Cooking

Revision as of 09:48, 20 April 2026 by imported>Mako TLD (Most important was the Fatigue description in the recipes. Some used to say that they increased fatigue when they actually decreased it and some were not written the same way as others. Then I just corrected some spelling mistakes, some grammar, added some information related to the Tales DLC and just cleaned up sentences a little bit. Also added information about the bugged Cabin Fever buff. I hesitated adding Vitamin C information, shouldn't we?)
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   <default>Cooking</default>
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   <label>Release</label>
 
 
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Cooking is a Survival Skill that is used to prepare or craft Food and Drink. Cooking offers several benefits, including increasing the condition of raw food and reducing the risk of Food Poisoning. There are many different types of food in The Long Dark, each providing different amounts of calories and special buffs and debuffs only available by using this Skill. Cooking also has a larger variety of training options than any other Skill, due to the number of food types and drinks that can be cooked.

How to cook

old menu

Cooking is one of the easiest skills to train in The Long Dark, as players can increase their skill by cooking any food or drink item. There are dozens of options for fish, meat, harvestable plants, tradeable cooking ingredients and a vast number of dishes and drinks that the player can craft; each of these options grants cooking experience, making Cooking as a skill the easiest to level up in the game. For players who own the Tales from the Far Territory DLC especially, the update "Frontier Comforts" added an entire cooking system with new dishes, recipe cards that can be collected throughout Great Bear and new ingredients all around the island..

Players can cook food and drinks on any Fire using the one-to-six possible cooking slots depending on the type of fire. There is no difference between cooking over a Campfire and contained fire (Campfire, Rim Grill, Pot Belly, Fire Barrel, etc.).

Players can then select the food item, drink or cooking container from the radial menu or inventory and place it next to the fire in a designated cooking slot. When using a cooking tool, the player can "use" the placed can, cooking pot or skillet to select which food or drink to cook.

Equipment

Players need a Fire before they can start cooking, and certain pieces of equipment can be used to assist with cooking.

Image Equipment Benefit
Fire
  • Used to cook any canned food and meat.
  • The Can, Cooking Pot and Cooking Skillet can be used on it to prepare dishes.
  • Includes player-made campfires and contained fires made in existing fireboxes.
No Tool
Recycled Can
  • Used to cook canned foods.
  • Can melt and boil up to 0.5 liters of water at a time.
  • Used to craft or heat up any drink in the game.
  • Used to boil Prepared Acorns.
Cooking Pot
  • Used to cook Cooking Pot Recipes.
  • Used to cook canned foods.
  • Used to cook any meat or fish in the game.
  • Can melt and boil up to 2.0 litres of water at a time.
  • Cooking times reduced by 20%.
  • Food takes 50% longer to burn.
Cooking Skillet
  • Used to cook Skillet Recipes.
  • Used to cook canned foods.
  • Used to cook any meat or fish in the game.
  • Can melt and boil up to 1.0 litres of water at a time.
  • Cooking times reduced by 20%.
  • Food takes 50% longer to burn.

Firebox cooking slots

Placing teas and canned goods near an active fire will warm/cook them, without sacrificing a cooking slot.

Different fireplaces provide different amounts of cooking slots, allowing for more or less efficient usage of fuel/places to cook food and water. It's important to note that canned goods and drinks can be placed from the inventory or radial menu in the direct vicinity of a fire and can be heated/cooked without sacrificing a cooking slot.

Image Name Cooking Slots
Ammunition Forge 0
Pot Belly Stove 1
Furnace 1
Campfire 2
Fire Barrel 2
Fireplace 2
Rim Grill 2
Wood Stove 2
Stove 6

Types of food

Meat

Players can obtain raw meat from Harvesting animal carcasses. See the Energy density column below to maximize use of your calorie metre.

Image Name Cooking time

(min/kg)<ref group="1">When cooked directly on a fire. Times scale to weight cooked (i.e., 0.5 kilograms cooks in half the time that 1.0 kilograms does).</ref>

Energy density

(kcal/kg)

Notes
Rabbit (Cooked) 38 450 kcal / kg
({{#expr: (450/2.2)round 0}} kcal / lb)}}
Obtained by cooking raw rabbit meat harvested from a Rabbit Carcass
Venison (Cooked) 57 800 kcal / kg
({{#expr: (800/2.2)round 0}} kcal / lb)}}
Obtained by cooking raw venison harvested from a Deer carcass
Wolf Meat (Cooked) 69 700 kcal / kg
({{#expr: (700/2.2)round 0}} kcal / lb)}}
Obtained by cooking raw wolf meat harvested from a Wolf or Timberwolf carcass
Bear Meat (Cooked) 82 900 kcal / kg
({{#expr: (900/2.2)round 0}} kcal / lb)}}
Obtained by cooking raw black bear meat harvested from a black Bear carcass
Moose Meat (Cooked) 82 900 kcal / kg
({{#expr: (900/2.2)round 0}} kcal / lb)}}
Obtained by cooking raw moose meat harvested from a Moose carcass
Ptarmigan (Cooked) 38 450 kcal / kg
({{#expr: (450/2.2)round 0}} kcal / lb)}}
Obtained by cooking ptarmigan meat harvested from a Ptarmigan Carcass.
Cougar Meat (Cooked) 75 800 kcal / kg
({{#expr: (800/2.2)round 0}} kcal / lb)}}
Obtained by cooking raw cougar meat harvested from a Cougar carcass

<references group='1' />

Fish

Players can obtain raw fish from sufficiently deep bodies of Salt or Fresh water by Ice Fishing. Cooking fish also produces a small amount of Lantern Fuel. See the Energy density column below to maximize use of your calorie metre.

Image Name Cooking time

(min/kg) <ref group="2">When cooked directly on a fire. Times scale to weight cooked (i.e., 0.5 kilograms cooks in half the time that 1.0 kilograms does).</ref>

Energy density Notes
Lake Whitefish (Cooked) 21 383.33 kcal / kg
({{#expr: (383.33/2.2)round 0}} kcal / lb)}}
Obtained by cooking raw Lake Whitefish fished from a freshwater location.
Rainbow Trout (Cooked) 19 383.33 kcal / kg
({{#expr: (383.33/2.2)round 0}} kcal / lb)}}
Obtained by cooking raw Rainbow Trout fished from a saltwater location.
Coho Salmon (Cooked) 12 445.95 kcal / kg
({{#expr: (445.95/2.2)round 0}} kcal / lb)}}
Obtained by cooking raw Coho Salmon fished from a saltwater location.
Smallmouth Bass (Cooked) 15 454.55 kcal / kg
({{#expr: (454.55/2.2)round 0}} kcal / lb)}}
Obtained by cooking raw Smallmouth Bass fished from a freshwater location.
Burbot (Cooked) 12 487.71 kcal / kg
({{#expr: (487.71/2.2)round 0}} kcal / lb)}}
Obtained by cooking raw Burbot fished from a freshwater location.
Rockfish (Cooked) 11 449.31 kcal / kg
({{#expr: (449.31/2.2)round 0}} kcal / lb)}}
Obtained by cooking raw Rockfish fished from a saltwater location.
Red Irish Lord (Cooked) 16 451.32 kcal / kg
({{#expr: (451.32/2.2)round 0}} kcal / lb)}}
Obtained by cooking raw Red Irish Lord fished from a saltwater location.
Goldeye (Cooked) 17 452.24 kcal / kg
({{#expr: (452.24/2.2)round 0}} kcal / lb)}}
Obtained by cooking raw Goldeye fished from a freshwater location.

<references group='2' />

Canned

Players can obtain canned goods by scavenging throughout their playthrough. Canned goods requires a Can Opener, Hunting Knife, or Hatchet to be opened to retain the full contents. If the player does not have any of these tools, they can also smash the can open, but this results in losing between 10% and 30% of the contents to spillage if the player's Cooking level is less than 3. Smashing cans will not yield a Recycled Can once the contents are eaten, regardless of skill level. The cooking time for canned goods is 15 minutes when cooked directly on a Fire, but is 24 when placed next to one. Any canned foods not listed here cannot be cooked.

Image Name Energy density Notes
Canned Pineapple 737.5 kcal / kg
({{#expr: (737.5/2.2)round 0}} kcal / lb)}}
Consuming while Hot also provides the Warming Up buff to the player.
Canned Corn 983.3 kcal / kg
({{#expr: (983.3/2.2)round 0}} kcal / lb)}}
Consuming while Hot also provides the Warming Up buff to the player.
Pinnacle Peaches 900 kcal / kg
({{#expr: (900/2.2)round 0}} kcal / lb)}}
Consuming while Hot also provides the Warming Up buff to the player.
Tomato Soup 1200 kcal / kg
({{#expr: (1,200/2.2)round 0}} kcal / lb)}}
Consuming while Hot also provides the Warming Up buff to the player.
Pork and Beans 2400 kcal / kg
({{#expr: (2,400/2.2)round 0}} kcal / lb)}}
Consuming while Hot also provides the Warming Up buff to the player.


Drinks

Players can obtain hot drinks from brewing a Tin of Coffee, Herbal Tea, Acorn Coffee or by preparing plants found across the island with 0.25 litres of potable water (Rose Hip Tea, Birch Bark Tea, etc.). Drinks cooked in a Recycled Can directly on a Fire take 12 minutes to cook; reheating takes 33% less time (8 minutes in a recycled can); they may also be cooked in a Cooking Pot or Cooking Skillet. Each drink weighs 0.1 kg and has 100 kcal and, when consumed Hot, provides a Warming Up bonus to the player.

Image Name Bonus/Affliction Ingredient (+0.25L water) Ingredient weight Materials weight
Birch Bark Tea Bonus Restore Condition Prepared Birch Bark 0.05 kg
({{#expr: (0.05*2.2) round 3}} lb)}}
0.10 kg
({{#expr: (0.10*2.2) round 3}} lb)}}
Burdock Tea Cures Food Poisoning, Infection, Dysentery and Internal Parasites. Prepared Burdock 0.15 kg
({{#expr: (0.15*2.2) round 3}} lb)}}
N/A
Cup of Acorn Coffee Bonus Fatigue Reduced Acorn Grounds 0.20 kg
({{#expr: (0.20*2.2) round 3}} lb)}}
N/A
Cup of Coffee Bonus Fatigue Reduced Tin of Coffee 0.01 kg
({{#expr: (0.01*2.2) round 3}} lb)}}
N/A
Cup of Herbal Tea Bonus Improved Rest Herbal Tea 0.01 kg
({{#expr: (0.01*2.2) round 3}} lb)}}
N/A
Reishi Tea Cures Food Poisoning, Infection, Dysentery and Internal Parasites. Prepared Reishi Mushrooms 0.05 kg
({{#expr: (0.05*2.2) round 3}} lb)}}
0.10 kg
({{#expr: (0.10*2.2) round 3}} lb)}}
Rose Hip Tea Cures the Pain Affliction. Prepared Rose Hips 0.05 kg
({{#expr: (0.05*2.2) round 3}} lb)}}
0.24 kg
({{#expr: (0.24*2.2) round 3}} lb)}}

Edible Prepared Plants

Some plants can be cooked and eaten as is. Acorns are a unique food that can be found near Oak Trees and must be shelled before cooking. Potatoes can be used in recipes or cooked.

Image Name Energy density Ingredient (+0.25L water) Ingredient weight Materials weight
Acorns (Cooked) 80 kcal Prepared Acorns 0.05 kg
({{#expr: (0.05*2.2) round 3}} lb)}}
N/A
Acorns (Cooked - Large Portion) 400 kcal Prepared Acorns (Large Portion) 0.20 kg
({{#expr: (0.20*2.2) round 3}} lb)}}
N/A
Cooked Potato 250 kcal Potato (does not need water to cook) 0.20 kg
({{#expr: (0.20*2.2) round 3}} lb)}}
0.15 kg
({{#expr: (0.15*2.2) round 3}} lb)}}

Frontier Cooking Recipes

DLC-Exclusive content.
This content requires the Tales from the Far Territory addon to be installed before it can be seen or used in regular gameplay.
File:Icon Enhanced Cooking.svg

Official marketing description
}}

Enhanced Cooking Recipes were added in the Part 3: Frontier Comforts update, available for players who purchase the Tales from the Far Territory Expansion. Cooking Recipes have a different classification from normal cooking:

  • They require multiple ingredients to create rather than simply cooking one item, and tend to take longer to prepare than normal foods, but can be worth the effort to create as they can provide unique benefits that can increase/decrease Afflictions.
  • Enhanced Recipes require additional time to be "prepared" rather than simple placing them in a container and cooking them.
  • Unlike regular cooking, Enhanced Cooking requires fresh ingredients, I.E. non-Ruined food items, to prepare recipes.
  • Some recipes require the player to reach a certain Cooking skill level before the player is allowed to make them.

There are currently 24 recipes in total, separated into 3 categories via container used to prepare them. A full list can be found in the unique Recipe Book menu of the Survival Menu (Cooking Pot icon).

  • 16 base Recipes are available from the start.
  • 13 Unique Recipes can be found on Recipe Cards that are spread out all over Great Bear and must be collected by the player first before they appear in the Cooking Recipe menu. Once the Recipe Card is obtained, it can be identified in the Cooking Recipe menu via awhite star. These recipes require the most ingredients to make and the highest Cooking Skill Levels, but they offer the greatest Affliction boosts. Unique Recipe Cards can be tracked in the Collectibles menu of the Journal.

Preparing Recipes

All Recipes require the player to "prepare" the ingredients before they are placed in a container. This is different from cooking non-recipe foods, as the player would normally place them in a container and immediately begin cooking.

  • Only fresh Ingredients can be used; Ruined 0% Condition items cannot be cooked with, unlike cooking 0% meat/canned goods. The menu will say you have the materials but will refuse to let you use them if they are Ruined (this can be bugged and the game will occasionally let you use them anyway).
  • Keep in mind that once the player commits to cooking a recipe in a container, 11-20 minutes always passes (a "preparing" message appears, accompanied by chopping, scrapping and cooking sound effects while time acceleration occurs. This can be cancelled at any time.) before said item appears in the container and starts cooking (time resumes normally after the "preparing" stage).
    • This can potentially result in the fire going out while preparing, requiring it to be relit again and the "preparing" section started again. Always place extra fuel in the fire when creating recipes.
    • Once a Recipe is finished being prepared, an uncooked version of it will appear on the fire (Cooking Experience is gained from preparing successfully).
  • If an unfinished/uncooked Recipe is removed from the fire container before it is finished cooking, a warning will appear asking if the player wishes to discard the item. Removing the item in this state will permanently remove it from the game world, wasting cooking ingredients.

Ingredients

Ingredients are used solely for recipes and most cannot be consumed on their own (except for Carrots). You can find these Ingredients as regular loot all around the island or you can trade for them with the Trader; in the late-game, most places have been looted by the player and most Ingredients have reached 0% Condition, making Trading an almost mandatory step if a player wants to keep engaging with the Cooking system at this stage.

Image Name Weight
Carrot 0.10 kg
Cooking Oil 0.75 kg
Old Mill Flour 1.50 kg
Potato 0.20 kg
Running River Oats 0.80 kg
Salt 0.25 kg
Salt (Bag) 10.00 kg

Cooking Pot Recipes

6 Recipes require a Cooking Pot to be used, and all but the unique Recipes are available to Survivors from the start.

Image Recipe Name Ingredients Calorie Density Additional Effect Weight Cooking Times Cooking Level
Broth (4)
  • 170 Calories
  • 5 Hydration
None 0.10 kg 56 min 1
Camber Flight Porridge
  • 1000 Calories
  • Increase Max Condition (10% max, 3 hours)
  • Decrease Headache (1 hour)
0.30 kg 22 min 4
Cooking Oil
  • None
  • None
0.75 kg 24 min 1
Last Resort Soup
  • 800 Calories
  • 6 Hydration
  • Increase Max Condition (10% max, 3 hours)
  • Makes you more tired (Fatigue metre -15%)
0.10 kg 40 minutes 1
Pemmican Bar (4)
  • 450 Calories
  • Increased Stamina (15% for 3 hours)
  • Increased Carry Weight (+3 kg for 3 hours)
  • Makes you less tired (Fatigue metre +15%)
0.25 kg 40 minutes 5
Porridge
  • 350 Calories
None 0.20 kg 20 min 1
Porter's Soup
  • 1200 Calories
  • 6 Hydration
  • Increase Max Condition (10% max, 3 hours)
  • Increase Carry Weight (3kg, 3 hours)
  • Makes you more tired (Fatigue metre -15%)
0.10 40 min 4
Ptarmigan Stew
  • 750 Calories
  • 3 Hydration
  • Improves Rest (3 hours)
  • Makes you more tired (Fatigue metre -15%)
0.35 kg 1 hr 52 min 1
Rabbit Stew
  • 750 Calories
  • 3 Hydration
  • Improves Rest (3 hours)
  • Makes you more tired (Fatigue metre -15%)
0.35 kg 1 hr 52 min 1
Ranger Stew
  • 1600 Calories
  • -3 Hydration
  • Increase Max Condition (10% max, 3 hours)
  • Increase Condition (10% Immediate)
  • Makes you more tired (Fatigue metre -15%)
  • Improved Rest (3 hours)
0.35 kg 1 hr 52 min 4
Thomson Family Stew
  • 900 Calories
  • 3 Hydration
  • Increased Stamina (15% for 3 hours)
  • +15% Maximum Stamina Increase (for 3 hours)
  • 3 hours of Improved Rest
  • Makes you more tired (Fatigue metre -15%)
0.35 kg 1 hr 52 min 4
Trout Stew
  • 750 Calories
  • 3 Hydration
  • Improves Rest (3 hours)
  • Makes you more tired (Fatigue metre -15%)
0.35 kg 1 hr 52 min 1
Vagabond Soup
  • 550 Calories
  • 6 Hydration
  • Increase Max Condition (10% max, 3 hours)
  • Makes you more tired (Fatigue metre -15%)
0.10 40 min 1
Venison Stew
  • 900 Calories
  • 3 Hydration
  • Improves Rest (3 hours)
  • Makes you more tired (Fatigue metre -15%)
0.35 kg 1 hr 52 min 1

Cooking Skillet Recipes

These Recipes require a Cooking Skillet and the player to be at Cooking Skill Level 2 or 3.

Image Recipe Name Ingredients Calorie Density Additional Effect Weight Cooking Times Cooking Level
Acorn Bannock (2)
  • 250 Calories
  • -3 Hydration
None 0.10 kg 40 min 2
Acorn Pancakes
  • 750 Calories
  • -3 Hydration
None 0.10 kg 12 min 2
Bannock (2)
  • 200 Calories
  • -3 Hydration
None 0.10 kg 40 min 2
Breyerhouse Pie
  • 1700 Calories
  • -3 Hydration
  • Increase Max Condition (10% max, 3 hours)
  • Makes you less tired (Fatigue metre +15%)
  • Decrease Cabin Fever
  • Decrease Stamina (-15%, 1 hour)
0.20 kg 1 hr 20 min 5
Coastal Fishcakes (4)
  • 250 Calories
  • 6 Hydration
  • Increase Stamina (15%, 3 hours)
  • Increase Carry Weight (3kg, 3 hours)
  • Decrease Cabin Fever (this buff is bugged and won't actually decrease Cabin Fever)
0.21 kg 36 min 5
Cooking Oil
  • None
  • None
0.75 kg 24 min 1
Dockworker's Pie
  • 1500 Calories
  • Increase Max Condition (10% max, 3 hours)
  • Increase Condition (25% Immediate)
  • Decrease Cabin Fever (this buff is bugged and won't do anything)
  • Decrease Stamina (-15%, 1 hour)
0.20 kg 1 hr 20 min 5
Lily's Pancakes
  • 1000 Calories
  • Increase Max Condition (10% max, 3 hours)
  • Increase Headache (1 hour)
0.15 kg 14 min 4
Pancakes
  • 500 Calories
  • -3 Hydration
None 0.15 kg 12 min 2
Peach Pie (3)
  • 250 Calories
  • Makes you less tired (Fatigue metre +15%)
  • Increase Headache (1 hour)
0.30 kg 1 hr 20 min 3
Pemmican Bar (4)
  • 250 Calories
  • Increased Stamina (15% for 3 hours)
  • Increased Carry Weight (+3 kg for 3 hours)
  • Makes you less tired (Fatigue metre +15%)
0.25 kg 40 minutes 5
Prepper's Pie
  • 900 Calories
  • Increased Stamina (15% for 3 hours)
  • Decreased Carry Weight (-3 kg for 1 hour)
  • Increased Condition (+25% immediate)
  • Increased Cabin Fever
0.20 kg 1 hr 20 min 5
Ptarmigan Pie (3)
  • 250 Calories
  • 6 Hydration
  • Increase Max Carry Weight (3kg, 3 hours)
0.30 kg 1 hr 20 min 3
Rabbit Pie (3)
  • 250 Calories
  • 6 Hydration
  • Increase Max Carry Weight (3kg, 3 hours)
0.30 kg 1 hr 20 min 3
Rose Hip Pie (3)
  • 225 Calories
  • 10 Hydration
  • Makes you less tired (Fatigue metre +15%)
  • Increase Headache (1 hour)
0.30 kg 1 hr 20 min 3
Stalker's Pie
  • 1600 Calories
  • -3 Hydration
  • Increased Stamina (15% for 3 hours)
  • Decreased Carry Weight (-3 kg for 1 hour)
  • Improved Rest (6 hours)
  • Increased Cabin Fever
0.20 kg 1 hr 20 min 5
Venison Pie (3)
  • 325 Calories
  • 6 Hydration
  • Increase Max Carry Weight (3kg, 3 hours)
0.30 kg 1 hr 20 min 3

No Tool Recipes

These Recipes can be made at an open cooking slot at an active fire without a tool, and the player to be at Cooking Skill Level 2. Cooking Bannocks is of course faster when done with a Cooking Skillet, as cooking times decrease with a container and higher Cooking Skill.

Image Recipe Name Ingredients Calorie Density Additional Effect Weight Cooking Times Cooking Level
Acorn Bannock (2)
  • 250 Calories
  • -3 Hydration
None 0.10 kg 40 min 2
Bannock (2)
  • 200 Calories
  • -3 Hydration
None 0.10 kg 40 min 2

Removing from fire

If a food item is picked up before cooking is complete, it will still be raw, and will require the full cooking process to start over. Food items can be moved (by right-clicking) between cooking spots without losing the progress. A fire that briefly goes out pauses the cooking process; if the fire is quickly relit, cooking will resume without an additional time penalty.

Food left on an active Fire after it finishes cooking will burn into inedible food after a set amount of time. Burnt food items are unusable and will disappear when picked up. Recycled Cans, Cooking Pots and Skillets will degrade by 5% if food is burnt. Food cooked in a Cooking Pot or Skillet will take 50% longer to burn compared to food cooked directly by the fire or in a recycled can.

Skill levels

Players can gain Cooking skill experience by:

  • Cooking any food, drink, or recipe mentioned above and then removing them from the fire before they burn (1 skill point)
    • This excludes melting and boiling water, or warming up food that has already been cooked.
  • Cooking certain canned foods for the first time (1 skill point).
  • Preparing a recipe successfully (1 skill point).
  • A limited increase can be obtained from the Research Book Wilderness Kitchen, which allows players to increase their cooking by 10 skill points with 5 hours of research (or 20 skill points with the Book Smarts Feat and a 20% reduction in Research time with the Settled Mind Feat).

Skill increases by 1 point per item cooked (or prepared) - regardless of its weight or for how long it cooked. (E.g., cooking a 100 mg morsel of Rabbit in a Cooking Pot for 3 minutes results in the same increase as cooking 1 kg of Moose Meat on a bare campfire stone for 1.5 hours!)

Once players have reached a new skill level, they unlock the effects described in the table below.

Level Skill points Effects
1 0
  • Basic cooking skill
If you were still enjoying civilization's warm embrace, you might be able to cook a hotdog over a fire without burning it.
2 25
  • +10% calories from any cooked food item
You're getting better at cooking with camp tools. You don't burn things so much, including yourself.
3 75
  • +15% calories from any cooked food item
  • No calorie loss when smashing open cans
  • Cooking times reduced by 10%
You're a pretty good cook. You've figured out some good ways to improvise around the lack of modern utensils and appliances.
4 150
  • +20% calories from any cooked food item
  • No calorie loss when smashing open cans
  • Cooking times reduced by 20%
  • Ready times increased by 20%
You can make anything feel like a meal. You have perfect timing and you don't waste anything.
5 350
  • +25% calories from any cooked food item
  • No calorie loss when smashing open cans
  • Cooking times reduced by 30%
  • Ready times increased by 20%
  • Never get Parasites or Food Poisoning [from cooked food]. (Retroactive, so meat cooked before level 5 carries no risk. Includes artificial foods. Note: last item omits [from cooked food] in-game, easy to misinterpret)
You're an amazing cook. If people still had dinner parties, you'd be the talk of them. You know how to prepare anything, and your food never makes you sick.

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