove it from the game world, wasting cooking ingredients.
Ingredients
Ingredients are used solely for recipes and most cannot be consumed on their own (except for Carrots). You can find these Ingredients as regular loot all around the island or you can trade for them with the Trader; in the late-game, most places have been looted by the player and most Ingredients have reached 0% Condition, making Trading an almost mandatory step if a player wants to keep engaging with the Cooking system at this stage.
| Image | Name | Weight |
|---|---|---|
| Carrot | 0.10 kg | |
| Cooking Oil | 0.75 kg | |
| Old Mill Flour | 1.50 kg | |
| Potato | 0.20 kg | |
| Running River Oats | 0.80 kg | |
| Salt | 0.25 kg | |
| Salt (Bag) | 10.00 kg |
Cooking Pot Recipes
6 Recipes require a Cooking Pot to be used, and all but the unique Recipes are available to Survivors from the start.
| Image | Recipe Name | Ingredients | Calorie Density | Additional Effect | Weight | Cooking Times | Cooking Level |
|---|---|---|---|---|---|---|---|
| Broth (4) |
|
|
None | 0.10 kg | 56 min | 1 | |
| Camber Flight Porridge |
|
|
|
0.30 kg | 22 min | 4 | |
| Cooking Oil |
|
|
|
0.75 kg | 24 min | 1 | |
| Last Resort Soup |
|
|
0.10 kg | 40 minutes | 1 | ||
| Pemmican Bar (4) |
|
|
|
0.25 kg | 40 minutes | 5 | |
| Porridge |
|
|
None | 0.20 kg | 20 min | 1 | |
| Porter's Soup |
|
|
|
0.10 | 40 min | 4 | |
| Ptarmigan Stew |
|
|
|
0.35 kg | 1 hr 52 min | 1 | |
| Rabbit Stew |
|
|
|
0.35 kg | 1 hr 52 min | 1 | |
| Ranger Stew |
|
|
|
0.35 kg | 1 hr 52 min | 4 | |
| Thomson Family Stew |
|
|
|
0.35 kg | 1 hr 52 min | 4 | |
| Trout Stew |
|
|
|
0.35 kg | 1 hr 52 min | 1 | |
| Vagabond Soup |
|
|
|
0.10 | 40 min | 1 | |
| Venison Stew |
|
|
|
0.35 kg | 1 hr 52 min | 1 |
Cooking Skillet Recipes
These Recipes require a Cooking Skillet and the player to be at Cooking Skill Level 2 or 3.
| Image | Recipe Name | Ingredients | Calorie Density | Additional Effect | Weight | Cooking Times | Cooking Level |
|---|---|---|---|---|---|---|---|
| Acorn Bannock (2) |
|
|
None | 0.10 kg | 40 min | 2 | |
| Acorn Pancakes |
|
|
None | 0.10 kg | 12 min | 2 | |
| Bannock (2) |
|
|
None | 0.10 kg | 40 min | 2 | |
| Breyerhouse Pie |
|
|
|
0.20 kg | 1 hr 20 min | 5 | |
| Coastal Fishcakes (4) |
|
|
|
0.21 kg | 36 min | 5 | |
| Cooking Oil |
|
|
|
0.75 kg | 24 min | 1 | |
| Dockworker's Pie |
|
|
|
0.20 kg | 1 hr 20 min | 5 | |
| Lily's Pancakes |
|
|
|
0.15 kg | 14 min | 4 | |
| Pancakes |
|
|
None | 0.15 kg | 12 min | 2 | |
| Peach Pie (3) |
|
|
|
0.30 kg | 1 hr 20 min | 3 | |
| Pemmican Bar (4) |
|
|
|
0.25 kg | 40 minutes | 5 | |
| Prepper's Pie |
|
|
|
0.20 kg | 1 hr 20 min | 5 | |
| Ptarmigan Pie (3) |
|
|
|
0.30 kg | 1 hr 20 min | 3 | |
| Rabbit Pie (3) |
|
|
|
0.30 kg | 1 hr 20 min | 3 | |
| Rose Hip Pie (3) |
|
|
|
0.30 kg | 1 hr 20 min | 3 | |
| Stalker's Pie |
|
|
|
0.20 kg | 1 hr 20 min | 5 | |
| Venison Pie (3) |
|
|
|
0.30 kg | 1 hr 20 min | 3 |
No Tool Recipes
These Recipes can be made at an open cooking slot at an active fire without a tool, and the player to be at Cooking Skill Level 2. Cooking Bannocks is of course faster when done with a Cooking Skillet, as cooking times decrease with a container and higher Cooking Skill.
| Image | Recipe Name | Ingredients | Calorie Density | Additional Effect | Weight | Cooking Times | Cooking Level |
|---|---|---|---|---|---|---|---|
| Acorn Bannock (2) |
|
|
None | 0.10 kg | 40 min | 2 | |
| Bannock (2) |
|
|
None | 0.10 kg | 40 min | 2 |
-
Recipes level 1-3.
-
Recipes level 4-5.
Removing from fire
If a food item is picked up before cooking is complete, it will still be raw, and will require the full cooking process to start over. Food items can be moved (by right-clicking) between cooking spots without losing the progress. A fire that briefly goes out pauses the cooking process; if the fire is quickly relit, cooking will resume without an additional time penalty.
Food left on an active Fire after it finishes cooking will burn into inedible food after a set amount of time. Burnt food items are unusable and will disappear when picked up. Recycled Cans, Cooking Pots and Skillets will degrade by 5% if food is burnt. Food cooked in a Cooking Pot or Skillet will take 50% longer to burn compared to food cooked directly by the fire or in a recycled can.
Skill levels
Players can gain Cooking skill experience by:
- Cooking any food, drink, or recipe mentioned above and then removing them from the fire before they burn (1 skill point)
- This excludes melting and boiling water, or warming up food that has already been cooked.
- Cooking certain canned foods for the first time (1 skill point).
- Preparing a recipe successfully (1 skill point).
- A limited increase can be obtained from the Research Book Wilderness Kitchen, which allows players to increase their cooking by 10 skill points with 5 hours of research (or 20 skill points with the Book Smarts Feat and a 20% reduction in Research time with the Settled Mind Feat).
Skill increases by 1 point per item cooked (or prepared) - regardless of its weight or for how long it cooked. (E.g., cooking a 100 mg morsel of Rabbit in a Cooking Pot for 3 minutes results in the same increase as cooking 1 kg of Moose Meat on a bare campfire stone for 1.5 hours!)
Once players have reached a new skill level, they unlock the effects described in the table below.
| Level | Skill points | Effects | |
|---|---|---|---|
| 1 | 0 |
|
If you were still enjoying civilization's warm embrace, you might be able to cook a hotdog over a fire without burning it. |
| 2 | 25 |
|
You're getting better at cooking with camp tools. You don't burn things so much, including yourself. |
| 3 | 75 |
|
You're a pretty good cook. You've figured out some good ways to improvise around the lack of modern utensils and appliances. |
| 4 | 150 |
|
You can make anything feel like a meal. You have perfect timing and you don't waste anything. |
| 5 | 350 |
|
You're an amazing cook. If people still had dinner parties, you'd be the talk of them. You know how to prepare anything, and your food never makes you sick. |
Gallery
-
All Cooking recipes prepared over a table
-
Ditto
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