<infobox> <title source="name"><default>Ballistic Vest</default></title> <image source="image"><default>No picture.png</default></image> <group>
<header>
</header>
<label>Item Type</label> <format>{{#switch:Clothing
|clothing=Clothing |drink=Drink |first aid=First aid |food=Food |material=Material |tool=Tool |fire starting=Fire Starting }}</format>
<default>Item</default> <label>Wintermute</label> <format>{{#switch:No
|yes=Yes
|no=No
}}</format>
<default>No</default>
<label>Renewable</label>
<label>Clothing Slot</label> <format>{{#switch:Accessory
|Head=Head
|Hands=Hands
|Inner torso=Inner torso
|Outer torso=Outer torso
|Inner legs=Inner legs
|Outer legs=Outer legs
|Inner feet=Inner feet
|Outer feet=Outer feet
|Accessory=Accessory
}}</format>
<label>Firestarting Slot</label> <format>{{#switch:{{{firestarting slot}}}
|Starter=Starter
|Tinder=Tinder
|Fuel=Fuel
|Accelerant=Accelerant
}}</format>
</group> <group>
<header>
</header>
<label>Burn density</label><format>{{{burn density}}} hr/kg
({{#expr:{{{burn density}}}/2.2 round 2}} hr/lb)</format>
<label>Energy density</label><format>{{#if:|{{{energy density}}} cal/kg
({{#expr:{{{energy density}}}/2.2 round 0}} cal/lb)|{{#if:|{{#expr: {{{calories}}}/6.00 round 0}} cal/kg
({{#expr: {{{calories}}}/6.00/2.2 round 0}} cal/lb)}}}}</format>
<group layout="horizontal">
<label>Weight</label><format>
{{#if:|{{{weight lower}}} - 6.00 kg|6.00 kg}}
{{#if:|({{#expr: {{{weight lower}}}*2.2 round 2}} - {{#expr: 6.00*2.2 round 2}} lbs)|({{#expr: 6.00*2.2 round 2}} lbs)}}</format> <label>Warmth bonus</label><format>
0 °C
({{#expr: 0*1.8 round 1 }} °F)</format>
<label>Windproof bonus</label><format>![]()
0 °C
({{#expr: 0*1.8 round 1 }} °F)</format>
<label>Calories</label><format>![]()
{{{calories}}} calories</format>
<label>Hydration</label><format>![]()
{{{hydration}}}</format>
<label>Burn time</label><format>![]()
{{{burn time}}} minutes</format>
<label>Heat</label><format>![]()
+{{{heat}}}°C
(+{{#expr: {{{heat}}}*1.8 round 1 }}°F)</format>
<label>Bonus chance</label><format>![]()
{{{firestarting modifier}}}</format>
<label>Unit weight</label><format>![]()
kg/{{{unit name}}}
({{#expr:*2.2 round 3}} lbs/{{{unit name}}})</format>
<label>Unit count</label><format>![]()
{{{unit count}}}
{{{unit name}}}</format>
</group>
<group layout="horizontal">
<label>Waterproof bonus</label><format>
0%</format>
<label>Protection</label><format>
50%</format>
<label>Mobility</label><format>
-40%</format>
</group>
<group layout="horizontal">
<label>Harvest</label> <label>Repair</label> </group> </group> </infobox>
| “ | In-game description }}
|
” |
The Ballistic Vest is a type of clothing in The Long Dark.
Overview
The Ballistic Vest provides the highest Protection rating in the game at 50%. However, it is very heavy, weighing in at 6kg (13.2lbs). It is the heaviest clothing item in the game, and is comparable to heavier items such as animal quarters or the Car Battery in terms of item weight. In addition, it reduces the player's Stamina bar by 40%, the highest mobility penalty any worn clothing offers.
The lack of windproof or warmth bonuses forces the player to choose between equipping it for the protection bonus, or leaving it behind, preserving mobility and carrying capacity. However, the trade-off for extreme protection may be worth it if players find themselves ending up in lots of struggles, or plan to journey through dangerous territory such as regions that are inhabited by Timberwolf packs. It is most useful early-game when the player may not have sufficient resources to fend off attacks, especially on Interloper, or when playing a custom game in which condition loss is difficult to replace (i.e. Deadman).
With the weight reduction that is granted to equipped clothes/accessories, it is usually better to wear the vest if you are already carrying it, unless you need more sprint stamina; e.g., for Rope Climbing or when crossing Weak Ice.
The vest also gives its own unique buff called Armoured. Armoured's actual effects are still debated: some say it has no actual effect at all, and simply informs the player of their high defense. Others suggest it reduces the risk of receiving negative Afflictions from fights--for example, lowering the risk of Blood Loss or Sprained Ankle/Sprained Wrist.
The Protection stat is meant to reduce wildlife damage by 1% per 1 protection, meaning equipping the vest cuts wildlife damage in half at minimum. This also means that acquiring 100% or more protection will make the player invulnerable to wildlife damage.
Location
The Ballistic Vest can only be found inside of the main building of Blackrock Prison, located in Blackrock. It spawns at the end of the hallway in Cell Block C, next to a corpse. Getting there requires the player to travel around the rear of the prison past multiple wolves and a bear, and then make a very short rope climb, following by walking inside the darkness and collapsed corridors of the ruined prison.
Gallery
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Clothing model icon
-
Clothing model icon damaged
Update History
- Added to game
Raw Data
Developer tooltips found in Unity Engine Inspector tool:
- Prevents Blood Loss very efficiently on the wearer's torso.
- Directly decreases Moose and Bear direct struggle damage done to the player by a large amount.
- Takes less over-time decay damage and takes heavily reduced decay from weather like blizzard and freezing water.
- Reduces recovery time from Broken Ribs caused by Moose by a good amount.
Direct notations taken from inside raw game code:
- No blood loss for chest.
- Clothing tearing reduced by 85%.
- Broken ribs recovery time reduced by 30% (helps set your bones).
- Reduces damage from bears and moose struggle, but apparently not from wolf struggle... Does not reduce damage from falling or anything else.
- Ballistic vest's condition does not change the amount of protection you get from it. It will protect at full efficiency whether at 99% condition or 1% condition, but cannot of course be used when fully ruined.
Trivia
- The maximum protection possible is 106%, achievable by equipping Ski Boots/Combat Boots (10%), Deerskin Pants/Wolfskin Pants (10%), Tactical Gloves (7%), Moose-Hide Cloak (20%), Cougar Hide Wrap (6%), Crampons (3%), and the Ballistic Vest (50%).
- The Ballistic Vest cannot be repaired.
- The Ballistic Vest goes into the accessory slot, not the jacket slot, making it the 4th item to use the accessory slot.
- The Ballistic Vest always spawns at 100% condition, similar to Crampons.
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