Foraging is the process of searching the world for harvestable Flora Wildlife across Great Bear Island, either for the purposes of Cooking, Fire Starting, First Aid, or even for crafting Tools. Many plants and fungi can be found relatively easily while traveling across the Island, and can be the key to surviving for long periods of time.

Foraging is often a very quick process that often requires no tools to pick or gather Flora from bushes, conifer tree stumps, or from plants growing out of the ground.

Types of Flora

There are two types of items obtained from Flora in the game world; directly or indirectly harvestable Flora items:

Direct Harvesting Flora

Directly harvesting Flora simply requires the player to walk up to and click on the plant/fungus, where it will be turned into an item for the player:

Item Found Notes
 Cat Tail Stalk Harvest  Cat Tail 1 Cat Tail produces 1 Cat Tail Stalk
 Cat Tail Head Harvest  Cat Tail 1 Cat Tail produces 1 Cat Tail Head
 Rose Hips Rose Bushes 8 Rose Hips are harvested from 1 Rose Bush
 Reishi Mushrooms Conifer Stumps 2-3 grow on stumps
 Old Man's Beard Lichen Hanging from certain trees 2-3 hang from trees

Some plants require a tool to harvest however:

Item Found Tool Notes
 Burdock Root Burdock  Hunting Knife
 Improvised Knife Cougar Claw Knife
 Hatchet
 Improvised Hatchet
 Prybar
1 Cat Tail produces 1 Cat Tail Stalk
 Green Maple Sapling Maple Sapling  Hatchet
 Improvised Hatchet
 Hacksaw
1 Cat Tail produces 1 Cat Tail Head
 Green Birch Sapling Birch Sapling  Hatchet
 Improvised Hatchet
 Hacksaw
8 Rose Hips are harvested from 1 Rose Bush
 Stick  Scrub Brush  Hatchet
 Improvised Hatchet
Bare Hand
A single Scrub Brush gives 7 Sticks/ Patches give 12 Sticks (patches cannot be harvested Bare Handed)

Indirect Harvesting Flora

Item Found
 Acorns Near Oak Trees
 Birch Bark Near Birch Trees
 Fir Firewood Near Fir Trees
 Cedar Firewood Near Cedar Trees
 Stick Near most Trees

First Aid and Cooking

The natural world often provide many remedies for healing personal ailments. Afflictions can often be healed via man made First Aid items, but foraging can produce alternatives that can be produced repeatedly as the man made versions become more scarce. Cooking most forage at a Fire (after it has been prepared) produces First Aid tea.

They can also be cooked simply to create Food And Drink items made solely for their calories. All teas weigh 0.10kg and provide 100 calories for Hunger and 30% hydration for Thirst.

First Aid

The following items heal negative Afflictions:

Item Requires Cures
 Reishi Tea 1  Prepared Reishi Mushrooms + 0.25L  Water (Potable)  Dysentery
 Food Poisoning
 Infection
 Intestinal Parasites
 Rose Hip Tea 1  Prepared Rose Hips + 0.25L  Water (Potable)  Broken Ribs
 Burns
 Pain
 Burdock Tea 1  Prepared Burdock + 0.25L  Water (Potable)  Dysentery
 Food Poisoning
 Infection
 Intestinal Parasites


Some forage can also produce drinks that provide positive Affliction benefits:

Item Requires Benefit
 Birch Bark Tea 1  Prepared Birch Bark + 0.25L  Water (Potable)  Restore Condition


Old Man's Beard Lichen can be crafted into an Infection suppressing bandage. Prepared Burdock is the only First Aid item that does not heal Afflictions, but can be either eaten for calories or brewed into Burdock Tea:

Item Requires Benefit
 Old Man's Beard Wound Dressing 3 Old Man's Beard Lichen Cures  Infection Risk
 Prepared Burdock 1  Burdock Root Can be eaten for 275 calories

Food and Drink

The following items can be cooked via forage found in the world:

Item Requires Calories Benefit
 Acorns (Cooked) 1  Prepared Acorns + 0.25L  Water (Potable) 100 None
 Acorns (Cooked - Large Portion) 1  Prepared Acorns (Large Portion) + 0.25L  Water (Potable) 400 None
 Cat Tail Stalk Harvest 1  Cat Tail plant 150 None
 Cup of Acorn Coffee 1  Acorn Grounds + 0.25L  Water (Potable) 100  Fatigue Reduced

Fire Starting

Foraging for Fire Starting fuel is an important part of surviving on the Island.

Item Found
 Cedar Firewood Near Cedar Trees on Cedar Limbs
 Fir Firewood Near Fir Trees on Fir Limbs
 Stick Near any trees
 Birch Bark Near Birch Tree forests
 Cat Tail Head On Cat Tails

Trivia

  • Originally, items could not be picked up in the game world at all. A menu option called Abstract Foraging was present during the Pre Alpha builds of the game that would allow the player to dedicated time to make the survivor find unseen usable materials/fuel in the world offscreen. The game would pass time and would often create very small item yields despite the amount of hours spent foraging. The Deep Forest Update removed this feature and instead preplaced items throughout the world for the player to pick up and added plants to forage.

Game History

  • {{#switch:update|update=UPDATE|hotfix=HOTFIX|hidden=HIDDEN}} 31 July 2014{{#if:The Long Dark/Changelog#0.073| (Update)|}}:
  • Added Abstract Foraging option to game.
  • {{#switch:update|update=UPDATE|hotfix=HOTFIX|hidden=HIDDEN}} 1 August 2015{{#if:The Long Dark/Changelog#0.256| (Update)|}}:
    • Replaced Abstract Foraging with Direct Harvesting.

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