<infobox> <title source="name"><default>Prybar</default></title> <image source="image"><default>No picture.png</default></image> <group>

<header>

General

</header>

<label>Item Type</label> <format>{{#switch:tool

 |clothing=Clothing
 |drink=Drink
 |first aid=First aid
 |food=Food
 |material=Material
 |tool=Tool
 |fire starting=Fire Starting
       }}</format>

<default>Item</default> <label>Wintermute</label> <format>{{#switch:yes

 |yes=Yes
 |no=No
       }}</format>

<default>No</default>

   <label>Renewable</label>
 

<label>Clothing Slot</label> <format>{{#switch:{{{clothing slot}}}

 |Head=Head
 |Hands=Hands
 |Inner torso=Inner torso
 |Outer torso=Outer torso
 |Inner legs=Inner legs
 |Outer legs=Outer legs
 |Inner feet=Inner feet
 |Outer feet=Outer feet
 |Accessory=Accessory
       }}</format>

<label>Firestarting Slot</label> <format>{{#switch:{{{firestarting slot}}}

 |Starter=Starter
 |Tinder=Tinder
 |Fuel=Fuel
 |Accelerant=Accelerant
       }}</format>

</group> <group>

<header>

Statistics

</header>

   <label>Burn density</label><format>{{{burn density}}} hr/kg 
({{#expr:{{{burn density}}}/2.2 round 2}} hr/lb)</format>

<label>Energy density</label><format>{{#if:|{{{energy density}}} cal/kg
({{#expr:{{{energy density}}}/2.2 round 0}} cal/lb)|{{#if:|{{#expr: {{{calories}}}/1.00 round 0}} cal/kg
({{#expr: {{{calories}}}/1.00/2.2 round 0}} cal/lb)}}}}</format>
<group layout="horizontal">

       <label>Weight</label><format>
{{#if:|{{{weight lower}}} - 1.00 kg|1.00 kg}}
{{#if:|({{#expr: {{{weight lower}}}*2.2 round 2}} - {{#expr: 1.00*2.2 round 2}} lbs)|({{#expr: 1.00*2.2 round 2}} lbs)}}</format>
<label>Warmth bonus</label><format>
{{{warmth bonus}}} °C
({{#expr: {{{warmth bonus}}}*1.8 round 1 }} °F)</format>

<label>Windproof bonus</label><format>
{{{windproof bonus}}} °C
({{#expr: {{{windproof bonus}}}*1.8 round 1 }} °F)</format>
<label>Calories</label><format>
{{{calories}}} calories</format>
<label>Hydration</label><format>
{{{hydration}}}</format>
<label>Burn time</label><format>
{{{burn time}}} minutes</format>
<label>Heat</label><format>
+{{{heat}}}°C
(+{{#expr: {{{heat}}}*1.8 round 1 }}°F)</format>
<label>Bonus chance</label><format>
{{{firestarting modifier}}}</format>
<label>Unit weight</label><format>
{{{unit weight}}} kg/{{{unit name}}}
({{#expr:{{{unit weight}}}*2.2 round 3}} lbs/{{{unit name}}})</format>
<label>Unit count</label><format>
{{{unit count}}}
{{{unit name}}}</format>

   </group>
   <group layout="horizontal">
       <label>Waterproof bonus</label><format>
{{{waterproofness}}}</format>
<label>Protection</label><format>
{{{protection}}}</format>
<label>Mobility</label><format>
{{{mobility}}}</format>
</group> <group layout="horizontal">

<label>Harvest</label> <label>Repair</label> </group> </group> </infobox>

In-game description
}}

Prybar is a tool in The Long Dark for opening some locked objects, breaking holes in the ice for fishing, and self-defense against wolves.

Overview

Prybar is a Tool used to open locked containers, such as lockers and Car trunks (they cannot be used to open Cargo Containers). It is additionally used to break the ice on ice-fishing holes, and as a weapon during Struggles. They cannot be repaired but can be harvested for some Scrap Metal. Prybars are fairly common and can be found in almost any condition. It's one of the most important early game gear allowing you to open locked containers which sometimes have better gear.

Prybar are not repairable or craftable.

Uses of a Prybar

When carried and selected for self-defense at the start of a Wolf Struggle, Prybar deal low damage with a low chance per-hit to cause the wolf to flee. Prybar are almost as effective at filling the Struggle Meter as the Hunting Knife, and slightly more effective than the Improvised Knife. Prybar take low damage from being used in a struggle. For more information on Struggles, see: Wildlife Struggles.

Locations

Prybar are most commonly found in industrial locations, fishing huts, mines, vehicles or near frozen corpses. They may be found within frequently tool chests or lockers.

Mountain Town

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