Warming Up
<infobox>
<title source="name">
<default>Warming Up</default>
</title>
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</image>
<label>Release</label>
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<label>Update</label>
<label>Update</label>
<label>Story</label>
<group>
<header>Properties</header>
<label>Category</label>
<label>Description</label>
<label>Caused By</label>
<label>Effect</label>
<label>Type</label>
<label>Affliction Duration</label>
<label>Benefit Duration</label>
</group>
<group layout="horizontal">
<header>Treatment</header>
<label>Treatment</label>
<label>Alternate Treatment</label>
<label>Recovery Time</label>
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<header>Advanced Data</header>
<label>Item Key</label>
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Warming Up is a positive benefit Affliction in the The Long Dark. The buff is gained by eating Food And Drink that has been warmed up by a fire and currently has the "HOT" status.
Overview
HOT is an attribute that is granted to some foods immediately upon finishing Cooking over a Fire.
- Only food or drink that is currently "HOT" will give Warming Up when consumed; which can be checked inside the inventory at any time.
- Items that can be reheated but are now cold will have a blue "COLD" next to their status in the inventory page, whereas heated items will have a red "HOT."
- Items that cannot be heated do not have this distinction (example: Warming Up cannot be obtained from cooked meat or boiled water, despite requiring a fire to make them.)
- Some foods cannot be reheated once they are cooked, thus only gain the "HOT" benefit shortly after being prepared (see list below).
"HOT" status is short-lived, wearing off after 15 game minutes indoors or 5 game minutes outdoors. Placing any warm food or drink inside an Insulated Flask will keep food and drink warmer for much longer than keeping it inside its original container, though not all foods can be inserted into a Flask.
Benefits

Consuming items while HOT grants benefits to Warmth as long as Warming Up is active:
- Instantly replenishes a small amount of the Warmth bar (20% for drinks, less for food). If First Aid teas are consumed and the survivor doesn't have Afflictions that may be cured by the respective cures, the Warmth gain will be 40%.
- A plus sign ('+') appears on the Warmth bar indicating Warming Up Affliction, which slows down the loss of warmth during cold. Reduces Warmth loss by 50% compared to your current Feels Like temperature as long as Warming Up is active.
- Partial consumption provides partial Warmth benefit but resets Afflictions' duration anew which in addition provide a fixed Warmth amount and full Warming Up duration on the final moment of complete consumption.
It is possible to warm up some food and drinks without directly cooking on a fire's cooking slot, thus sparing a cooking slot. By placing them around an active fire, multiple teas and canned goods can be warmed up at once.
Items that can provide Warming Up
Note that some of these items are only available to players who purchased Tales from the Far Territory.
Food
Canned Corn
Canned Pineapple
Cooked Potato (cannot be reheated)
Pinnacle Peaches
Pork and Beans
Pumpkin Pie (discontinued item)
Tomato Soup
Drink
Birch Bark Tea
Burdock Tea
Cup of Acorn Coffee
Cup of Coffee
Cup of Herbal Tea
Home-made Soup
Reishi Tea
Rose Hip Tea
Prepared in Cooking Skillet:
(Pies cannot be reheated once Cooked)
Prepared in Cooking Pot:
(Stews cannot be reheated once Cooked)
Broth
Porridge
Camber Flight Porridge
Rabbit Stew (cannot be reheated)
Ptarmigan Stew (cannot be reheated)
Trout Stew (cannot be reheated)
Venison Stew (cannot be reheated)
Thomson Family Stew (cannot be reheated)
Ranger Stew (cannot be reheated)
Last Resort Soup
Porter's Soup
Vagabond Soup
Trivia
- A notable food that was always found in the HOT state and never went COLD was the Pumpkin Pie. This is the only food item with this distinction, but it was only found in the seasonal Challenge 4 Days of Night (currently Cut/Discontinued Content).
Gallery
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Old icon.
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