This is a changelog for full-release versions of The Long Dark.

For the changelog for versions 1.50 to 1.99, see The Long Dark/Changelog/Archive 2{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.
For the changelog for versions 1.00 to 1.49, see The Long Dark/Changelog/Archive 1{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.
For the early access changelog (pre-v1.00), see The Long Dark/Early Access Changelog{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.

Current Version

Version 2.50

Hotfix

THE LONG DARK - UNITY 6 UPDATE (SURVIVAL/TALES v 2.50, WINTERMUTE v 2.20)

Steam, Epic Games Store, Xbox, and PlayStation


Hello players,

We have just updated THE LONG DARK to version 2.50, build 169730.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL MODE containing bug fixes, as well as an upgrade to a major new version of Unity, in anticipation of the Episode Five launch on March 31st, 2026. Episode Five depends on Unity 6, so this pre-launch release will provide time to prove and stabilize the game on the new engine version before the launch.

Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.

  • MacOS - Please note that we have temporarily disabled Additional Shadows for Structures and Terrain to address an engine level visual bug. We are working to fix the problem and will re-enable this visual enhancement as soon as possible. This only impacts the MacOS version of the game.
  • Playstation 5 - Sometimes during Episode One and Three, a player may encounter a persistent crash in specific locations. Some players find that restarting their console can allow them to proceed past the crash. We are actively attempting to diagnose the cause of this issue.
  • In some rare cases when launching the game while using HDR, the display may appear completely black. This is caused by brightness somehow being set to 0. Using a non HDR display and setting the brightness to a higher value before swapping back is the only workaround for the time being.


Bug Fixes

This Hotfix includes fixes for the following issues:

CRASHES

  • Mac - Fixed an issue that could cause a crash when exiting to the desktop from WINTERMUTE.

GAMEPLAY, UI, CONTROLS

  • Fixed an issue that incorrectly allowed items to cure while in containers, resulting in them sometimes going missing once they became cured.
  • Fixed an issue that rarely caused saved game files to become corrupted when exiting a Prepper Cache.
  • Fixed an issue that resulted in stronger than intended player stagger while in the Near Death state. This fix should reduce the amount of camera animation swaying during the low-condition phase.
  • Fixed an issue that could cause the game to soft-lock when loading a file that was saved while traversing with a Travois. Players should find they recover from this broken state gracefully upon loading the affected save file.
  • Fixed an issue that could cause the game to soft-lock when attempting to sleep at a point that the Trader Radio was queued to interrupt sleep, resulting in a black screen.
  • Fixed an issue that could cause the game to soft-lock when a player attempted a Rope Climb with no Stamina, resulting in the player becoming stuck on the rope.
  • Fixed an issue that could cause a soft-lock if a Lantern ran out of fuel while being lit, resulting in a state where the player could move, but not interact with anything.
  • Fixed a rare issue where retrieving a Manufactured Arrow from a Carcass could result in a Simple Arrow being added to the player's Backpack instead.
  • Fixed an issue where Transmitters were shown in the Journal->Collections tab even when the Tales From the Far Territory DLC was not installed.
  • Fixed an issue that allowed a player to carry the Travois into a Snow Shelter with them.
  • Fixed an issue that prevented the Cougar Claw Knife from being used as a Crafting Tool.

ART & ENVIRONMENTS

  • Fixed multiple instances of items being hidden beneath snow by the Terrain Blending setting.
  • Fixed an issue in Broken Railroad where smoke would not appear from the chimney of the Hunting Lodge when the fireplace was lit.
  • Fixed an issue that resulted in snow effects appearing within the Warden's Office in Blackrock Penitentiary.
  • Fixed an issue that caused visual artifacting where snow and terrain intersect when Terrain Blending and Additional Shadows options were enabled.
  • Fixed an issue where shadow pop-in was very noticeably at long distances.
  • Adjusted the shadow settings in Ash Canyon to prevent certain locations from looking too dark at night.
  • Adjusted the shadow settings inside Blackrock Penitentiary to prevent some locations from looking too dark at night.
  • Fixed an issue with aggressive Terrain Blending in Ash Canyon.
  • Fixed an issue with Terrain Blending on the Blackrock Penitentiary gate which resulted in it popping in and out at certain distances.
  • Fixed an issue with the Cougar Hide Wrap that resulted in a noticeable visual anomaly on the Clothing tab when equipped.
  • Fixed an issue in Broken Railroad Region where a player could get stuck in a terrain trap near the Maintenance Shed.
  • Fixed an issue in Blackrock Region where a player could get stuck in a terrain trap near a Rope Climb.
  • Fixed an issue in the Pleasant Valley Region Barn interior where a player could get stuck in a terrain trap.

PLATFORM-SPECIFIC

  • Windows Store / Xbox for Windows - Fixed an issue that prevented WINTERMUTE save file names from being entered.
  • Xbox (All versions.) / Playstation (All versions.) - Fixed an issue with draw distance where some items or terrain would disappear at too low a distance.
  • Playstation 5 - Fixed an issue that caused some terrain to appear darker or lighter than intended.
  • Playstation (All versions.) - Fixed an issue that caused the Clothing tab to temporarily flash white when opening the Backpack.
  • PlayStation (All versions.) - Fixed an issue with the Travois that resulted in it disappearing forever. This only occurred if it was deployed and never carried prior to moving through a transition.
  • Windows Store / Steam / EGS - Fixed a rare issue that could result in DLC failing to apply to the main game if the DLC was installed on a separate hard drive.


Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.

Past Versions

Version 2.44

Hello Community,

We have released a Hotfix for Steam and Epic Games Store platforms **Edit: Xbox and PlayStation platforms are now updated as well**. Survival v2.44 (157357) and WINTERMUTE v2.14 (157355) for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY.


DISAPPEARING TRAVOIS

We've been able to identify some cases that would cause the Travois to disappear after transitioning to and from a scene, and addressed the cause. This means that we expect this problem to become drastically less common; however, we cannot be sure that we’ve completely resolved this. As such, we encourage players to reach out to our Support Portal if this issue persists for you. We greatly appreciate videos and descriptions of consistent, repeatable steps that would reproduce any issue you’ve encountered. The team is continuing to work to resolve the root cause of the disappearing Travois issue, and we will include further fixes in future hotfixes as they become available.

Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.

  • There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes.
  • Players with Texture Resolution lower than “Full” and Terrain Blending “Enabled” may see black outlines along certain terrain features. This can be resolved by ensuring that Texture Resolution is set to “Full” when utilizing the Terrain Blending Advanced Visual Option.

Bug Fixes

This Minor Update includes fixes for the following issues:

GAMEPLAY, UI, CONTROLS

  • Fixed a subset of cases that could result in the Travois despawning and being placed in a nearby Lost and Found Box.
  • Fixed an issue at Trapper's Cabin where items could become lost under the snow due to the recently adjusted terrain.
  • Fixed an issue where the "Framerate Cap" slider would not remain at the desired setting, nor obey the value set.
  • Fixed an issue that resulted in quartered animal bags disappearing after Harvesting a portion of meat from them.
  • Fixed an issue in WINTERMUTE Episodes Three and Four that resulted in mistimed subtitles during the recap videos.
  • Fixed an issue that prevented WINTERMUTE saves from being renamed.

ART & ENVIRONMENTS

  • Fixed an issue in Sundered Pass that resulted in some areas displaying noticeably darkened sections with "Additional Shadows - Structures" enabled.
  • Fixed an issue in Sundered Pass cave transition that resulted in noticeably darkened sections and incorrect terrain blending with "Additional Shadows - Structures" and "Terrain Blending" enabled.
  • Fixed an issue in Sundered Pass that resulted in the interior of buildings being noticeably darker than expected with "Additional Shadows - Structures" enabled.
  • Fixed an issue in Zone of Contamination that resulted in the interior of buildings being noticeably darker than expected with "Additional Shadows - Structures" enabled.
  • Fixed an issue where powerline cables and lights would not cast shadows.
  • Fixed an issue that caused some snow patches to shift when viewed from particular distances or angles.
  • Fixed an issue on Mac where "Motion Blur" caused extremely blurred visuals during harvesting.
  • Fixed an issue where some "Ambient Effects" such as blowing snow would remain active when this option was disabled.
  • Fixed an issue in Blackrock Prison that resulted in some buildings failing to cast shadows with "Additional Shadows" enabled.
  • Fixed an issue in Bleak Inlet that resulted in the ocean water popping in and out based on the angle it was viewed at.
  • Fixed an issue where some rail cars would exhibit "Terrain Blending" when there was no snow beneath.
  • Fixed an issue that resulted in the Survivor having invisible arms when wearing the Festive Sweater.
  • Fixed an issue with the Lost and Found Box near the tunnel to Forlorn Muskeg in Broken Railroad that resulted in it remaining invisible unless very close to its location.


Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.

Version 2.40

Hello players,

We have just updated THE LONG DARK to version 2.40, build 152417.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Six release.

Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. We are aware and working to address them.

  • There are edge-cases where the Travois may fall beneath terrain. The Travois and items stored inside should now appear in Lost and Found boxes if it becomes unreachable.
  • There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes.

Bug Fixes

This Hotfix includes fixes for the following issues:

PERFORMANCE & OPTIMIZATION

  • Adjusted asset groupings to improve memory performance in-game.
  • Adjusted collider settings on hundreds of objects, resulting in performance improvement and more accurate object detection.

GAMEPLAY, UI, CONTROLS

[Safehouse Customization]

  • Fixed an issue that resulted in Crafted Work Benches disappearing when exiting and re-entering an interior.
  • Fixed an issue where some folding chairs could not be broken down for materials.
  • Fixed an issue that allowed players to place Decorations and Furniture on or intersecting interactable doors.
  • Fixed an issue that resulted in the "Clear Junk" prompt not appearing as expected when Safehouse Customization mode was invoked.
  • Fixed an issue that resulted in the "Clear Junk" prompt not appearing at all when using a controller and invoking Safehouse Customization mode.
  • Fixed multiple issues with Decorations and objects in the Airfield Hangar that could not be Broken Down, Placed, or Destroyed.
  • Fixed an issue with sign Decorations that prohibited them from being placed on walls.
  • Fixed multiple issues with Safehouse Customization that resulted in objects and Decorations floating if an item they were placed upon was moved.
  • Fixed an issue in Blackrock's Last Prospect Mine that caused the signs within to be interactable via Safehouse Customization
  • Fixed an issue with multiple light emitting Decorations that resulted in them failing to light up during Aurora events when moved from their original interior to any other.
  • Adjusted the placement behaviour of some items to deny some more preposterous item placements.
  • Fixed an issue where Rüdiger's remains could be picked up and moved using Safehouse Customization. The remains can now only be removed.
  • Fixed an issue in Bleak Inlet Cannery that resulted in the inability to move a Fire Barrel via Safehouse Customization.
  • Fixed an issue with handheld light sources in Safehouse Customization mode, that could result in the light source being thrown while interacting with Decorations or Furniture.
  • Fixed an issue where Shower Curtains and Shower Curtain Bars had no time cost to Destroy.
  • Fixed multiple issues in Blackrock Penitentiary with Safehouse Customization item placement not working as expected.
  • Fixed an issue that could result in Decorations and Furniture disappearing from interiors and the player's inventory.
  • Fixed an issue in Desolation Point Lonely Lighthouse with wall-hung Decorations that resulted in incorrect placement rules on the spiral staircase.
  • Fixed an issue that prevented a player from ascending or descending Rope Climbs if they activated Safehouse Customization while climbing. Safehouse Customization can no longer be invoked on Rope Climbs.
  • Fixed an issue in Forsaken Airfield Control Tower where the Folding Table could not be moved, only destroyed.
  • Fixed multiple issues in Zone of Contamination Pumphouse that resulted in some objects being difficult to place.
  • Fixed an issue in Zone of Contamination Pumphouse that prevented players from moving or destroying a specific wooden Crate.
  • Fixed an issue with Dial Knob Decorations to make them easier to place on wall surfaces.
  • Fixed an issue with Decorations and Furniture with interactable doors that made them difficult to select in Safehouse Customization while their associated door was open.
  • Fixed an issue with a small Mount Decoration that prevented it from being placed on walls.
  • Fixed an issue in Coastal Highway Quonset that resulted in the double Locker Furniture item being difficult to place.
  • Fixed multiple issues in Zone of Contamination Miner Lodging that resulted in some objects not being interactable in Safehouse Customization.
  • Fixed an issue that resulted in Decorations transferred from Zone of Contamination to any other Region being invisible when placed.
  • Fixed an issue in Zone of Contamination Concentrator where a metal sheet could not interactable via Safehouse Customization.
  • Fixed an issue that resulted in Plank Piles displaying debug text when selecting them in Safehouse Customization.

[General]

  • Adjusted the Cooking Menu UI for consistency, to allow for keyboard input when choosing an item to place on a cooking surface.
  • Fixed an issue that resulted in Ravaged Wolf Carcasses disappearing from view when interacted with.
  • Fixed a rare issue where player input would become unresponsive after harvesting a Carcass.
  • Fixed an issue that caused frame rates to drop when near Timberwolves.
  • Fixed an issue in Sundered Pass Lotte's Rest where placing a Storm Lantern anywhere inside the cabin would result in it slowly drifting towards the front door.
  • Fixed an issue that resulted in a temporary black screen when attacked by a wolf while Breaking Ice to create an Ice Fishing Hole.
  • Fixed an issue that allowed players to exploit Ice Fishing Holes to obstruct Wildlife pathing.
  • Adjusted the Photo Album Journal tab for clarity to state that the player has no photos rather than leave it blank in that case.
  • Fixed an issue where spawned Beachcombing items would appear 'ruined' even if the item Condition indicated otherwise.
  • Fixed an issue that resulted in both 'Infection Risk Healed' and 'Infection' notifications appearing when an Infection Risk progressed to a full-blown Infection.
  • Adjusted Campfire and Rock Cache placement logic on sloped surfaces to be a bit more lenient and sensible.
  • Fixed an issue that could result in a held item visually duplicated and attached to the Survivor's feet when attempting to place it from the Radial Menu while inside a Snow Shelter.
  • Fixed an issue that could result in the Travois becoming stuck in the entryway to Blackrock Prison.
  • Added an additional UI marker to make it clear which Heat Pack is actively providing a Warmth bonus to the Survivor.
  • Added additional iconography to the HUD to make it clear which type of Arrow is currently selected for use with the Bow.
  • Fixed an issue with Cheat Death Recovery Campsites that resulted in item duplication each time the player transitioned to and from the Region in which the Campsite was located.
  • Fixed an issue that sometimes resulted in colour Photographs when using Sepia Film.
  • Fixed an issue in Bleak Inlet Cannery that resulted in a corpse couple missing the option to 'Remove Respectfully'.
  • Fixed an issue where Milk Crates were incorrectly labelled as 'sign'.
  • Fixed an issue where a space was missing in the label "Furniture Work Bench".
  • Fixed an issue that resulted in the Large Shelf Furniture item being incorrectly labelled 'Lamp'.
  • Fixed an issue where the 'Down Below' achievement could not be unlocked in certain older save files.
  • Fixed an issue that resulted in the 'Tasting Menu' achievement unlocking before the requirements were met.
  • Fixed an issue that resulted in a debug Inspect view after discarding a Photo and immediately examining another in the Journal.
  • Fixed an issue where no icon was visible when notifying the player that Animal Fat in their inventory became ruined.
  • Fixed an issue with certain Tool trades that could result in an incompletable trade.
  • Fixed an issue with Forlorn Muskeg Poacher's Camp which made it impossible to Survey, preventing the Faithful Cartographer achievement from being completable.
  • Fixed an issue with the Meat Curing Box that prevented players from removing its contents if the Box was full.
  • Fixed an issue in Forsaken Airfield Main Hangar that resulted in Lockers becoming inaccessible if a Suitcase was stored within.
  • Fixed an issue in Forsaken Airfield Main Hangar that resulted in a floating rope after moving Traffic Cone Decorations.
  • Fixed an issue where the Wooden Spatula had no icon in the player's inventory.
  • Fixed an issue where the Radio had no icon in the player's inventory.
  • Fixed an issue where multiple Craftable Furniture items had no weight.
  • Fixed an issue in Keeper's Pass North that prevented Rabbits and Wolves from spawning in certain locations.
  • Fixed an issue in Desolation Point Hibernia Processing that resulted in a floating dish after removing the table beneath it. The dish can neither be moved nor destroyed.
  • Fixed an issue that resulted in overlapping UI elements when repairing the Mountaineer's Cabin roof.
  • Fixed an issue that resulted in the Camera's Viewfinder overlay remaining on screen if the player took damage from Wildlife while looking through it.
  • Fixed an issue where a Weapon was incorrectly referenced in the error message displayed when trying to hold a Camera with two sprained wrist Afflictions.
  • Fixed an issue with the Radio that made it difficult to find a location to place it.
  • Fixed multiple issues in Forsaken Airfield Terminal where objects would remain floating when the item they were placed upon was destroyed or moved.
  • Adjusted Pemmican Bars so they deteriorate at a much slower rate.
  • Adjusted Recipes in the Recipe Book to better communicate the number of items produced when Cooking.
  • Fixed an issue in Zone of Contamination Pumphouse where items would remain floating in place when moving or destroying one of the Metal Shelves they were placed on.
  • Fixed an issue that allowed players to destroy a cooking surface while it was lit, or actively Cooking items.
  • Fixed an issue that resulted in the Survivor's hands shaking while they had the 'Severe Lacerations' Affliction.
  • Fixed an issue in the Carter Hydro Dam Lower Level that resulted in incorrect shadows being cast on a damaged door.
  • Fixed an issue that resulted in incorrect camera behaviour if a Survivor entered into a Struggle with Wildlife while Harvesting a Carcass.
  • Fixed an issue in the Empty Prepper Cache that caused the metal shelf within, to fall through the ground layer if an object on the bottom shelf was moved.
  • Fixed an issue in Blackrock Steam Tunnels that impeded player passage with invisible collision.
  • Adjusted Carcass Harvesting to disallow players from attempting to Harvest Carcasses on Weak Ice.

ART & ENVIRONMENTS

  • Fixed an issue where Rifles were left floating in mid-air if the Gun Rack they were placed on was disassembled.
  • Fixed an issue in a Coastal Highway Cabin Crate where a Candy Bar would spawn, but remain invisible to the player.
  • Fixed an issue that resulted in the Camera's viewfinder overlay to appear misaligned or disjointed when using certain display resolutions.
  • Fixed an issue in Bleak Inlet Caves that resulted in Tools and Weapons dropped within to appear notably too bright.
  • Fixed multiple issues which could result in Junk decals still appearing on objects when placing them in specific interiors.
  • Fixed an issue in Bleak Inlet that resulted in a large visible gap between boulders in an outcropping near Frozen Delta.
  • Fixed an issue in Blackrock Steam Tunnels that caused a set of frayed wires to become invisible when viewed at certain angles.
  • Fixed an issue in Blackrock Penitentiary that resulted in a gate sign remaining mid-air while the door it should be attached to opened and closed.
  • Fixed an issue in the Ash Canyon Cave system North of Long Falls that resulted in god rays missing from the Cave ceiling.
  • Updated the underside of Train Cars to remove unsightly details.
  • Updated Stag Skulls to visually reflect whether they are mounted or unmounted in the player inventory.
  • Improved the look of Pemmican Bars with a new icon and model.
  • Fixed multiple issues in Sundered Pass where the back side of snow piles could be incorrectly seen through.
  • Adjusted the lighting in multiple caves for consistency and quality.
  • Fixed an issue in Sundered Pass where a player could get stuck among a shallow rock outcropping.
  • Fixed an issue that caused projectiles to collide with invisible geometry between the gaps in rope bridges. Projectiles now pass through correctly, and items cannot be placed on bridge surfaces.
  • Fixed an issue in the Broken Railroad Cave where the snow layer was shifted beneath the terrain.
  • Fixed an issue in Zone of Contamination Idle Camp that resulted in an invisible Table within one of the buildings.

AUDIO

  • Fixed an issue where no error sound effect could be heard when attempting to harvest a Salt Deposit without a Hatchet in the player's inventory.
  • Fixed an issue that resulted in Cougar music being triggered in games where the Cougar is turned off.

PLATFORM-SPECIFIC

  • Fixed an issue where Xbox button prompts were displayed when using a PS5 controller on PC.
  • Fixed an issue for Xbox and PlayStation players that resulted in Safehouse Customization Decoration capacity incorrectly tabulating the number of items in a scene, severely limiting the number of items a player could place.

Version 2.38

Hello Community,

We have just released our v2.38 (149187) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY. This addresses one major issue.

GENERAL


*Fixed an issue that caused an "Attempt to Save game FAILED..." error (as shown below) and returned players to the main menu.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.

Version 2.36

Hello Community,

We have just released our v2.36 (149072) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.12 (148383).

This Hotfix addresses multiple issues introduced in the v.2.33 update for TALES FROM THE FAR TERRITORY.


Bug Fixes

This Hotfix includes fixes for the following issues:


CRASHES

* Fixed an issue on Mac that could result in the application freezing when transitioning between load zones (interior to exterior, or between regions).


GAMEPLAY, UI, CONTROLS


Additions and Changes

*[Holiday Cheer] Added a Festive Sweater.

*[Holiday Cheer] Added two new Festive Light Decorations that can be found in various locations across Great Bear Island and can be used in Safehouse Customization.

*[Holiday Cheer] Added festive touches to multiple locations around Great Bear Island.

*Added stacks of additional Batteries to the following locations, to account for long-running games that had harvested Batteries before the Trader was added to the game: Prison Interior (Blackrock Region), Main Hangar (Forsaken Airfield Region), and Hibernia Processing (Desolation Point).

*Added an additional description to the interface of the Furniture Workbench to indicate that in progress and finished Furniture can be found in the "container" portion of the Workbench.

*Temporarily removed Cougars from Coastal Highway until we can ensure the spawn regions do not conflict with common player routes required for Trading.

*Tuned values for Vagabond Soup, Porter Soup, Last Resort Soup, and Pemmican Bars.

*Tuned the Camera so that it no longer inherits the weight of Film loaded into it.

*Tuned multiple Trade exchange requirements with an emphasis on reducing the cost of trades involving Batteries.

*Tuned Timberwolf spawn values to reduce the chances of their appearance in Regions where they are able to spawn.

*Tuned multiple Decorations, Tools, and objects which had excessive Destroy time and weight.

*Tuned multiple items to allow for their use as Decoration items in Safehouse Customization.

*Adjusted Broken Soda Machines to allow them to be destroyed.

*Adjusted Stanchions to allow them to be destroyed.

*Adjusted the "Big Cat Killer" Feat description to clarify it can no longer be unlocked and is a legacy Feat.

Cougar

*Fixed an issue where the Cougar would sometimes incorrectly engage the Survivor in a Struggle after being shot.

*Fixed an issue where dead Cougars could replay their death animation and sound effect after a player transitioned to and from an interior.

*Fixed an issue when choosing a "Close Risky Respawn" that could result in the Survivor spawning into active Cougar Territory.

*Fixed an issue where Aurora Cougars incorrectly continue to glow after being harvested.

*Fixed an issue where the Cougar could be toggled on in Challenge saves created prior to first installing Tales From the Far Territory.

*Fixed an issue where the Cougar could be toggled on in Pilgrim and Misery Experience saves created prior to first installing Tales *From the Far Territory.

*Fixed an issue that could result in the Cougar being present even when toggled off.


Safehouse Customization

*Fixed an issue that prevented multiple wall-mounted Decorations from being placeable on walls.

*Fixed an issue with overlapping interface elements when attempting to Repair certain Safehouse objects.

*Fixed an issue where Junk could be seen overlapping objects during placement.

*Fixed an issue with Campfires which allowed Decorations to be placed intersecting and within them.

*Fixed an issue where destroying certain objects or Decorations could result in parts of the object remaining floating in that space.

*Fixed an issue where Ruined Fish could incorrectly be used to craft Mounted Fish Decorations.

*Fixed multiple issues that allowed some objects and Decorations to be placed through walls.

*Fixed an issue that caused some shelving to be oriented incorrectly against walls in placement mode.

*Fixed multiple issues with objects and Decorations which intersected improperly with the surface upon which they were placed.

*Fixed an issue that resulted in wall-hung Decorations shifting slightly after exiting and re-entering an interior.

*Fixed an issue where certain wall-hung lamps could be incorrectly collected and moved.

*Fixed an issue where certain Workbenches would yield two Vices when broken down, instead of the intended one.

*Fixed an issue where some fallen Ceiling Panels could not be destroyed.

*Fixed an issue with flag Decorations which made them difficult to place and prevented rotation in placement mode.

*Fixed multiple placement issues with Plates that allowed them to be attached to walls, and positioned under floors.

*Fixed an issue with the orientation of Horseshoe Decorations when mounted to walls.

*Fixed an issue that resulted in objects and Decorations becoming invisible when stacked or placed too closely together.

*Fixed an issue with Stage Curtains that resulted in them being difficult to orient and place.

*Fixed an issue with Stage Curtains that incorrectly allowed players to put them in their Backpack.

*Fixed an issue with Steamer Trunks that prevented them from being placed.

*Fixed an issue where some Soda Display Refrigerators could not be placed.

*Fixed an issue where Safehouse Customization could become unavailable to a player if they attempted to carry an item outside of the customization zone.

*Fixed an issue where Safehouse Customization could be toggled while using the Trader Radio.

*Fixed an issue where an incorrect axe icon was present in the "Break Down" and "Destroy" options for Workbenches in Safehouse Customization.

*Fixed an issue in one of Mystery Lake's Cabins where a shelf was incorrectly oriented and could not be interacted with via Safehouse Customization.

*Fixed an issue where choosing to "Break Down" specific Drawers had no effect.

*Fixed an issue where plastic Milk Crates could unintentionally only be placed on walls instead of surfaces.

*Fixed an issue with multiple Signs and Picture Frames where debug text could be seen when looking at the Decoration.

*Fixed an issue where certain shelves would drop to the floor after exiting and re-entering an interior.

*Fixed an issue that resulted in bloody bandages remaining after choosing to Clear Junk.

*Fixed an issue that resulted in multiple objects highlighted in Safehouse Customization mode not being interactable.

*Fixed an issue that resulted in certain doors incorrectly allowing players to place, move and destroy them.

*Fixed multiple issues in Blackrock Prison's Barracks with objects and Decorations that could not be placed after being picked up.

*Fixed an issue in Blackrock Prison Interior where objects and Decorations could not be placed on the floor of the workshop.

*Fixed an issue with the Moosehead Trophy in Pleasant Valley Community Hall which prevented it from being moved along with its mount.

*Fixed multiple issues in Forsaken Airfield's Hangar with containers which could not be searched or used as storage.

*Fixed multiple issues in Forsaken Airfield's Hangar with objects and Decorations that could not be placed after being picked up.

*Fixed multiple issues in Forsaken Airfield's Hangar with objects and Decorations that could be incorrectly mounted on walls.

*Fixed an issue in Forsaken Airfield's Terminal building where wall-hung objects would be difficult to place, and oriented incorrectly when placed.

*Fixed multiple issues in Zone of Contamination's Idle Camp where items could not be moved or placed in Safehouse Customization mode.

*Fixed an issue in Zone of Contamination's Concentrator which prevented many objects and Decorations from being placed on the walls and floor.

*Fixed multiple issues in Mountain Town's St. Christopher's Church with objects and Decorations that could be incorrectly mounted on walls.

*Fixed multiple issues in Mountain Town's St. Christopher's Church with objects and Decorations that could not be placed after being picked up.

*Fixed an issue in Mountain Town's Park Hut where objects and Decorations could not be placed on a certain section of the floor.


Trader

*Fixed an issue where the Survivor could fall through the ground immediately after exiting the Bunker during the Trader's fifth Special Request.

*Fixed an issue where the Hatch Wheel could disappear from the Survivor's backpack during the Trader's fifth Special Request, making it incompletable.

*Fixed an issue where the Trader's first line of dialogue can be heard twice when first contacting them.

*Fixed an issue that resulted in the Trader's fourth Special Request being incompletable. The request can now be completed on new and pre-existing save files.


General

   

*Fixed an issue in Coastal Highway near the Southwestern bridge where players could get stuck.

*Fixed an issue in Pleasant Valley's Farmhouse Barn where a player could get stuck trying to drop down past the ladder.

*Fixed an issue where Notes found in the Blackrock Prison Interior were missing icons in the Survivor's Journal.

*Fixed an issue where “Fluffy” could incorrectly spawn in the Bleak Inlet Workshop when the player revisits this location.

*Fixed an issue where the number of Ptarmigan killed was not displayed in Journal Statistics.

*Fixed an issue where the Heatpad warmth bonus could be lost when swapping between multiple activated Heatpads.

*Fixed an issue where Heatpads were too large when displayed in the Inspect interface.

*Fixed an issue where Inspecting a Film Pack resulted in the item being scaled and positioned in a poor initial state.

*Fixed an issue where a "Deploy" option was present when viewing the contents of containers.

*Fixed an issue where interacting with a repairable object while holding a Lantern resulted in being unable to extinguish or stow it.

*Fixed an issue that resulted in a missing "Required Material" icon when attempting to repair an item that required more than one Material.

*Fixed an issue that resulted in unlocking the "Something Warm to Drink" achievement after finding only one Insulated Flask.

*Fixed an issue that resulted in unlocking the "To the Teeth" achievement after finding only one firearm variant.

*Fixed an issue with the Nomad Challenge where time spent in the Stone Church was not registering, rendering the Challenge incompletable.

*Fixed an issue that resulted in an "Attempt to SAVE game failed." error message when moving Decorations stored in the Travois.

*Fixed an issue that resulted in items stored in the Travois disappearing after transitioning.

*Fixed an issue that resulted in Vagabond and Last Resort Soup sharing the same icon and model in the Recipe Book interface.

*Fixed an issue that resulted in Cooking Oil and Broth sharing the same icon in the Recipe Book interface.

*Fixed an issue where the Vitamin-C benefit of Recipes viewed in the Recipe Book was overlapped by the Recipe name.

*Fixed an issue that resulted in Cured Meat and Fish causing Food Poisoning at much too high a rate.

*Fixed an issue that allowed players to pass through walls using object placement and collision.

*Fixed an issue that resulted in stuttering when exiting to Pleasant Valley from any interior.

*Fixed an issue that prevented Fish from being caught in Custom Survival games.

*Fixed an issue with a rug in the Pleasant Valley Community Hall which caused it to flicker during and after being placed.


ART & ENVIRONMENTS

* Fixed an issue that caused incorrect and inconsistent exterior lighting when moving in and out of caves.

*Fixed multiple locations where Cougar claw marks on trees were stretched or warped.

*Fixed an issue in Sundered Pass where a Deer Carcass was incorrectly placed beneath terrain.

*Fixed multiple locations in Zone of Contamination where Pallets, Metal Sheets, and debris would appear and disappear when approached.

*Fixed multiple issues in Pleasant Valley, Forsaken Airfield, Broken Railroad, and Zone of Contamination where objects could be collided with, but were not visible.

*Fixed an issue in Sundered Pass which resulted in Aurora Wildlife glowing too brightly.

*Fixed an issue where Aurora effects took precedence over placement and Safehouse Customization effects.

*Fixed an issue where equipping a Bow and Tactical Gloves resulted in the Survivor's right hand appearing much larger than normal.

*Fixed an issue in Forsaken Airfield where an Oil Tank would become invisible when approached.

*Fixed an issue where the Pemmican Bar Recipe Card incorrectly referenced "Orca Bar".

*Fixed an issue in the Ash Canyon transitional Cave that caused a visible seam in terrain.


AUDIO

* Fixed an audio issue with multiple Signs and Picture Frames where the wrong sound played when Destroyed.

Version 2.35 (Steam)

Hello Community,

We have just released our v2.35 (148480) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.12 (148383).

This Hotfix addresses multiple issues introduced in the v.2.33 update for TALES FROM THE FAR TERRITORY.


Bug Fixes

This Hotfix includes fixes for the following issues:

CRASHES

* Fixed multiple issues that returned players to the main menu with a 'Failed to restore the game from a previous save' message after transitioning to a new location.


GAMEPLAY, UI, CONTROLS

* Fixed an issue where First Aid Kits could not be placed on the walls of Trapper's Cabin.

* Fixed an issue where players were incorrectly able to Pick Up or Destroy Buffer Memory Laptops. Players will now only be able to move Laptops.

* Fixed multiple issues that resulted in warning messages being hidden behind existing menus and interfaces.

* Fixed an issue in Mystery Lake, Sundered Pass, and Forsaken Airfield where Ravaged Deer Carcasses would not appear as intended in Cougar Territory.

* Fixed an issue where after killing a Cougar, a new Cougar would appear in the same Region much sooner than intended.

* Fixed an issue that prevented Furniture Workbenches from being Destroyed.

* Fixed an issue that caused Decoration placement to become greatly offset after Destroying or Breaking Down an object on which the Decoration was placed.

* Fixed an issue that prevented Cougars from spawning in Custom Survival games if the 'Cougar Spawn Chance' setting was 'low'.

* Fixed an issue where debug text could be seen when viewing the details of a WINTERMUTE save file.

* Fixed an issue that prevented players from Quartering Aurora Cougar Carcasses.

* Fixed an issue where Breaking Down a player built Workbench did not generate a Workbench Vice.

* Fixed an issue that resulted in multiple objects returning less resources than intended.

* Fixed an issue that prevented multiple objects from being used in Safehouse Customization.

* Fixed an issue that prevented players from enabling the Cougar in a save created prior to purchasing and installing Tales from the Far Territory.

* Fixed an issue that prevented players from enabling the Cougar when loading pre-existing Custom Survival saves.

* Fixed an issue that caused the Rüdiger's Dream achievement to delay triggering until after reloading the save in which it was unlocked.

* Fixed an issue that prevented players from selecting a Photograph to place in a player-crafted Framed Photo when using any controller as their main input.

* Fixed an issue that limited players to 3 exchanges with the Trader instead of the intended 10.

* Fixed an issue where conversation prompts were too close to the screen when contacting the Trader from the Radio in Pleasant Valley Community Hall.

* Fixed an issue in the cave leading to Zone of Contamination, Forsaken Airfield, and Sundered Pass that incorrectly allowed Safehouse Customization within it.

* Fixed an issue that removed the option to Break Down some objects, preventing players from reaching certain locations.

* Fixed an issue inside Hibernia Processing in Desolation Point that prevented players from searching a metal locker.

* Fixed an issue inside the Lonely Lighthouse in Desolation Point that prevented players from searching the main floor dresser.

* Fixed an issue in Desolation Point that caused some containers to spawn multiple times in the same location.

* Fixed an issue where moveable containers could reset their contents after being placed.

* Fixed an issue that caused Scurvy to become disabled in pre-existing saves where it should be enabled.

* Fixed an issue that caused Woodworking Tools in some locations to fail to spawn.

* Tuned Misery Experience Mode Trader values to be more in line with the expected Misery experience.

ART & ENVIRONMENTS

* Fixed an issue where no icons were present in the Trader Radio interface for raw fish, animal meat, dried hides or harvestable plants.

* Fixed an issue where the Cougar entrance cinematic was too dark and players could not distinguish what was occurring in the scene.

* Fixed an issue that caused orange Patterned Wool Mittens to become invisible when dropped or placed.

* Fixed an issue where the Pemmican Bar icon in the Recipe Book was incorrectly shown as a Recipe Card.


ANIMATION

* Fixed an issue that sometimes resulted in human arms appearing momentarily next to the Cougar during its Struggle animation.


AUDIO

* Fixed an issue that caused Cougar vocalizations to play out of sync in certain entrance cinematics.


PLATFORM-SPECIFIC

* Fixed an issue on Steam Deck that caused a black screen when attempting to take a Photograph with the Camera while reloading it with Film.

* Fixed an issue on Xbox and the Xbox app for Windows that caused a crash when a new player launched the application for the first time.

Version 2.33 (Tales from the Far Territory Part 6: Broken Silence)

Released December 2, 2024

Bug Fixes

This Major Update includes fixes for the following issues:

CRASHES

  • Fixed an issue that caused a hang, after lighting too many Campfires at once.
  • Fixed an issue which caused some Xbox players to receive error code '-996' after the disclaimer screen, and subsequently returning them to the home screen.
  • Fixed a rare issue that caused a crash when entering or leaving interiors.
  • Fixed a rare issue where the player's game crashes and their save is deleted when choosing to Cheat Death.

GAMEPLAY, UI, CONTROLS

  • Fixed an issue that caused Ptarmigans to become stuck in an animation loop.
  • Fixed an environment issue in Sundered Pass that resulted in players being able to climb on top of certain structures.
  • Fixed an issue where the incorrect location text is displayed when waking up after Cheating Death.
  • Fixed an issue in WINTERMUTE Episode Four where the subtitles were incorrectly timed with the audio of the final scene.
  • Fixed an issue where items could not be retrieved after being placed on a building ledge in the yard of Blackrock Prison.
  • Fixed an issue in Lonely Lighthouse where items left on the stairs could only be retrieved from certain angles.
  • Fixed an issue in Desolation Point which caused players to fall through weak ice while standing safely on the damaged boat.
  • Fixed an issue in Coastal Highway which caused players to fall through weak ice while standing safely on the damaged boat.
  • Fixed an issue where high quality and TALES Mission items could be collected through a closed window in the Mine Headframe Building.
  • Fixed an issue that caused a 'Failed to restore the game from a previous save' error when transitioning from an outdoor location.
  • Fixed a rare issue with the weather system which could result in corrupt save data.
  • Fixed an issue where partially consuming a Venison Pie could result in it dropping into negative weight values.
  • Fixed an issue where dropping a partially consumed food item along with unconsumed food items of the same type resulted in it returning to an unconsumed state.
  • Fixed an issue with the Major Bruising Affliction which resulted in it having no effect on the Survivor's Condition.
  • Fixed an issue that sometimes prevented players from placing a symbol with Spray Paint.
  • Fixed an issue that allowed the Survivor to quarter a carcass with no resources left.
  • Fixed an issue that displayed the incorrect crafting time of items when the Survivor doesn't have the associated crafting tool in their Backpack.
  • Fixed an issue in Ash Canyon where some items could spawn in unreachable areas.
  • Fixed an issue in Sundered Pass where a backpack could not be searched.
  • Fixed an issue where Beachcombing containers and items could duplicate when exiting and re-entering the Region.

ART & ENVIRONMENTS

  • Fixed an issue where inspecting Polaroids resulted in a visible incorrect watermark on the object.
  • Improved the detail on all vehicle engines.
  • Fixed an issue with Glimmerfog that resulted in cave entrances appearing clearly through the fog at any distance.
  • Fixed an issue in Keeper's Pass that caused incorrect lighting on the mouth of a short rock tunnel.
  • Fixed multiple issues in Forsaken Airfield where Cattails were incorrectly located.
  • Fixed an issue in Forsaken Airfield where a fence was not correctly placed on the ground.
  • Fixed an issue in Sundered Pass where a deer carcass was not correctly placed on the ground.
  • Fixed an issue in Zone of Contamination with a missing square piece of geometry on the ground.
  • Fixed an issue in Zone of Contamination where a sheet of ice was not correctly placed on the ground.
  • Fixed an issue in Bleak Inlet where a post incorrectly intersected a shelter roof.
  • Fixed multiple issues in Bleak Inlet with unintentional pieces of jagged terrain.
  • Fixed multiple issues in the transition cave from Bleak Inlet to Forlorn Muskeg with rocks not correctly placed on the ground.
  • Fixed an issue where the Wool Toque would incorrectly intersect with the Aviator Cap when worn together.
  • Fixed an issue in Sundered Pass where snowdrifts were not correctly connected to wooden structures.
  • Fixed an issue with T-Shirt models that caused the interior to intersect with the exterior.
  • Fixed an issue in the Pleasant Valley Farmhouse that caused a Sewing Kit to disappear from view at different angles.
  • Fixed an issue in the Steam Tunnels where a portion of pipe was disconnected and floating.
  • Fixed an issue in Mountain Town where snow covered rocks were not correctly displaying snow.
  • Fixed an issue where global lighting was not correctly applying to the Survivor's hands.
  • Fixed an issue in Bleak Inlet where players could incorrectly see the exposed back face of a cliff.
  • Fixed an issue in Forsaken Airfield where players could incorrectly see the exposed back face of a snowdrift.
  • Fixed an issue in Mystery Lake where players could incorrectly see the exposed back face of a cliff.
  • Fixed an issue where players could get stuck in a corner of the Community Hall in WINTERMUTE Episode Three.
  • Fixed an issue where players could get stuck on top of the truck in Keeper's Pass.
  • Fixed an issue where players could get stuck in Ash Canyon within a ruined building at Miner's Folly.
  • Fixed an issue where players could get stuck inside a helicopter in Forsaken Airfield.
  • Fixed an issue where players could become stuck between rocks in Coastal Highway.
  • Fixed an issue in Sundered Pass where players could get stuck in terrain near the bridge to the Weather Station.
  • Fixed an issue in Mountain Town where players could get stuck in terrain in the Paradise Meadows Farmhouse.
  • Fixed an issue in Bleak Inlet where players could get stuck in terrain on the Cannery Workshop staircase.
  • Fixed an issue in Forsaken Airfield where players could get stuck on a rocky outcropping.
  • Fixed an issue where players could get stuck when crouching near the truck in the Maintenance Yard.
  • Fixed an issue where players could get stuck behind stalagmites in the transition cave between Hushed River Valley and Mountain Town.
  • Fixed an issue in Mountain Town where players could get stuck near the waterfall outside of town.

ANIMATION

  • Fixed an issue that resulted in the wrong animation playing when harvesting a wolf carcass with the Improvised Knife.

PLATFORM-SPECIFIC

  • Fixed an issue that caused a black screen on launch for players on the Epic Games Store.
  • [EGS] Fixed an issue that caused a black screen on launch for players on the Epic Games Store.
  • [PS4/Switch] Fixed memory leak when loading into a new level.
  • [PS4/Switch] Reduced memory usage for falling snow effect.
  • [PS4/Switch] Reduced memory usage for post fx by reusing render textures between passes.

2.32 (Steam, Epic Games)

Hello Community,

We have just released our v2.32 (138698) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.10 138586.

This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY.

Bug Fixes

This Hotfix includes fixes for the following issues:

GAMEPLAY, UI, CONTROLS
  • Added an icon to the "Injuries Sustained" counter in the Daily Log so as to be consistent with the other stats shown.
  • Fixed an issue that allowed players to interact with a snow pile from an incorrect position, resulting in unintended camera positions during the animation.
  • Fixed an issue that resulted in a snow pile reappearing after having been interacted with previously.
  • Fixed an issue which resulted in save files being renamed to the default "Sandbox" value after Cheating Death.
  • Fixed an issue that could result in a player briefly falling halfway into the ground layer after interacting with a Snow Pile.
  • Fixed an issue that prevented the player from being able to pick up a flare on a small set of stairs in Sundered Pass.
  • Adjusted the Broken Road Vista location to be larger and more forgiving.
  • Fixed an issue in the Affliction menu that could cause the duration timer of an Affliction to overlap with other UI elements.
  • Fixed an issue where the camera would slowly drift to the left on the main menu indefinitely.
  • Fixed an issue that prevented players using only a controller from selecting Sundered Pass as a spawn Region, if only Transfer Pass and Sundered pass had been discovered.
  • Fixed an issue where Skill Books could be lost permanently when Cheating Death.
  • Fixed an issue where the satellite dish in Sundered Pass had no collision, and could be passed through by the player.
  • Fixed an issue where items that spawned in the back of a flatbed truck in Sundered Pass could not be collected.
  • Fixed an issue where both Sundered Pass Polaroids displayed an incorrect image when viewed in the Collections Journal.
  • Adjusted the location of Tale collectibles in the Omega Bunker to better communicate Mission critical items.
  • Fixed an issue where after Cheating Death, then quitting and loading, the player could subsequently fall and die in Hushed River Valley.
  • Fixed an issue where players with the Settled Mind Feat active would gain skill progress after every scene transition.
  • Fixed an issue where Tactical Gloves would glow white when viewed in the inventory after becoming ruined.
  • Adjusted item conditions for Tactical Jacket and Gloves in long-running playthroughs for a better chance of not being ruined upon discovery.
  • Fixed an issue which resulted in the Near Death state stagger being far too pronounced on higher frame rates.
  • Fixed an issue in WINTERMUTE Episode 4 where subtitles were incorrectly timed during the final cutscene.
  • Fixed an issue where buff timers would not properly count down during harvesting actions.
  • Fixed an issue where entering the buried cabin in Sundered Pass while crouched would result in the player falling through the floor upon entering.
  • Fixed an issue that resulted in the player taking no fall damage if they harvested an inventory item mid-fall.
  • Fixed an issue where some items could spawn out of reach in the Sundered Pass Mine.
  • Adjusted the location of a Hacksaw spawn in Misery Mode so as not to be too close to one of the Survivor's spawn locations.
  • Adjusted the Cheat Death UI to only show the number of uses left after first Cheating Death.
  • Fixed an issue in Custom Sandboxes that resulted in no fish being available to catch.
  • Fixed an issue where items which should not appear in Misery Mode would spawn into the world invisibly.
  • Fixed an issue where the Survivor could spawn into a cabin awning when Cheating Death.
  • Fixed an issue that could result in a save error in Sundered Pass.
ART & ENVIRONMENTS
  • Fixed an issue where players could incorrectly get on top of a broken trailer in Sundered Pass.
  • Fixed multiple issues where the player could become stuck in terrain in Sundered Pass.
  • Fixed multiple environment issues which caused terrain to jut out in unnatural formations.
  • Fixed an issue that resulted in players being able to see out of bounds at a rock climb in Sundered Pass.
  • Fixed an issue that resulted in a visible, flickering seam in a road section of Sundered Pass.
  • Fixed an issue that resulted in players being able to see out of bounds in the Transfer Pass cave system.
  • Fixed multiple issues where terrain and objects intersected in Sundered Pass.
  • Adjusted multiple terrain features to better guide players on the route to Sundered Pass.
  • Fixed an issue where a section of road in Sundered Pass was not properly grounded.
  • Fixed multiple issues where, depending on the player's position, snow would appear and disappear on top of rocks.
  • Adjusted the wooden bridge in Sundered Pass to better visually communicate inaccessible areas of the structure.
  • Fixed multiple issues in Sundered Pass which allowed players to incorrectly see through the back side of terrain.
  • Fixed multiple issues that resulted in terrain seemingly morphing as the player approached or left.
  • Fixed an issue where multiple barrels were not properly grounded in Sundered Pass.
  • Fixed an issue in the Station Bunkhouse that resulted in a strange visual effect when moving nearer or farther from the interior windows.
  • Fixed an issue where objects were not properly grounded after breaking down a table in the Station Bunkhouse.
  • Fixed an issue where objects were not properly grounded after breaking down a shelf in the Sundered Pass.
  • Fixed an issue where snow intersected the interior of a Fishing Hut in Sundered Pass.
  • Fixed an issue where snow could be found piled up in the interior of a truck near the Weather Station in Sundered Pass.
  • Fixed multiple issues where trees in Sundered Pass were not properly grounded.
  • Fixed an issue which allowed players to incorrectly see through portions of a frozen waterfall in Sundered Pass.
  • Fixed an issue where the Miserable Haunt cave shone bright blue from a distance.
  • Fixed multiple issues where the player could become stuck in terrain in Zone of Contamination.
  • Fixed an issue where the player could become stuck on the wing of the plane in Mystery Lake.
  • Fixed an issue where the player could become stuck in a waterfall in Mountain Town.

External links:

2.31 (Steam, Epic Games)

Hello Community,

We have just released our v2.31 (137484) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY.

Bug Fixes

This Hotfix includes fixes for the following issues:

GAMEPLAY, UI, CONTROLS
  • Fixed an issue that resulted in players becoming stuck in the Omega Bunker at the end of Tale 3. *Players should now simply be able to exit upon loading their affected save file.
  • Fixed an issue where the Settled Mind Feat would not provide the associated research bonus.
  • Fixed an issue where the Teardrop Vista location was not revealed on the player's map when the associated Polaroid was picked up.
  • Fixed an issue that caused the player to lose control of the Survivor when choosing to Cheat Death after dying during a Carcass Harvesting animation.
  • Fixed an issue that resulted in the final Affliction for Misery Mode not being applied.
  • Fixed an issue that could result in the Survivor spawning in the Cannery after Cheating Death, trapping them inside.
  • Fixed an issue that resulted in all imperial measurement units showing incorrect values for items with a liquid component.
  • Tuned Timberwolves to reduce their presence between Placid Notch and Final Refuge in Sundered Pass.
  • Fixed an issue in Sundered Pass that could result in a player becoming trapped in terrain near the Weather Station.
  • Fixed an issue in Sundered Pass that prevented the Survivor from returning up a Rope Climb.
  • Fixed an issue that caused reduced performance in the Carter Hydro Dam.
ART & ENVIRONMENTS
  • Updated the "Last Horizon" text on the main menu to be more visible.
AUDIO
  • Fixed an issue that resulted in intermittent audio stuttering during voice-overs triggered by collectibles in the Last Horizon Tale.
PLATFORM-SPECIFIC
  • Fixed an issue that resulted in debug text appearing in the Cheat Death UI on Steam Deck, Xbox, and Playstation.

External links:

2.30 (Steam)

Hello players,

Over the past few days, we've heard your feedback loud and clear: you aren't happy with our implementation of the Cougar.

For now, we're taking the Cougar back, and will work on it until it's ready. I can't say for sure how long that will take, but it'll likely be more than a couple of weeks. We'll deliver a re-envisioned Cougar before we deliver Part Six of TALES.

Thanks to everyone who shared constructive feedback and impressions over the past few days. Your input is useful and highly valued. I hope you enjoy the other features in Part Five, until we bring the Cougar back to you.

Details from the Dev Team:

  • As a result of this, you will find the Cougar is no longer available in the game starting tomorrow (Friday) on Steam, and early next week on the consoles.
  • If you already have existing raw materials collected from killing Cougars, those items will remain in your inventory. You will still be able to craft the Cougar-related items, but you will not be able to find more Cougar materials to repair them. If you have unlocked the Cougar Feat, you will still be able to use it.

External links:

2.29 (Steam, Epic Games, Xbox, PlayStation)

We have just released our v2.29 (136986) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY.

  • Fixed an issue where the time spent in a Region in a pre-existing save would count towards Cougar Threat, and prematurely trigger Cougar Encroaching.
  • Fixed an issue where players were not prompted to opt in/out of Cougar and Scurvy settings when loading a pre-existing save via the Resume button
    • As part of this fix, the first time any save created prior to V2.29 is loaded, the prompt will appear, regardless of whether the player had received it on that save previously.
  • Fixed an issue where players were not prompted to opt in/out of Cougar and Scurvy settings when loading a pre-existing Custom Toolbox save.
    • As part of this fix, upon loading any Custom Toolbox save, all players will be prompted to opt in/out of Cougar and Scurvy settings.
    • Players who opt in to Cougar settings where none existed previously, will have Low Cougar Spawn Chance settings applied.
    • Players who opt in to Scurvy settings will have their Vitamin-C Drain Rate determined by the Base Resource Availability setting of that save. (If Scurvy was set to “Off” during initial Custom Toolbox creation, opting in will not change that setting.)

External links:

2.28 (Steam, Epic Games, Xbox, PlayStation) (TFTFT PART FIVE: Last Horizon Update)

Released June 24, 2024

We have just updated THE LONG DARK to version 2.28, Build 136607.

This update includes Part Five of TALES FROM THE FAR TERRITORY, “Last Horizon”, as well as a free update to the base Survival Mode for THE LONG DARK. It also includes a series of bug fixes.
External links:

2.27 (Steam, Epic Games)

Released January 24, 2024

We have just updated THE LONG DARK to version 2.27, build 127976.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release.
External links:

2.26 (Steam)

We have just updated THE LONG DARK to version 2.26, build 126828.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release.
External links:

2.25 (Steam) (TFTFT PART FOUR: Buried Echoes Update)

Released December 5, 2023

We have just updated THE LONG DARK to version 2.25, build 126227.

This is the latest Expansion Pass update TALES FROM THE FAR TERRITORY, Part Four: BURIED ECHOES, along with a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and various bug fixes and quality of life improvements.
External links:

2.24 (Xbox, PlayStation, Epic Games Store)

We have just released our v2.24 (121035) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Xbox, PlayStation, Steam and Epic Game Store.

GENERAL

Fixed an issue that caused a crash to occur if a Bow broke while being shot.
External links:

2.23 (Steam)

We have just released our v2.23 (120705) Quality of Life Update for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on all platforms.
External links:

2.22 (Xbox, PlayStation, Epic Games Store)

We have just released our v2.22 (118386) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Xbox and PlayStation. Please note that the update for Epic Games Store will also follow in the next 24-48 hours.
External links:

2.22 (Steam)

We have just released our v2.22 (118386) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.21.
External links:

2.21 (Steam)

We have just released our v2.21 (118182) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.20.
External links:

2.20 (Steam)

We have just released our v2.20 (118045) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam. (Please note that we will provide a separate update when the Hotfix is available for Epic Games Store, Xbox, and PlayStation in the coming days.)
External links:

2.19 (Xbox, PlayStation, Epic Games Store)

We have just released our v2.19 (117518) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Xbox, PlayStation, and Epic Games Store. Please note that it may take time for the update to appear on your chosen platform.
External links:

2.19 (Steam)

We have just released our v2.19 (117518) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam. (Please note that we will provide a separate update when the Hotfix is available for Epic Games Store, Xbox, and PlayStation in the coming days.)
External links:

2.18 (Linux)

Hello Community,

We have just released our v2.18 (117282) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, on Steam. This addresses one Linux specific issue.

PLATFORM-SPECIFIC ISSUE

  • Linux - Fixed an issue that caused THE LONG DARK to become stuck on a black screen when launched on Linux.

External links:

2.17 (TFTFT Part Three: Frontier Comforts Update)

Released June 21, 2023

Hello Community,

We have just released our v2.17 (117074) update for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE on Steam, Epic Games Store, Xbox, and PlayStation. (Please note that it can take time for the update to appear on all platforms.)

This update includes the latest Expansion Pass update TALES FROM THE FAR TERRITORY, Part Three: FRONTIER COMFORTS, along with a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and various bug fixes and quality of life improvements.

TALES FROM THE FAR TERRITORY, Part Three: FRONTIER COMFORTS
External links:

2.16 (Xbox/PlayStation)

Hello Community,

We have just released our v2.16 (113628) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Xbox and PlayStation. Please note that WINTERMUTE’s version number has not changed. This update enables the Tale from TALES FROM THE FAR TERRITORY to be played on Interloper. Details on these changes can be found in our latest Dev Diary found here.

GENERAL

  • [SURVIVAL] Enables TALES content in Interloper.
  • [SURVIVAL] Using the Handheld Shortwave Interloper players are now able to locate Trackable Hidden Caches, which will provide loot that is also balanced for Interloper.
  • [SURVIVAL] Players are now able to find the Handheld Shortwave at the Airfield’s Control Tower and start the Signal Void Tale, while playing in Interloper.
  • TALES will be accessible via your existing save and do not need to start a new Survival save in order to get these changes
  • The bunkers discovered in Signal Void have been adjusted to provide less loot on Interloper.
  • A few extra Transmitter repair supplies will be newly available in Interloper to ensure the initial repairs are possible (applies to both existing saves or new).

To check current releases on each platform, please visit our new Build Status Page.
Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
External links:

2.16 (PC/Mac)

Hello Community,

We have just released our v2.16 (113628) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses a bug introduced in the v.2.15 update for TALES FROM THE FAR TERRITORY.

GENERAL

[TALES] Fixed an issue where Transmitters in Forlorn Muskeg and Pleasant Valley reverted to being unrepaired, even when players had previously repaired them during the Tale. Players who previously lost progress will once again find their Transmitters in the appropriate repaired state.
To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
External links:

2.15

Hello Community

We have just released our v2.16 (113628) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Xbox and PlayStation. Please note that WINTERMUTE’s version number has not changed. This update enables the Tale from TALES FROM THE FAR TERRITORY to be played on Interloper. Details on these changes can be found in our latest Dev Diary found here.

GENERAL

  • [SURVIVAL] Enables TALES content in Interloper.
  • [SURVIVAL] Using the Handheld Shortwave Interloper players are now able to locate Trackable Hidden Caches, which will provide loot that is also balanced for Interloper.
  • [SURVIVAL] Players are now able to find the Handheld Shortwave at the Airfield’s Control Tower and start the Signal Void Tale, while playing in Interloper.
  • TALES will be accessible via your existing save and do not need to start a new Survival save in order to get these changes
  • The bunkers discovered in Signal Void have been adjusted to provide less loot on Interloper.
  • A few extra Transmitter repair supplies will be newly available in Interloper to ensure the initial repairs are possible (applies to both existing saves or new)

To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
External links:

2.14

Released April 14th 2023

Hello Community,

We just released our v2.14 (112927) Hotfix on Xbox for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY. Please note that WINTERMUTE’s version number has not changed. This hotfix addresses two critical issues following our most recent v2.10 release.

GENERAL

  • Fixed an issue that caused graphical corruption when entering areas that contain a risk of Suffocation (such as the Steam Tunnels in Episode Four), or when enabling the Heritage Filter in the Display Options.
  • Fixed an issue that prevented the game from auto-saving if the player resumed playing from Standby, or used Quick Resume on an Xbox Series X or S system.

To check current releases on each platform, please visit our new Build Status Page.
Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
External links:

2.12 (Xbox/PlayStation)

Hello Community,

We just released our v2.12 (112469) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Xbox and PS4. Please note that WINTERMUTE’s version number has not changed. This hotfix addresses two critical issues following our most recent v2.10 release.

GENERAL

  • [TALES] Fixed an issue where, if a player selected a save file containing TALES content while the DLC was not installed, the game would crash. An error message is now displayed when selecting the save file, informing the player of the missing content.
  • [TALES] Fixed an issue in the Tale in Part Two: SIGNAL VOID, where, if already holding an item in their hand, players could get stuck and fail to progress after picking up the Memo and Handheld Shortwave.

For a list of release numbers and Known Issues for each platform, please visit our new Build Status Page.
Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
External links:

2.12 (PC/Mac)

Hello Community,

We just released our v2.12 (112469) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This hotfix addresses a critical issue following our most recent v2.10 release.

PC/Mac

  • [TALES] Fixed an issue in the Tale in Part Two: SIGNAL VOID, where, if already holding an item in their hand, players could get stuck and fail to progress after picking up the Memo and Handheld Shortwave.

For a list of release numbers and Known Issues for each platform, please visit our new Build Status Page.
Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
External links:

2.11

Released March 31, 2023

Hello Community,

We just released our v2.11 Hotfix for THE LONG DARK on Xbox (112312) and WINTERMUTE on Xbox (111906). This update includes a fix for a bug introduced during the 2.09 Update.

Xbox

[WINTERMUTE] Fixed an issue where WINTERMUTE saves were not recognized by the game for some players following the TALES FROM THE FAR TERRITORY update, resulting in an inability to play Story Mode from saved files. Players who lost WINTERMUTE saves following the update are encouraged to reach out to us via the Support Portal for assistance. Please note that WINTERMUTE saves will work as intended for anyone accessing the Expansion Pass update for the first time following this update.
Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

### END OF RELEASE NOTES ###
External links:

2.09 & 2.10 (TFTFT Part Two: Signal Void)

Released March 30, 2023

Hello Survivors,

Today, we launched TALES FROM THE FAR TERRITORY Part One: Forsaken Airfield on PlayStation and Xbox, and Part Two: Signal Void on Steam, Epic Games Store, PlayStation, and Xbox.

TALES FROM THE FAR TERRITORY features the first paid content for THE LONG DARK, significantly adding to the world of Great Bear Island and the game's core Survival foundation. New Parts will be added regularly over the course of the 12-month Expansion Pass campaign, featuring new Regions, new Gameplay, and new objective-based Tales.

Each Part of TALES FROM THE FAR TERRITORY includes content that is exclusive to the Paid stream, plus free updates to Survival Mode.

PART ONE: FORSAKEN AIRFIELD

The following paid features and content were included in TALES FROM THE FAR TERRITORY, Part One: FORSAKEN AIRFIELD for Xbox and PlayStation:

  • Far Range Branch Line: This transition region connects from Broken Railroad, linking Broken Railroad to Transfer Pass.
  • Transfer Pass: This hub region provides access to Forsaken Airfield, and the two additional new Regions arriving later in the Expansion Pass campaign.
  • Forsaken Airfield Region: An abandoned airfield on a vast snowy plain. It includes the Hangar, Control Tower, Ranger’s Cabin, and other points of interest. Watch for the Aurora.
  • Tool Variants: Vaughan’s Rifle, Barb’s Rifle, Curator’s Rifle, Woodwright’s Bow, Spelunker’s Lantern: Modifications of the base Tools, with custom stats and cosmetics.
  • Glimmer Fog: Beware this phenomenon. It comes during the day, and getting stuck in it for too long will trigger the new Insomnia Affliction.
  • Insomnia Affliction: Too much time in the Glimmer Fog can affect your sleep patterns.

Please note that when you first start your adventures in the Far Territory, you cannot access the new regions or transitions from the World Map until you have first found them in the world. No shortcuts! They will become visible after they have been initially discovered.

PART ONE: FREE STREAM

Along with the contents of Part One for the paid Expansion Pass, the following free updates were applied to the base Survival game.

  • Complete Loot & Resource refresh: All loot tables have been updated, and the location of in-world spawned objects has been refreshed. The locations and amounts of all high-value Tools and Items have also been modified. Do not expect things to appear in the same place, or quantity, as you may have experienced them before, and also know that an element of randomness to loot spawns is present in any game. Interloper balance has been preserved in the loot refresh. (For more information please visit this post.)

Starting Spawn Points refresh: When you start a new Survival game, the locations you can potentially spawn in each region have been changed. Feel lost again.

  • Visor Notes (Mementos): Notes will occasionally spawn under car visors (and other places). Finding these will unlock the location of supply caches or other items in the world.
  • Improvised Crampons: You can now craft your own. Be cautious, Survivors – these Crampons are not quite as effective as the ones you find.
  • Doe: Female deer have been added to the game, replacing the majority of the Stag population.

For more details of each of these included features, please refer to the updated Roadmap page.

PART TWO: SIGNAL VOID

The first Tale, SIGNAL VOID: Requires an estimated 5+ hours to complete

  • Handheld Shortwave Radio: For use with Transponder Cache Gameplay
  • Transponder Cache Gameplay: Including the Handheld Shortwave, Transmitter sites, and trackable hidden Supply Caches
  • New Bunkers: Discovered as part of the Tale
  • Four new clothing items: The Hockey Jersey, Flight Jacket, Aviator Cap, and Technical Balaclava
  • New “Surprise” Accessory item: Only found as part of the Tale – check out the update video to find out more!
  • A note for players on Interloper: Prepper Caches are have returned to the game, however, there will be no fully-stocked versions. The new Tale also isn’t available on Interloper.

PART TWO: FREE STREAM

Along with the contents of Part Two for the paid Expansion Pass, the following free updates were applied to the base Survival game.

  • Fire-Hardened Arrows: Good for hunting small game
  • Enhanced Prepper Bunkers: Including visual updates, loot updates, and a spawn refresh. Prepper Bunkers are now spread out over more regions and there are more hatches than before, however only 3 are fully-stocked.
  • Enhanced Beachcombing: Watch for new loot and larger items after Blizzards
  • Acorns & more Oak Trees: Prepare and eat Acorns, or use them to make delicious Acorn Coffee
DETAILED RELEASE NOTES
USER INTERFACE
  • UI - Added a unique Icon for Cured/Dried Guts.
  • UI - Updated the Insomnia affliction tooltip to reflect proper duration.
  • UI - Fixed an issue where Accessibility Options and Keyboard Bindings would reset after updating the game to a new version.
  • UI - Fixed an instance of debug text that would appear on the Map screen, after finding a Visor Note.
  • UI - Fixed an issue that prevented players from setting a custom Display Number in the “Settings Menu”, locking the game to the Primary Monitor.
  • UI - Added the correct “Sawing” text that displays when using the Hacksaw.
  • UI - Fixed an issue that caused the wrong audio to play when pressing the 'X' button on a Controller in the Crafting Menu.
  • UI - Fixed an issue that caused the "Back to Home" button to disappear when using a controller.
  • UI - Reviewed and adjusted translated text for TALES FROM THE FAR TERRITORY as needed.
ENVIRONMENT and AUDIO
  • Audio - Fixed an issue where wind sound effects would not play correctly when loading from a Save file.
  • Audio - Fixed an issue where wind was not being occluded while indoors, making it sound like the player was still outside.
  • Audio - Fixed an issue that would cause the wrong footstep sounds to play when walking on carpets.
  • Environment - Fixed terrian that could not be crossed near the Brittle Cave in the Forsaken Airfield.
  • Environment - Fixed floating items found inside Mystery Lake Trailers near the Carter Hydro Dam.
  • Environment - Fixed graphical texture issues found throughout Forsaken Airfield.
  • Environment - Fixed an invisible corpse found in the Carter Hydro Dam.
  • Environment - Fixed loot placement in one of the caves in Broken Railroad.
  • Environment - Fixed various floating objects found in the Forsaken Airfield.
  • Environment - Fixed visible texture seams found on some of the distant mountains in Broken Railroad.
  • Environment - Fixed an issue that would cause the Security Hut to become invisible at certain distances.
  • Environment - Fixed a light source in the Farm House in Pleasant Valley.
  • Environment - Fixed an issue that caused the Water Tower to pop-in unexpectedly in Mountain Town at certain distances.
  • Environment - Removed numerous locations where the player could become trapped in the environment throughout Forsaken Airfield.
  • Environment - Fixed low resolution textures found on the Safe in the Hydro Dam.
SURVIVAL
  • Gameplay - Updated Memento Cache Interloper Spawn Table, and fixed an issue with some Keys spawning for disabled Memento Caches. Please note that players might not see the fix in an existing save if they have already visited that location.
  • Gameplay - Fixed an issue that caused Cat Tails to have the incorrect weight, after being partially eaten.
  • Gameplay - Fixed an issue that would cause the player to teleport to a pre-placed Snow Shelter, if they saved and reloaded, while in a different Snow Shelter.
  • Gameplay - Fixed an issue that prevented the player from breaking down the Scrub Brush found in the Broken Railroad region.
  • Gameplay - Fixed an issue that could cause the player to shift vertically, if they saved the game while crouching.
  • Gameplay - Fixed an issue where spray-painted Markers would not appear correctly when applied to some trees.
  • Gameplay - Fixed an issue that caused cured Pelts to float above the ground.
  • Gameplay - Updated the Deer Pelt icon to better match the in-game item.
CHALLENGE MODES
  • The Hunted Part Two - Fixed an issue that caused the Old Bear to leave inconsistent blood trails.
  • The Hunted Part Two - Fixed an issue that caused the Hunted Part Two's journal text to disappear after reloading.
  • The Hunted Part Two - Fixed missing Rifle Ammo in the Camp Office.
  • Darkwalker - Fixed an issue that caused erroneous text to appear when completing the Darkwalker Challenge.
WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • Episode 3 - Fixed an issue that allowed Players to inadvertently skip a cinematic during their first time watching it.
  • Episode 4 - Fixed issue that caused sound effects to be cut off after the end of a cinematic.
  • WINTERMUTE - Added missing Crafting icons.
MAC
  • Mac - Fixed an issue that prevented players from taking a screenshot using the “F8” hotkey.
  • Mac - Fixed an issue that caused the “Press any button” and “Loading…” text on load screens to appear very small on retina displays or other high-resolution monitors.
CONSOLES
  • Xbox - Fixed an issue that prevented some players being able to save Survival games of 500 days or more due to file size.
  • Xbox - Fixed an issue where Feats didn’t sync properly when switching profiles from the Main Menu.
  • PlayStation - Fixed an issue that prevented players from adding Fuel to fires.
  • PlayStation - Fixed an issue that caused subtitles to play out of sync with the scene when watching a cinematic.

In addition to the above changes, we have also provided the following general fixes on consoles:

  • Upgraded to Unity 2021.3.16f1 for THE LONG DARK (2021.3.6f1 for WINTERMUTE), fixing numerous engine-side issues.
  • General - Updated the game to use more asset bundles, improving load times and future update size.
  • Audio - Cleaned up various audio to improve quality and consistency.
  • Environment - Corrected multiple locations where the player could become stuck.
  • Environment - Fixed multiple locations where items or projectiles could fall below the ground when dropped or shot.
  • Environment - Fixed numerous clipping or missing texture issues.
  • Environment - Fixed multiple unreachable item placements.
  • UI - Ensured stats tracked the correct game values on Journal and Status screens.
  • Save File - Updated the save system to better manage the size of saves, avoiding issues where saves could grow too large for safe cloud storage or become corrupted.
  • Custom Game Mode - Fixed an issue where players were unable to reduce Cabin Fever Risk while Endless Night was enabled.
  • Custom Game Mode - Reviewed all Custom Game Mode tuning values to ensure they are working as designed.
  • WINTERMUTE - Fixed several issues in Wintermute missions that could cause a Player’s mission progress to become stuck.
  • WINTERMUTE - Fixed an issue that would cause the Episode Progression stat for a save to display incorrectly when viewing a Load Menu.
FURTHER INFORMATION

For a list of Known Issues, please click here.
Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

### END OF RELEASE NOTES ###
External links:

2.08

Released March 20, 2023

Hello Community,

We just released a v2.08 Quality of Life Hotfix for THE LONG DARK on PC and Mac, including Survival Edition. This update includes bug fixes, along with game and performance improvements.

CL Versions Displayed In-Game:

  • You can confirm that you have the latest update by checking the CL number displayed in the top left corner of your Home Screen in-game. Please note that this release does not contain an update to WINTERMUTE.

Steam:

  • Windows - Survival Mode / TALES - 111676
  • Linux - Survival Mode / TALES - 111676
  • Mac - Survival Mode / TALES - 111676

Epic Games Store:

  • Windows - Survival Mode / TALES - 111676
  • Mac - Survival Mode / TALES - 111676

Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

USER INTERFACE

  • [UI] Added missing stats to the Journal screen for TALES FROM THE FAR TERRITORY content.
  • [UI] Fixed the action text that appears when opening a container with the Hack Saw. “Sawing” will now appear instead of “Searching”.
  • [UI] Completed a general polish pass on UI items.

SURVIVAL MODE

  • [Gameplay] Fixed an issue where unexpected items were spawning in Interloper games.
  • [Gameplay] Fixed an issue that caused players to wake up from Insomnia less often than intended.
  • [Gameplay] Fixed an issue that caused Distress Pistol Containers to lose their contents if the player transitioned through a load screen.
  • [Gameplay] Fixed an issue where some randomly spawned corpses were invisible.
  • [Gameplay] Fixed an issue where players using a Controller could not add fuel to a Fire.
TALES FROM THE FAR TERRITORY

**Please note that this section contains spoilers for TALES FROM THE FAR TERRITORY.**

  • [Airfield] Updated the route travelled by Bears in the Forsaken Airfield Region to help avoid areas where they could become stuck, including rocks in the middle of the river.
  • [Airfield] Fixed an issue where Glimmer Fog would not activate if the player was inside an interior while in the Forsaken Airfield.
GENERAL
  • [General] Fixed an issue that caused WINTERMUTE to ignore Launch Options set in the Steam client, such as video mode and resolution overrides.
  • [Audio] Fixed an issue that caused waterfall sounds to play at unintended locations.

### END OF RELEASE NOTES ###
External links:

2.07

Released March 17 2023

Hello Community,

We just released our v2.07 Quality of Life Update for THE LONG DARK, including Survival Edition. This update includes some significant bug fixes, along with game and performance improvements.

CL Versions Displayed In-Game:
You can confirm that you have the latest update by checking the CL number displayed in the top left corner of your Home screen in-game.

Steam:

  • Windows - Survival Mode / TALES - 111199
  • Windows - WINTERMUTE - 111213
  • Linux - Survival Mode / TALES - 111199
  • Linux - WINTERMUTE - 111213
  • Mac - Survival Mode / TALES - 111371
  • Mac - WINTERMUTE - 111213

Epic Games Store:

  • Windows - Survival Mode / TALES - 111199
  • Windows - WINTERMUTE - 108187
  • Mac - Survival Mode / TALES - 111371
  • Mac - WINTERMUTE - 111213

Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

USER INTERFACE

  • [UI] Fixed an issue that caused the game to crash with the error message “failure to apply graphics settings” when a previously available display was no longer valid.

WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • [EP 4] Lost Power Workers: Fixed an issue that caused the game to hang if the player entered the Trailer in Blackrock when looking for the second Lost Power Worker.
WINDOWS 10
  • [General] Fixed a hang when launching the game on Windows 10. Please note that some players will still experience a hang when launching the game using Windows 7, however we continue to work toward a resolution.
MAC
  • [General] Fixed an issue on OS 10.14 that would prevent players from being able to launch the game.
  • [General] Fixed an issue preventing players from accessing WINTERMUTE and TALES FROM THE FAR TERRITORY DLC on OS 10.14 and older.

### END OF RELEASE NOTES ###
External links:

2.06

Released December 20 2022

The fix listed below is for Steam PC/Linux and Epic Games Store PC.

  • [Survival] Implemented a potential fix for a rare issue where when entering or exiting a Cave, the Player's game could restart and place them in a new location while resetting their progress. With the additional fixes, if the issue is encountered, player progress should now be maintained.

External links:

2.05

Released 16 December 2022

The fixes listed below are for Steam PC/Linux and Epic Games Store PC.

  • Fixed an issue where loading the game in a Snow Shelter could teleport the player to an unexpected location
  • Fixed a data migration issue that occasionally caused the game to get stuck on the loading screen for some players, and occasionally resulted in a black screen on loading. We are continuing to investigate the source of additional reports.
  • Fixed issue where some game Settings did not save between launches
  • Updated text and translations to properly reflect "18-36 hours" for the Insomnia Affliction duration
  • Fixed an issue where changing the Display Number in Options would not change which monitor the game is displayed on
  • Fixed a floating book in a Mystery Lake trailer by the Carter Dam
  • Fixed an issue where books appeared to disappear when dropped as a stack

External links:

2.04

Released 7 December 2022

The fixes listed below are for Steam PC/Linux and Epic Games Store PC.

  • Fixed issue where items appeared in the incorrect location in the Radial Menu.

Today's fixes listed below are for Steam PC/Linux and Epic Games Store PC.

  • Fixed objects and textures appearing at lower resolution than intended when the game detail is set to "Low." Low-resolution textures can also be manually addressed by re-applying High or Ultra visual settings, which might have been reverted in the Expansion Pass Update.
  • Fixed an issue where TALES FROM THE FAR TERRITORY did not initialize correctly for some players when launching on Steam.
  • Fixed a number of locations in the Airfield Region and Long Rail Transition where players could become stuck.
  • Fixed an issue where items spawned unintentionally in Memento Caches on Interloper games. Items will consistently spawn correctly on new games.

External links:

2.03 (TFTFT Part 1: Forsaken Airfield Update)

Released 5 December 2022

Survivors, thank you for your patience as we navigate the release of our first Expansion Pass, TALES FROM THE FAR TERRITORY.

We can confirm that a more comprehensive change list is coming, however, we have released the v2.03 (105581) Hotfix to address a couple of key issues in the new Expansion.

GENERAL FIXES

  • Fixed an issue where new rifle variants appeared lined up inside a trailer by Carter Hydro Dam in the new Updated Survival Mode.
MORE INFORMATION
  • Please note that if you previously purchased THE LONG DARK, you will not need to re-purchase WINTERMUTE. If WINTERMUTE is not showing up in your library on Steam, please right-click on Properties for THE LONG DARK, ensure WINTERMUTE is selected, and restart Steam.
  • Please note that the Mac build isn't currently live for TALES FROM THE FAR TERRITORY, and Mac players should not attempt to download the update.
  • As a reminder, your previous Survival saves WILL NOT work with the game once it has been updated. This is true even if you don't buy the Expansion Pass. You will, however, be able to continue to use your current Save Games on an older version of the game on Steam, using our Time Capsule feature. Since this is an older version, you won't have access to any of the new content or enhancements that are going into both the Base Game, and the Expansion Pass.

For more information, please visit the Expansion Pass FAQ: https://www.thelongdark.com/expansion/faq/

Thank you for your ongoing patience and support. Please remember to visit our Support Portal if you encounter any issues while playing the game.
External Links:

2.02

Released August 22nd 2022

Hello Community,

UPDATE (09/07/22): We have released a hotfix to resolve a bug that prevents players from receiving a phone call from Molly at the end of "Aftermath" in Episode Three, which impacts mission progress. Please note that it may take time to update across all platforms. Thank you for your patience as we worked on this issue.

NOTE: We are still receiving reports that the Brightness Slider is not working on PS4/PS5. We are investigating this complex issue and will provide more information as soon as it is available.

Thank you for your patience.


We just released our v2.02 (99904) Quality of Life Update for The Long Dark. This update includes some significant bug fixes, along with game and performance improvements.

Thank you for your patience and support. We look forward to sharing more information about future updates and other exciting news about The Long Dark in a Dev Diary toward the end of September.

Please remember to visit our Support Portal if you encounter any issues while playing the game. For additional news and information, please sign up for our newsletter and follow us on Twitter (Game | Studio).

USER INTERFACE

  • [UI] Fixed an issue that prevented the Surveyed Locations from displaying the correct number of locations when viewed in the Journal.
  • [UI] Fixed an issue that prevented the Voice Audio slider from responding correctly when adjusted in Audio Options.
  • [UI] Fixed an issue that caused the subtitles to appear underneath the Radial Menu, preventing players from being able to read the subtitles.
  • [UI] Fixed an issue that caused the Manage Data button (found under Privacy -> Options) to link incorrectly to Unity’s Cloud Analytics.
  • [UI] Added a check to the Fire Starting Menu to prevent players from being able to open the menu if they do not have all of the items required.

SURVIVAL

  • [Gameplay] Fixed an issue that caused Carcasses to decay at an accelerated rate.
  • [Gameplay] Fixed an issue that prevented players from lighting torches from a lit Stove or Rim Grill.
  • [Gameplay] Fixed an issue that allowed players to duplicate Matches by adding a stack to a container, while a Match is lit.

WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • [EP 3] Trauma: Fixed an issue that caused a corrupted save game if the game was saved immediately after the first conversation with Father Thomas.
  • [EP 4] Donner: Fixed an issue that prevented players from progressing past the planks after the rooftop escape sequence after receiving the call from Jace and retrieving the Hard Case. This should also retroactively fix the issue for players who are currently stuck.
  • [EP 4] Donner: Fixed the interaction tag on the Prison Gate to prevent it from sometimes appearing below the gate.
  • [EP 4] The Detonators: Fixed an issue that would cause an item being held by the Player to be duplicated after triggering the Mine Collapse cinematic.
PLAYSTATION 4
  • [HDR] Fixed an issue that prevented the game from enabling HDR mode on HDR-enabled devices.

### END OF RELEASE NOTES ### External Links:

2.00

Released April 6th 2022

Hello Community,

We have released our v2.00 (91441) Quality of Life Update for The Long Dark. This update includes some significant bug fixes, along with game and performance improvements. Please note that it may take time to update across all platforms.

Thank you for your patience and support. Please remember to visit our Support Portal if you encounter any issues while playing the game. You can also access a current list of Known Issues.

For additional news and information about The Long Dark and Hinterland, please sign up for our newsletter and follow us on Twitter (Game | Studio).


A note about the Unity Upgrade:

This Quality of Life update includes a major update of the Unity Engine, to version 2019.4.19f1. Updating Unity touches every system we have in the game, and requires the entire game to be tested. Despite our best efforts, it is possible that such a major update to core technology may have unforeseen outcomes. If you experience any bugs or unusual behaviour that you think might be the result of this Unity update, please submit a Bug Report to our Support Portal.

Please note that this update will likely impact any mods you may have installed or have created. While we don’t provide any official support for mods, please feel free to visit our Mod Forum with any questions and we will monitor questions to help where we can.

GENERAL FIXES

  • [Update] Updated Unity to 2019.4.19f1
  • [Rendering] Fixed an issue that caused excessive Z-Fighting (flickering) to appear on numerous objects and the environment when playing the game on Linux.
  • [Rendering] Updated Linux builds to use Vulcan by default.
  • [General] Optimized save data to help reduce the overall size of save files.
  • [General] Fixed an issue that could cause stuttering or freezes when Lighting a Campfire or Torch.
  • [General] Fixed an issue that caused containers that the Player had already searched, to re-randomize their contents.
  • [General] Fixed the issue where explosion decals from Noisemakers disappeared between game sessions.
  • [Gameplay] Added measures to prevent Players from falling through objects when they wake after sleeping.

USER INTERFACE

  • [Map] Fixed an issue that caused the Prepper Caches to appear on the Map, even when the Player hasn’t Surveyed that area.
  • [UI] Blackrock Region: Fixed an incorrect button icon for the “Go Down” prompt when using the Elevator found in the Blackrock Mine.
  • [UI] Fixed an issue that caused some text on the Main Menu to render at a lower resolution than expected.
  • [UI] Fixed an issue that prevented Players from properly opening the Radial Menu when Steam Input was enabled.
  • [UI] Fixed an issue that caused the Crafting Filter to default to the Ammunition Crafting Filter for all benches, after interacting with the Ammunition Crafting Bench.
  • [UI] Fixed an issue that caused Subtitles and Closed Captions to no longer appear when the Voiceover audio level was set to 0.
  • [UI] Fixed an issue that would cause fuel to automatically be added to a fire when accessing the “Add Fuel” menu with an Xbox Controller.
  • [UI] Fixed an issue that caused item-related warning messages to appear underneath menus when attempting to use them.
  • [UI] Fixed an issue that caused some locations to report as newly discovered when they had already been discovered.
  • [UI] Fixed an issue where the Journal displayed the incorrect number of collectable Buffer Memories.
  • [UI] Fixed an issue where the Blackrock Region map was missing some roads.
  • [UI] Fixed an issue that would cause an empty UI box to appear if the Player pressed “Escape” when viewing the Cooking Slot menu.  

ART FIXES

  • [Enviro] General art and environment polish pass on all Regions.
  • [Enviro] Fixed numerous locations where bushes and grass would clip through the environment or other objects.
  • [Enviro] Fixed a number of floating objects found throughout the world.
  • [Enviro] Fixed a small hole found on the interior geometry of cars.
  • [Enviro] Blackrock Region: Fixed a misaligned water trigger so that Players will no longer drown before reaching the water below the Power Plant entrance.  
  • [Enviro] Blackrock Region: Fixed an issue that caused light effects to appear in the Steam Tunnels during the Aurora, even if there are no electrical items in the area.
  • [Enviro] Blackrock Region: Fixed numerous locations that provided Players with access to invalid areas of the Region.
  • [Enviro] Blackrock Region: Fixed many floating or misplaced objects.
  • [Enviro] Blackrock Region: Fixed many issues where items could fall through the world if dropped at certain locations.
  • [Enviro] Blackrock Region: Fixed many issues where players could become stuck or fall through the world.
  • [Enviro] Blackrock Region: Fixed many issues where snow wasn't being lit correctly.
  • [Enviro] Blackrock Region: Fixed an issue that caused some door frames to disappear, allowing Players to unintentionally see through them.
  • [Enviro] Blackrock Region: Adjusted the Level of Detail settings in a number of locations to prevent geometry from unsightly popping-in.
  • [Enviro] Blackrock Region: Fixed scaling issues with some of the rock facades found throughout the region.
  • [Enviro] Blackrock Region: Fixed an issue that prevented the Player from breaking down the Hand Truck found in the Prison Interior.
  • [Enviro] Blackrock Region: Fixed an issue that would cause some materials to float after breaking down an object when in the Old Substation.
  • [Enviro] Blackrock Region: Fixed a small hole found in the Steam Tunnel geo.
  • [Enviro] Blackrock Region: Replaced a static version of the Car Battery found in some vehicles with the correct (interactable) version.
  • [Enviro] Blackrock Region: Fixed an issue that would cause Players to sink through the planks found in the Mines if they saved the game and then reloaded while standing on the planks.
  • [Enviro] Hushed River Valley: Fixed various Birch Saplings that were placed too deeply in the snow.

SURVIVAL

  • [Gameplay] Mountain Town: Fixed an issue that would cause the Key for Paradise Meadows Farm to de-spawn, preventing Players from being able to retrieve it.
  • [Gameplay] Fixed an issue that caused Carcasses to decay faster than intended.
  • [Gameplay] Fixed an issue that caused the Ballistic Vest’s buff to remain active even after the vest was taken off.
  • [Gameplay] Fixed an issue that prevented the Noisemaker from exploding if thrown at exactly the same time a struggle starts.
  • [Gameplay] Fixed an issue that would cause some items found in the Blackrock Mines to create new stacks when added to inventory, instead of stacking with existing items.
  • [Gameplay] Fixed an issue that caused Noisemakers to become unlit if lit before transitioning through a load screen, resulting in inconsistent fuse burn times.
  • [Gameplay] Fixed an issue where players could interact with containers while holding a lit Noisemaker.
  • [Crafting] Fixed an issue where Crampon Repair mistakenly required a Sewing Kit.
  • [Crafting] Crafting the Noisemaker will no longer increase your Repair Skill.
  • [Crafting] Fixed an issue that allowed Players to craft more Bullets then their current supply of Gunpowder would allow.

WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • [EP 2] Fixed an issue that could prevent the Player from being able to open the gate to the Carter Dam.
  • [EP 2] Fixed missing dialogue audio when asking Methuselah about Wildlife.
  • [EP 4] Fixed a bug that could cause the game to hang or enter other incorrect states if an autosave occurred while a cinematic was playing. This addresses numerous issues including NPCs becoming stuck or the game loading to a black screen.  
  • [EP 4] Fixed an issue that would cause Players to become stuck in the Suffocating state if they saved and reloaded while suffocating.
  • [EP 4] Blackrock Blues: Fixed an issue that prevented Players from being able to climb through the window leading to the Infirmary.

CUSTOM MODE

  • [Custom] Fixed an issue so that Voyager and Stalker default difficulty are now correctly set to “Random.”

CHALLENGE MODES

  • [Darkwalker] Fixed an issue that prevented Players from resting when suffering from the Anxious/Afraid Affliction.
  • [Archivist\As the Dead Sleep] Fixed an issue that would cause locations to incorrectly appear as “Surveyed” at the start of the Challenge.
  • [As the Dead Sleep] Fixed an issue that would cause the Journal to appear corrupted if the challenge ended while the Journal was open.   

External Link:

ru:Категория:Архив_обновлений