<infobox>

 <title source="name">
   <default>Warming Up</default>
 </title>
 <image source="image">
 	<default>No picture.png</default>
 </image>
 
   <label>Release</label>
   <format>{{#ifexpr: {{{update}}}
   |[[The Long Dark/Early Access Changelog#{{{update}}}|{{{release}}}]]
   |[[The Long Dark/Changelog#{{{update}}}|{{{release}}}]]
   }}</format>
   <label>Update</label>
 
   
   	<label>Update</label>
   
   
   	<label>Story</label>
   
 <group>
   <header>Properties</header>
   
     <label>Category</label>
   
   
     <label>Description</label>
   
   
     <label>Caused By</label>
   
   
     <label>Effect</label>
   
   
     <label>Type</label>
   
   
   	<label>Affliction Duration</label>
   
   
     <label>Benefit Duration</label>
   
 </group>
 <group layout="horizontal">
 	<header>Treatment</header>
   
     <label>Treatment</label>
   
   
     <label>Alternate Treatment</label>
   
   
     <label>Recovery Time</label>
   
 </group>
 <group collapse="closed">
   <header>Advanced Data</header>
   
     <label>Item Key</label>
   
 </group>

</infobox>

In-game description
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Warming Up is a positive benefit Affliction in the The Long Dark. The buff is gained by eating Food And Drink that has been warmed up by a fire and currently has the "HOT" status.

Overview

HOT is an attribute that is granted to some foods immediately upon finishing Cooking over a Fire.

  • Only food or drink that is currently "HOT" will give Warming Up when consumed; which can be checked inside the inventory at any time.
  • Items that can be reheated but are now cold will have a blue "COLD" next to their status in the inventory page, whereas heated items will have a red "HOT."
    • Items that cannot be heated do not have this distinction (example: Warming Up cannot be obtained from cooked meat or boiled water, despite requiring a fire to make them.)
    • Some foods cannot be reheated once they are cooked, thus only gain the "HOT" benefit shortly after being prepared (see list below).

"HOT" status is short-lived, wearing off after 15 game minutes indoors or 5 game minutes outdoors. Placing any warm food or drink inside an Insulated Flask will keep food and drink warmer for much longer than keeping it inside its original container, though not all foods can be inserted into a Flask.

Benefits

Placing teas and canned goods near an active fire will warm/cook them, without sacrificing a cooking slot.

Consuming items while HOT grants benefits to Warmth as long as Warming Up is active:

  • Instantly replenishes a small amount of the Warmth bar (20% for drinks, less for food). If First Aid teas are consumed and the survivor doesn't have Afflictions that may be cured by the respective cures, the Warmth gain will be 40%.
  • A plus sign ('+') appears on the Warmth bar indicating Warming Up Affliction, which slows down the loss of warmth during cold. Reduces Warmth loss by 50% compared to your current Feels Like temperature as long as Warming Up is active.
  • Partial consumption provides partial Warmth benefit but resets Afflictions' duration anew which in addition provide a fixed Warmth amount and full Warming Up duration on the final moment of complete consumption.

It is possible to warm up some food and drinks without directly cooking on a fire's cooking slot, thus sparing a cooking slot. By placing them around an active fire, multiple teas and canned goods can be warmed up at once.

Items that can provide Warming Up

Note that some of these items are only available to players who purchased Tales from the Far Territory.

Food

Drink

Prepared in Cooking Skillet:

(Pies cannot be reheated once Cooked)

Prepared in Cooking Pot:

(Stews cannot be reheated once Cooked)

Trivia

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