<infobox>

 <title source="name">
   <default>Dehydration Risk</default>
 </title>
 <image source="image">
 	<default>No picture.png</default>
 </image>
 
   <label>Release</label>
   <format>{{#ifexpr: 1.60
   |22 October 2019
   |22 October 2019
   }}</format>
   <label>Update</label>
 
   
   	<label>Update</label>
   
   
   	<label>Story</label>
   
 <group>
   <header>Properties</header>
   
     <label>Category</label>
   
   
     <label>Description</label>
   
   
     <label>Caused By</label>
   
   
     <label>Effect</label>
   
   
     <label>Type</label>
   
   
   	<label>Affliction Duration</label>
   
   
     <label>Benefit Duration</label>
   
 </group>
 <group layout="horizontal">
 	<header>Treatment</header>
   
     <label>Treatment</label>
   
   
     <label>Alternate Treatment</label>
   
   
     <label>Recovery Time</label>
   
 </group>
 <group collapse="closed">
   <header>Advanced Data</header>
   
     <label>Item Key</label>
   
 </group>

</infobox> Dehydration Risk is a unique Affliction in The Long Dark only encountered in Wintermute during the missions Fallen Star and Coming Storm in Episode 3: Crossroads Elegy.

Overview

Dehydration Risk can affect the Crash Survivors Eric, Gwen, Ada, Logan, and Wade.

  • Eric is found originally in the Community Hall and has Dehydration Risk when diagnosed. He needs 0.50 L of Water (Potable) to cure it as part of the Fallen Star mission.
  • Gwen, Ada, Logan, and Wade can be carried to the Community and will eventually develop Dehydration Risk during your travels.

Treatment

Aside from Eric needing 0.50 L of water, Simply giving the necessary amount of potable water to a carried survivor will prevent the Risk from developing into an Affliction.

Update history

  • {{#switch:update|update=UPDATE|hotfix=HOTFIX|hidden=HIDDEN}} 22 October 2019{{#if:The Long Dark/Changelog#1.60| (Update)|}}:
    • Added to game.

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