<infobox>
<title source="name">
<default>Dehydration Risk</default>
</title>
<image source="image">
<default>No picture.png</default>
</image>
<label>Release</label>
<format>{{#ifexpr: 1.60
|22 October 2019
|22 October 2019
}}</format>
<label>Update</label>
<label>Update</label>
<label>Story</label>
<group>
<header>Properties</header>
<label>Category</label>
<label>Description</label>
<label>Caused By</label>
<label>Effect</label>
<label>Type</label>
<label>Affliction Duration</label>
<label>Benefit Duration</label>
</group>
<group layout="horizontal">
<header>Treatment</header>
<label>Treatment</label>
<label>Alternate Treatment</label>
<label>Recovery Time</label>
</group>
<group collapse="closed">
<header>Advanced Data</header>
<label>Item Key</label>
</group>
</infobox> Dehydration Risk is a unique Affliction in The Long Dark only encountered in Wintermute during the missions Fallen Star and Coming Storm in Episode 3: Crossroads Elegy.
Overview
Dehydration Risk can affect the Crash Survivors Eric, Gwen, Ada, Logan, and Wade.
- Eric is found originally in the Community Hall and has Dehydration Risk when diagnosed. He needs 0.50 L of Water (Potable) to cure it as part of the Fallen Star mission.
- Gwen, Ada, Logan, and Wade can be carried to the Community and will eventually develop Dehydration Risk during your travels.
Treatment
Aside from Eric needing 0.50 L of water, Simply giving the necessary amount of potable water to a carried survivor will prevent the Risk from developing into an Affliction.
Update history
- {{#switch:update|update=UPDATE|hotfix=HOTFIX|hidden=HIDDEN}} 22 October 2019{{#if:The Long Dark/Changelog#1.60| (Update)|}}:
- Added to game.
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