Arrow Shaft
<infobox>
<title source="name">
<default>Arrow Shaft</default>
</title>
<image source="image">
<default>No picture.png</default>
</image>
<label>Release</label>
<format>{{#ifexpr: 0.233 < 1
|22 May 2015
|22 May 2015
}}</format>
<label>Wintermute</label>
<label>Renewable</label>
<group>
<header>Properties</header>
<label>Item type</label>
<format>Materials {{#if: |
[[{{{type2}}}]][[Category:{{{type2}}}]]| }}</format>
<label>Equipable</label>
<label>Stackable</label>
<label>Examine</label>
</group>
<group>
<header>Values</header>
<label>Calories</label>
<format>{{{calories}}} kcal</format>
<label>Hydration</label>
<format>{{{hydration}}}%</format>
<label>Vitamin C</label>
<format>{{{vitaminc}}}</format>
<label>Weight</label>
<format>0.05 kg ({{#expr: 0.05*2.2 round 2}} lbs)</format>
<label>Oil/Weight</label>
<format>{{{oilPerKg}}}</format>
</group>
<group>
<header>Decay Rate</header>
<label>Inside</label>
<format>{{{decay-inside}}}% per day</format>
<label>Outside</label>
<format>{{{decay-outside}}}% per day</format>
</group>
<group>
<header>Actions</header>
<label>Backpack</label>
<label>Radial</label>
<label>On ground</label>
</group>
<group collapse="closed">
<header>Advanced data</header>
<label>Item key</label>
</group>
</infobox>
An Arrow Shaft is a material used in crafting Simple Arrows in The Long Dark.
Arrow shafts are primarily used in the making of arrows. Arrow Shafts can be cut from a Cured Birch Sapling at a Work Bench with the use of a knife. Three Crow Feathers along with one Arrowhead can be used with an Arrow Shaft to create one Simple Arrow.
Crafting
<infobox theme="recipe">
<title source="name"> <default>Arrow Shaft</default> <format>
Arrow Shaft {{#ifexpr: 3 > 1 | (3)}}</format> </title> <group row-items="4">
<default>
</default> <format>
</format>
<default>
</default> <format>
</format>
<default>
</default>
<format>{{#ifeq: {{#expr: floor(30/60)}} | 0 |30 minutes|30 minutes
({{#expr: floor(30/60)}} hour {{#expr: 30 - floor(30/60)*60}} minutes)}}</format>
</group>
<group>
<header>Requirements</header>
<label>Required level</label>
<format>{{#ifexist:File:Repair.png|Repair.png: TLD Inventory image of Repair{{#if:|}}{{#if:|}} |}} {{{level}}}</format>
<label>Facility</label>
<format>{{#ifeq: Work Bench | Anywhere |
Anywhere |
Work Bench }}</format>
<label>Tool</label>
<format>
Hunting Knife</format>
<label>Story</label>
<label>Misc</label>
</group>
<group>
<header>Materials</header>
<group row-items="4">
<format>
</format>
<label>Item</label> <format>Cured Birch Sapling</format> <label>Quantity</label>
<format>
</format>
</group> <group row-items="4">
<format>
</format>
<format>[[{{{mat2}}}]]</format>
<format>
</format>
</group> <group row-items="4">
<format>
</format>
<format>[[{{{mat3}}}]]</format>
<format>
</format>
</group> <group row-items="4">
<format>
</format>
<format>[[{{{mat4}}}]]</format>
<format>
</format>
</group> <group row-items="4">
<format>
</format>
<format>[[{{{mat5}}}]]</format>
<format>
</format>
</group> <group row-items="4">
<format>
</format>
<format>[[{{{mat6}}}]]</format>
<format>
</format>
</group>
</group>
</infobox>
Products
{{#dplvar:set|uml|{{#replace: {{#replace: {{#if: ||Arrow Shaft}}|(|\(}}|)|\)}}}} {{#dpl:namespace = |uses = Template:Infobox recipe |includematch = /\¦\s*mat[123456]\s*=\s*.?{{#dplvar: uml}}/ |include = {Infobox recipe}:name:level:skill:mat1qty:mat1:mat2qty:mat2:mat3qty:mat3:mat4qty:mat4:mat5qty:mat5:mat6qty:mat6 |format = \n style="padding:0px;"¦ |table = class="sticky-header format-material wikitable sortable",-,,,,,,,,,,,,,style="color: var(--theme-accent-label-color);"¦Item,style="color: var(--theme-accent-label-color);"¦Skills,style="color: var(--theme-accent-label-color);"¦Materials |tablerow = ²{#dplvar:set¦name¦%%}²,²{#dplvar:set¦level¦%%}²,²{#dplvar:set¦skill¦%%}²,²{#dplvar:set¦mat1qty¦%%}²,²{#dplvar:set¦mat1¦%%}²,²{#dplvar:set¦mat2qty¦%%}²,²{#dplvar:set¦mat2¦%%}²,²{#dplvar:set¦mat3qty¦%%}²,²{#dplvar:set¦mat3¦%%}²,²{#dplvar:set¦mat4qty¦%%}²,²{#dplvar:set¦mat4¦%%}²,²{#dplvar:set¦mat5qty¦%%}²,²{#dplvar:set¦mat5¦%%}² ²{iconlink¦²{#dplvar:name}²}²,²{#dplvar:set¦mat6qty¦%%}² ²{#dplvar:level}² ²{#ifexist:File:²{#dplvar:skill}².png¦²{pic link plain¦²{#dplvar:skill}²}²¦None}²,²{#dplvar:set¦mat6¦%%}² ²{#ifexist:File:²{#dplvar:mat1}² icon.png¦\n* ²{#dplvar:mat1qty}² × ²{iconlink¦²{#dplvar:mat1}²}²¦}² ²{#ifexist:File:²{#dplvar:mat2}² icon.png¦\n* ²{#dplvar:mat2qty}² × ²{iconlink¦²{#dplvar:mat2}²}²¦}² ²{#ifexist:File:²{#dplvar:mat3}² icon.png¦\n* ²{#dplvar:mat3qty}² × ²{iconlink¦²{#dplvar:mat3}²}²¦}² ²{#ifexist:File:²{#dplvar:mat4}² icon.png¦\n* ²{#dplvar:mat4qty}² × ²{iconlink¦²{#dplvar:mat4}²}²¦}² ²{#ifexist:File:²{#dplvar:mat5}² icon.png¦\n* ²{#dplvar:mat5qty}² × ²{iconlink¦²{#dplvar:mat5}²}²¦}² ²{#ifexist:File:²{#dplvar:mat6}² icon.png¦\n* ²{#dplvar:mat6qty}² × ²{iconlink¦²{#dplvar:mat6}²}²¦}² }}
Trivia
- This material is classified as a Tool within the player's Backpack, despite being classified as a Material when view from the ground.
Gallery
-
Old model.
Update history
- {{#switch:update|update=UPDATE|hotfix=HOTFIX|hidden=HIDDEN}} 22 May 2015{{#if:The_Long_Dark/Early_Access_Changelog#0.223| (Update)|}}:
- Added to game
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