Crow Feather
<infobox> <title source="name"><default>Crow Feather</default></title> <image source="image"><default>No picture.png</default></image> <group>
<header>
</header>
<label>Item Type</label> <format>{{#switch:material
|clothing=Clothing |drink=Drink |first aid=First aid |food=Food |material=Material |tool=Tool |fire starting=Fire Starting }}</format>
<default>Item</default> <label>Wintermute</label> <format>{{#switch:{{{wintermute}}}
|yes=Yes
|no=No
}}</format>
<default>No</default>
<label>Renewable</label>
<label>Clothing Slot</label> <format>{{#switch:{{{clothing slot}}}
|Head=Head
|Hands=Hands
|Inner torso=Inner torso
|Outer torso=Outer torso
|Inner legs=Inner legs
|Outer legs=Outer legs
|Inner feet=Inner feet
|Outer feet=Outer feet
|Accessory=Accessory
}}</format>
<label>Firestarting Slot</label> <format>{{#switch:{{{firestarting slot}}}
|Starter=Starter
|Tinder=Tinder
|Fuel=Fuel
|Accelerant=Accelerant
}}</format>
</group> <group>
<header>
</header>
<label>Burn density</label><format>{{{burn density}}} hr/kg
({{#expr:{{{burn density}}}/2.2 round 2}} hr/lb)</format>
<label>Energy density</label><format>{{#if:|{{{energy density}}} cal/kg
({{#expr:{{{energy density}}}/2.2 round 0}} cal/lb)|{{#if:|{{#expr: /0.01 round 0}} cal/kg
({{#expr: /0.01/2.2 round 0}} cal/lb)}}}}</format>
<group layout="horizontal">
<label>Weight</label><format>
{{#if:|{{{weight lower}}} - 0.01 kg|0.01 kg}}
{{#if:|({{#expr: {{{weight lower}}}*2.2 round 2}} - {{#expr: 0.01*2.2 round 2}} lbs)|({{#expr: 0.01*2.2 round 2}} lbs)}}</format> <label>Warmth bonus</label><format>
{{{warmth bonus}}} °C
({{#expr: {{{warmth bonus}}}*1.8 round 1 }} °F)</format>
<label>Windproof bonus</label><format>![]()
{{{windproof bonus}}} °C
({{#expr: {{{windproof bonus}}}*1.8 round 1 }} °F)</format>
<label>Calories</label><format>![]()
calories</format>
<label>Hydration</label><format>![]()
{{{hydration}}}</format>
<label>Burn time</label><format>![]()
{{{burn time}}} minutes</format>
<label>Heat</label><format>![]()
+{{{heat}}}°C
(+{{#expr: {{{heat}}}*1.8 round 1 }}°F)</format>
<label>Bonus chance</label><format>![]()
{{{firestarting modifier}}}</format>
<label>Unit weight</label><format>![]()
{{{unit weight}}} kg/{{{unit name}}}
({{#expr:{{{unit weight}}}*2.2 round 3}} lbs/{{{unit name}}})</format>
<label>Unit count</label><format>![]()
{{{unit count}}}
{{{unit name}}}</format>
</group>
<group layout="horizontal">
<label>Waterproof bonus</label><format>
{{{waterproofness}}}</format>
<label>Protection</label><format>
{{{protection}}}</format>
<label>Mobility</label><format>
{{{mobility}}}</format>
</group>
<group layout="horizontal">
<label>Harvest</label> <label>Repair</label> </group> </group> </infobox>
| “ | In-game description }}
|
” |
The crow feather is a material item in The Long Dark.
Overview
Feathers are used to create arrows and fire hardened arrows.
They are dropped by crows, and are usually found near animal carcasses (except for small game like ptarmigans and rabbits) and human corpses. Feathers usually respawn after a few days. They also tend to respawn after a blizzard, which causes crows to disappear and subsequently reappear afterwards. Additionally, as long as large game animal carcasses have something left to harvest, they will continue attract crows until they decay. Thus they can be used as an easy, if temporary source of feathers. Freshly hunted game will generate roughly 2 feathers per hour, even while being harvested/quartered.
As a feather touches the ground, it makes a small sound that can be heard if nearby.
Products
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Gallery
-
Old model.
Game history
- Crow feathers were introduced on 22 May 2015 in version 0.233.
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