This is a changelog for full-release versions of The Long Dark.

For the changelog for versions 1.50 to 1.99, see The Long Dark/Changelog/Archive 2{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.
For the changelog for versions 1.00 to 1.49, see The Long Dark/Changelog/Archive 1{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.
For the early access changelog (pre-v1.00), see The Long Dark/Early Access Changelog{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.

Current Version

Version 2.50

Hotfix

THE LONG DARK - UNITY 6 UPDATE (SURVIVAL/TALES v 2.50, WINTERMUTE v 2.20)

Steam, Epic Games Store, Xbox, and PlayStation


Hello players,

We have just updated THE LONG DARK to version 2.50, build 169730.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL MODE containing bug fixes, as well as an upgrade to a major new version of Unity, in anticipation of the Episode Five launch on March 31st, 2026. Episode Five depends on Unity 6, so this pre-launch release will provide time to prove and stabilize the game on the new engine version before the launch.

Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.

  • MacOS - Please note that we have temporarily disabled Additional Shadows for Structures and Terrain to address an engine level visual bug. We are working to fix the problem and will re-enable this visual enhancement as soon as possible. This only impacts the MacOS version of the game.
  • Playstation 5 - Sometimes during Episode One and Three, a player may encounter a persistent crash in specific locations. Some players find that restarting their console can allow them to proceed past the crash. We are actively attempting to diagnose the cause of this issue.
  • In some rare cases when launching the game while using HDR, the display may appear completely black. This is caused by brightness somehow being set to 0. Using a non HDR display and setting the brightness to a higher value before swapping back is the only workaround for the time being.


Bug Fixes

This Hotfix includes fixes for the following issues:

CRASHES

  • Mac - Fixed an issue that could cause a crash when exiting to the desktop from WINTERMUTE.

GAMEPLAY, UI, CONTROLS

  • Fixed an issue that incorrectly allowed items to cure while in containers, resulting in them sometimes going missing once they became cured.
  • Fixed an issue that rarely caused saved game files to become corrupted when exiting a Prepper Cache.
  • Fixed an issue that resulted in stronger than intended player stagger while in the Near Death state. This fix should reduce the amount of camera animation swaying during the low-condition phase.
  • Fixed an issue that could cause the game to soft-lock when loading a file that was saved while traversing with a Travois. Players should find they recover from this broken state gracefully upon loading the affected save file.
  • Fixed an issue that could cause the game to soft-lock when attempting to sleep at a point that the Trader Radio was queued to interrupt sleep, resulting in a black screen.
  • Fixed an issue that could cause the game to soft-lock when a player attempted a Rope Climb with no Stamina, resulting in the player becoming stuck on the rope.
  • Fixed an issue that could cause a soft-lock if a Lantern ran out of fuel while being lit, resulting in a state where the player could move, but not interact with anything.
  • Fixed a rare issue where retrieving a Manufactured Arrow from a Carcass could result in a Simple Arrow being added to the player's Backpack instead.
  • Fixed an issue where Transmitters were shown in the Journal->Collections tab even when the Tales From the Far Territory DLC was not installed.
  • Fixed an issue that allowed a player to carry the Travois into a Snow Shelter with them.
  • Fixed an issue that prevented the Cougar Claw Knife from being used as a Crafting Tool.

ART & ENVIRONMENTS

  • Fixed multiple instances of items being hidden beneath snow by the Terrain Blending setting.
  • Fixed an issue in Broken Railroad where smoke would not appear from the chimney of the Hunting Lodge when the fireplace was lit.
  • Fixed an issue that resulted in snow effects appearing within the Warden's Office in Blackrock Penitentiary.
  • Fixed an issue that caused visual artifacting where snow and terrain intersect when Terrain Blending and Additional Shadows options were enabled.
  • Fixed an issue where shadow pop-in was very noticeably at long distances.
  • Adjusted the shadow settings in Ash Canyon to prevent certain locations from looking too dark at night.
  • Adjusted the shadow settings inside Blackrock Penitentiary to prevent some locations from looking too dark at night.
  • Fixed an issue with aggressive Terrain Blending in Ash Canyon.
  • Fixed an issue with Terrain Blending on the Blackrock Penitentiary gate which resulted in it popping in and out at certain distances.
  • Fixed an issue with the Cougar Hide Wrap that resulted in a noticeable visual anomaly on the Clothing tab when equipped.
  • Fixed an issue in Broken Railroad Region where a player could get stuck in a terrain trap near the Maintenance Shed.
  • Fixed an issue in Blackrock Region where a player could get stuck in a terrain trap near a Rope Climb.
  • Fixed an issue in the Pleasant Valley Region Barn interior where a player could get stuck in a terrain trap.

PLATFORM-SPECIFIC

  • Windows Store / Xbox for Windows - Fixed an issue that prevented WINTERMUTE save file names from being entered.
  • Xbox (All versions.) / Playstation (All versions.) - Fixed an issue with draw distance where some items or terrain would disappear at too low a distance.
  • Playstation 5 - Fixed an issue that caused some terrain to appear darker or lighter than intended.
  • Playstation (All versions.) - Fixed an issue that caused the Clothing tab to temporarily flash white when opening the Backpack.
  • PlayStation (All versions.) - Fixed an issue with the Travois that resulted in it disappearing forever. This only occurred if it was deployed and never carried prior to moving through a transition.
  • Windows Store / Steam / EGS - Fixed a rare issue that could result in DLC failing to apply to the main game if the DLC was installed on a separate hard drive.


Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.

Past Versions

Version 2.44

Hello Community,

We have released a Hotfix for Steam and Epic Games Store platforms **Edit: Xbox and PlayStation platforms are now updated as well**. Survival v2.44 (157357) and WINTERMUTE v2.14 (157355) for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY.


DISAPPEARING TRAVOIS

We've been able to identify some cases that would cause the Travois to disappear after transitioning to and from a scene, and addressed the cause. This means that we expect this problem to become drastically less common; however, we cannot be sure that we’ve completely resolved this. As such, we encourage players to reach out to our Support Portal if this issue persists for you. We greatly appreciate videos and descriptions of consistent, repeatable steps that would reproduce any issue you’ve encountered. The team is continuing to work to resolve the root cause of the disappearing Travois issue, and we will include further fixes in future hotfixes as they become available.

Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.

  • There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes.
  • Players with Texture Resolution lower than “Full” and Terrain Blending “Enabled” may see black outlines along certain terrain features. This can be resolved by ensuring that Texture Resolution is set to “Full” when utilizing the Terrain Blending Advanced Visual Option.

Bug Fixes

This Minor Update includes fixes for the following issues:

GAMEPLAY, UI, CONTROLS

  • Fixed a subset of cases that could result in the Travois despawning and being placed in a nearby Lost and Found Box.
  • Fixed an issue at Trapper's Cabin where items could become lost under the snow due to the recently adjusted terrain.
  • Fixed an issue where the "Framerate Cap" slider would not remain at the desired setting, nor obey the value set.
  • Fixed an issue that resulted in quartered animal bags disappearing after Harvesting a portion of meat from them.
  • Fixed an issue in WINTERMUTE Episodes Three and Four that resulted in mistimed subtitles during the recap videos.
  • Fixed an issue that prevented WINTERMUTE saves from being renamed.

ART & ENVIRONMENTS

  • Fixed an issue in Sundered Pass that resulted in some areas displaying noticeably darkened sections with "Additional Shadows - Structures" enabled.
  • Fixed an issue in Sundered Pass cave transition that resulted in noticeably darkened sections and incorrect terrain blending with "Additional Shadows - Structures" and "Terrain Blending" enabled.
  • Fixed an issue in Sundered Pass that resulted in the interior of buildings being noticeably darker than expected with "Additional Shadows - Structures" enabled.
  • Fixed an issue in Zone of Contamination that resulted in the interior of buildings being noticeably darker than expected with "Additional Shadows - Structures" enabled.
  • Fixed an issue where powerline cables and lights would not cast shadows.
  • Fixed an issue that caused some snow patches to shift when viewed from particular distances or angles.
  • Fixed an issue on Mac where "Motion Blur" caused extremely blurred visuals during harvesting.
  • Fixed an issue where some "Ambient Effects" such as blowing snow would remain active when this option was disabled.
  • Fixed an issue in Blackrock Prison that resulted in some buildings failing to cast shadows with "Additional Shadows" enabled.
  • Fixed an issue in Bleak Inlet that resulted in the ocean water popping in and out based on the angle it was viewed at.
  • Fixed an issue where some rail cars would exhibit "Terrain Blending" when there was no snow beneath.
  • Fixed an issue that resulted in the Survivor having invisible arms when wearing the Festive Sweater.
  • Fixed an issue with the Lost and Found Box near the tunnel to Forlorn Muskeg in Broken Railroad that resulted in it remaining invisible unless very close to its location.


Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.

Version 2.40

Hello players,

We have just updated THE LONG DARK to version 2.40, build 152417.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Six release.

Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. We are aware and working to address them.

  • There are edge-cases where the Travois may fall beneath terrain. The Travois and items stored inside should now appear in Lost and Found boxes if it becomes unreachable.
  • There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes.

Bug Fixes

This Hotfix includes fixes for the following issues:

PERFORMANCE & OPTIMIZATION

  • Adjusted asset groupings to improve memory performance in-game.
  • Adjusted collider settings on hundreds of objects, resulting in performance improvement and more accurate object detection.

GAMEPLAY, UI, CONTROLS

[Safehouse Customization]

  • Fixed an issue that resulted in Crafted Work Benches disappearing when exiting and re-entering an interior.
  • Fixed an issue where some folding chairs could not be broken down for materials.
  • Fixed an issue that allowed players to place Decorations and Furniture on or intersecting interactable doors.
  • Fixed an issue that resulted in the "Clear Junk" prompt not appearing as expected when Safehouse Customization mode was invoked.
  • Fixed an issue that resulted in the "Clear Junk" prompt not appearing at all when using a controller and invoking Safehouse Customization mode.
  • Fixed multiple issues with Decorations and objects in the Airfield Hangar that could not be Broken Down, Placed, or Destroyed.
  • Fixed an issue with sign Decorations that prohibited them from being placed on walls.
  • Fixed multiple issues with Safehouse Customization that resulted in objects and Decorations floating if an item they were placed upon was moved.
  • Fixed an issue in Blackrock's Last Prospect Mine that caused the signs within to be interactable via Safehouse Customization
  • Fixed an issue with multiple light emitting Decorations that resulted in them failing to light up during Aurora events when moved from their original interior to any other.
  • Adjusted the placement behaviour of some items to deny some more preposterous item placements.
  • Fixed an issue where Rüdiger's remains could be picked up and moved using Safehouse Customization. The remains can now only be removed.
  • Fixed an issue in Bleak Inlet Cannery that resulted in the inability to move a Fire Barrel via Safehouse Customization.
  • Fixed an issue with handheld light sources in Safehouse Customization mode, that could result in the light source being thrown while interacting with Decorations or Furniture.
  • Fixed an issue where Shower Curtains and Shower Curtain Bars had no time cost to Destroy.
  • Fixed multiple issues in Blackrock Penitentiary with Safehouse Customization item placement not working as expected.
  • Fixed an issue that could result in Decorations and Furniture disappearing from interiors and the player's inventory.
  • Fixed an issue in Desolation Point Lonely Lighthouse with wall-hung Decorations that resulted in incorrect placement rules on the spiral staircase.
  • Fixed an issue that prevented a player from ascending or descending Rope Climbs if they activated Safehouse Customization while climbing. Safehouse Customization can no longer be invoked on Rope Climbs.
  • Fixed an issue in Forsaken Airfield Control Tower where the Folding Table could not be moved, only destroyed.
  • Fixed multiple issues in Zone of Contamination Pumphouse that resulted in some objects being difficult to place.
  • Fixed an issue in Zone of Contamination Pumphouse that prevented players from moving or destroying a specific wooden Crate.
  • Fixed an issue with Dial Knob Decorations to make them easier to place on wall surfaces.
  • Fixed an issue with Decorations and Furniture with interactable doors that made them difficult to select in Safehouse Customization while their associated door was open.
  • Fixed an issue with a small Mount Decoration that prevented it from being placed on walls.
  • Fixed an issue in Coastal Highway Quonset that resulted in the double Locker Furniture item being difficult to place.
  • Fixed multiple issues in Zone of Contamination Miner Lodging that resulted in some objects not being interactable in Safehouse Customization.
  • Fixed an issue that resulted in Decorations transferred from Zone of Contamination to any other Region being invisible when placed.
  • Fixed an issue in Zone of Contamination Concentrator where a metal sheet could not interactable via Safehouse Customization.
  • Fixed an issue that resulted in Plank Piles displaying debug text when selecting them in Safehouse Customization.

[General]

  • Adjusted the Cooking Menu UI for consistency, to allow for keyboard input when choosing an item to place on a cooking surface.
  • Fixed an issue that resulted in Ravaged Wolf Carcasses disappearing from view when interacted with.
  • Fixed a rare issue where player input would become unresponsive after harvesting a Carcass.
  • Fixed an issue that caused frame rates to drop when near Timberwolves.
  • Fixed an issue in Sundered Pass Lotte's Rest where placing a Storm Lantern anywhere inside the cabin would result in it slowly drifting towards the front door.
  • Fixed an issue that resulted in a temporary black screen when attacked by a wolf while Breaking Ice to create an Ice Fishing Hole.
  • Fixed an issue that allowed players to exploit Ice Fishing Holes to obstruct Wildlife pathing.
  • Adjusted the Photo Album Journal tab for clarity to state that the player has no photos rather than leave it blank in that case.
  • Fixed an issue where spawned Beachcombing items would appear 'ruined' even if the item Condition indicated otherwise.
  • Fixed an issue that resulted in both 'Infection Risk Healed' and 'Infection' notifications appearing when an Infection Risk progressed to a full-blown Infection.
  • Adjusted Campfire and Rock Cache placement logic on sloped surfaces to be a bit more lenient and sensible.
  • Fixed an issue that could result in a held item visually duplicated and attached to the Survivor's feet when attempting to place it from the Radial Menu while inside a Snow Shelter.
  • Fixed an issue that could result in the Travois becoming stuck in the entryway to Blackrock Prison.
  • Added an additional UI marker to make it clear which Heat Pack is actively providing a Warmth bonus to the Survivor.
  • Added additional iconography to the HUD to make it clear which type of Arrow is currently selected for use with the Bow.
  • Fixed an issue with Cheat Death Recovery Campsites that resulted in item duplication each time the player transitioned to and from the Region in which the Campsite was located.
  • Fixed an issue that sometimes resulted in colour Photographs when using Sepia Film.
  • Fixed an issue in Bleak Inlet Cannery that resulted in a corpse couple missing the option to 'Remove Respectfully'.
  • Fixed an issue where Milk Crates were incorrectly labelled as 'sign'.
  • Fixed an issue where a space was missing in the label "Furniture Work Bench".
  • Fixed an issue that resulted in the Large Shelf Furniture item being incorrectly labelled 'Lamp'.
  • Fixed an issue where the 'Down Below' achievement could not be unlocked in certain older save files.
  • Fixed an issue that resulted in the 'Tasting Menu' achievement unlocking before the requirements were met.
  • Fixed an issue that resulted in a debug Inspect view after discarding a Photo and immediately examining another in the Journal.
  • Fixed an issue where no icon was visible when notifying the player that Animal Fat in their inventory became ruined.
  • Fixed an issue with certain Tool trades that could result in an incompletable trade.
  • Fixed an issue with Forlorn Muskeg Poacher's Camp which made it impossible to Survey, preventing the Faithful Cartographer achievement from being completable.
  • Fixed an issue with the Meat Curing Box that prevented players from removing its contents if the Box was full.
  • Fixed an issue in Forsaken Airfield Main Hangar that resulted in Lockers becoming inaccessible if a Suitcase was stored within.
  • Fixed an issue in Forsaken Airfield Main Hangar that resulted in a floating rope after moving Traffic Cone Decorations.
  • Fixed an issue where the Wooden Spatula had no icon in the player's inventory.
  • Fixed an issue where the Radio had no icon in the player's inventory.
  • Fixed an issue where multiple Craftable Furniture items had no weight.
  • Fixed an issue in Keeper's Pass North that prevented Rabbits and Wolves from spawning in certain locations.
  • Fixed an issue in Desolation Point Hibernia Processing that resulted in a floating dish after removing the table beneath it. The dish can neither be moved nor destroyed.
  • Fixed an issue that resulted in overlapping UI elements when repairing the Mountaineer's Cabin roof.
  • Fixed an issue that resulted in the Camera's Viewfinder overlay remaining on screen if the player took damage from Wildlife while looking through it.
  • Fixed an issue where a Weapon was incorrectly referenced in the error message displayed when trying to hold a Camera with two sprained wrist Afflictions.
  • Fixed an issue with the Radio that made it difficult to find a location to place it.
  • Fixed multiple issues in Forsaken Airfield Terminal where objects would remain floating when the item they were placed upon was destroyed or moved.
  • Adjusted Pemmican Bars so they deteriorate at a much slower rate.
  • Adjusted Recipes in the Recipe Book to better communicate the number of items produced when Cooking.
  • Fixed an issue in Zone of Contamination Pumphouse where items would remain floating in place when moving or destroying one of the Metal Shelves they were placed on.
  • Fixed an issue that allowed players to destroy a cooking surface while it was lit, or actively Cooking items.
  • Fixed an issue that resulted in the Survivor's hands shaking while they had the 'Severe Lacerations' Affliction.
  • Fixed an issue in the Carter Hydro Dam Lower Level that resulted in incorrect shadows being cast on a damaged door.
  • Fixed an issue that resulted in incorrect camera behaviour if a Survivor entered into a Struggle with Wildlife while Harvesting a Carcass.
  • Fixed an issue in the Empty Prepper Cache that caused the metal shelf within, to fall through the ground layer if an object on the bottom shelf was moved.
  • Fixed an issue in Blackrock Steam Tunnels that impeded player passage with invisible collision.
  • Adjusted Carcass Harvesting to disallow players from attempting to Harvest Carcasses on Weak Ice.

ART & ENVIRONMENTS

  • Fixed an issue where Rifles were left floating in mid-air if the Gun Rack they were placed on was disassembled.
  • Fixed an issue in a Coastal Highway Cabin Crate where a Candy Bar would spawn, but remain invisible to the player.
  • Fixed an issue that resulted in the Camera's viewfinder overlay to appear misaligned or disjointed when using certain display resolutions.
  • Fixed an issue in Bleak Inlet Caves that resulted in Tools and Weapons dropped within to appear notably too bright.
  • Fixed multiple issues which could result in Junk decals still appearing on objects when placing them in specific interiors.
  • Fixed an issue in Bleak Inlet that resulted in a large visible gap between boulders in an outcropping near Frozen Delta.
  • Fixed an issue in Blackrock Steam Tunnels that caused a set of frayed wires to become invisible when viewed at certain angles.
  • Fixed an issue in Blackrock Penitentiary that resulted in a gate sign remaining mid-air while the door it should be attached to opened and closed.
  • Fixed an issue in the Ash Canyon Cave system North of Long Falls that resulted in god rays missing from the Cave ceiling.
  • Updated the underside of Train Cars to remove unsightly details.
  • Updated Stag Skulls to visually reflect whether they are mounted or unmounted in the player inventory.
  • Improved the look of Pemmican Bars with a new icon and model.
  • Fixed multiple issues in Sundered Pass where the back side of snow piles could be incorrectly seen through.
  • Adjusted the lighting in multiple caves for consistency and quality.
  • Fixed an issue in Sundered Pass where a player could get stuck among a shallow rock outcropping.
  • Fixed an issue that caused projectiles to collide with invisible geometry between the gaps in rope bridges. Projectiles now pass through correctly, and items cannot be placed on bridge surfaces.
  • Fixed an issue in the Broken Railroad Cave where the snow layer was shifted beneath the terrain.
  • Fixed an issue in Zone of Contamination Idle Camp that resulted in an invisible Table within one of the buildings.

AUDIO

  • Fixed an issue where no error sound effect could be heard when attempting to harvest a Salt Deposit without a Hatchet in the player's inventory.
  • Fixed an issue that resulted in Cougar music being triggered in games where the Cougar is turned off.

PLATFORM-SPECIFIC

  • Fixed an issue where Xbox button prompts were displayed when using a PS5 controller on PC.
  • Fixed an issue for Xbox and PlayStation players that resulted in Safehouse Customization Decoration capacity incorrectly tabulating the number of items in a scene, severely limiting the number of items a player could place.

Version 2.38

Hello Community,

We have just released our v2.38 (149187) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY. This addresses one major issue.

GENERAL


*Fixed an issue that caused an "Attempt to Save game FAILED..." error (as shown below) and returned players to the main menu.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.

Version 2.36

Hello Community,

We have just released our v2.36 (149072) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.12 (148383).

This Hotfix addresses multiple issues introduced in the v.2.33 update for TALES FROM THE FAR TERRITORY.


Bug Fixes

This Hotfix includes fixes for the following issues:


CRASHES

* Fixed an issue on Mac that could result in the application freezing when transitioning between load zones (interior to exterior, or between regions).


GAMEPLAY, UI, CONTROLS


Additions and Changes

*[Holiday Cheer] Added a Festive Sweater.

*[Holiday Cheer] Added two new Festive Light Decorations that can be found in various locations across Great Bear Island and can be used in Safehouse Customization.

*[Holiday Cheer] Added festive touches to multiple locations around Great Bear Island.

*Added stacks of additional Batteries to the following locations, to account for long-running games that had harvested Batteries before the Trader was added to the game: Prison Interior (Blackrock Region), Main Hangar (Forsaken Airfield Region), and Hibernia Processing (Desolation Point).

*Added an additional description to the interface of the Furniture Workbench to indicate that in progress and finished Furniture can be found in the "container" portion of the Workbench.

*Temporarily removed Cougars from Coastal Highway until we can ensure the spawn regions do not conflict with common player routes required for Trading.

*Tuned values for Vagabond Soup, Porter Soup, Last Resort Soup, and Pemmican Bars.

*Tuned the Camera so that it no longer inherits the weight of Film loaded into it.

*Tuned multiple Trade exchange requirements with an emphasis on reducing the cost of trades involving Batteries.

*Tuned Timberwolf spawn values to reduce the chances of their appearance in Regions where they are able to spawn.

*Tuned multiple Decorations, Tools, and objects which had excessive Destroy time and weight.

*Tuned multiple items to allow for their use as Decoration items in Safehouse Customization.

*Adjusted Broken Soda Machines to allow them to be destroyed.

*Adjusted Stanchions to allow them to be destroyed.

*Adjusted the "Big Cat Killer" Feat description to clarify it can no longer be unlocked and is a legacy Feat.

Cougar

*Fixed an issue where the Cougar would sometimes incorrectly engage the Survivor in a Struggle after being shot.

*Fixed an issue where dead Cougars could replay their death animation and sound effect after a player transitioned to and from an interior.

*Fixed an issue when choosing a "Close Risky Respawn" that could result in the Survivor spawning into active Cougar Territory.

*Fixed an issue where Aurora Cougars incorrectly continue to glow after being harvested.

*Fixed an issue where the Cougar could be toggled on in Challenge saves created prior to first installing Tales From the Far Territory.

*Fixed an issue where the Cougar could be toggled on in Pilgrim and Misery Experience saves created prior to first installing Tales *From the Far Territory.

*Fixed an issue that could result in the Cougar being present even when toggled off.


Safehouse Customization

*Fixed an issue that prevented multiple wall-mounted Decorations from being placeable on walls.

*Fixed an issue with overlapping interface elements when attempting to Repair certain Safehouse objects.

*Fixed an issue where Junk could be seen overlapping objects during placement.

*Fixed an issue with Campfires which allowed Decorations to be placed intersecting and within them.

*Fixed an issue where destroying certain objects or Decorations could result in parts of the object remaining floating in that space.

*Fixed an issue where Ruined Fish could incorrectly be used to craft Mounted Fish Decorations.

*Fixed multiple issues that allowed some objects and Decorations to be placed through walls.

*Fixed an issue that caused some shelving to be oriented incorrectly against walls in placement mode.

*Fixed multiple issues with objects and Decorations which intersected improperly with the surface upon which they were placed.

*Fixed an issue that resulted in wall-hung Decorations shifting slightly after exiting and re-entering an interior.

*Fixed an issue where certain wall-hung lamps could be incorrectly collected and moved.

*Fixed an issue where certain Workbenches would yield two Vices when broken down, instead of the intended one.

*Fixed an issue where some fallen Ceiling Panels could not be destroyed.

*Fixed an issue with flag Decorations which made them difficult to place and prevented rotation in placement mode.

*Fixed multiple placement issues with Plates that allowed them to be attached to walls, and positioned under floors.

*Fixed an issue with the orientation of Horseshoe Decorations when mounted to walls.

*Fixed an issue that resulted in objects and Decorations becoming invisible when stacked or placed too closely together.

*Fixed an issue with Stage Curtains that resulted in them being difficult to orient and place.

*Fixed an issue with Stage Curtains that incorrectly allowed players to put them in their Backpack.

*Fixed an issue with Steamer Trunks that prevented them from being placed.

*Fixed an issue where some Soda Display Refrigerators could not be placed.

*Fixed an issue where Safehouse Customization could become unavailable to a player if they attempted to carry an item outside of the customization zone.

*Fixed an issue where Safehouse Customization could be toggled while using the Trader Radio.

*Fixed an issue where an incorrect axe icon was present in the "Break Down" and "Destroy" options for Workbenches in Safehouse Customization.

*Fixed an issue in one of Mystery Lake's Cabins where a shelf was incorrectly oriented and could not be interacted with via Safehouse Customization.

*Fixed an issue where choosing to "Break Down" specific Drawers had no effect.

*Fixed an issue where plastic Milk Crates could unintentionally only be placed on walls instead of surfaces.

*Fixed an issue with multiple Signs and Picture Frames where debug text could be seen when looking at the Decoration.

*Fixed an issue where certain shelves would drop to the floor after exiting and re-entering an interior.

*Fixed an issue that resulted in bloody bandages remaining after choosing to Clear Junk.

*Fixed an issue that resulted in multiple objects highlighted in Safehouse Customization mode not being interactable.

*Fixed an issue that resulted in certain doors incorrectly allowing players to place, move and destroy them.

*Fixed multiple issues in Blackrock Prison's Barracks with objects and Decorations that could not be placed after being picked up.

*Fixed an issue in Blackrock Prison Interior where objects and Decorations could not be placed on the floor of the workshop.

*Fixed an issue with the Moosehead Trophy in Pleasant Valley Community Hall which prevented it from being moved along with its mount.

*Fixed multiple issues in Forsaken Airfield's Hangar with containers which could not be searched or used as storage.

*Fixed multiple issues in Forsaken Airfield's Hangar with objects and Decorations that could not be placed after being picked up.

*Fixed multiple issues in Forsaken Airfield's Hangar with objects and Decorations that could be incorrectly mounted on walls.

*Fixed an issue in Forsaken Airfield's Terminal building where wall-hung objects would be difficult to place, and oriented incorrectly when placed.

*Fixed multiple issues in Zone of Contamination's Idle Camp where items could not be moved or placed in Safehouse Customization mode.

*Fixed an issue in Zone of Contamination's Concentrator which prevented many objects and Decorations from being placed on the walls and floor.

*Fixed multiple issues in Mountain Town's St. Christopher's Church with objects and Decorations that could be incorrectly mounted on walls.

*Fixed multiple issues in Mountain Town's St. Christopher's Church with objects and Decorations that could not be placed after being picked up.

*Fixed an issue in Mountain Town's Park Hut where objects and Decorations could not be placed on a certain section of the floor.


Trader

*Fixed an issue where the Survivor could fall through the ground immediately after exiting the Bunker during the Trader's fifth Special Request.

*Fixed an issue where the Hatch Wheel could disappear from the Survivor's backpack during the Trader's fifth Special Request, making it incompletable.

*Fixed an issue where the Trader's first line of dialogue can be heard twice when first contacting them.

*Fixed an issue that resulted in the Trader's fourth Special Request being incompletable. The request can now be completed on new and pre-existing save files.


General

   

*Fixed an issue in Coastal Highway near the Southwestern bridge where players could get stuck.

*Fixed an issue in Pleasant Valley's Farmhouse Barn where a player could get stuck trying to drop down past the ladder.

*Fixed an issue where Notes found in the Blackrock Prison Interior were missing icons in the Survivor's Journal.

*Fixed an issue where “Fluffy” could incorrectly spawn in the Bleak Inlet Workshop when the player revisits this location.

*Fixed an issue where the number of Ptarmigan killed was not displayed in Journal Statistics.

*Fixed an issue where the Heatpad warmth bonus could be lost when swapping between multiple activated Heatpads.

*Fixed an issue where Heatpads were too large when displayed in the Inspect interface.

*Fixed an issue where Inspecting a Film Pack resulted in the item being scaled and positioned in a poor initial state.

*Fixed an issue where a "Deploy" option was present when viewing the contents of containers.

*Fixed an issue where interacting with a repairable object while holding a Lantern resulted in being unable to extinguish or stow it.

*Fixed an issue that resulted in a missing "Required Material" icon when attempting to repair an item that required more than one Material.

*Fixed an issue that resulted in unlocking the "Something Warm to Drink" achievement after finding only one Insulated Flask.

*Fixed an issue that resulted in unlocking the "To the Teeth" achievement after finding only one firearm variant.

*Fixed an issue with the Nomad Challenge where time spent in the Stone Church was not registering, rendering the Challenge incompletable.

*Fixed an issue that resulted in an "Attempt to SAVE game failed." error message when moving Decorations stored in the Travois.

*Fixed an issue that resulted in items stored in the Travois disappearing after transitioning.

*Fixed an issue that resulted in Vagabond and Last Resort Soup sharing the same icon and model in the Recipe Book interface.

*Fixed an issue that resulted in Cooking Oil and Broth sharing the same icon in the Recipe Book interface.

*Fixed an issue where the Vitamin-C benefit of Recipes viewed in the Recipe Book was overlapped by the Recipe name.

*Fixed an issue that resulted in Cured Meat and Fish causing Food Poisoning at much too high a rate.

*Fixed an issue that allowed players to pass through walls using object placement and collision.

*Fixed an issue that resulted in stuttering when exiting to Pleasant Valley from any interior.

*Fixed an issue that prevented Fish from being caught in Custom Survival games.

*Fixed an issue with a rug in the Pleasant Valley Community Hall which caused it to flicker during and after being placed.


ART & ENVIRONMENTS

* Fixed an issue that caused incorrect and inconsistent exterior lighting when moving in and out of caves.

*Fixed multiple locations where Cougar claw marks on trees were stretched or warped.

*Fixed an issue in Sundered Pass where a Deer Carcass was incorrectly placed beneath terrain.

*Fixed multiple locations in Zone of Contamination where Pallets, Metal Sheets, and debris would appear and disappear when approached.

*Fixed multiple issues in Pleasant Valley, Forsaken Airfield, Broken Railroad, and Zone of Contamination where objects could be collided with, but were not visible.

*Fixed an issue in Sundered Pass which resulted in Aurora Wildlife glowing too brightly.

*Fixed an issue where Aurora effects took precedence over placement and Safehouse Customization effects.

*Fixed an issue where equipping a Bow and Tactical Gloves resulted in the Survivor's right hand appearing much larger than normal.

*Fixed an issue in Forsaken Airfield where an Oil Tank would become invisible when approached.

*Fixed an issue where the Pemmican Bar Recipe Card incorrectly referenced "Orca Bar".

*Fixed an issue in the Ash Canyon transitional Cave that caused a visible seam in terrain.


AUDIO

* Fixed an audio issue with multiple Signs and Picture Frames where the wrong sound played when Destroyed.

Version 2.35 (Steam)

Hello Community,

We have just released our v2.35 (148480) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.12 (148383).

This Hotfix addresses multiple issues introduced in the v.2.33 update for TALES FROM THE FAR TERRITORY.


Bug Fixes

This Hotfix includes fixes for the following issues:

CRASHES

* Fixed multiple issues that returned players to the main menu with a 'Failed to restore the game from a previous save' message after transitioning to a new location.


GAMEPLAY, UI, CONTROLS

* Fixed an issue where First Aid Kits could not be placed on the walls of Trapper's Cabin.

* Fixed an issue where players were incorrectly able to Pick Up or Destroy Buffer Memory Laptops. Players will now only be able to move Laptops.

* Fixed multiple issues that resulted in warning messages being hidden behind existing menus and interfaces.

* Fixed an issue in Mystery Lake, Sundered Pass, and Forsaken Airfield where Ravaged Deer Carcasses would not appear as intended in Cougar Territory.

* Fixed an issue where after killing a Cougar, a new Cougar would appear in the same Region much sooner than intended.

* Fixed an issue that prevented Furniture Workbenches from being Destroyed.

* Fixed an issue that caused Decoration placement to become greatly offset after Destroying or Breaking Down an object on which the Decoration was placed.

* Fixed an issue that prevented Cougars from spawning in Custom Survival games if the 'Cougar Spawn Chance' setting was 'low'.

* Fixed an issue where debug text could be seen when viewing the details of a WINTERMUTE save file.

* Fixed an issue that prevented players from Quartering Aurora Cougar Carcasses.

* Fixed an issue where Breaking Down a player built Workbench did not generate a Workbench Vice.

* Fixed an issue that resulted in multiple objects returning less resources than intended.

* Fixed an issue that prevented multiple objects from being used in Safehouse Customization.

* Fixed an issue that prevented players from enabling the Cougar in a save created prior to purchasing and installing Tales from the Far Territory.

* Fixed an issue that prevented players from enabling the Cougar when loading pre-existing Custom Survival saves.

* Fixed an issue that caused the Rüdiger's Dream achievement to delay triggering until after reloading the save in which it was unlocked.

* Fixed an issue that prevented players from selecting a Photograph to place in a player-crafted Framed Photo when using any controller as their main input.

* Fixed an issue that limited players to 3 exchanges with the Trader instead of the intended 10.

* Fixed an issue where conversation prompts were too close to the screen when contacting the Trader from the Radio in Pleasant Valley Community Hall.

* Fixed an issue in the cave leading to Zone of Contamination, Forsaken Airfield, and Sundered Pass that incorrectly allowed Safehouse Customization within it.

* Fixed an issue that removed the option to Break Down some objects, preventing players from reaching certain locations.

* Fixed an issue inside Hibernia Processing in Desolation Point that prevented players from searching a metal locker.

* Fixed an issue inside the Lonely Lighthouse in Desolation Point that prevented players from searching the main floor dresser.

* Fixed an issue in Desolation Point that caused some containers to spawn multiple times in the same location.

* Fixed an issue where moveable containers could reset their contents after being placed.

* Fixed an issue that caused Scurvy to become disabled in pre-existing saves where it should be enabled.

* Fixed an issue that caused Woodworking Tools in some locations to fail to spawn.

* Tuned Misery Experience Mode Trader values to be more in line with the expected Misery experience.

ART & ENVIRONMENTS

* Fixed an issue where no icons were present in the Trader Radio interface for raw fish, animal meat, dried hides or harvestable plants.

* Fixed an issue where the Cougar entrance cinematic was too dark and players could not distinguish what was occurring in the scene.

* Fixed an issue that caused orange Patterned Wool Mittens to become invisible when dropped or placed.

* Fixed an issue where the Pemmican Bar icon in the Recipe Book was incorrectly shown as a Recipe Card.


ANIMATION

* Fixed an issue that sometimes resulted in human arms appearing momentarily next to the Cougar during its Struggle animation.


AUDIO

* Fixed an issue that caused Cougar vocalizations to play out of sync in certain entrance cinematics.


PLATFORM-SPECIFIC

* Fixed an issue on Steam Deck that caused a black screen when attempting to take a Photograph with the Camera while reloading it with Film.

* Fixed an issue on Xbox and the Xbox app for Windows that caused a crash when a new player launched the application for the first time.

Version 2.33 (Tales from the Far Territory Part 6: Broken Silence)

Released December 2, 2024

Bug Fixes

This Major Update includes fixes for the following issues:

CRASHES

  • Fixed an issue that caused a hang, after lighting too many Campfires at once.
  • Fixed an issue which caused some Xbox players to receive error code '-996' after the disclaimer screen, and subsequently returning them to the home screen.
  • Fixed a rare issue that caused a crash when entering or leaving interiors.
  • Fixed a rare issue where the player's game crashes and their save is deleted when choosing to Cheat Death.

GAMEPLAY, UI, CONTROLS

  • Fixed an issue that caused Ptarmigans to become stuck in an animation loop.
  • Fixed an environment issue in Sundered Pass that resulted in players being able to climb on top of certain structures.
  • Fixed an issue where the incorrect location text is displayed when waking up after Cheating Death.
  • Fixed an issue in WINTERMUTE Episode Four where the subtitles were incorrectly timed with the audio of the final scene.
  • Fixed an issue where items could not be retrieved after being placed on a building ledge in the yard of Blackrock Prison.
  • Fixed an issue in Lonely Lighthouse where items left on the stairs could only be retrieved from certain angles.
  • Fixed an issue in Desolation Point which caused players to fall through weak ice while standing safely on the damaged boat.
  • Fixed an issue in Coastal Highway which caused players to fall through weak ice while standing safely on the damaged boat.
  • Fixed an issue where high quality and TALES Mission items could be collected through a closed window in the Mine Headframe Building.
  • Fixed an issue that caused a 'Failed to restore the game from a previous save' error when transitioning from an outdoor location.
  • Fixed a rare issue with the weather system which could result in corrupt save data.
  • Fixed an issue where partially consuming a Venison Pie could result in it dropping into negative weight values.
  • Fixed an issue where dropping a partially consumed food item along with unconsumed food items of the same type resulted in it returning to an unconsumed state.
  • Fixed an issue with the Major Bruising Affliction which resulted in it having no effect on the Survivor's Condition.
  • Fixed an issue that sometimes prevented players from placing a symbol with Spray Paint.
  • Fixed an issue that allowed the Survivor to quarter a carcass with no resources left.
  • Fixed an issue that displayed the incorrect crafting time of items when the Survivor doesn't have the associated crafting tool in their Backpack.
  • Fixed an issue in Ash Canyon where some items could spawn in unreachable areas.
  • Fixed an issue in Sundered Pass where a backpack could not be searched.
  • Fixed an issue where Beachcombing containers and items could duplicate when exiting and re-entering the Region.

ART & ENVIRONMENTS

  • Fixed an issue where inspecting Polaroids resulted in a visible incorrect watermark on the object.
  • Improved the detail on all vehicle engines.
  • Fixed an issue with Glimmerfog that resulted in cave entrances appearing clearly through the fog at any distance.
  • Fixed an issue in Keeper's Pass that caused incorrect lighting on the mouth of a short rock tunnel.
  • Fixed multiple issues in Forsaken Airfield where Cattails were incorrectly located.
  • Fixed an issue in Forsaken Airfield where a fence was not correctly placed on the ground.
  • Fixed an issue in Sundered Pass where a deer carcass was not correctly placed on the ground.
  • Fixed an issue in Zone of Contamination with a missing square piece of geometry on the ground.
  • Fixed an issue in Zone of Contamination where a sheet of ice was not correctly placed on the ground.
  • Fixed an issue in Bleak Inlet where a post incorrectly intersected a shelter roof.
  • Fixed multiple issues in Bleak Inlet with unintentional pieces of jagged terrain.
  • Fixed multiple issues in the transition cave from Bleak Inlet to Forlorn Muskeg with rocks not correctly placed on the ground.
  • Fixed an issue where the Wool Toque would incorrectly intersect with the Aviator Cap when worn together.
  • Fixed an issue in Sundered Pass where snowdrifts were not correctly connected to wooden structures.
  • Fixed an issue with T-Shirt models that caused the interior to intersect with the exterior.
  • Fixed an issue in the Pleasant Valley Farmhouse that caused a Sewing Kit to disappear from view at different angles.
  • Fixed an issue in the Steam Tunnels where a portion of pipe was disconnected and floating.
  • Fixed an issue in Mountain Town where snow covered rocks were not correctly displaying snow.
  • Fixed an issue where global lighting was not correctly applying to the Survivor's hands.
  • Fixed an issue in Bleak Inlet where players could incorrectly see the exposed back face of a cliff.
  • Fixed an issue in Forsaken Airfield where players could incorrectly see the exposed back face of a snowdrift.
  • Fixed an issue in Mystery Lake where players could incorrectly see the exposed back face of a cliff.
  • Fixed an issue where players could get stuck in a corner of the Community Hall in WINTERMUTE Episode Three.
  • Fixed an issue where players could get stuck on top of the truck in Keeper's Pass.
  • Fixed an issue where players could get stuck in Ash Canyon within a ruined building at Miner's Folly.
  • Fixed an issue where players could get stuck inside a helicopter in Forsaken Airfield.
  • Fixed an issue where players could become stuck between rocks in Coastal Highway.
  • Fixed an issue in Sundered Pass where players could get stuck in terrain near the bridge to the Weather Station.
  • Fixed an issue in Mountain Town where players could get stuck in terrain in the Paradise Meadows Farmhouse.
  • Fixed an issue in Bleak Inlet where players could get stuck in terrain on the Cannery Workshop staircase.
  • Fixed an issue in Forsaken Airfield where players could get stuck on a rocky outcropping.
  • Fixed an issue where players could get stuck when crouching near the truck in the Maintenance Yard.
  • Fixed an issue where players could get stuck behind stalagmites in the transition cave between Hushed River Valley and Mountain Town.
  • Fixed an issue in Mountain Town where players could get stuck near the waterfall outside of town.

ANIMATION

  • Fixed an issue that resulted in the wrong animation playing when harvesting a wolf carcass with the Improvised Knife.

PLATFORM-SPECIFIC

  • Fixed an issue that caused a black screen on launch for players on the Epic Games Store.
  • [EGS] Fixed an issue that caused a black screen on launch for players on the Epic Games Store.
  • [PS4/Switch] Fixed memory leak when loading into a new level.
  • [PS4/Switch] Reduced memory usage for falling snow effect.
  • [PS4/Switch] Reduced memory usage for post fx by reusing render textures between passes.

2.32 (Steam, Epic Games)

Hello Community,

We have just released our v2.32 (138698) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.10 138586.

This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY.

Bug Fixes

This Hotfix includes fixes for the following issues:

GAMEPLAY, UI, CONTROLS
  • Added an icon to the "Injuries Sustained" counter in the Daily Log so as to be consistent with the other stats shown.
  • Fixed an issue that allowed players to interact with a snow pile from an incorrect position, resulting in unintended camera positions during the animation.
  • Fixed an issue that resulted in a snow pile reappearing after having been interacted with previously.
  • Fixed an issue which resulted in save files being renamed to the default "Sandbox" value after Cheating Death.
  • Fixed an issue that could result in a player briefly falling halfway into the ground layer after interacting with a Snow Pile.
  • Fixed an issue that prevented the player from being able to pick up a flare on a small set of stairs in Sundered Pass.
  • Adjusted the Broken Road Vista location to be larger and more forgiving.
  • Fixed an issue in the Affliction menu that could cause the duration timer of an Affliction to overlap with other UI elements.
  • Fixed an issue where the camera would slowly drift to the left on the main menu indefinitely.
  • Fixed an issue that prevented players using only a controller from selecting Sundered Pass as a spawn Region, if only Transfer Pass and Sundered pass had been discovered.
  • Fixed an issue where Skill Books could be lost permanently when Cheating Death.
  • Fixed an issue where the satellite dish in Sundered Pass had no collision, and could be passed through by the player.
  • Fixed an issue where items that spawned in the back of a flatbed truck in Sundered Pass could not be collected.
  • Fixed an issue where both Sundered Pass Polaroids displayed an incorrect image when viewed in the Collections Journal.
  • Adjusted the location of Tale collectibles in the Omega Bunker to better communicate Mission critical items.
  • Fixed an issue where after Cheating Death, then quitting and loading, the player could subsequently fall and die in Hushed River Valley.
  • Fixed an issue where players with the Settled Mind Feat active would gain skill progress after every scene transition.
  • Fixed an issue where Tactical Gloves would glow white when viewed in the inventory after becoming ruined.
  • Adjusted item conditions for Tactical Jacket and Gloves in long-running playthroughs for a better chance of not being ruined upon discovery.
  • Fixed an issue which resulted in the Near Death state stagger being far too pronounced on higher frame rates.
  • Fixed an issue in WINTERMUTE Episode 4 where subtitles were incorrectly timed during the final cutscene.
  • Fixed an issue where buff timers would not properly count down during harvesting actions.
  • Fixed an issue where entering the buried cabin in Sundered Pass while crouched would result in the player falling through the floor upon entering.
  • Fixed an issue that resulted in the player taking no fall damage if they harvested an inventory item mid-fall.
  • Fixed an issue where some items could spawn out of reach in the Sundered Pass Mine.
  • Adjusted the location of a Hacksaw spawn in Misery Mode so as not to be too close to one of the Survivor's spawn locations.
  • Adjusted the Cheat Death UI to only show the number of uses left after first Cheating Death.
  • Fixed an issue in Custom Sandboxes that resulted in no fish being available to catch.
  • Fixed an issue where items which should not appear in Misery Mode would spawn into the world invisibly.
  • Fixed an issue where the Survivor could spawn into a cabin awning when Cheating Death.
  • Fixed an issue that could result in a save error in Sundered Pass.
ART & ENVIRONMENTS
  • Fixed an issue where players could incorrectly get on top of a broken trailer in Sundered Pass.
  • Fixed multiple issues where the player could become stuck in terrain in Sundered Pass.
  • Fixed multiple environment issues which caused terrain to jut out in unnatural formations.
  • Fixed an issue that resulted in players being able to see out of bounds at a rock climb in Sundered Pass.
  • Fixed an issue that resulted in a visible, flickering seam in a road section of Sundered Pass.
  • Fixed an issue that resulted in players being able to see out of bounds in the Transfer Pass cave system.
  • Fixed multiple issues where terrain and objects intersected in Sundered Pass.
  • Adjusted multiple terrain features to better guide players on the route to Sundered Pass.
  • Fixed an issue where a section of road in Sundered Pass was not properly grounded.
  • Fixed multiple issues where, depending on the player's position, snow would appear and disappear on top of rocks.
  • Adjusted the wooden bridge in Sundered Pass to better visually communicate inaccessible areas of the structure.
  • Fixed multiple issues in Sundered Pass which allowed players to incorrectly see through the back side of terrain.
  • Fixed multiple issues that resulted in terrain seemingly morphing as the player approached or left.
  • Fixed an issue where multiple barrels were not properly grounded in Sundered Pass.
  • Fixed an issue in the Station Bunkhouse that resulted in a strange visual effect when moving nearer or farther from the interior windows.
  • Fixed an issue where objects were not properly grounded after breaking down a table in the Station Bunkhouse.
  • Fixed an issue where objects were not properly grounded after breaking down a shelf in the Sundered Pass.
  • Fixed an issue where snow intersected the interior of a Fishing Hut in Sundered Pass.
  • Fixed an issue where snow could be found piled up in the interior of a truck near the Weather Station in Sundered Pass.
  • Fixed multiple issues where trees in Sundered Pass were not properly grounded.
  • Fixed an issue which allowed players to incorrectly see through portions of a frozen waterfall in Sundered Pass.
  • Fixed an issue where the Miserable Haunt cave shone bright blue from a distance.
  • Fixed multiple issues where the player could become stuck in terrain in Zone of Contamination.
  • Fixed an issue where the player could become stuck on the wing of the plane in Mystery Lake.
  • Fixed an issue where the player could become stuck in a waterfall in Mountain Town.

External links:

2.31 (Steam, Epic Games)

Hello Community,

We have just released our v2.31 (137484) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY.

Bug Fixes

This Hotfix includes fixes for the following issues:

GAMEPLAY, UI, CONTROLS
  • Fixed an issue that resulted in players becoming stuck in the Omega Bunker at the end of Tale 3. *Players should now simply be able to exit upon loading their affected save file.
  • Fixed an issue where the Settled Mind Feat would not provide the associated research bonus.
  • Fixed an issue where the Teardrop Vista location was not revealed on the player's map when the associated Polaroid was picked up.
  • Fixed an issue that caused the player to lose control of the Survivor when choosing to Cheat Death after dying during a Carcass Harvesting animation.
  • Fixed an issue that resulted in the final Affliction for Misery Mode not being applied.
  • Fixed an issue that could result in the Survivor spawning in the Cannery after Cheating Death, trapping them inside.
  • Fixed an issue that resulted in all imperial measurement units showing incorrect values for items with a liquid component.
  • Tuned Timberwolves to reduce their presence between Placid Notch and Final Refuge in Sundered Pass.
  • Fixed an issue in Sundered Pass that could result in a player becoming trapped in terrain near the Weather Station.
  • Fixed an issue in Sundered Pass that prevented the Survivor from returning up a Rope Climb.
  • Fixed an issue that caused reduced performance in the Carter Hydro Dam.
ART & ENVIRONMENTS
  • Updated the "Last Horizon" text on the main menu to be more visible.
AUDIO
  • Fixed an issue that resulted in intermittent audio stuttering during voice-overs triggered by collectibles in the Last Horizon Tale.
PLATFORM-SPECIFIC
  • Fixed an issue that resulted in debug text appearing in the Cheat Death UI on Steam Deck, Xbox, and Playstation.

External links:

2.30 (Steam)

Hello players,

Over the past few days, we've heard your feedback loud and clear: you aren't happy with our implementation of the Cougar.

For now, we're taking the Cougar back, and will work on it until it's ready. I can't say for sure how long that will take, but it'll likely be more than a couple of weeks. We'll deliver a re-envisioned Cougar before we deliver Part Six of TALES.

Thanks to everyone who shared constructive feedback and impressions over the past few days. Your input is useful and highly valued. I hope you enjoy the other features in Part Five, until we bring the Cougar back to you.

Details from the Dev Team:

  • As a result of this, you will find the Cougar is no longer available in the game starting tomorrow (Friday) on Steam, and early next week on the consoles.
  • If you already have existing raw materials collected from killing Cougars, those items will remain in your inventory. You will still be able to craft the Cougar-related items, but you will not be able to find more Cougar materials to repair them. If you have unlocked the Cougar Feat, you will still be able to use it.

External links:

2.29 (Steam, Epic Games, Xbox, PlayStation)

We have just released our v2.29 (136986) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY.

  • Fixed an issue where the time spent in a Region in a pre-existing save would count towards Cougar Threat, and prematurely trigger Cougar Encroaching.
  • Fixed an issue where players were not prompted to opt in/out of Cougar and Scurvy settings when loading a pre-existing save via the Resume button
    • As part of this fix, the first time any save created prior to V2.29 is loaded, the prompt will appear, regardless of whether the player had received it on that save previously.
  • Fixed an issue where players were not prompted to opt in/out of Cougar and Scurvy settings when loading a pre-existing Custom Toolbox save.
    • As part of this fix, upon loading any Custom Toolbox save, all players will be prompted to opt in/out of Cougar and Scurvy settings.
    • Players who opt in to Cougar settings where none existed previously, will have Low Cougar Spawn Chance settings applied.
    • Players who opt in to Scurvy settings will have their Vitamin-C Drain Rate determined by the Base Resource Availability setting of that save. (If Scurvy was set to “Off” during initial Custom Toolbox creation, opting in will not change that setting.)

External links:

2.28 (Steam, Epic Games, Xbox, PlayStation) (TFTFT PART FIVE: Last Horizon Update)

Released June 24, 2024

We have just updated THE LONG DARK to version 2.28, Build 136607.

This update includes Part Five of TALES FROM THE FAR TERRITORY, “Last Horizon”, as well as a free update to the base Survival Mode for THE LONG DARK. It also includes a series of bug fixes.
External links:

2.27 (Steam, Epic Games)

Released January 24, 2024

We have just updated THE LONG DARK to version 2.27, build 127976.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release.
External links:

2.26 (Steam)

We have just updated THE LONG DARK to version 2.26, build 126828.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release.
External links:

2.25 (Steam) (TFTFT PART FOUR: Buried Echoes Update)

Released December 5, 2023

We have just updated THE LONG DARK to version 2.25, build 126227.

This is the latest Expansion Pass update TALES FROM THE FAR TERRITORY, Part Four: BURIED ECHOES, along with a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and various bug fixes and quality of life improvements.
External links:

2.24 (Xbox, PlayStation, Epic Games Store)

We have just released our v2.24 (121035) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Xbox, PlayStation, Steam and Epic Game Store.

GENERAL

Fixed an issue that caused a crash to occur if a Bow broke while being shot.
External links:

2.23 (Steam)

We have just released our v2.23 (120705) Quality of Life Update for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on all platforms.
External links:

2.22 (Xbox, PlayStation, Epic Games Store)

We have just released our v2.22 (118386) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Xbox and PlayStation. Please note that the update for Epic Games Store will also follow in the next 24-48 hours.
External links:

2.22 (Steam)

We have just released our v2.22 (118386) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.21.
External links:

2.21 (Steam)

We have just released our v2.21 (118182) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.20.
External links:

2.20 (Steam)

We have just released our v2.20 (118045) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam. (Please note that we will provide a separate update when the Hotfix is available for Epic Games Store, Xbox, and PlayStation in the coming days.)
External links:

2.19 (Xbox, PlayStation, Epic Games Store)

We have just released our v2.19 (117518) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Xbox, PlayStation, and Epic Games Store. Please note that it may take time for the update to appear on your chosen platform.
External links:

2.19 (Steam)

We have just released our v2.19 (117518) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam. (Please note that we will provide a separate update when the Hotfix is available for Epic Games Store, Xbox, and PlayStation in the coming days.)
External links:

2.18 (Linux)

Hello Community,

We have just released our v2.18 (117282) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, on Steam. This addresses one Linux specific issue.

PLATFORM-SPECIFIC ISSUE

  • Linux - Fixed an issue that caused THE LONG DARK to become stuck on a black screen when launched on Linux.

External links:

2.17 (TFTFT Part Three: Frontier Comforts Update)

Released June 21, 2023

Hello Community,

We have just released our v2.17 (117074) update for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE on Steam, Epic Games Store, Xbox, and PlayStation. (Please note that it can take time for the update to appear on all platforms.)

This update includes the latest Expansion Pass update TALES FROM THE FAR TERRITORY, Part Three: FRONTIER COMFORTS, along with a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and various bug fixes and quality of life improvements.

TALES FROM THE FAR TERRITORY, Part Three: FRONTIER COMFORTS
External links:

2.16 (Xbox/PlayStation)

Hello Community,

We have just released our v2.16 (113628) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Xbox and PlayStation. Please note that WINTERMUTE’s version number has not changed. This update enables the Tale from TALES FROM THE FAR TERRITORY to be played on Interloper. Details on these changes can be found in our latest Dev Diary found here.

GENERAL

  • [SURVIVAL] Enables TALES content in Interloper.
  • [SURVIVAL] Using the Handheld Shortwave Interloper players are now able to locate Trackable Hidden Caches, which will provide loot that is also balanced for Interloper.
  • [SURVIVAL] Players are now able to find the Handheld Shortwave at the Airfield’s Control Tower and start the Signal Void Tale, while playing in Interloper.
  • TALES will be accessible via your existing save and do not need to start a new Survival save in order to get these changes
  • The bunkers discovered in Signal Void have been adjusted to provide less loot on Interloper.
  • A few extra Transmitter repair supplies will be newly available in Interloper to ensure the initial repairs are possible (applies to both existing saves or new).

To check current releases on each platform, please visit our new Build Status Page.
Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
External links:

2.16 (PC/Mac)

Hello Community,

We have just released our v2.16 (113628) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses a bug introduced in the v.2.15 update for TALES FROM THE FAR TERRITORY.

GENERAL

[TALES] Fixed an issue where Transmitters in Forlorn Muskeg and Pleasant Valley reverted to being unrepaired, even when players had previously repaired them during the Tale. Players who previously lost progress will once again find their Transmitters in the appropriate repaired state.
To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
External links:

2.15

Hello Community

We have just released our v2.16 (113628) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Xbox and PlayStation. Please note that WINTERMUTE’s version number has not changed. This update enables the Tale from TALES FROM THE FAR TERRITORY to be played on Interloper. Details on these changes can be found in our latest Dev Diary found here.

GENERAL

  • [SURVIVAL] Enables TALES content in Interloper.
  • [SURVIVAL] Using the Handheld Shortwave Interloper players are now able to locate Trackable Hidden Caches, which will provide loot that is also balanced for Interloper.
  • [SURVIVAL] Players are now able to find the Handheld Shortwave at the Airfield’s Control Tower and start the Signal Void Tale, while playing in Interloper.
  • TALES will be accessible via your existing save and do not need to start a new Survival save in order to get these changes
  • The bunkers discovered in Signal Void have been adjusted to provide less loot on Interloper.
  • A few extra Transmitter repair supplies will be newly available in Interloper to ensure the initial repairs are possible (applies to both existing saves or new)

To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
External links:

2.14

Released April 14th 2023

Hello Community,

We just released our v2.14 (112927) Hotfix on Xbox for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY. Please note that WINTERMUTE’s version number has not changed. This hotfix addresses two critical issues following our most recent v2.10 release.

GENERAL

  • Fixed an issue that caused graphical corruption when entering areas that contain a risk of Suffocation (such as the Steam Tunnels in Episode Four), or when enabling the Heritage Filter in the Display Options.
  • Fixed an issue that prevented the game from auto-saving if the player resumed playing from Standby, or used Quick Resume on an Xbox Series X or S system.

To check current releases on each platform, please visit our new Build Status Page.
Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
External links:

2.12 (Xbox/PlayStation)

Hello Community,

We just released our v2.12 (112469) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Xbox and PS4. Please note that WINTERMUTE’s version number has not changed. This hotfix addresses two critical issues following our most recent v2.10 release.

GENERAL

  • [TALES] Fixed an issue where, if a player selected a save file containing TALES content while the DLC was not installed, the game would crash. An error message is now displayed when selecting the save file, informing the player of the missing content.
  • [TALES] Fixed an issue in the Tale in Part Two: SIGNAL VOID, where, if already holding an item in their hand, players could get stuck and fail to progress after picking up the Memo and Handheld Shortwave.

For a list of release numbers and Known Issues for each platform, please visit our new Build Status Page.
Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
External links:

2.12 (PC/Mac)

Hello Community,

We just released our v2.12 (112469) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This hotfix addresses a critical issue following our most recent v2.10 release.

PC/Mac

  • [TALES] Fixed an issue in the Tale in Part Two: SIGNAL VOID, where, if already holding an item in their hand, players could get stuck and fail to progress after picking up the Memo and Handheld Shortwave.

For a list of release numbers and Known Issues for each platform, please visit our new Build Status Page.
Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
External links:

2.11

Released March 31, 2023

Hello Community,

We just released our v2.11 Hotfix for THE LONG DARK on Xbox (112312) and WINTERMUTE on Xbox (111906). This update includes a fix for a bug introduced during the 2.09 Update.

Xbox

[WINTERMUTE] Fixed an issue where WINTERMUTE saves were not recognized by the game for some players following the TALES FROM THE FAR TERRITORY update, resulting in an inability to play Story Mode from saved files. Players who lost WINTERMUTE saves following the update are encouraged to reach out to us via the Support Portal for assistance. Please note that WINTERMUTE saves will work as intended for anyone accessing the Expansion Pass update for the first time following this update.
Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

### END OF RELEASE NOTES ###
External links:

2.09 & 2.10 (TFTFT Part Two: Signal Void)

Released March 30, 2023

Hello Survivors,

Today, we launched TALES FROM THE FAR TERRITORY Part One: Forsaken Airfield on PlayStation and Xbox, and Part Two: Signal Void on Steam, Epic Games Store, PlayStation, and Xbox.

TALES FROM THE FAR TERRITORY features the first paid content for THE LONG DARK, significantly adding to the world of Great Bear Island and the game's core Survival foundation. New Parts will be added regularly over the course of the 12-month Expansion Pass campaign, featuring new Regions, new Gameplay, and new objective-based Tales.

Each Part of TALES FROM THE FAR TERRITORY includes content that is exclusive to the Paid stream, plus free updates to Survival Mode.

PART ONE: FORSAKEN AIRFIELD

The following paid features and content were included in TALES FROM THE FAR TERRITORY, Part One: FORSAKEN AIRFIELD for Xbox and PlayStation:

  • Far Range Branch Line: This transition region connects from Broken Railroad, linking Broken Railroad to Transfer Pass.
  • Transfer Pass: This hub region provides access to Forsaken Airfield, and the two additional new Regions arriving later in the Expansion Pass campaign.
  • Forsaken Airfield Region: An abandoned airfield on a vast snowy plain. It includes the Hangar, Control Tower, Ranger’s Cabin, and other points of interest. Watch for the Aurora.
  • Tool Variants: Vaughan’s Rifle, Barb’s Rifle, Curator’s Rifle, Woodwright’s Bow, Spelunker’s Lantern: Modifications of the base Tools, with custom stats and cosmetics.
  • Glimmer Fog: Beware this phenomenon. It comes during the day, and getting stuck in it for too long will trigger the new Insomnia Affliction.
  • Insomnia Affliction: Too much time in the Glimmer Fog can affect your sleep patterns.

Please note that when you first start your adventures in the Far Territory, you cannot access the new regions or transitions from the World Map until you have first found them in the world. No shortcuts! They will become visible after they have been initially discovered.

PART ONE: FREE STREAM

Along with the contents of Part One for the paid Expansion Pass, the following free updates were applied to the base Survival game.

  • Complete Loot & Resource refresh: All loot tables have been updated, and the location of in-world spawned objects has been refreshed. The locations and amounts of all high-value Tools and Items have also been modified. Do not expect things to appear in the same place, or quantity, as you may have experienced them before, and also know that an element of randomness to loot spawns is present in any game. Interloper balance has been preserved in the loot refresh. (For more information please visit this post.)

Starting Spawn Points refresh: When you start a new Survival game, the locations you can potentially spawn in each region have been changed. Feel lost again.

  • Visor Notes (Mementos): Notes will occasionally spawn under car visors (and other places). Finding these will unlock the location of supply caches or other items in the world.
  • Improvised Crampons: You can now craft your own. Be cautious, Survivors – these Crampons are not quite as effective as the ones you find.
  • Doe: Female deer have been added to the game, replacing the majority of the Stag population.

For more details of each of these included features, please refer to the updated Roadmap page.

PART TWO: SIGNAL VOID

The first Tale, SIGNAL VOID: Requires an estimated 5+ hours to complete

  • Handheld Shortwave Radio: For use with Transponder Cache Gameplay
  • Transponder Cache Gameplay: Including the Handheld Shortwave, Transmitter sites, and trackable hidden Supply Caches
  • New Bunkers: Discovered as part of the Tale
  • Four new clothing items: The Hockey Jersey, Flight Jacket, Aviator Cap, and Technical Balaclava
  • New “Surprise” Accessory item: Only found as part of the Tale – check out the update video to find out more!
  • A note for players on Interloper: Prepper Caches are have returned to the game, however, there will be no fully-stocked versions. The new Tale also isn’t available on Interloper.

PART TWO: FREE STREAM

Along with the contents of Part Two for the paid Expansion Pass, the following free updates were applied to the base Survival game.

  • Fire-Hardened Arrows: Good for hunting small game
  • Enhanced Prepper Bunkers: Including visual updates, loot updates, and a spawn refresh. Prepper Bunkers are now spread out over more regions and there are more hatches than before, however only 3 are fully-stocked.
  • Enhanced Beachcombing: Watch for new loot and larger items after Blizzards
  • Acorns & more Oak Trees: Prepare and eat Acorns, or use them to make delicious Acorn Coffee
DETAILED RELEASE NOTES
USER INTERFACE
  • UI - Added a unique Icon for Cured/Dried Guts.
  • UI - Updated the Insomnia affliction tooltip to reflect proper duration.
  • UI - Fixed an issue where Accessibility Options and Keyboard Bindings would reset after updating the game to a new version.
  • UI - Fixed an instance of debug text that would appear on the Map screen, after finding a Visor Note.
  • UI - Fixed an issue that prevented players from setting a custom Display Number in the “Settings Menu”, locking the game to the Primary Monitor.
  • UI - Added the correct “Sawing” text that displays when using the Hacksaw.
  • UI - Fixed an issue that caused the wrong audio to play when pressing the 'X' button on a Controller in the Crafting Menu.
  • UI - Fixed an issue that caused the "Back to Home" button to disappear when using a controller.
  • UI - Reviewed and adjusted translated text for TALES FROM THE FAR TERRITORY as needed.
ENVIRONMENT and AUDIO
  • Audio - Fixed an issue where wind sound effects would not play correctly when loading from a Save file.
  • Audio - Fixed an issue where wind was not being occluded while indoors, making it sound like the player was still outside.
  • Audio - Fixed an issue that would cause the wrong footstep sounds to play when walking on carpets.
  • Environment - Fixed terrian that could not be crossed near the Brittle Cave in the Forsaken Airfield.
  • Environment - Fixed floating items found inside Mystery Lake Trailers near the Carter Hydro Dam.
  • Environment - Fixed graphical texture issues found throughout Forsaken Airfield.
  • Environment - Fixed an invisible corpse found in the Carter Hydro Dam.
  • Environment - Fixed loot placement in one of the caves in Broken Railroad.
  • Environment - Fixed various floating objects found in the Forsaken Airfield.
  • Environment - Fixed visible texture seams found on some of the distant mountains in Broken Railroad.
  • Environment - Fixed an issue that would cause the Security Hut to become invisible at certain distances.
  • Environment - Fixed a light source in the Farm House in Pleasant Valley.
  • Environment - Fixed an issue that caused the Water Tower to pop-in unexpectedly in Mountain Town at certain distances.
  • Environment - Removed numerous locations where the player could become trapped in the environment throughout Forsaken Airfield.
  • Environment - Fixed low resolution textures found on the Safe in the Hydro Dam.
SURVIVAL
  • Gameplay - Updated Memento Cache Interloper Spawn Table, and fixed an issue with some Keys spawning for disabled Memento Caches. Please note that players might not see the fix in an existing save if they have already visited that location.
  • Gameplay - Fixed an issue that caused Cat Tails to have the incorrect weight, after being partially eaten.
  • Gameplay - Fixed an issue that would cause the player to teleport to a pre-placed Snow Shelter, if they saved and reloaded, while in a different Snow Shelter.
  • Gameplay - Fixed an issue that prevented the player from breaking down the Scrub Brush found in the Broken Railroad region.
  • Gameplay - Fixed an issue that could cause the player to shift vertically, if they saved the game while crouching.
  • Gameplay - Fixed an issue where spray-painted Markers would not appear correctly when applied to some trees.
  • Gameplay - Fixed an issue that caused cured Pelts to float above the ground.
  • Gameplay - Updated the Deer Pelt icon to better match the in-game item.
CHALLENGE MODES
  • The Hunted Part Two - Fixed an issue that caused the Old Bear to leave inconsistent blood trails.
  • The Hunted Part Two - Fixed an issue that caused the Hunted Part Two's journal text to disappear after reloading.
  • The Hunted Part Two - Fixed missing Rifle Ammo in the Camp Office.
  • Darkwalker - Fixed an issue that caused erroneous text to appear when completing the Darkwalker Challenge.
WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • Episode 3 - Fixed an issue that allowed Players to inadvertently skip a cinematic during their first time watching it.
  • Episode 4 - Fixed issue that caused sound effects to be cut off after the end of a cinematic.
  • WINTERMUTE - Added missing Crafting icons.
MAC
  • Mac - Fixed an issue that prevented players from taking a screenshot using the “F8” hotkey.
  • Mac - Fixed an issue that caused the “Press any button” and “Loading…” text on load screens to appear very small on retina displays or other high-resolution monitors.
CONSOLES
  • Xbox - Fixed an issue that prevented some players being able to save Survival games of 500 days or more due to file size.
  • Xbox - Fixed an issue where Feats didn’t sync properly when switching profiles from the Main Menu.
  • PlayStation - Fixed an issue that prevented players from adding Fuel to fires.
  • PlayStation - Fixed an issue that caused subtitles to play out of sync with the scene when watching a cinematic.

In addition to the above changes, we have also provided the following general fixes on consoles:

  • Upgraded to Unity 2021.3.16f1 for THE LONG DARK (2021.3.6f1 for WINTERMUTE), fixing numerous engine-side issues.
  • General - Updated the game to use more asset bundles, improving load times and future update size.
  • Audio - Cleaned up various audio to improve quality and consistency.
  • Environment - Corrected multiple locations where the player could become stuck.
  • Environment - Fixed multiple locations where items or projectiles could fall below the ground when dropped or shot.
  • Environment - Fixed numerous clipping or missing texture issues.
  • Environment - Fixed multiple unreachable item placements.
  • UI - Ensured stats tracked the correct game values on Journal and Status screens.
  • Save File - Updated the save system to better manage the size of saves, avoiding issues where saves could grow too large for safe cloud storage or become corrupted.
  • Custom Game Mode - Fixed an issue where players were unable to reduce Cabin Fever Risk while Endless Night was enabled.
  • Custom Game Mode - Reviewed all Custom Game Mode tuning values to ensure they are working as designed.
  • WINTERMUTE - Fixed several issues in Wintermute missions that could cause a Player’s mission progress to become stuck.
  • WINTERMUTE - Fixed an issue that would cause the Episode Progression stat for a save to display incorrectly when viewing a Load Menu.
FURTHER INFORMATION

For a list of Known Issues, please click here.
Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

### END OF RELEASE NOTES ###
External links:

2.08

Released March 20, 2023

Hello Community,

We just released a v2.08 Quality of Life Hotfix for THE LONG DARK on PC and Mac, including Survival Edition. This update includes bug fixes, along with game and performance improvements.

CL Versions Displayed In-Game:

  • You can confirm that you have the latest update by checking the CL number displayed in the top left corner of your Home Screen in-game. Please note that this release does not contain an update to WINTERMUTE.

Steam:

  • Windows - Survival Mode / TALES - 111676
  • Linux - Survival Mode / TALES - 111676
  • Mac - Survival Mode / TALES - 111676

Epic Games Store:

  • Windows - Survival Mode / TALES - 111676
  • Mac - Survival Mode / TALES - 111676

Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

USER INTERFACE

  • [UI] Added missing stats to the Journal screen for TALES FROM THE FAR TERRITORY content.
  • [UI] Fixed the action text that appears when opening a container with the Hack Saw. “Sawing” will now appear instead of “Searching”.
  • [UI] Completed a general polish pass on UI items.

SURVIVAL MODE

  • [Gameplay] Fixed an issue where unexpected items were spawning in Interloper games.
  • [Gameplay] Fixed an issue that caused players to wake up from Insomnia less often than intended.
  • [Gameplay] Fixed an issue that caused Distress Pistol Containers to lose their contents if the player transitioned through a load screen.
  • [Gameplay] Fixed an issue where some randomly spawned corpses were invisible.
  • [Gameplay] Fixed an issue where players using a Controller could not add fuel to a Fire.
TALES FROM THE FAR TERRITORY

**Please note that this section contains spoilers for TALES FROM THE FAR TERRITORY.**

  • [Airfield] Updated the route travelled by Bears in the Forsaken Airfield Region to help avoid areas where they could become stuck, including rocks in the middle of the river.
  • [Airfield] Fixed an issue where Glimmer Fog would not activate if the player was inside an interior while in the Forsaken Airfield.
GENERAL
  • [General] Fixed an issue that caused WINTERMUTE to ignore Launch Options set in the Steam client, such as video mode and resolution overrides.
  • [Audio] Fixed an issue that caused waterfall sounds to play at unintended locations.

### END OF RELEASE NOTES ###
External links:

2.07

Released March 17 2023

Hello Community,

We just released our v2.07 Quality of Life Update for THE LONG DARK, including Survival Edition. This update includes some significant bug fixes, along with game and performance improvements.

CL Versions Displayed In-Game:
You can confirm that you have the latest update by checking the CL number displayed in the top left corner of your Home screen in-game.

Steam:

  • Windows - Survival Mode / TALES - 111199
  • Windows - WINTERMUTE - 111213
  • Linux - Survival Mode / TALES - 111199
  • Linux - WINTERMUTE - 111213
  • Mac - Survival Mode / TALES - 111371
  • Mac - WINTERMUTE - 111213

Epic Games Store:

  • Windows - Survival Mode / TALES - 111199
  • Windows - WINTERMUTE - 108187
  • Mac - Survival Mode / TALES - 111371
  • Mac - WINTERMUTE - 111213

Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

USER INTERFACE

  • [UI] Fixed an issue that caused the game to crash with the error message “failure to apply graphics settings” when a previously available display was no longer valid.

WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • [EP 4] Lost Power Workers: Fixed an issue that caused the game to hang if the player entered the Trailer in Blackrock when looking for the second Lost Power Worker.
WINDOWS 10
  • [General] Fixed a hang when launching the game on Windows 10. Please note that some players will still experience a hang when launching the game using Windows 7, however we continue to work toward a resolution.
MAC
  • [General] Fixed an issue on OS 10.14 that would prevent players from being able to launch the game.
  • [General] Fixed an issue preventing players from accessing WINTERMUTE and TALES FROM THE FAR TERRITORY DLC on OS 10.14 and older.

### END OF RELEASE NOTES ###
External links:

2.06

Released December 20 2022

The fix listed below is for Steam PC/Linux and Epic Games Store PC.

  • [Survival] Implemented a potential fix for a rare issue where when entering or exiting a Cave, the Player's game could restart and place them in a new location while resetting their progress. With the additional fixes, if the issue is encountered, player progress should now be maintained.

External links:

2.05

Released 16 December 2022

The fixes listed below are for Steam PC/Linux and Epic Games Store PC.

  • Fixed an issue where loading the game in a Snow Shelter could teleport the player to an unexpected location
  • Fixed a data migration issue that occasionally caused the game to get stuck on the loading screen for some players, and occasionally resulted in a black screen on loading. We are continuing to investigate the source of additional reports.
  • Fixed issue where some game Settings did not save between launches
  • Updated text and translations to properly reflect "18-36 hours" for the Insomnia Affliction duration
  • Fixed an issue where changing the Display Number in Options would not change which monitor the game is displayed on
  • Fixed a floating book in a Mystery Lake trailer by the Carter Dam
  • Fixed an issue where books appeared to disappear when dropped as a stack

External links:

2.04

Released 7 December 2022

The fixes listed below are for Steam PC/Linux and Epic Games Store PC.

  • Fixed issue where items appeared in the incorrect location in the Radial Menu.

Today's fixes listed below are for Steam PC/Linux and Epic Games Store PC.

  • Fixed objects and textures appearing at lower resolution than intended when the game detail is set to "Low." Low-resolution textures can also be manually addressed by re-applying High or Ultra visual settings, which might have been reverted in the Expansion Pass Update.
  • Fixed an issue where TALES FROM THE FAR TERRITORY did not initialize correctly for some players when launching on Steam.
  • Fixed a number of locations in the Airfield Region and Long Rail Transition where players could become stuck.
  • Fixed an issue where items spawned unintentionally in Memento Caches on Interloper games. Items will consistently spawn correctly on new games.

External links:

2.03 (TFTFT Part 1: Forsaken Airfield Update)

Released 5 December 2022

Survivors, thank you for your patience as we navigate the release of our first Expansion Pass, TALES FROM THE FAR TERRITORY.

We can confirm that a more comprehensive change list is coming, however, we have released the v2.03 (105581) Hotfix to address a couple of key issues in the new Expansion.

GENERAL FIXES

  • Fixed an issue where new rifle variants appeared lined up inside a trailer by Carter Hydro Dam in the new Updated Survival Mode.
MORE INFORMATION
  • Please note that if you previously purchased THE LONG DARK, you will not need to re-purchase WINTERMUTE. If WINTERMUTE is not showing up in your library on Steam, please right-click on Properties for THE LONG DARK, ensure WINTERMUTE is selected, and restart Steam.
  • Please note that the Mac build isn't currently live for TALES FROM THE FAR TERRITORY, and Mac players should not attempt to download the update.
  • As a reminder, your previous Survival saves WILL NOT work with the game once it has been updated. This is true even if you don't buy the Expansion Pass. You will, however, be able to continue to use your current Save Games on an older version of the game on Steam, using our Time Capsule feature. Since this is an older version, you won't have access to any of the new content or enhancements that are going into both the Base Game, and the Expansion Pass.

For more information, please visit the Expansion Pass FAQ: https://www.thelongdark.com/expansion/faq/

Thank you for your ongoing patience and support. Please remember to visit our Support Portal if you encounter any issues while playing the game.
External Links:

2.02

Released August 22nd 2022

Hello Community,

UPDATE (09/07/22): We have released a hotfix to resolve a bug that prevents players from receiving a phone call from Molly at the end of "Aftermath" in Episode Three, which impacts mission progress. Please note that it may take time to update across all platforms. Thank you for your patience as we worked on this issue.

NOTE: We are still receiving reports that the Brightness Slider is not working on PS4/PS5. We are investigating this complex issue and will provide more information as soon as it is available.

Thank you for your patience.


We just released our v2.02 (99904) Quality of Life Update for The Long Dark. This update includes some significant bug fixes, along with game and performance improvements.

Thank you for your patience and support. We look forward to sharing more information about future updates and other exciting news about The Long Dark in a Dev Diary toward the end of September.

Please remember to visit our Support Portal if you encounter any issues while playing the game. For additional news and information, please sign up for our newsletter and follow us on Twitter (Game | Studio).

USER INTERFACE

  • [UI] Fixed an issue that prevented the Surveyed Locations from displaying the correct number of locations when viewed in the Journal.
  • [UI] Fixed an issue that prevented the Voice Audio slider from responding correctly when adjusted in Audio Options.
  • [UI] Fixed an issue that caused the subtitles to appear underneath the Radial Menu, preventing players from being able to read the subtitles.
  • [UI] Fixed an issue that caused the Manage Data button (found under Privacy -> Options) to link incorrectly to Unity’s Cloud Analytics.
  • [UI] Added a check to the Fire Starting Menu to prevent players from being able to open the menu if they do not have all of the items required.

SURVIVAL

  • [Gameplay] Fixed an issue that caused Carcasses to decay at an accelerated rate.
  • [Gameplay] Fixed an issue that prevented players from lighting torches from a lit Stove or Rim Grill.
  • [Gameplay] Fixed an issue that allowed players to duplicate Matches by adding a stack to a container, while a Match is lit.

WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • [EP 3] Trauma: Fixed an issue that caused a corrupted save game if the game was saved immediately after the first conversation with Father Thomas.
  • [EP 4] Donner: Fixed an issue that prevented players from progressing past the planks after the rooftop escape sequence after receiving the call from Jace and retrieving the Hard Case. This should also retroactively fix the issue for players who are currently stuck.
  • [EP 4] Donner: Fixed the interaction tag on the Prison Gate to prevent it from sometimes appearing below the gate.
  • [EP 4] The Detonators: Fixed an issue that would cause an item being held by the Player to be duplicated after triggering the Mine Collapse cinematic.
PLAYSTATION 4
  • [HDR] Fixed an issue that prevented the game from enabling HDR mode on HDR-enabled devices.

### END OF RELEASE NOTES ### External Links:

2.00

Released April 6th 2022

Hello Community,

We have released our v2.00 (91441) Quality of Life Update for The Long Dark. This update includes some significant bug fixes, along with game and performance improvements. Please note that it may take time to update across all platforms.

Thank you for your patience and support. Please remember to visit our Support Portal if you encounter any issues while playing the game. You can also access a current list of Known Issues.

For additional news and information about The Long Dark and Hinterland, please sign up for our newsletter and follow us on Twitter (Game | Studio).


A note about the Unity Upgrade:

This Quality of Life update includes a major update of the Unity Engine, to version 2019.4.19f1. Updating Unity touches every system we have in the game, and requires the entire game to be tested. Despite our best efforts, it is possible that such a major update to core technology may have unforeseen outcomes. If you experience any bugs or unusual behaviour that you think might be the result of this Unity update, please submit a Bug Report to our Support Portal.

Please note that this update will likely impact any mods you may have installed or have created. While we don’t provide any official support for mods, please feel free to visit our Mod Forum with any questions and we will monitor questions to help where we can.

GENERAL FIXES

  • [Update] Updated Unity to 2019.4.19f1
  • [Rendering] Fixed an issue that caused excessive Z-Fighting (flickering) to appear on numerous objects and the environment when playing the game on Linux.
  • [Rendering] Updated Linux builds to use Vulcan by default.
  • [General] Optimized save data to help reduce the overall size of save files.
  • [General] Fixed an issue that could cause stuttering or freezes when Lighting a Campfire or Torch.
  • [General] Fixed an issue that caused containers that the Player had already searched, to re-randomize their contents.
  • [General] Fixed the issue where explosion decals from Noisemakers disappeared between game sessions.
  • [Gameplay] Added measures to prevent Players from falling through objects when they wake after sleeping.

USER INTERFACE

  • [Map] Fixed an issue that caused the Prepper Caches to appear on the Map, even when the Player hasn’t Surveyed that area.
  • [UI] Blackrock Region: Fixed an incorrect button icon for the “Go Down” prompt when using the Elevator found in the Blackrock Mine.
  • [UI] Fixed an issue that caused some text on the Main Menu to render at a lower resolution than expected.
  • [UI] Fixed an issue that prevented Players from properly opening the Radial Menu when Steam Input was enabled.
  • [UI] Fixed an issue that caused the Crafting Filter to default to the Ammunition Crafting Filter for all benches, after interacting with the Ammunition Crafting Bench.
  • [UI] Fixed an issue that caused Subtitles and Closed Captions to no longer appear when the Voiceover audio level was set to 0.
  • [UI] Fixed an issue that would cause fuel to automatically be added to a fire when accessing the “Add Fuel” menu with an Xbox Controller.
  • [UI] Fixed an issue that caused item-related warning messages to appear underneath menus when attempting to use them.
  • [UI] Fixed an issue that caused some locations to report as newly discovered when they had already been discovered.
  • [UI] Fixed an issue where the Journal displayed the incorrect number of collectable Buffer Memories.
  • [UI] Fixed an issue where the Blackrock Region map was missing some roads.
  • [UI] Fixed an issue that would cause an empty UI box to appear if the Player pressed “Escape” when viewing the Cooking Slot menu.  

ART FIXES

  • [Enviro] General art and environment polish pass on all Regions.
  • [Enviro] Fixed numerous locations where bushes and grass would clip through the environment or other objects.
  • [Enviro] Fixed a number of floating objects found throughout the world.
  • [Enviro] Fixed a small hole found on the interior geometry of cars.
  • [Enviro] Blackrock Region: Fixed a misaligned water trigger so that Players will no longer drown before reaching the water below the Power Plant entrance.  
  • [Enviro] Blackrock Region: Fixed an issue that caused light effects to appear in the Steam Tunnels during the Aurora, even if there are no electrical items in the area.
  • [Enviro] Blackrock Region: Fixed numerous locations that provided Players with access to invalid areas of the Region.
  • [Enviro] Blackrock Region: Fixed many floating or misplaced objects.
  • [Enviro] Blackrock Region: Fixed many issues where items could fall through the world if dropped at certain locations.
  • [Enviro] Blackrock Region: Fixed many issues where players could become stuck or fall through the world.
  • [Enviro] Blackrock Region: Fixed many issues where snow wasn't being lit correctly.
  • [Enviro] Blackrock Region: Fixed an issue that caused some door frames to disappear, allowing Players to unintentionally see through them.
  • [Enviro] Blackrock Region: Adjusted the Level of Detail settings in a number of locations to prevent geometry from unsightly popping-in.
  • [Enviro] Blackrock Region: Fixed scaling issues with some of the rock facades found throughout the region.
  • [Enviro] Blackrock Region: Fixed an issue that prevented the Player from breaking down the Hand Truck found in the Prison Interior.
  • [Enviro] Blackrock Region: Fixed an issue that would cause some materials to float after breaking down an object when in the Old Substation.
  • [Enviro] Blackrock Region: Fixed a small hole found in the Steam Tunnel geo.
  • [Enviro] Blackrock Region: Replaced a static version of the Car Battery found in some vehicles with the correct (interactable) version.
  • [Enviro] Blackrock Region: Fixed an issue that would cause Players to sink through the planks found in the Mines if they saved the game and then reloaded while standing on the planks.
  • [Enviro] Hushed River Valley: Fixed various Birch Saplings that were placed too deeply in the snow.

SURVIVAL

  • [Gameplay] Mountain Town: Fixed an issue that would cause the Key for Paradise Meadows Farm to de-spawn, preventing Players from being able to retrieve it.
  • [Gameplay] Fixed an issue that caused Carcasses to decay faster than intended.
  • [Gameplay] Fixed an issue that caused the Ballistic Vest’s buff to remain active even after the vest was taken off.
  • [Gameplay] Fixed an issue that prevented the Noisemaker from exploding if thrown at exactly the same time a struggle starts.
  • [Gameplay] Fixed an issue that would cause some items found in the Blackrock Mines to create new stacks when added to inventory, instead of stacking with existing items.
  • [Gameplay] Fixed an issue that caused Noisemakers to become unlit if lit before transitioning through a load screen, resulting in inconsistent fuse burn times.
  • [Gameplay] Fixed an issue where players could interact with containers while holding a lit Noisemaker.
  • [Crafting] Fixed an issue where Crampon Repair mistakenly required a Sewing Kit.
  • [Crafting] Crafting the Noisemaker will no longer increase your Repair Skill.
  • [Crafting] Fixed an issue that allowed Players to craft more Bullets then their current supply of Gunpowder would allow.

WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • [EP 2] Fixed an issue that could prevent the Player from being able to open the gate to the Carter Dam.
  • [EP 2] Fixed missing dialogue audio when asking Methuselah about Wildlife.
  • [EP 4] Fixed a bug that could cause the game to hang or enter other incorrect states if an autosave occurred while a cinematic was playing. This addresses numerous issues including NPCs becoming stuck or the game loading to a black screen.  
  • [EP 4] Fixed an issue that would cause Players to become stuck in the Suffocating state if they saved and reloaded while suffocating.
  • [EP 4] Blackrock Blues: Fixed an issue that prevented Players from being able to climb through the window leading to the Infirmary.

CUSTOM MODE

  • [Custom] Fixed an issue so that Voyager and Stalker default difficulty are now correctly set to “Random.”

CHALLENGE MODES

  • [Darkwalker] Fixed an issue that prevented Players from resting when suffering from the Anxious/Afraid Affliction.
  • [Archivist\As the Dead Sleep] Fixed an issue that would cause locations to incorrectly appear as “Surveyed” at the start of the Challenge.
  • [As the Dead Sleep] Fixed an issue that would cause the Journal to appear corrupted if the challenge ended while the Journal was open.   

External Link:

ru:Категория:Архив_обновлений

This is a changelog for full-release versions of The Long Dark from 1.00 to 1.49.

For the latest changelog, see The Long Dark/Changelog{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.
For Archive 2 changelog with versions 1.50 to 1.99, see The_Long_Dark/Changelog/Archive_2{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.
For Early Access changelog (pre-v1.00), see The_Long_Dark/Early_Access_Changelog{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.

1.49

Released 8 May 2019

  • Fixed issue where revised Sprain system could trigger sprains on flat surfaces when Encumbered, Sprinting, or Exhausted.
  • Fixed issue where Sprain Risk affliction indicator would appear on every scene transition.
  • Removed flashing exclamation mark on Slope indicator due to causing widespread anxiety amongst our community. Let's face it, we could all use a little less anxiety.
  • Tuned Revolver effectiveness when used against Moose (reduced) and reduced critical chance against Bears.
  • Fixed issue where text was missing for the Small Arms (Revolver) research book.
  • Fixed issue where players could not dismount from rope on upper cliff edge in an Ice Cave (Hushed River Valley region).

External Links

1.48 (Steadfast Ranger)

Released 6 May 2019

Size: 1.7 GB

General Fixes

General performance improvements across the game.

  • Upgraded to a new version of Unity, enabling widespread improvements across the game.
  • Fixed issue that restricted the game’s framerate to 120fps (on applicable systems).
  • Streamlined the information appearing in players’ session output logs, to aid with support queries.

General Art

  • [Enviro] Numerous optimizations to improve performance.
  • [Enviro] Fixed numerous issues causing the player to become stuck in the terrain.
  • [Enviro] Fixed numerous issues allowing the player to get outside the intended play area.
  • [Enviro] Fixed numerous issues causing objects to clip and float in the world.
  • [Enviro] Fixed numerous issues causing stretched or missing textures.
  • [Enviro] Fixed issue causing lighting hotspots in the Bear Cave in WINTERMUTE Episode Two.
  • [Enviro] Updated LOD to reduce popping on buildings and cliffs.
  • [Enviro] Fixed issue causing hinges to appear on the same side for both exterior and interior doors.
  • [Enviro] Updated transition zone entrance from Mountain Town to Mystery Lake to be more visible to the player.
  • [Enviro] Updated flags to animate.
  • [Enviro] Fixed numerous issues causing unlit textures.
  • [Enviro] Fixed issue causing Cat Tails to appear out of alignment during their animation.
  • [Enviro] Fixed issue causing inverted snow textures on trees.
  • [Enviro] Updated numbers on lock boxes in the Milton Credit Union bank.

User Interface

  • UI] Updated “Disable HUD” setting to remove object labels (useful for game footage capture).
  • [UI] Updated various text localizations.
  • [UI] Fixed various overlapping UI elements in all languages
  • [UI] Fixed issue causing mission sub-objectives to overlap with the next line.
  • [UI] Fixed issue causing the “Archivist” badge to always appear as Complete.
  • [UI] Updated various missing subtitles.
  • [UI] Fixed issue causing a rounding error in Imperial Units when Melting snow.
  • [UI] Fixed issue causing incorrect scroll bar alignment on the Stats screen in the Journal.
  • [UI] Fixed issue causing the Scent Indicator to not always appear on the Status screen.
  • [UI] Fixed issue causing the Radial Menu to inconsistently show the correct number of Light Sources in the Backpack.
  • [UI] Fixed issue causing sub-objective text to overlap in certain Challenge Modes.
  • [UI] Fixed issues causing the Stone ammo counter to be missing from the HUD.
  • [UI] Fixed issue causing the Milton Water Tower icon to appear in the wrong location on the Map.
  • [UI] Fixed issue where the player was unable to add potable Water to the Radial Menu after dropping the Water and drinking from it.
  • [UI] Added an Accessible Struggle option, allowing players to select between Tap to Win and Hold to Win options.
  • [UI] Updated the Weak Ice indicator.
  • [UI] Added a new Slope indicator to warn players when they are traversing slopes that are steep enough to cause Sprains.

WINTERMUTE

  • [WINTERMUTE] Made several updates to the Bear Spear encounters in Episode Two, including adding a checkpoint and streamlining the final Cave encounter.
  • [WINTERMUTE] Polish pass on various cinematics and dialogues.
  • [WINTERMUTE] Updated tutorials to reflect gameplay modifications introduced in this update.
  • [WINTERMUTE] Fixed various issues with subtitle typos and timing.
  • [WINTERMUTE] Updated description for the side mission “Basics of Survival: Find and harvest some medicinal flora native to Great Bear Island.”
  • [WINTERMUTE] Fixed issue causing the Milton Credit Union bank vault door to play a closing animation when reloading your game, if the player was standing in front.
  • [WINTERMUTE] Fixed issue causing a black screen to appear if a dialogue pop-up occurred during a cinematic.
  • [WINTERMUTE] Updated Medicinal Flora tutorial text with additional details for clarity.
  • [WINTERMUTE] Fixed script issue where the Carter Dam Control Room door cinematic wouldn’t play during The Wounded Trapper mission in Episode Two.
  • [WINTERMUTE] Fixed issue causing players to be pushed into another room when opening the vault door in the Milton Credit Union.
  • [WINTERMUTE] Numerous updates to Wildlife pathfinding.
  • [WINTERMUTE] Fixed issue causing Blueprints to disappear from the Journal between Episodes One and Two. This fix is retroactive and will resolve it for players already impacted by the issue.
  • [WINTERMUTE] Fixed issue causing players to become stuck in the floor if they loaded a game after saving it at the exact time the Milton Credit Union vault door was unlocked.
  • [WINTERMUTE] Fixed issue causing overlapping text when hovering over a mission objective on the Map.
  • [WINTERMUTE] Fixed issue causing Jeremiah to clip through his bed when reloading a save at the beginning of Episode Two.
  • [WINTERMUTE] Fixed issues that allowed players to get on top of the burnt Schoolhouse in Milton.
  • [WINTERMUTE] Fixed issue that kept the Bear Spear from appearing properly in the Journal after examining it.
  • [WINTERMUTE] Fixed issue causing players to spawn in the wrong location if they reloaded a game saved immediately after the first Bear encounter in Episode Two.
  • [WINTERMUTE] Fixed issue causing players to spawn in the wrong location if they reloaded a game saved while falling from a rope.
  • [WINTERMUTE] Fixed issue causing mismatched values to appear for collected wood in the Journal, and when inspecting Grey Mother’s Firewood Bin.
  • [WINTERMUTE] Fixed issue causing Milton Knowledge Items in the Journal to update incorrectly.

Survival Mode

  • [Custom Mode] Fixed issue causing certain combinations of Custom Mode settings to generate an invalid sharing code.
  • [Custom Mode] Fixed issue causing incorrect container loot to appear in Custom Mode.
  • [Survival Mode] Fixed issue where Forging actions were not being interrupted when the Forge ran out of fuel.
  • [Survival Mode] Fixed issue causing a partially-crafted Survival Bow to be usable if it was picked up while a completed Bow was equipped.
  • [Survival Mode] Updated the Cold Fusion Feat description to properly reflect Air Temperature bonus.
  • [Survival Mode] Updated medicinal Tea so it now acts like a First Aid item if a treatable Affliction is present. Otherwise it will still work as a Food item.
  • [Survival Mode] Fixed issue where the Archery Skill Bonus was not applying reduced Arrow Condition loss correctly.
  • [Survival Mode] Fixed issue causing some lockers to display the “locked” icon incorrectly.

Challenge Mode

  • [Hunted] Fixed issue causing the Old Bear to clip through trees when fleeing.
  • [Hunted] Updated Deer carcass placement.
  • [Archivist] Fixed issue causing the sub-objective to update incorrectly after collecting the Buffer Memory from the Milton Post Office.

All Game Modes

  • [All] Fixed issue where the fade to black transition would not appear correctly when exiting to the Main Menu
  • [All] Fixed numerous pathing issues in the world due to missing nav mesh.
  • [All] Fixed issue where Water in the Backpack would be consumed when drinking Water from the Cooking Screen.
  • [All] Fixed issue causing audio for feeding Wolves to play even when the player wasn’t near one.
  • [All] Fixed issue causing chimney smoke to be visible when no fire was active inside a house.
  • [All] Fixed issue causing ambient audio to cut off when entering a car.
  • [All] Fixed issue causing the player to limp incorrectly after holstering a weapon while suffering from a Sprained Ankle.
  • [All] Fixed issue causing the Storm Lantern extinguish animation to play after death, if players fell off a high cliff while holding a lit Lantern.
  • [All] Fixed issue where the player was unable to extinguish a Storm Lantern if they opened the Radial Menu while placing it.
  • [All] Fixed issue where “Worn Thermal Underwear” appeared as “New Thermal Underwear” in the Backpack.
  • [All] Fixed issue that kept the player from fighting back during a Struggle if they were attacked while Repairing clothing.
  • [All] Fixed issue causing muffled dialogue VO after firing a Rifle indoors.
  • [All] Adjusted the amount on Condition decay on the Bedroll when it is left outside.
  • [All] Fixed issue where the Wolf growl audio was missing in some scenarios.
  • [All] Fixed issue causing absent wind audio when standing outside a cave entrance.
  • [All] Fixed issue where the screen could become blurry during Wolf Struggles.
  • [All] Added dialogue VO for quartering Wildlife.

Xbox One-Specific Issues

  • [Xbox] Fixed issue where the game would no longer update information in the gamercard after resuming from standby.

Steam-Specific Issues

  • [UI] Fixed issue where an incorrect mouse icon would appear when using left-handed mouse settings.
  • [UI] Added scrolling with the keyboard arrow keys for the Buffer Memory screen interfaces discovered in-game during an Aurora.
  • [General] Fixed issue causing graphical corruption when playing in OpenGL on an Nvidia GPU.

External Links

1.47

Released 25 February 2019

Size: 406.8 MB

  • [All] Fixed issue causing the Stamina Bar colours to be inverted.
  • [All] Fixed issue where the warmth bonus from equipping a lit Storm Lantern or Torch wasn’t being applied correctly in-game.
  • [All] Fixed issue where ice textures could appear distorted in various locations.
  • [Survival Mode] Fixed issue causing various shrubs and rocks to float in Pleasant Valley.
  • [Survival Mode] Fixed issue where cabinet doors could shift out of place after breaking down other objects in the same interior.
  • [Survival Mode] Fixed issue where ice was missing collision in several locations, causing players to fall through.
  • [WINTERMUTE] Fixed issue causing the Push/Pull Knife UI text to overlap in German and French during the encounter with Hobbs in Episode One.
  • [WINTERMUTE] Fixed issue causing Jeremiah’s Storage Bin outside Trapper’s Homestead to appear sunk into the ground in Episode Two.

External Links


1.46

Released 17 January 2019

Size: 468.8 MB

General

  • [ALL] Fixed issue causing Wolves to become stuck in their howling animation and unresponsive to the player.
  • [CHALLENGE MODE] Fixed an issue where the game would need to be reloaded after changing languages in order for the change to take effect.
  • [CHALLENGE MODE] Fixed issue preventing the Old Bear from reacting to the player during Hunted Part Two if they had transitioned indoors numerous times during the Challenge.
  • [WINTERMUTE] Fixed issue where a Mackenzie VO line about the locked bank vault could be triggered multiple times in a row in Episode One.
  • [WINTERMUTE] Fixed issue causing Grey Mother to float if a Deer Hide was placed under her chair.
  • [WINTERMUTE] Fixed issue that kept some cinematic sequences from triggering when a player placed the Bear Spear on the ground in Episode Two. Players can no longer place the Bear Spear from the Radial Menu.
  • [WINTERMUTE] Fixed issue causing the interior of Trapper’s Homestead to appear briefly prior to a cinematic at the beginning of Episode Two.
  • [WINTERMUTE] Fixed issue causing the “FINISHED” option displayed during NPC dialogues to be missing Italian and Polish localization.
  • [WINTERMUTE] Fixed issue causing the “Crumpled Note” to appear twice at the Maintenance Shed in Broken Railroad during Episode Two.
  • [WINTERMUTE] Fixed issue with the Old Bear’s pathing to prevent it from running into a cave wall during the “What One Man Can Do” mission in Episode Two.
  • [WINTERMUTE] Fixed issue that would sometimes leave the player with a black screen after an encounter with the Old Bear in Episode Two.
  • [WINTERMUTE] Fixed issue causing a brief visual anomaly to appear prior to the beginning of the final cinematic in Carter Dam at the end of Episode Two.
  • [WINTERMUTE] Fixed issue causing out-of-sync subtitle timing during the Old Bear encounter inside the Crummy in Broken Railroad.
  • [WINTERMUTE] Fixed issue causing the Campfire associated with the Hank’s Hatch side mission at Mystery Lake’s Unnamed Pond to burn indefinitely.
  • [WINTERMUTE] Added animation to the red cloth around the Bear Spear when returning to Jeremiah at the end of the “What One Man Can Do” mission in Episode Two.

Art

  • [ALL] Fixed various environment art issues.
  • [ALL] Fixed issue that could cause cupboard doors to appear out of place in various interior locations.
  • [ALL] Fixed issue causing the Breyerhouse Winter Crew Warning note to display incorrectly when examined.
  • [ALL] Fixed issue causing wildlife carcasses to sink into the snow at various locations in Mystery Lake.
  • [SURVIVAL MODE] Fixed issue causing items to float and overlap in the Maintenance Shed due to the new Forge location.
  • [SURVIVAL MODE] Fixed an issue where breaking down furniture inside a building could sometimes cause kitchen cabinet doors to become offset.
  • [SURVIVAL MODE] Fixed issue causing a lamp to float after breaking down a table in the Milton House location in Mountain Town.
  • [WINTERMUTE] Fixed issue causing papers to float after breaking down a table in Mystery Lake Camp Office.
  • [WINTERMUTE] Fixed issue causing a Tinder Plug to become embedded inside a chair in Trapper’s Homestead.

Gameplay

  • [ALL] Fixed issue that kept players from being able to interact with objects after rapidly equipping and throwing Stones.
  • [ALL] Fixed issue preventing proper Rifle Placement on the wall mount inside the Broken Railroad Hunting Lodge.
  • [ALL] Fixed issue where players could become trapped after crawling inside a pipe outside Carter Hydro Dam.
  • [ALL] Fixed issue preventing players from placing Hacksaws and Arrows on flat ground.
  • [ALL] Fixed issue that allowed players to interact with an invisible terrain barrier near the tunnel in Forlorn Muskeg that connects to Mystery Lake.
  • [ALL] Fixed issue that incorrectly allowed Placement of Clothing items on top of Fires.
  • [ALL] Fixed issue preventing players from using the keyboard to select weapons during a Wolf Struggle.
  • [WINTERMUTE] Fixed issue where players could incorrectly place items above NPCs, making the items appear to float.
  • [WINTERMUTE] Fixed issue preventing players from picking up various loose Rifle Ammunition in Forlorn Muskeg.
  • [WINTERMUTE] Fixed issue that kept some objective information for the “Survival School” side missions from being visible to players.
  • [WINTERMUTE] Fixed issue blocking the completion of the “Start a Fire” objective if a player had already placed a Campfire prior to the objective kicker appearing on screen.
  • [WINTERMUTE] Fixed an issue where Mackenzie could become stuck near the cave to leave Milton at the end of Episode One.

User Interface

  • [ALL] Fixed issue where, while Charcoal is equipped, the Ammunition UI would appear when bringing up Quick Stats.
  • [ALL] Fixed issue that kept the New Location Discovered kicker from appearing after finding Mackenzie’s crashed plane.
  • [ALL] Fixed issue where Clothing item slots would remain highlighted after closing the Clothing menu and switching between keyboard and gamepad.
  • [ALL] Fixed issue where the HUD would display the Rifle Ammunition count on the wrong side of the screen when putting the Rifle away or switching equipped items.
  • [ALL] Fixed issue causing text to overlap when the “RELOAD” command appears after equipping the Distress Pistol.
  • [SURVIVAL MODE] Fixed issue causing overlapping text to display when interacting with Cairns.
  • [SURVIVAL MODE] Fixed issue causing the Map screen to run out of memory and stop displaying icons for newly mapped locations.
  • [WINTERMUTE] Fixed an issue with overlapping text on Jeremiah’s Storage Bin.
  • [WINTERMUTE] Fixed issue causing the incorrect name to display for some locations on the Save/Load screen.
  • [WINTERMUTE] Fixed issue causing the Knowledge item for frozen corpses to be missing from the Journal after the tutorial kicker appears on screen.
  • [WINTERMUTE] Fixed an issue where the wrong location would appear on-screen when inside the Bear Cave in Episode Two.
  • [WINTERMUTE] Fixed an issue where the Journal would not update when Mackenzie retrieves the Bear Spear in the cave during the “What One Man Can Do” mission in Episode Two.

Linux

  • [WINTERMUTE] Fixed issue that kept the final Episode Two cinematic in Carter Dam from triggering if a player had an item in Placement mode as the sequence was about to begin.

Windows/Mac/Linux

  • [ALL] Fixed an issue where changing key bindings could alter the appearance of the description text when equipping certain items.

Xbox One

  • [WINTERMUTE] Fixed issue preventing players from picking up the Storm Lantern and Torch from the shelf in Trapper’s Homestead at the beginning of Episode Two.

External Links

1.44

Released 21 December 2018

Size: 9.4 MB

  • [ALL] Fixed colour grading for early-morning ambient lighting effects.
  • [SURVIVAL MODE] Fixed Rabbitskin Hat not appearing on the Paper Doll screen for the female survivor.
  • [WINTERMUTE] Improved the Old Bear’s pathing when in the cave system during the What One Man Can Do mission in Episode Two. Please note we’re still working to resolve all scenarios where the Old Bear can become stuck.

External Links

1.43

Released 20 December 2018

Size: 285.8 MB

  • [ALL] Fixed the entrance to the basement at Skeeter Ridge in Pleasant Valley appearing in the wrong spot.

External Links

1.42

Released 19 December 2018

  • [ALL] Fixed 'Suppress Discovery Text' setting being carried from WINTERMUTE into Survival Mode.
  • [ALL] Fixed issue where gaining an Affliction during a Struggle was not saving the game.
  • [ALL] Fixed scrollbar leaving a gap when scrolling to the bottom of the list in the Crafting menu, keeping some Crafting options hidden.
  • [ALL] Fixed being unable to light a Torch from a campfire.
  • [WINTERMUTE] Fixed incorrect location text appearing when reloading the game indoors in Milton.
  • [WINTERMUTE] Fixed arms clipping into camera during the Bear encounter at Carter Dam when FOV was set above 90.
  • [WINTERMUTE] Removed deer carcass from the Survival Bowl sequence in Episode One that could cause a crash.
  • [WINTERMUTE] Fixed Episode Two not starting correctly when a player walks beyond the Cave transition trigger at the end of Episode One.
  • [WINTERMUTE] Fixed the Old Bear not rearing up before starting its attack when in the Bear Cave.
  • [WINTERMUTE] Fixed Rifle not returning to player inventory at the end of What One Man Can Do mission in Episode Two.
  • [WINTERMUTE] Fixed Bear becoming stuck in flee after stepping off a fallen tree adjacent to the Bear Spear in Episode Two.
  • [SURVIVAL MODE] Fixed missing truck in Pleasant Valley.

1.41 (Wintermute Redux Update)

Released 17 December 2018

Size 2.8 GB

We’ve just released the completely overhauled versions of Episodes One and Two.

The “Redux” represents thousands of fixes and improvements, as well as entirely new content. The number of changes are too numerous to list here. Generally, the changes are along the following themes:

  • Narrative Presentation: New dialogue mode; all story is now experienced in first-person; all dialogue is fully voiced and animated. All cinematic moments have been redone.
  • Narrative Content: All dialogue has been re-written and re-recorded. While the high-level story arc of Episodes One and Two remains the same, many of the supporting details have changed. We’ve introduced new plot elements, new locations, a new introduction, and overall a general layer of presentation polish on narrative content.
  • Mission Structure: We’ve opened up the mission structure; previously there were several plot elements or side mission content (ex. Jeremiah’s Survival School) missions that were prerequisites to progressing in the story. As much as possible, while maintaining a logical story flow, we’ve made the mission structure more flexible. Side content is properly optional now and can be accessed over time and in between key narrative moments.
  • Gameplay Improvements: In addition to opening up the structure somewhat, we’ve also retuned many of the mission objectives to provide the right amount of challenge. We’ve worked to reduce the amount of backtracking that is required to complete missions (while maintaining the right amount of open-world exploration to keep things interesting). We’ve completely overhauled the Bear Hunt mission structure, integrating it more fully into Episode Two, adding new Bear Spear gameplay, and adding climactic new encounter to complete that story. We’ve also made improvements to how we present mission information to the player. And finally, we’ve retuned the Survival “needs” per Story Experiene (Green, Capable, Hardened) and increased the amount of ammunition (Rifle, Distress Pistol) available in the world.

DECEMBER SURVIVAL MODE UPDATE

The “Redux” game update includes some improvements to the game’s Survival Mode, notably:

  • New Craftable Item: Rabbitskin Hat. This completes the suite of craftable clothing options in the game.
  • New Health Buff: Well Fed. If you avoid Starvation for 72 hours, you will get a buff to Condition and Carrying Capacity. The 72-hour timer gets reset every time you begin to Starve.
  • New Challenge: Archivist. Scour Great Bear to collect the last memories contained in several Aurora-animated computers.

Please note that the Bear Spear is currently a Story-mode only tool. It will be added to Survival Mode in a future update.

As part of the Redux overhaul, we’ve also made the following changes to the User Interface:

  • Revised the HUD condition indicators. The game also now defaults to an “Always On” HUD configuration, which can be changed in the Display settings.
  • Improved the Fire/Stove interaction interface, to clarify Firestarting, Fuel-Adding, Cooking, and Water production activities. This replaces the “direct placement” action from the Radial as the default, primary Fire/Stove interaction type, although we have also maintained the radial placement system for those who wish to use it.
  • General improvements to the Map, Objectives, and Knowledge areas of the Journal (for Story mode only).
  • Added new Load screens with gameplay and world information.

... in addition to the dozens of general improvements listed below.

THE LONG DARK v. 1.41 CHANGELIST

KNOWN ISSUES

Due to Unity issues, we are seeing lower than expected performance in some areas of the game on Xbox One and Xbox One S. We are investigating this issue and will release a fix ASAP. Xbox One X is not affected by this issue. There are some rendering issues when using the latest NVidia drivers on Linux. We are working on a solution. This issue does not affect AMD video cards.

GENERAL FIXES

  • General performance improvements across the game
  • Widespread audio optimizations
  • Upgraded to a new version of Unity, enabling widespread improvements across the game

GENERAL ART FIXES

  • [Enviro] Numerous optimizations to improve performance
  • [Enviro] Fixed numerous areas the player could become stuck in
  • [Enviro] Fixed numerous areas the player could get outside of the intended play area
  • [Enviro] Fixed numerous clipping and floating objects
  • [Enviro] Performed various optimizations to avoid texture popping
  • [Enviro] Improved alignment on some power lines
  • [Enviro] Updated many snow banks, rocks, and fauna
  • [Enviro] Numerous environment improvements
  • [Enviro] Improved Aurora visuals; reduced the visible banding effect
  • [Enviro] Improved blood decal lifetime
  • [Enviro] Improved waterfall splash effects appearance when dark
  • [Enviro] Improved light flicker visuals during an Aurora event
  • [Enviro] Update to many items to prevent floating after an object is broken down
  • [Enviro] Improved decal sorting
  • [Enviro] Improved grass reflections lighting for time of day
  • [Enviro] Fixed many instances of grass clipping through trees and railway tracks
  • [Broken Railroad] Fixed invisible rocks near Rope Climb
  • [Broken Railroad] Fixed overlapping pipes and debris near the Maintenance Yard
  • [Carter Dam] Fixed box clipping into wall
  • [Mystery Lake] Fixed corpses spawning sunken into the ground
  • [Coastal Highway] Fixed stretched snow textures around some cabins
  • [Mystery Lake] Fixed visual artifacts in river terrain
  • [Mountain Town] Fixed flickering textures on mountain near Milton
  • [Mountain Town] Fixed missing texture on rocks near transition to Mystery Lake
  • [Mountain Town] Fixed missing collison on the barn at Paradise Meadow Farms
  • [Mountain Town] Fixed flickering textures on the cars outside of Milton
  • [Mountain Town] Fixed player being able to clip through parts of the silo

USER INTERFACE

  • [Mac/PC/Linux] Fixed Xbox One menu buttons appearing for 1 frame when using a PS4 controller
  • [PC/Mac/Linux] Fixed selection swapping back and forth when cursor placed between two buttons
  • [UI] Improved the visibility of HUD button prompt when using a controller
  • [UI] Improved Main Menu appearing off-center in 21:9
  • [UI] Fixed back button taking player to wrong screen when viewing a Note at the end of a Survival Game
  • [UI] Fixed Reticle appearing over non-interactable cabinets
  • [UI] Fixed alignment of UI when reading a note
  • [UI] Fixed Online Messaging only showing only the latest announcement, instead of all new announcements
  • [UI] Fixed Back button option being highlighted by mistake in certain scenarios
  • [UI] Fixed player being unable to back out of Save/Load menu if it was empty

WINTERMUTE FIXES

  • [WINTERMUTE] Improved map markers to allow merging of critical information when multiple icons are at the same location
  • [WINTERMUTE] Fixed frightened Wolves becoming aggressive after game is saved and loaded
  • [WINTERMUTE] Fixed conditions that caused players to start Episode Two holding a lantern
  • [WINTERMUTE] Fixed pelts not curing if partially cured when completing Episode One
  • [WINTERMUTE] Added option to easily start Episode Two if the player quit after completing Episode One
  • [WINTERMUTE] Fixed issue that caused audio to cut out when entering certain cars in Milton
  • [WINTERMUTE] Fixed multiple sound effects playing when climbing rope breaks
  • [WINTERMUTE] Fixed Neighbours Note clipping into ground
  • [WINTERMUTE] Fixed deer carcass disappearing when loading an autosave
  • [WINTERMUTE] Fixed Wolves not always fleeing from flares
  • [WINTERMUTE] Fixed Wolves being able to attack players while in Dialogue Mode
  • [WINTERMUTE] Fixed weather not restoring correctly when loading a game
  • [WINTERMUTE] Improved accuracy of the Episode Completion stat
  • [WINTERMUTE] Fixed issue that caused players to be pushed into another room when opening the vault door in the Bank
  • [WINTERMUTE] Numerous wildlife pathfinding updates

SURVIVAL MODE

  • [Survival Mode] Fixed player being able to use weapons while afflicted with a sprained wrist by saving then reloading the game
  • [Survival Mode] Fixed issue with mapping in Mountain Town on some legacy save files
  • [Survival Mode] All bedrolls now use the same skill when repairing
  • [Survival Mode] Prevented deer from fleeing to inaccessible areas in the Ravine transition
  • [Survival Mode] Fixed items becoming lost under the Farmhouse in Pleasant Valley after a struggle
  • [Survival Mode] Fixed animal sound effects playing when leaving Trapper’s Cabin
  • [Survival Mode] Fixed issue where a cairn found in Coastal Highway could be found twice
  • [Survival Mode] Fixed issue that could cause Rifles placed on racks to fall off when player exits the building
  • [Survival Mode] Fixed Bear spawning in terrain in Mystery Lake

ALL GAME MODES

  • [All] General gameplay tuning across a variety of systems.
  • [All] Improved aiming mechanics for thrown Stones, to make Rabbit Hunting a bit easier.
  • [All] Retuned Wolf flee behaviour to react to being hit by a thrown Stone (probability is subject to Experience Mode).
  • [PC/Mac/Linux] Fixed cinematic audio continuing to play when the game is minimized
  • [All] Bear breath effect optimization
  • [All] Male survivor can no longer be heard breathing when Survivor Voiceover is turned Off
  • [All] Fixed players arms becoming stuck if entering a wolf struggle while holding a Flashlight
  • [All] Decreased campfires placement size to avoid players trapping themselves
  • [All] Fixed condition that could result in the the player becoming stuck when picking up a stunned Rabbit
  • [All] Fixed exploit that allowed Encumbered players to travel uphills at regular speed by crouching and standing repeatedly
  • [All] Fixed Cooking Pots sinking into cooking surfaces
  • [All] Improved how items snap onto cooking surfaces
  • [All] Fixed last Cartridge in a stack dropping as a box
  • [All] Fixed Bows and Rifles floating above placed location
  • [All] Fixed placed Campfires sinking slightly after player leaves area
  • [All] Fixed “You are not thirsty” message appearing incorrectly when trying to drink soda or tea
  • [All] Fixed player becoming stuck in animation if attacked by a wolf while reloading the Rifle
  • [All] Fixed Distress Pistol becoming stuck in hand if the reload button was pressed rapidly
  • [All] Fixed instances where subtitles could play when turned off
  • [All] Fixed issue where the fade to black after wolf struggle hid the get up animation
  • [All] Fixed unplugging the controller during movie a not pausing playback
  • [All] Fixed Ropes becoming inaccessible if player saves and reloads while on a ledge
  • [All] Adjusted Flashlight lighting effect
  • [All] Player can no longer enter a door when a Struggle has been initiated
  • [All] Improved wildlife pathfinding in Milton
  • [All] Fixed issue that caused Aurora to not appear correctly when using OpenGL
  • [All] Improved wildlife pathfinding in Paradise Meadows Farm
  • [All] Fixed player being able to throw a Flare while opening a car trunk
  • [All] Fixed flickering sky that could occur during wind storm
  • [All] Fixed not being able to place a Campfire on concrete
  • [All] Fixed unlocked lockers in Trapper’s Cabin requiring a pry bar to open


CUSTOM EXPERIENCE SETTINGS

  • [Custom Settings] Updated several description strings to reflect specific settings more accurately.
  • [Custom Settings] Fixed "Struggle player strength bonus" option not working correctly
  • [Custom Settings] Fixed "Struggle damage received modifier" option not working correctly
  • [Custom Settings] Fixed “Stick, Branch, and Stone spawn frequency” always being set to high
  • [Custom Settings] Fixed Hidden Caches in River Valley not appearing as empty in Custom Mode
  • [Custom Settings] Fixed animals fleeing when Custom Mode set to Interloper mode
  • [Custom Settings] Fixed Blizzard Frequency not working correctly
  • [Custom Settings] Fixed Wildlife Respawn Frequency not working correctly
  • [Custom Settings] Fixed Wolf Spawn Chance settings not matching intended preset
  • [Custom Settings] Fixed Cabin Fever and Parasites being On when using the Pilgrim preset
  • [Custom Settings] Fixed Medical Treatment voice over playing when Survivor Monologue was disabled
  • [Custom Settings] Fixed Custom Experience options being unavailable until user scrolls to the bottom of the menu
  • [Custom Settings] Fixed "Interrupt If Freezing Starts While Sleeping" option not taking effect

PS4-ONLY FIXES

  • [PS4] Fixed missing Bear breath
  • [PS4] Improved stability when transitioning scenes
  • [PS4] Optimized Aurora performance
  • [PS4] Improved lighting performance
  • [PS4] Fixed cursor not resetting to correct position
  • [PS4] Improved visual effects on Flares when thrown

XBOX-ONLY FIXES

  • [Xbox] Fixed grass rotating to face the camera
  • [Xbox] Improved performance when in the Whaling Station
  • [Xbox] Improved performance during strong wind conditions
  • [Xbox] Improved performance on breath effects

STEAM-ONLY FIXES

  • [Steam] Episode 2 now unlocked properly when player has the “ Leaving the Old World Behind” achievement

External Links

1.40

Released 21 November 2018

Size 5.1 MB

  • [ALL] Added online messaging feature to distribute game news through the Main Menu.

External Links

1.39

Released 1 November 2018

This update disabled the 4 Days of Night event

1.38

Released 27 October 2018

This update included the 4 Days of Night event

1.37

Released 29 August 2018

Size: 67.9 MB

This update fixed two bugs caused by the previous hotfix, v1.36.

  • [ALL] Fixed an issue that would relocate rifles after exiting a building or area
  • [ALL] Fixed an issue that caused some containers to be unopenable

External Links

1.36

Released 27 August 2018

Size: 958.4 MB

HIGHLIGHTED FIXES

  • [ALL] Added new pop-up warning to prevent players from accidentally Eating Raw Meat or Fish when selecting them from the Radial menu.
  • [ALL] Completed a tuning pass on several Cooking variables. Cooking times are balanced more closely (though not identically) to values prior to the Vigilant Flame Update, while still accounting for the benefits of real-time Cooking and multiple Cooking surfaces.
  • [ALL] Fixed issue causing players to get stuck in the bowl object on the second floor of the Camp Office.

GAMEPLAY

  • [SURVIVAL MODE] Fixed Buffer Memories missing the Examine option.
  • [WINTERMUTE] Added new Cooking Meat tutorial to increase clarity around uses for Raw and Cooked Meat in the game.
  • [WINTERMUTE] Removal of Metal Shard at the opening of Episode One now happens automatically.
  • [ALL] Fixed some instances of wildlife not using optimal paths when moving through the world.
  • [ALL] Fixed not being able to stand up from Crouching when in a tunnel or cave.
  • [ALL] Fixed issue where injured Bears reset their status when players enter an interior or Pass Time.
  • [ALL] Fixed not being able to Pass Time when Cooking ruined meat.
  • [ALL] Fixed Hatchet becoming instantly ruined when breaking down a table with a camp stove on top of it.
  • [ALL] Top slot for Drinks in the Radial Menu is no longer reserved for Water only.
  • [ALL] Player’s last Cooking Pot will no longer drop during a Struggle.
  • [ALL] Fixed inaccurate Crafting times when there are fewer than 2 hours remaining to finish Crafting an item.
  • [ALL] Fixed Melting Snow not progressing to Boiling if a player leaves the region.
  • [ALL] Fixed Unsafe Water not continuing to Boil if Stove is relit.
  • [ALL] Fixed improperly focused camera when Harvesting a Moose.
  • [ALL] Fixed quantity of Water displayed in Radial Menu and Backpack not matching.
  • [ALL] Fixed issue causing players to be unable to cancel Fishing in certain scenarios.
  • [ALL] Fixed Notes in Inspection Mode missing the ability to scroll.
  • [ALL] Fixed issue causing the Zoom option to be missing from the Map when using the Steam Controller.
  • [ALL] Fixed issue causing inconsistency around which actions players can perform when inside a Snow Shelter.
  • [ALL] Fixed being unable to place water inside Caves.
  • [ALL] Adjusted space around placed items so players can arrange them closer together.


ART

  • [ALL] Numerous Environment Fixes.
  • [ALL] Numerous fixes to locations where players can become stuck in the game world.
  • [ALL] Fixed missing texture on the Fishing Line gear item.
  • [SURVIVAL MODE] Fixed graphical corruption in Hushed River Valley Ice Cave.

AUDIO

  • [ALL] Fixed audio not correctly fading in and out on load screens.
  • [ALL] Fixed missing sound effects when a player suffers an ankle Sprain.
  • [ALL] Fixed issue where shooting certain trees with Arrows would cause Moose sound effects to play.
  • [ALL] Fixed issue causing wildlife audio to play when exiting a building.

External Links

1.35

Released 26 June 2018

Size: 148.5 MB

  • [All] Fixed issue with untextured objects appearing in Hushed River Valley.
  • [All] Fixed issue with invisible collision at the Mystery Lake Forestry Lookout that was preventing players from ascending and descending the stairs.
  • [All] Fixed issue with Cooking audio being too quiet.
  • [All] Fixed potential crash when entering a location where Water was left Boiling.

External Links

1.34

Released 20 June 2018

Size: 419.5 MB

  • [All] Updated "Use" verbs to better reflect player activity in the game. Verbs should now more accurately reflect intended use.
  • [All] Pass Time Until Ready when Melting snow now stops when snow is melted. Boiling to Purify melted snow is now a separate Cooking action, as before.
  • [All] Cooking times for partial-unit food items now scale correctly. I.e. 0.5 Kg of meat now takes half the full-unit time cost.
  • [All] Wildlife will no longer attack players during accelerated time, unless they were already detected prior to beginning an activity. This addresses an issue where players were being ambushed by predators during accelerated time actions.
  • [All] Fixed Mac keyboard icons for Placement actions appearing on PC.
  • [All] Fixed players being able to use a Recycled Can/Cooking Pot to cook when the item was at 0% Condition.
  • [All] Fixed Quick Placement when using the Steam Controller.
  • [All] Fixed exploit where players were able to restore burned food by placing it back onto an active cooking surface.
  • [All] Fixed Mac trackpad secondary click not being active for Placement.
  • [All] Fixed issue causing previously-killed animal corpses to reappear after updating the game.
  • [All] Fixed issue causing active monitor to change when switching screen resolution.
  • [All] Fixed players losing Placement functionality when interrupting Placement from the Pack.
  • [All] Fixed camera bob persisting after lighting the Storm Lantern while walking.
  • [All] Fixed issue causing players to exit the Fishing UI immediately after catching a fish, instead of being able to continue.
  • [Survival Mode] Fixed issue causing arrows to become invisible after firing them.
  • [Survival Mode] Many minor environment fixes to Hushed River Valley.
  • [Survival Mode] Fixed numerous Hushed River Valley locations where players could become stuck in the terrain.
  • [Survival Mode] Fixed Scrolling in Journal Notes.
  • [Survival Mode] Fixed players becoming stuck in-between rocks near the bridge closest to Draft Dodger's Cabin in Pleasant Valley.
  • [Wintermute] Fixed rare issue where players were permanently afflicted with Cabin Fever in some very old Wintermute saves.
  • [Wintermute] Fixed getting stuck when crouching inside Jeremiah's Cabin during Wintermute Episode Two.
  • [Wintermute] Fixed issue where players were unable to place items inside Jeremiah's Cabin during Wintermute Episode Two.

External Links

1.33 (Vigilant Flame Update)

Released 14 June 2018

Size: 1.1 GB

Added Features

  • New region: Hushed River Valley
  • Added buffer memories
  • Overhauled the cooking mechanic

General Fixes

  • [All] Fixed Crows spawning below ground.
  • [All] Fixed Intro Movie not respecting Master Volume settings.
  • [All] Updated localization.
  • [All] Fixed duplicated resolutions appearing in Options.
  • [All] Fixed FOV being limited to 100.
  • [UI] Fixed inventory actions becoming broken when switching between Keyboard/Mouse and Controller.
  • [UI] Improved responsiveness of Resolution Selector in Options.
  • [UI] Fixed Main Menu flashing briefly before intro video when running the game on Mac or in DX9 mode.
  • [UI] Fixed missing Title when viewing Map Screen in Mountain Town.
  • [UI] Updated Region Description formatting to be more consistent.
  • [UI] Updated UI art to include Climbing Socks.
  • [UI] Fixed Feat progress bars to better represent progress.
  • [UI] Updated Main Menu Custom Mode text to be easier to read.
  • [UI] Fixed Fish appearing with missing or bright colours when taken from a fridge and inspected.
  • [UI] Fixed Earmuffs appearing on Paper Doll when equipping other Accessories.
  • [UI] Moved "Sort" icon in the Inventory screen.
  • [UI] Updated Clothing UI tooltips for all platforms.
  • [Linux] Fixed light shaft rendering incorrectly.
  • [Linux] Fixed audio not playing for some players.
  • [Wintermute] Fixed checkpoint screenshot showing image from previous save.

Gameplay

  • [All] Fixed momentary freeze when opening Inventory for the first time.
  • [All] Fixed Light Source menu being unavailable when Flashlight is the only light source.
  • [All] Scaled size of Fish to work with new cooking system.
  • [All] Consolidated UI actions around a single verb - "Use".
  • [All] Updated controller actions to support new Quick Placement feature.
  • [All] Fixed Aurora not always appearing correctly when player is Passing Time/Resting at specific intervals.
  • [All] Updated cooking surfaces around the world for new Cooking System.
  • [All] Updated Campfire placement
  • [All] Fixed UI not always updating after performing an action such as Purifying water.
  • [All] Fixed Clothing Screen stats not always updating after changing clothing.
  • [All] Fixed Living Off the Land achievement progress being reset when drinking tea crafted from Reishi Mushrooms or Rosehips.
  • [All] Fixed items falling through certain rugs.
  • [All] Fixed missing audio when crafting Tinder from Sticks.
  • [All] Updated instant kill regions on cliff faces to be more forgiving in some locations.
  • [All] Fixed incorrect text appearing when interacting with an active Fire during windy conditions.
  • [All] Updated Disclaimer screen not respecting game language when set to Dutch.
  • [All] Player can no longer eat ruined food from the Inspection screen.
  • [All] Fixed Weak Ice warning persisting if player loads game while standing on Weak Ice.
  • [All] Fixed Bear becoming stuck in animation when not in player’s view.
  • [All] Fixed player being able to become stuck when attacked while Crafting.
  • [All] Fixed Campfire rewarding extra Charcoal.
  • [All] Fixed extra arrow being generated after Harvesting a corpse then saving and reloading.
  • [All] Realigned Wolf positioning when it feeds off a Moose carcass.
  • [All] Adjusted the speed of Rifle shot sound effect when firing indoors.
  • [All] Fixed unintentional movement when player is using the Radial Menu with a Controller.
  • [All] Fixed misaligned blood decal after harvesting corpse.
  • [All] Disabled Radial Menu while holding a stunned Rabbit.
  • [All] Lantern now shows Gallons when Imperial Units are selected. Was showing Ounces previously.
  • [Survival Mode] Fixed Locations Discovered in the Stats screen to account for Regions with variable number of interiors due to ruined structures.
  • [Survival Mode] General fixes for a wide variety of minor locations to make them easier to Survey.
  • [Survival Mode] Fixed rare scenario where WINTERMUTE map could appear in your Survival Mode map list.
  • [Survival Mode] Fixed Moose getting stuck in running animation when it dies while running.
  • [Survival Mode] Fixed not being able to Survey Wolf Carcasses that spawn into the game.
  • [Survival Mode] Fixed arrow trails remaining after firing an Arrow in certain scenarios.
  • [Survival Mode] Removed Stone Church from Faithful Cartographer requirements, as it was causing an issue with legacy game saves.
  • [Survival Mode] Fixed Moose entering hold position when player is holding a light source.
  • [Survival Mode] Fixed wildlife resetting location after player transitions to a new Region/interior.
  • [Survival Mode] Fixed player becoming stuck when saving and loading while on stairs.
  • [Survival Mode] Fixed non-interactable brush near Lonely Lighthouse.
  • [Survival Mode] Improved Moose pathfinding when under trees.
  • [Wintermute] Fixed player being unable to save if they delete all their Story saves, while playing Wintermute.
  • [Wintermute] Fixed several locations where Bear could become stuck during Jeremiah's Folly mission.
  • [Wintermute] Fixed missing textures on Cache boxes.
  • [Wintermute] Fixed controller input registering during Episode One ending, resulting in UI popup.
  • [Wintermute] Autosave option now only appears when playing Wintermute.
  • [Wintermute] Fixed issue where Player could not enter Hank's Hatch during the Episode Two side mission if they unlocked the hatch, but were missing the letter.
  • [Wintermute] Fixed deer carcass disappearing at the opening of Episode One if Player interacts with, saves, then reloads game.
  • [ Wintermute] Fixed Cabin Fever icon appearing in Story Mode, even though the player can not get Cabin Fever in Story Mode.
  • [Custom Mode] Adjusted how Wildlife Flee chance is applied.
  • [Custom Mode] Adjusted loot tables.

Art/Environment

  • [All] Fixed missing texture from the Burnt Flare when viewed in Inspection mode.
  • [All] Fixed Smoke "glowing" at night or in fog.
  • [Art] Updated Gun Rack scaling to better match Rifle size.
  • [Enviro] Tweaked many item placements.
  • [Enviro] Fixed numerous locations where objects clip into the environment.
  • [Enviro] Polish pass on all Regions.
  • [Enviro] Fixed floating snow banks.
  • [Enviro] Fixed instances of bushes clipping into trees.
  • [Enviro] Fixed Climbing Rope texture not appearing correctly.
  • [Enviro] Fixed stretched texture on fallen tree trunk.
  • [Enviro] Fixed numerous locations where players could become stuck.
  • [Enviro] Updated various tree groups that were missing collision.
  • [Enviro] Fixed some Ropes being difficult to interact with from the bottom.
  • [Enviro] Fixed floating Rosehip bushes in Timberwolf Mountain.
  • [Enviro] Fixed trees and bushes populating the same location in Desolation Point.
  • [Enviro] Fixed Flag clipping into Lake Cabins.
  • [Enviro] Removed extra exterior window on certain cabins.
  • [Survival Mode] Fixed Moose scratch texture on trees appearing stretched.
  • [Wintermute] Fixed Aurora during Episode One introduction sequence flickering at certain angles.

External Links

1.30

Released 17 April 2018

Size: 363 MB

  • [Gameplay] - Fixed rare crash that could occur when lighting a torch from a fire.

External Links

1.29

Released 9 April 2018

  • Numerous Environment fixes
  • General optimizations to improve performance
  • Fixed several rare crashes

Gameplay & User Interface

  • [Both] Update to allow Player to save their Journal from the Skills screen
  • [Both] Players are now prevented from deleting in-use saves
  • [Wintermute] Unlocked Chapters data now stored in backup location in case of data loss

General

  • [Custom] Fixed issue that allowed progress towards feats disabled in Custom Mode
  • [Both] Fixed issue with Flare shells being re-usable in certain scenarios
  • [Both] Fixed issue where animals would disappear under certain conditions

External Links

1.27

Released 20 March 2018

Size: 1.2 GB

  • Numerous Art optimizations to improve performance
  • Numerous Environment optimizations
  • General optimizations
  • Update to Rewired Controller API for improved compatibility using gamepad/controllers on PC/Mac
  • Fixed several rare crashes
  • Disabled crash reporting for Modded games (to reduce the amount of non-relevant crash report data)

Art

  • [Both] Moose sign scratches now appear with the correct color and texture across all Regions.
  • [Both] Fixed issue where player could become trapped when walking while crouched behind chair in Milton Credit Union office.
  • [Both] Added Charging Station sign to the Orca Gas Station in Milton.
  • [Both] Starfield no longer visible through light snow in Milton.
  • [Both] Fixed issue causing a snowy hillside to appear inside a Broken Railroad Region Cave.
  • [Both] Fixed scaling issue with toilets in Carter Dam.
  • [Both] Blood Decals now appear correctly when Harvesting or Quartering.
  • [Both] Fixed issue with some Rose Hip bushes appearing to float above the ground in Mountain Town Region.
  • [Both] Fixed issue causing footsteps to sometimes look distorted in the snow.
  • [Both] Fixed a gap in the terrain in Mountain Town Region, near the entrance to Mystery Lake.
  • [Both] Fixed issue with inconsistent appearance of arms during Wolf Struggles.
  • [Both] Fixed issue with terrain near the Collapsed Tunnel in Mountain Town Region that was impeding player movement.
  • [Survival Mode] Fixed issue where Ambient Occlusion improvements weren't visible on a bridge in Desolation Point.
  • [Survival Mode] Fixed issue with incorrect snowy terrain appearing in a Forlorn Muskeg Cave.
  • [Survival Mode] Fixed issue where exiting buildings could result in a black screen.
  • [Survival Mode] Fixed issue where the Tractor near Quonset Garage was incorrectly illuminated.
  • [Survival Mode] Improved presentation of thumbnail images in the Survival Mode loading menu.
  • [Survival Mode] Improved road and bridge textures in Desolation Point
  • [Wintermute] Items in the Hunter's Blind near Alan's Cave in Mystery Lake Region now have the correct texture.
  • [Wintermute] Fixed issue where chimney smoke would incorrectly appear coming from homes in Milton.
  • [Wintermute] Fixed issue where a gap could be seen in Jeremiah's neck during Episode Two cinematics.
  • [Wintermute] Fixed issues with incorrect Rifle movement in Episode Two cinematics.
  • [Wintermute] Fixed issue with incorrect item texture on Lake Cabin Key #2.

Gameplay & User Interface

  • [Both] Added Clothing UI Icons and tooltips when pressing R3 on gamepads.
  • [Both] Removed reticle when aiming the Survival Bow (as intended)
  • [Both] First Aid icon no longer disappears from the screen when Cooking or Boiling Water.
  • [Both] Fixed issue causing awkward First Person arm movements when accessing inventory with Flashlight equipped.
  • [Both] Fixed issue where Slope information would incorrectly appear when climbing up and down ropes.
  • [Both] Clothing items no longer display incorrect damage textures at low Condition.
  • [Both] Improved positioning for various Scrub Brush placements in the environment.
  • [Both] Fixed issue where double-inputs were occurring with the Steam Controller when accessing inventory.
  • [Both] Fix for being able to climb up steep objects the player should not be able to climb.
  • [Both] Fixed issue causing players to get Cabin Fever in Wintermute. Cabin Fever is now disabled in all three Wintermute Experience Modes.
  • [Survival Mode] Fixed issues keeping Faithful Cartographer achievement from triggering.
  • [Survival Mode] Fixed issue where the Stone Church icon was not displaying correctly after being mapped.
  • [Survival Mode] Removed fall death triggers on cliff wall above Milton Basin.
  • [Survival Mode] Fixed issue that prevented players from Harvesting certain Tree Limbs in the game.
  • [Survival Mode] Fixed issue where the Moose Hide Satchel was not showing the correct bonus when the game was set to display Imperial Units.
  • [Survival Mode] Improved ease of mapping the Cinder Hills Coal Mine entrances in Coastal Highway and Pleasant Valley.
  • [Survival Mode] When selecting a Region in a new Survival Mode game, it will now always default to the last Region the player loaded.
  • [Survival Mode] Fixed issue where no on-screen message would appear when approaching transition between Mountain Town and Forlorn Muskeg Regions.
  • [Survival Mode] Fixed issue where the Harvesting UI could sometimes default to “Take All.”
  • [Survival Mode] Fixed issue where the Paradise Meadows Farmhouse could appear unlocked by default.
  • [Survival Mode] Fixed issue causing various tools to spawn incorrectly in Interloper and Custom Experience Modes.
  • [Survival Mode] Players can no longer continue Crafting after a single Match burns out.
  • [Survival Mode] Fixed issue where subtitles remain on-screen after character voice over ends.
  • [Wintermute] Fixed issue where crows would circle locations with no corpses present.
  • [Wintermute] Fixed various issues blocking progress during the opening survival missions in Episode One.
  • [Wintermute] Fixed issue where voice over subtitles were missing after sustaining a fall injury.
  • [Wintermute] Fixed issue where Water in inventory was incorrectly counted, preventing Coffee and Tea brewing.
  • [Wintermute] Grey Mother's Soup no longer remains hot for too long when added to player inventory.
  • [Wintermute] Fixed issue causing Fatigue to apply incorrectly when Rope Climbing.
  • [Wintermute] Players can no longer Inspect Jeremiah’s Coat in Episode Two.
  • [Wintermute] Fixed issue where text could flicker during Trust interactions with Jeremiah in Episode Two.
  • [Wintermute] Fixed issue where smoke would not appear from the Trapper’s Cabin chimney, even though a fire is burning inside.
  • [Wintermute] Fixed issue in Episode Two Lake Gunshots Mission where the mission marker was not resolving correctly upon completion.
  • [Wintermute] Fixed issue where error message "Failed to Restore the Game From a Previous Save” could appear incorrectly in Episode One, causing the player to return to the Main Menu.
  • [Wintermute] Improved UI feedback when attempting to access empty sections of the Journal.
  • [Wintermute] Players can now transfer stacked items to Grey Mother during a Trust interaction.
  • [Wintermute] Changed location of First Aid Kit at the beginning of Episode One to make it more noticeable to players.
  • [Wintermute] Fixed issue where Methuselah would appear at the wrong time in Episode Two.
  • [Wintermute] Added container for player gear in Grey Mother's House and Jeremiah's Cabin. Using these containers will not affect Trust levels with either character.
  • [Wintermute] Fixed issue where mission objectives from previous save games could appear at the beginning of Episode One.
  • [Wintermute] Fixed issue where the incorrect UI label was displayed when players attempted to create a new save game.
  • [Wintermute] Fixed issue with Rifle sometimes not responding during Episode Two mission "Jeremiah's Folly."
  • [Wintermute] Improved first-person camera motion to make it easier to interact with Metal Shard at the beginning of Episode One.
  • [Wintermute] Fixed issue where Breaking Down catwalk planks in the Upper Dam could keep players from finishing Episode Two.

Audio

  • [Both] Fixed issue with audio that was sometimes causing too much reverb effect when exploring outdoors.
  • [Both] Firing a Rifle indoors no longer affects pitch and speed of voice over audio.
  • [Both] Fixed issue where outdoor audio reverb could be heard inside the Hunting Lodge in Broken Railroad Region.
  • [Survival Mode] Fixed issue where character voice over reverb could be heard in caves, even when voice-over audio was turned off.
  • [Survival Mode] Walking on the frozen river outside Milton now produces the correct footstep audio effects.
  • [Survival Mode] Fixed issue causing incorrect audio to play when Crafting Tinder from paper items.
  • [Survival Mode] Fixed issue where fall injuries could lead to voice over audio that was out of sync.
  • [Survival Mode] Fixed issue where exploration music cues were not playing as intended.
  • [Wintermute] Improved Fire audio during Grey Mother cinematics in Episode One.

Cinematics

  • [Wintermute] Fixed issue with cinematic freezing at the end of Episode One, which prevented the game from continuing.
  • [Wintermute] Improved Mathis character position during Episode Two cinematic.
  • [Wintermute] Improved Jeremiah's character position and audio syncing during Episode Two cinematic.
  • [Wintermute] Fixed issue causing the camera to incorrectly rotate during cinematics.
  • [Wintermute] Fixed issue where audio and visual effects were out of sync when Will trips and falls during the Episode Two cinematic in Broken Railroad.
  • [Wintermute] Fixed issue causing Will and Jeremiah character models to vanish from the first cinematic when loading Episode Two and skipping the introduction.
  • [Wintermute] Fixed issue where a chair would appear incorrectly during a Grey Mother cinematic.

Lighting

  • [Both] Fixed issue where interior lighting could create unintended shadows.

Collision Fixes

  • [Both] Fixed issue causing players to get stuck on a fence in Mountain Town Region.
  • [Both] Fixed collision issues with bridge leading to Paradise Meadows Farm.
  • [Survival Mode] Fixed issue where Bears could be stuck on broken ice in Desolation Point.
  • [Survival Mode] Fixed issues with player/terrain collision when walking around Hibernia Processing and on approach to the Lonely Lighthouse in Desolation point.
  • [Wintermute] Fixed collision issue that allowed Will to partially walk through Grey Mother's rocking chair.

General Fixes

  • [Both] Crows will no longer sometimes fly too low and into the ground as the weather changes.
  • [Both] Crouching close to Bears no longer lets players move inside the carcass.
  • [Both] Fixed issue where blood splatter effect could appear too bright against the snow.
  • [Both] Fixed issue where Region and Location details were incorrectly displayed in the loading menu.
  • [Both] Fixed issue where Region and Location details were incorrectly displayed in the loading menu.
  • [Survival Mode] Fixed issue where Wolves would sometimes be out of position when feeding on carcasses.
  • [Survival Mode] Added no-spawn areas to the docks at the FIshing Camp in Coastal Highway, to keep Wolves from getting trapped there.
  • [Survival Mode] Adjusted Soda Can location in Mountain Town Region to make it accessible.
  • [Survival Mode] Fixed issue where various doors were incorrectly showing a locked icon when Inspected.
  • [Survival Mode] Improved camera position and framing of Moose carcass during Harvesting.
  • [Survival Mode] Closed off an unintended exit from the Milton Basin area in Mountain Town Region.
  • [Survival Mode] Fix for Wolves appearing on the Quonset Garage roof.
  • [Custom Mode] General Resource Availability setting in the Custom Toolbox now more accurately reflects the corresponding Resource level in each Experience Mode, i.e. if it is set to "Low," no Hunting Knives will spawn, as in Interloper.
  • [Wintermute] Fixed issue where players could walk through the tree at the crouch tutorial location in Episode One.
  • [Wintermute] Fixed issue with Wolf feeding animation at Paradise Meadows Farm in Episode One.
  • [Wintermute] Fixed issue where Region information was appearing at incorrect times when transitioning from interior to exterior locations.
  • [Wintermute] Fixed several issues that could block progression during Grey Mother missions in Episode One.
  • [Wintermute] Improved camera position when interacting with Astrid's Case at the beginning of Episode One.
  • [Wintermute] Added a decimal point to Deer Meat amount in player's inventory for Episode Two, adding clarity to the completion of the "Survival School" missions.
  • [Wintermute] Removed feeding Wolf from Forlorn Muskeg Region that would appear unaffected by the Aurora.
  • [Wintermute] Fixed issue where an error message could appear after progressing to Day 5 in opening Survival Bowl section of Episode One.
  • [Wintermute] Players can no longer place a Storm Lantern on Grey Mother's head.
  • [Wintermute] Fixed issue where inventory items could be lost after cancelling out of a Trust interaction with Grey Mother.
  • [Wintermute] Fixed issue with icons sometimes not appearing on map in Episode One.
  • [Wintermute] Fixed issue where player would sometimes be standing on a chair after finishing dialogue with Grey Mother.
  • [Wintermute] Fixed issue with mouse inputs instantly loading manual save files in the Story save menu.
  • [Wintermute] Added fade to black transition at the end of Episode Two cinematic in Jeremiah's Cabin, to avoid potential gameplay interruption.

External Links

1.21

Released 21 December 2017

  • [Both] Fixed issue where displaced arm animations could appear for certain harvesting actions.
  • [Wintermute] Updated Green Survivor description text; Predators are less deadly in this Experience, but will still attack you when unprovoked. (i.e. Green Survivor does not match Pilgrim settings.)
  • [Survival Mode] Fixed issue where items could disappear from the Milton House after breaking down the blanket.
  • [Survival Mode] Fixed issue where stored items would be duplicated and could appear in more than one location at once. This affects the following locations: Lake Cabins, Fishing Huts, Jackrabbit House and PV Crossroads House. Please note this fix only applies to games created using Version 1.21 and onward.
  • [Survival Mode] Fixed issue where a map icon may automatically appear for specific locations when they are entered (ex. Stone Church in Desolation Point) rather than through Charcoal Mapping, which would result in them not counting towards the Faithful Cartographer achievement.
  • [Survival Mode] Fixed issue with the items placed in one location could appear in a different location instead (i.e. we created a teleportation device!). This affects the following locations: Farmhouse, Farmhouse Basement, Dam, Dam Trailers. Note that this fix applies to existing games.

External Links

1.19

Released 18 December 2017

Size 420.0 MB

  • [Survival] Fixed the Faithful Cartographer achievement. Fixes are retroactive but may require performing one mapping action per region to update the Achievement "checklist".
  • [Survival] Fixed issue with stored loot being reset in the Pleasant Valley Farmhouse, as well as other (unreported) instances of loot being lost. Previous loot should now be restored.
  • [Wintermute] Fixed issue where player could end up with second, untreatable "Plane Crash Injuries" due to conflict between manual save and checkpoint.
  • [Both] Fixed crash on 32-bit Windows XP systems.
  • [Both] Fixed crash when changing resolution on DirectX 9 systems.

External Links

1.17

Released 18 December 2017

  • Fixed issue where some localized strings were not properly integrated into the game.
  • Fixed issue where some interiors would be duplicated and have duplicated gear items, when playing using a Custom Experience Mode.
  • Fixed issue with code-entry for the Custom Experience Mode appearing "all caps".
  • Fixed issue where Antibiotics were not curing Infections.
  • Fixed issue where all caught Fish had the same weight.
  • Fixed issue where some customization options would not persist when modifying a "baseline" Experience Mode using the Custom Experience Toolbox.
  • Fixed issue where Feats Badges could not be enabled when using a Custom Experience Mode. Progress playing when using a Custom mode will not count towards Feats progression, however, and this is by design.

External Links

1.16 (Rugged Sentinel Update)

Released 7 December 2017

Size 796.8 MB

NEW!

  • Added the Moose to all Survival Mode regions.
  • Added the Broken Ribs Affliction.
  • Added the Moose-Hide Cloak gear item.
  • Added the Moose-Hide Satchel gear item.
  • Milton is now playable in Survival Mode, as "Mountain Town", including a full Loot and Wildlife pass.
  • New Save System for WINTERMUTE.
  • New Experience Modes for WINTERMUTE: Green Survivor, Capable Survivor, Hardened Survivor
  • New Custom Experience Toolbox for Survival Mode.
  • New Worn Clothing Weight Modifier.
  • Added Aurorified Lighting to all regions; these appear when the Aurora is active at night.

ART

  • General texture clean-up.
  • General art optimizations to improve performance.
  • Reduced opacity of nighttime breath effect.
  • Additional beautification around Coastal Highway Quonset
  • Additional beautification around Pleasant Valley townsite.
  • [Wintermute] Added missing texture to chair in cinematic.
  • Fixed floating bones in Forlorn Muskeg Bear Den.
  • Fixed floating Wood object in Mountain Town.
  • Fixed the sun position in all regions to ensure it rises in the East and sets in the West.
  • General clean up on "out of bounds" areas.

GAMEPLAY

  • [Survival] Fixed inaccessible loot in Turbine Room of Carter Hydro Dam.
  • [Survival] Fixed inaccessible loot under bed in the Coastal Highway Quonset.
  • [Survival] Fixed inaccessible loot in Cave in Mountain Town.
  • [Survival] General loot tuning for Broken Railroad region.
  • [Survival] Fixed inactive container item in Hunting Lodge basement.
  • [Survival] Fixed missing corpses and containers in Broken Railroad region.
  • [Wintermute] Fixed progression blocker related to Wood Bin and Flashlight in the Hunting Lodge.
  • [Survival] Milton is now accessible from both Forlorn Muskeg and Mystery Lake regions.
  • [Wintermute] Fixed missing translated strings for "Lake Gunshots" side mission.
  • [Wintermute] Current episode progress (% Completed) is now displayed as part of Save Game information.
  • [Survival] Fixed issue where player could get into a half-buried car on Coastal Highway.
  • [Survival] UI updates to clarify Encumbered and "buffed" carrying capacity states.
  • [Survival] Loot updates to Pleasant Valley to reflect additional beautifications.
  • [Both] Added numbering to Afflictions in the First Aid UI to make it easier to treat when there are multiple instances.
  • [Both] Fixed some inconsistencies in UIs that presented "cancel" options where that functionality did not exist.
  • [Wintermute] Added some failsafe logic to ensure the Old Bear doesn't get stuck and prevent completion of the Bear Hunt mission.
  • [Both] Reduced Deer carcass quartering time to 60 minutes, to improve balance against Bear and Moose quartering times.
  • [Wintermute] Modified aurora appearance timings after the player completes the Bear Hunt mission in Episode Two. Aurorae should appear more frequently now.
  • [Both] Controller bumpers can now be used to toggle between Harvesting and Quartering interfaces.
  • [Both] Fixed issue where lit Lantern would be dropped during a Struggle, and end up back in the player's Backpack without being extinguished, thereby using up all the fuel. Lit Lanterns will now be dropped in a Struggle.
  • [Wintermute] Fixed issues where items returned from a Trust interaction might not appear correctly in the player's Backpack.
  • [Both] Fixed issue where player camera would be inside the Bear mesh during carcass harvesting.
  • [Wintermute] Fixed issue where player would take no damage when standing inside Grey Mother's fire.
  • [Survival] Fixed an issue where a few tunables in Interloper were defaulting to Stalker settings. Interloper should be more challenging now, as a result.
  • [Both] Fixed some bugs with the Struggle system which could sometimes result in the player losing control.

AUDIO

  • Several UI audio elements fixed.
  • [Wintermute] Fixed bug where lit Flare audio could carry into cinematics.
  • Moved triggers for "night is coming" gameplay VO to ensure they happen before it gets dark at dusk.
  • Modified frequency of exploration music in Timberwolf Mountain region.
  • General audio fixes for Grey Mother's House (Milton). Post Office (Milton), and the Hunting Lodge (Broken Railroad Region)

GENERAL FIXES

  • [Both] General navmesh updates.
  • [Both] The game will now automatically detect Polish and Italian text based on system language settings.
  • [Survival] Added more backer info to Cairns.

External Links

1.15

Patch 10 - Released 16 September 2017

Size 318.4 MB

May include spoilers

  • Fixed issue with not being able to ascend rope in Broken Railroad region
  • Fixed collision issue in Dam that could cause player to fall out of the world.
  • Fixed issue with gamepad and Start Fire UI

External Links

1.14

Patch 9 - Released 14 September 2017

Size 318.4 MB

May include spoilers

  • Improved screen flow leading to Episode Two once Episode One credits are complete or skipped.
  • Episode Two: Fixed issue preventing Jeremiah's Flare Trust mission from triggering correctly.
  • Episode Two: Fixed issue that could prevent Old Bear from progressing to next waypoint in Bear Hunt mission.
  • Episode Two: Fix for Lake Cabin key using the incorrect key asset.
  • Episode Two & Survival Mode: Added Rope Climb to River area in Broken Railroad region.
  • Survival Mode: Tuned Aurora frequency values to make it more rare.
  • Survival Mode: Fixed duplicated gear items in Trailer.
  • Added scrolling for Journal text that won't fit entirely on screen.
  • Fixed issue with gamepad controls when viewing Journal Notes.
  • Fixed issue with Back button returning to Main Menu instead of previous screen when viewing Journal Notes from the Main Menu.
  • Fixed issue with Cairn and Note collectibles not saving to Journal after death.
  • Fixed issue where Flashlight pick-up "hot spot" was awkwardly large.
  • Fixed issue where Backer text appeared as "N/A" instead of the correct English text in translated versions; this text is meant to be left untranslated in all languages.
  • Fixed issue with duplicate Bears spawning in the Challenge: Hunted, Part Two
  • Fixed issue with duplicate Jeremiah Knives spawning in Episode Two.
  • Fixed issue with being able to get past the collapsed bridge in the Broken Railroad region.

External Links

1.12

Patch 8 - Released 23 August 2017

Size 274.1 MB

May include spoilers

  • Fixed issue preventing "Lake Gunshots" mission from completing correctly.
  • General cinematics polish.
  • Clarified Survival School "Harvestable Plants" mission requires adding plants to crate outside Jeremiah's cabin.
  • Fixed issues with Distress Pistol animation.
  • General memory optimizations.
  • Fixed issue where storage container in Lodge appeared to be interactive when it was not.
  • Fixed issue where duplicate Trust option appeared for Grey Mother.
  • Fixed issue where Torch Blueprint would not unlock correctly when starting a fresh Episode Two game.
  • Fixed issue where players could return to Milton after completing Episode One.

External Links

1.10

Patch 7 - Released 16 August 2017

Size 261.9 MB

May include spoilers

Linux Specific

  • Fixed issue with post-FX not rendering correctly on Linux when using Medium or higher display settings.
  • Fixed issue with movie files not playing correctly on Linux.

General

  • Fixed issue with Jeremiah's Flare Cache not spawning correctly. This fixes a blocker in getting the Supply Caches achievement.
  • Fixed several small typos in various Trust dialogues.
  • Memory optimizations.
  • Fixed issue where Survival music could occasionally be heard in a story episode.
  • Fixed issue where Jeremiah would be inanimate after completing the Bear Hunt mission.
  • Fixed issue where the Snow Shelter would not unlock properly after completing the relevant Trust unlock.
  • Fixed issue where Methuselah cinematic might not play in Renewed Hope mission.
  • Fixed issue where Rifle could end up in a broken state when reloading during a door transition.
  • Fixed issue in Survival Mode where the female survivor voice sometimes plays when playing as the male survivor.
  • Fixed issue with a series of multiple exertion sounds being played after a Bear struggle.

External Links

1.08

Patch 6 - Released 11 August 2017

Size 414.7 MB

May include spoilers

  • Memory and performance optimizations.
  • Fixed issue where Methuselah may not trigger correctly in certain circumstances in Episode Two.
  • Fixed issue with "Hank's Hatch" side mission in Episode Two.
  • General fixes to various cinematics.
  • Fixed issue with players teleporting when exiting the Lone Lake Cabin in Episode Two.
  • Fixed issue where players could get stuck in Grey Mother's Fuel mission in Episode One.
  • Fixed issue with text jittering on some screens.
  • Retuned Food and Fuel requirements of respective Grey Mother missions in Episode One.
  • Fixed camera crashing during Climb and Harvesting animations when FOV is over 90 degrees.
  • Fixed a variety of annoying collision bugs throughout.
  • Fixed issue where the Flashlight's "high intensity" setting was ineffective against Aurora Wolves.
  • Fixed endlessly feeding Wolf in Milton.
  • Fixed issue where players could sometimes get stuck in a dialogue sequence.
  • Fixed issue with overlapping text in the Give Items portion of the Trust interface.

External links

1.07

Patch 5 - Released 9 August 2017

Size 261.0 MB

May include spoilers

  • Fixed issue with Rope Fall section of Episode One, where players could get stuck due to a scripting bug.
  • Improved cover flow UI for Episode Selection to make it more obvious that there are two available episodes.
  • Fixed issue with Aurora probability in Survival Mode. Auroras should now appear more reliably.
  • Difficulty tuning of Wolves in Episode One. Struggle should be more survivable for new players.
  • Fixed some camera popping in Episode One cinematics.
  • Fixed scripting error in "Fix My Rifle?" that could create mission logic issues.
  • Fixed issue in Bear Hunt mission where the Ear would not spawn under certain circumstances.
  • Fixed issue with Mackenzie clipping through the chair in some Episode One cinematics.
  • Fixed issue with missing Milton Knowledge strings.
  • Fixed issue with not being able to pick up the Bear Hide in Survival School.
  • Fixed issue where the note with the Code would not appear in "Hank's Hatch" side mission.

External links

1.05

Patch 4 - Released 4 August 2017

Size 219.6 MB

May include spoilers

  • Fixed blocking issue where the Aurora would not appear in Episode Two, between completing the Bear Hunt mission and awaiting the aurora's return to get through the Dam. This fix is compatible with current in-progress games so you should not have to restart to benefit from it.

External links

1.03

'Patch 3' - Released 4 August 2017

  • Tuned Antiseptic so that one dose is sufficient to treat Infection Risk.
  • Added missing audio for picking up Astrid's Hardcase on Day 4.
  • Added additional checkpointing in Ep1 and Ep2.
  • Cinematics polish.
  • Additional optimizations for performance and memory use.

External links

1.02

Patch 2 - Released 3 August 2017

May include spoilers

  • Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint. This bug was preventing some quests from being completable after reload.
  • Fixed the Bear struggle.
  • Fixed issue that could cause player to spawn on top of a campfire in "Survival of the Fittest". It should now be impossible to place a fire and then spawn on it the following day.
  • Memory optimizations to reduce chance lower memory systems will exhaust memory and crash
  • Added some more tools in Milton.
  • Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it.
  • Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world.
  • Modified Fire objective on Day 3 of "Survival of the Fittest" to track how long fire has been burning, vs how long it will burn.
  • Fixed issue where unlocked Crafting Blueprints could carry over to a New game.
  • Fixed issue with Condition tutorial triggering after every death. It will now only trigger once.
  • Add some missing subtitles.
  • Fixed issue with Map Marker not clearing after retrieving Distress Pistol in "Light Up the Night"
  • Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set
  • Fixed floating campfire in Milton
  • Fixed issue where looping Wolf "feeding" sounds remained even when the Wolf AI was absent.
  • Fixed issue where feeding Wolves could face the player while still playing feeding animation.
  • Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch.
  • Fixed issue with map icon showing up for some Stone spawn regions.
  • Fixed issue where player could get stuck on geometry in Milton.

External links

1.01

Patch 1 - Released 2 August 2017

Size: 267.4 MB

May include spoilers

  • Added missing translations for Trust dialogue
  • Fixed startup issues for some systems using DirectX 9
  • Fixed issue with some books disappearing when dropped
  • Improvements to checkpointing to help avoid getting into a low-Condition death spiral
  • Buffed the Condition-restoration boost when player reloads after Death
  • Added a Bedroll to the Cave in Chapter One. This can be used to Save your Game
  • Removed requirement to drink Rosehip Tea in Survival Bowl; it is now an optional objective
  • Fixed issue with Rifle Cleaning Kit disappearing after reloading a save
  • Fixed issue with environment geo near the Climbing Park section in Milton
  • Fixed various cases where audio could cut out
  • Fixed flickering in cutscenes that could occur when using OpenGL (Mac and Linux)
  • Fixed locked controls when throwing a stone and picking up a rabbit at the same time
  • Fixed floating necklace when speaking with Grey Mother
  • General cinematics polish
  • Fixed scrollbar issue when transferring items to NPCs
  • Fixed place object shader so objects tint correctly over decals
  • Fixed issue with radios playing music when aurora isn’t present

External links

1.00 (Wintermute 1.0 Launch Update(Predux release))

Released 1 August 2017

Size: 2.7 GB

An official changelog was not released for the 1.00 version of the game. The following changelog is unofficial.

  • Added episodes 1 and 2.
  • Added the new region: Broken Railroad
  • Revamped interior and exterior designs for the Mystery Lake cabins, Carter Hydro Dam, and Camp Office.
  • New models and icons for food and drink items.
  • Improvements and additions to first person animations.
  • Added to and removed from the list of achievements.
  • Removed Fluffy from the Carter Hydro Dam.

This is a changelog for full-release versions of The Long Dark from 1.50 to 1.99.

For the latest changelog, see The Long Dark/Changelog{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.
For Archive 1 changelog with versions 1.00 to 1.49, see The_Long_Dark/Changelog/Archive_1{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.
For Early Access changelog (pre-v1.00), see The_Long_Dark/Early_Access_Changelog{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.

1.99

Released December 14th 2021

We’ve just hotfixed The Long Dark to version 1.99 (87977). This hotfix primarily addresses a potential blocker in Episode Four. Please find the full list below. (NOTE: list may contain spoilers for WINTERMUTE.)

Please don’t forget to visit our Support Portal for useful articles, or if you need to log an issue. To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).

WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • [Ep 4 - "The Detonators"] Fixed an issue that could cause players to become stuck on a black screen after returning to Blackrock Penitentiary with the Explosives.
  • [Ep 4 - "The Detonators"] Fixed an issue where an unintended steam effect could occur after closing the third valve in the Mines.

SWITCH

  • [UI] Updated the Main menu to the latest version for PERILOUS CONSTRAINT.
  • Please note that the 1.99 update is not yet available for Switch, but we will provide an update as soon as one is available.

1.98 (Perilous Constraint Update)

Released December 7th 2021

Hello Survivors,

We just launched our latest update to Survival Mode, called PERILOUS CONSTRAINT. This update includes:

  • New to Survival! Blackrock Region added to Survival Mode. It connects to Pleasant Valley via a Transition zone, and to Timberwolf Mountain via a cave system.
  • New to Survival! The Noisemaker from Episode Four is now available for crafting and use in Survival Mode. Note that the Blueprint unlocks after you find your first Noisemaker, currently only discoverable in Blackrock Region.
  • New to The Long Dark! The Ballistic Vest. It’s the first piece of protective gear in the game and offers strong defense against physical harms from wildlife attacks.
  • Various quality-of-life improvements, including making Crampons repairable, and a new piece of soundtrack music, along with many bug fixes.

You can check out more information about the update here:

https://youtu.be/-AzzG1Iaczw

Mod Support in 2022

We’re setting up a small internal team dedicated solely to supporting Modding and User Generated Content at Hinterland. Our initial focus will be on supporting The Long Dark, but we plan for this to be a long-standing investment in time and resources, and the things we learn and the modding community we build with you, will hopefully become a strong foundation of more things to come in future Hinterland games.

As first steps, we’re setting up a Modding & UGC section of the official Hinterland forums. We’ll have dedicated focus from our Community team on this area, so please focus your mod discussions here so we can best support you. We’ve also set up a new email alias, “mods@hinterlandgames.com”, which you can use to contact us with any requests or information you’d like to share.

In the Spring, we’ll be sharing more info about our Creator Hub, which will have documentation, some tools, and other resources for modders, and other types of fan creations for The Long Dark. Until then, we’ll be active in the new Modding & UGC section of the official forums, and we’ll also be proactively reaching out to many of you who have been busy modding the game over the past years. We want to know more about what you need in terms of tool support, documentation, and also to provide you a clear path to communicating with us as we grow this area of The Long Dark’s community.

Survival Mode Updates in 2022 & Beyond

We’ve been working on a plan for how to tackle ongoing support for Survival Mode between now and Episode Five’s launch, and beyond. I’ll share more details about our plans in the new year, as there are a lot of technical aspects we’re still figuring out. But as a high-level direction, based on the guidance we’ve received from many of you in our player community through our community poll earlier this year -- and after providing nearly over 7 years of free updates to Survival Mode -- our plan is to move to a more sustainable paid update path.

One of the first stages we’re working towards is splitting Story Mode and Survival Mode into two separate games and executables. This won’t affect your ownership in any way -- everyone who currently owns The Long Dark will automatically have both games. In fact, depending on how we handle this, the split may be mostly on the back-end and invisible to you as a player. This split is mostly about how we structure content and data in the game on the development side.

Until now, Story content has been a layer on top of the core Survival Mode foundation, which has allowed us (over the years) to share the world and mechanics between the two modes, then using tuning variables and a complex system of scene layering to keep the two different experiences separate but relatively cohesive. This was a fantastic decision for us earlier in the project when the game world was smaller and we had less episode content, but as the years have passed it’s become harder and harder for us to maintain this structure, and we feel it’s become overly limiting to our ability to continue to grow The Long Dark for the future.

One illustrative example of this is that every time we change an element of UI, or a foundational art asset or system that is shared between the modes, we have to then test all the episodes, all the survival mode regions and content, and all the Challenge modes against this change. As a result, over time we’ve had to spend an increasing amount of effort on testing and validating our existing content and systems every time we want to release something new, and this has prevented us from updating the game as frequently as we would like. It’s also limited the kinds of things we can update, and we feel that many of the architecture choices from back in 2014 and onward have now become detrimental to the game’s growth and evolution in 2021 and beyond.

What splitting the game into Story and Survival will mean for us is that we’ll be better able to compartmentalize content, features, cinematics, etc. so that every time we make a change in Survival, we don’t have to retest the entirety of the rest of the game, and vice versa. In theory, this should make it easier for us to update the game in the future, both shortening the testing cycle and ensuring it can be more focused on a narrower band of changes. Our belief is that this will help us better maintain the game and ensure a high-quality experience for our players. We’ll share more details about this split in the new year, and as I said our hope is that for most current players this split will be very “behind the scenes”.

Beyond this, our plan for 2022 and beyond is to introduce some form of a paid update path for Survival Mode. We’re still working out the details of this -- and there are many! -- but our primary goal in developing this strategy is to focus on: 1) fairness to our current players, 2) creating multiple entry-points so that players can opt-in depending on what they want and what they can afford, and 3) long-term sustainability for the development team.

Part of our update plans also include how to handle next-gen visual enhancements. Thus far the only way to play The Long Dark on Xbox Series X|S, or PlayStation 5, has been through backwards compatibility. We want to create some next-gen native visual enhancements that really capitalize on the greater processing power and memory in the new consoles, and also on high-end PC, but again because of how our game is structured -- and because of how the platforms prefer developers to handle this content -- it’s been tough to reconcile the dev work required to make these changes with the impact they would have to our bottom line. We think we have a good plan for this and we’ll share more news about our approach and the list of enhancements we’re tackling at the same time we roll out more details about the paid update path for Survival Mode.

And just to be crystal clear -- none of these changes will have any impact on the delivery of Episode Five. This will still be free for all existing customers. If you own The Long Dark, you will not have to pay extra for Episode Five.

And speaking of Episodes, in case you missed it, we released Episode Four: Fury, Then Silence, in October. If you haven’t had a chance to check it out yet, we encourage you to play it over the holidays!

Studio Closure

As usual for this time of year, the Hinterland team will be enjoying well-deserved rest with loved ones this holiday season, and the studio will be shut down from December 20th to January 3rd. If you run into any issues with the game during that period, and wish to contact us, please use our Support Portal. Please keep in mind that due to being on holiday, our responses might be delayed.

We’re excited to share more news with you in the new year, but until then, get some rest, stay safe these holidays, enjoy time with your loved ones, and we’ll see you in 2022 to begin a whole new phase of The Long Dark.

All the best, and thanks for your support this year.

- Raphael

*****

Additional Notes, posted separately:

We just launched our latest update to Survival Mode, called PERILOUS CONSTRAINT— v1.98 (87574).

This update includes:

  • New to Survival: Blackrock Region is now available in Survival Mode. It connects to Pleasant Valley via a Transition zone, and to Timberwolf Mountain via a cave system.
  • New to Survival: The Noisemaker from Episode Four is now available for crafting and use in Survival Mode. Please note that the Blueprint unlocks after you find your first Noisemaker, which is currently only discoverable in Blackrock Region.
  • New to The Long Dark: The new Ballistic Vest is the first piece of protective gear in the game, offering strong defense against physical harms from wildlife attacks.
  • Various quality-of-life improvements, including making Crampons repairable, a new piece of soundtrack music, and many bug fixes.

There are also a couple of known issues affected players should be aware of:

  • Please note that on Switch, the Main menu art will not be updated with the release, though the game should still update. Players can verify the correct version via the top left-hand side of the main menu screen v1.98 (86821).
  • When attempting to repair the Crampons, you need either the Simple Tools or High Quality Tools item. If you do not have these items, you will receive an error message stating the Sewing Kit is required.

For more information, please read this month’s Dev Diary, watch the update video, and review the list of changes below.

Don’t forget to visit our Support Portal for useful articles, or if you need to log an issue. To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).

ART, ENVIRO, and UI

  • [Enviro] Fixed numerous areas the player could escape/leave the regular game environment.
  • [UI] Fixed an issue in Survival Mode that caused six incorrect Possible Old Bear Locations to appear in the list of Mystery Lake Surveyed Locations.
  • [UI] Fixed an issue when using a Controller that caused the Start Fire menu to skip when starting a fire in a Fire Barrel.
  • [UI] Fixed an issue that prevented items from appearing in Inspection Mode when the HUD was disabled in Options.
  • [UI] Fixed a performance issue that caused the WINTERMUTE menu to become unresponsive when the Player had many save files.

GAMEPLAY

  • [General] Updated Feats, so they now always save up completion.

CHALLENGE MODES

  • [Darkwalker] Fixed an issue that could prevent the game from saving correctly.

WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • [Ep4] Fixed a bug that could cause the game to save in an unloadable state.
  • [Ep3] Fixed a bug that caused the UI to disappear after exiting various sequences, such as a phone call or a dialogue sequence.
  • [Dialogue] Fixed an issue that caused the text to appear distorted during a dialogue sequence.

### END OF RELEASE NOTES ###

1.97

Relased October 27th 2021

GENERAL FIXES

  • [Optimization] Fixed a rare issue that would prevent the Player’s footprints from appearing correctly in certain circumstances.
  • [Optimization] Fixed numerous performance hitches, which should result in a smoother play experience.
  • [Steam] Updated the Workshop String Table to include all Episode Four strings.


ANIMATION

  • [Animation] Numerous tweaks and polish to various mission related animations.
  • [Animation] Fixed an issue where certain climbing animations were broken when the FOV was set to maximum.
  • [Animation] Fixed an issue where the animation twitched during the Kill/Release choice after catching a Rabbit.
  • [Animation] Fixed an issue where Mackenzie’s arms shook incorrectly when climbing various areas.

ART, ENVIRO, and UI

  • [Accessibility] Updated Mature Language Filter to include some lines that were missed.
  • [Art] Optimized render distance on various objects found in Episode Four so they will become visible at the appropriate distance from the Player. This will reduce instances of distant objects popping in to the world.
  • [Art] Optimized the Steam Tunnels object and lighting draw distance to improve the overall visual quality and performance.
  • [Art] Tuned lighting in various interiors and fixed mismatched lighting on objects.
  • [Environment] Fixed an issue that caused the walls inside the Radio Hut to remain visible regardless of what room inside the Radio Hut you were in.
  • [Environment] Optimized the Mines to ensure the Gas is not drawn when not needed, resulting in performance improvements.
  • [Environment] Added some extra collision to the pipes in the Steam Tunnel to prevent the camera from clipping into the pipes.
  • [Environment] Fixed a gap found in the doors of the Power Plant.
  • [Environment] Fixed large black shadows found on the beds in the Blackrock Prison Infirmary.
  • [Environment] Moved the “Danger Electric Cables Over-Head” warning sign in the Steam Tunnel to make it more visible.
  • [Environment] Fixed numerous floating or clipping objects throughout the Blackrock Region.
  • [Environment] Fixed an issue where the water splash sound effect was missing when walking through water found in the Abandoned Mine.
  • [UI] Fixed an issue in the Journal’s exit button on the Collections -> Surveyed Locations screen so Players no longer need to change to a different screen to exit.
  • [UI] Fixed an issue preventing the Region displayed on the Map from updating correctly when using a cave to transition to a new Region.
  • [UI] Fixed an issue where the Mission Status tab would not reflect the state of the current active mission.
  • [UI] Tuned the icons on the Map screen so Mission Markers are sorted above other Map Markers.
  • [UI] Fixed an issue where the weather could change from the intended calibration preset while adjusting the Brightness in the Main Menu.
  • [UI] Fixed an issue where Open Cans can appear as closed when viewed in the Cooking Menu.
  • [UI] Fixed unaligned buttons on the “Continue to ...?” screen that appears after completing an Episode.
  • [UI] Updated the Hardcase item description.
  • [UI] Updated the icon for Key 8 found in Episode One to a higher quality version.

GAMEPLAY

  • [AI] Fixed an issue where Wolves continued to eat carcasses after the carcass is gone.
  • [Audio] Added audio ducking to the Marine Flare, so its audio is no longer louder than in-game dialogue.
  • [Gameplay] Fixed an issue where water longer disappeared when clicking the “Move All to Container” button, then immediately transferring the water back to the container.
  • [Gameplay] Fixed an issue where the Maple Syrup would remain attached to the Player, instead of being removed from the world after being picked up.
  • [Gameplay] Sprain Risk is no longer disabled when taking a phone call.

CHALLENGE MODES

  • [Darkwalker] Tuned the wait time between placing a Banish Glyph and the Darkwalker appearing. Players should not have to wait extended periods of time, now.
  • [Hunted 1/2 and Whiteout] Added Socks to starting inventory.
  • [Whiteout] Tuned the mission complete percentage to be more accurate.


WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • [Cinematics] Fixed several lighting issues across a range of Episode Four cinematics.
  • [Cinematics] Fixed an issue during Chapter 1: Blackrock Blues that could cause the audio in cinematics to no longer align with the animations, if the Player skipped a cinematic.
  • [Cinematics] Fixed an issue that would often cause in-game dialogue to be skipped if it was intended to play immediately after a cinematic during Episode Three.
  • [Environment] Fixed an issue with the Wolf found near the farm during Episode One so it now feeds on corpses, as intended.
  • [Environment] Fixed numerous locations where the Player could either become stuck or escape the map or intended progression route during Episode Four.
  • [Episode One] Fixed an issue where Mackenzie would appear without a bandaged hand while picking up the Hardcase.
  • [Episode One] Fixed clipping that could occur when climbing out of the Crash Site.
  • [Episode One] Fixed an issue that caused the audio for the fires at the Crash Site to continue to play after they had burned out.
  • [Episode One] Fixed an issue that would cause the skybox to briefly appear when exiting back to the Main Menu from inside the Grey Mother’s House.
  • [Episode Two] Fixed overlapping audio that can occur while speaking to Jeremiah.
  • [Episode Two] Fixed an issue where the Active Objective UI element would not appear as intended when bringing up the Radial Menu, after getting the Bear Spear during The Best Defense.
  • [Episode Two] Tuned the Aurora that occurs during the Return to Dam mission so it will now be fully active, instead of just starting.
  • [Episode Three] Fixed an issue that would prevent the Player from being able to progress if they saved the game right before answering the Phone at the burnt-out cabin, then reloaded the save during the Phone Call.
  • [Episode Three] Fixed an issue so that removing the fuse now correctly disables both the electrical visual and sound effects during Aftermath.
  • [Episode Three] Tuned the mission complete percentage to be more accurate during Forest Talker.
  • [Episode Three] HUD will no longer remain disabled after speaking to Molly.  
  • [Episode Four] Fixed an issue where the final gauge could appear at full pressure when the valves were still incorrectly set during Steam Valve Puzzle #1.
  • [Episode Four] Fixed an issue that caused the interaction point on the Valve to shift if the Player entered the tunnels, then returned to the Valves during The Detonators.
  • [Episode Four] Fixed an issue where weapons and gear were not confiscated properly after completing The Detonators.
  • [Episode Four] Added safeguards to help prevent the Player from dropping the Bolt Cutters into unreachable locations in The Detonators.
  • [Episode Four] Fixed an issue that caused the Status bar to flicker prior to returning to gameplay after the cinematic sequence in Donner.
  • [Episode Four] Dialogue will no longer continue to play on the Death screen if the Player is caught during Donner.
  • [Episode Four] Increased the range at which the entrances can be seen during Convict Caches.

PLAYSTATION 4

  • [General] Fixed an issue where the game crashed for some players on launch.
  • [General] Fixed a potential crash that could occur when throwing an item.

WINDOWS 7

  • [General]  Fixed an issue where players using Windows 7 would become stuck on an unskippable black screen when playing an in-game video, such as the opening credits.

MAC

  • [Rendering] Fixed an issue that would cause rocks to not render on OpenGL systems.

SWITCH

  • [Rendering] Decreased the compression on numerous textures to increase the overall visual quality.

1.96

Version 1.96 was never released

1.95 (Fury, Then Silence Update)

Released 6 Oct 2021

Today is a big day for Hinterland. After two years of development, we are finally launching Episode Four of our WINTERMUTE story mode for The Long Dark. “Fury, Then Silence” continues Mackenzie’s story after his ill-fated meeting with the convict Mathis in Carter Dam. You may remember that meeting didn’t end well for Mackenzie. Now we get to see what happens to our everyman bush pilot as he tangles with some very unpleasant people in a prison complex at the end of the world.

Developing the majority of this episode during a global pandemic has been a challenging experience to say the least. All the while, the team has banded together to support each other during the ups and downs. Within our small team, we’ve experienced the highs of births and new life, and the deep lows of losing people we love. And all the while, we pushed forward to tell the story of Mackenzie and Astrid, the quiet apocalypse, the wintery wilderness of Great Bear, and the mysterious aurora in the sky, all to the best of our ability. The parallels between our isolation and fears of the outside world and Mackenzie’s experience in the episode were not lost on us.

For us, Episode Four will always be the pandemic episode. The experience of making it, and of playing it, will always be coloured by this time. Art doesn’t exist in a vacuum, so maybe you will feel some of those influences as you go through and experience Blackrock for yourselves.

Today is a bittersweet day. We give you the fourth episode of our survival odyssey, and we come one step closer to the final part of our story. We have set the table for Episode Five, and now we turn our attention to bringing it to a close. There are still many challenges ahead.

In the coming weeks, I’ll be sharing more information about our plans for the future of Survival Mode, next-gen enhancements, mod support, and other things we’re doing at Hinterland. But today is about Mackenzie, a prison in the mountains, and a tough journey that will push him -- and you -- to your limits as a survivor.

We hope you enjoy the experience we have created for you, and on behalf of the entire team at Hinterland, I thank you for all your support and patience as you waited for this day. Thank you for believing in us, as we believe in you.

All the best, and safe travels.

- Raphael

The Long Dark, Episode Four: FURY, THEN SILENCE is available now on Steam, Xbox, PlayStation, Epic Games Store, and Nintendo Switch. Watch the full trailer below.

https://youtu.be/-AzzG1Iaczw

External Links

1.94

Released 28 Apr 2021

GENERAL FIXES

  • [General] Fixed a systemic issue when tracking time that caused tracked time in Challenges and the Journal screen to be incorrect.
  • [Gameplay] Fixed an issue where liquids would not become “Burnt Dry”, when being cooked for too long.
  • [Gameplay] A loaded Rifle will now no longer lose the additional weight of the loaded cartridge, after transitioning between locations.
  • [Gameplay] Fixed a rare issue that could cause a player’s keyboard controls to become unresponsive, for no obvious reason.
  • [Audio] Cans and Pots now play sound effects when placed onto a cooking slot, as intended.
  • [Audio] Fixed an issue that prevented Players from starting Episode 1 if their Master or Voice volume was set to 0.

GENERAL ART FIXES

  • [Enviro] Fixed several rough geometry locations found in the Crumbling Highway that could hinder the Player's movement.
  • [Enviro] The Wolf’s Jaw Overlook Polaroid location is no longer blocked by terrain.

USER INTERFACE

  • [UI] Fixed alignment of the Carcass Harvesting trigger to better align with the center of the model.
  • [UI] Fixed an issue that caused the Technical Pack’s item description to disappear after a transition to a new area.
  • [UI] Implemented a check in the Journal to try and recover lost Survival mode stats. Note this cannot recover data from deleted saves, but will try to recover the best values available.
  • [UI] Menus will now correctly remember the last selected item, when returning from a sub-menu.
  • [Map] Filters no longer reset when navigating away from the Journal page.

WINTERMUTE

  • [EP 3] Removed “Pass Time” as an option when the Player is unable to pass time due to narrative events.

CHALLENGE MODES

  • [Nomad] Fixed an issue that caused the Player’s Journal to appear empty, when first starting the Nomad Challenge.
  • [Nomad] Fixed an issue that caused the Nomad Challenge to only track half the time spent at a location.
  • [Darkwalker] Localized several missing strings.

External Links

1.93

Released 19 Jan 2021

GENERAL FIXES

  • [General] Fixed an issue that could cause player’s Custom Keybindings to be reset.
  • [General] Fixed an issue that caused the camera to shake erratically, if the player tried to aim while freezing.
  • [General] Fixed an issue that could prevent the Polaroid found in the High Meadow, in Ash Canyon from spawning correctly.
  • [Genera] Equipping an item in the left accessory slot, while the Crampons are equipped will no longer remove the Sure Footing buff.
  • [Audio] Fixed missing reverb in Ash Canyon.

GENERAL ART FIXES

  • [Enviro] Updated caves in Ash Canyon to count as interiors when curing items.
  • [Enviro] Fixed numerous areas where animals could path behind cave entrances, in Ash Canyon.
  • [Enviro] Fixed lighting on some corpses found in Ash Canyon.
  • [Enviro] Adjusted Cat Tail placement to avoid unintentional clipping.
  • [Enviro] Environment polish pass on Ash Canyon.

USER INTERFACE

  • [UI] Fixed an issue that caused external links to not open properly, when playing on the Mac Epic Game Store or GOG release.
  • [UI] Remove erroneous prompt at the end of the Episode Three credits.

WINTERMUTE

  • [EP 3] Fixed an issue that prevented players from transferring items to the Community Hall pantry container, during the Coming Storm mission.

CHALLENGE MODE

  • [Darkwalker] Darkwalker Feat will now be awarded if you’ve completed the criteria, but the feat did not unlock.
  • [Darkwalker] Feat and Badge are now correctly displayed on the summary screen, when the Darkwalker is defeated with a banishment.

KNOWN ISSUES

  • [EGS] Some users' login token to the EGS client may expire unintentionally. We’re currently with Epic to resolve this issue.
  • [EGS] Some players have experienced video playback issues during some cinematics. We’re currently investigating this issue with impacted users.

External Links


1.92

Released 19 Dec 2020

GENERAL FIXES

  • [General] Fixed an issue that prevented Players from unlocking the Dark Walker feat

External Links


1.91

Released 16 Dec 2020

GENERAL FIXES

  • [PS4/Xbox] Fixed an issue with the Aftermath mission that prevented progress, after the Player placed the Fuse.

External Links


1.90

Released 10 Dec 2020

GENERAL FIXES

  • [General] Fixed a crash that would occur if the in-game language was set to Turkish.
  • [General] Fixed an issue that caused players Badges and Feats to disappear
  • [General] Fixed an issue that would cause Players to spawn inside of the Main Menu scene, after exiting the new Survival game creation flow.
  • [General] Ash Canyon added to the Random Region list in Survival Mode.

GENERAL ART FIXES

  • [Enviro] Fixed missing cliff detail on numerous vistas found in Ash Canyon.
  • [Enviro] Fixed numerous floating and clipping items.
  • [Enviro] Pass for terrain traps in Ash Canyon.
  • [Enviro] Fixed floating environment meshes found in Ash Canyon.
  • [Enviro] Rabbits will no longer climb on the broken fishing hut, in the Main Menu.
  • [Enviro] Fixed low res textures appearing on the rope bridge, when visuals are set to Ultra.
  • [Enviro] Fixed an issue that caused item piles to become non-interactable when stacked on top of piles of the same item type.
  • [Prop] Fixed level of detail popping issue on Camp Fires.

USER INTERFACE

  • [UI] Fixed missing region name from the “You started in” journal stat, when starting in Ash Canyon.
  • [UI] Fixed an issue that prevented tracking Time Spent in Ash Canyon in the Journal.
  • [UI] Fixed an issue that prevented the region text from properly fading out after viewing the Map. This would cause a faint shadow of text to remain on screen.
  • [UI] Load screen icons will now fade out after loading is complete, as intended.
  • [UI] Localized text now correctly appears when selecting Timberwolf Mountain in the Region Selection.
  • [UI] Added missing localized strings and fixed several translation issues.
  • [UI] Loading into Ash Canyon now uses the correct load screen art.

SURVIVAL MODE

  • [General] The Sure Footing benefit will no longer expire and then reactive after a transition.
  • [Ash Canyon] Items can no longer be dropped when on a bridge, as intended.
  • [Ash Canyon] Pass for missing environment sound effects.
  • [Ash Canyon] All Abandoned Fires now appear as burnt out, as intended.

CHALLENGE MODE

  • [Darkwalker] Fixed an issue that could cause the Player to become stuck on a black screen after dying in a Darkwalker game, if the death animation could not be played in full.

KNOWN ISSUES

  • [WINTERMUTE] Placing the last Fuse in Episode Three does not work on Xbox or PS4 and causes the game to hang.
  • [General] Players on PS4 Pro may sometimes encounter a black screen while playing. The game continues to run, and the Player will be able to hear gameplay. Users can press Start to bring up the Pause Menu to exit, or quit back to the dashboard.

External Links


1.89 (Hesitant Prospect Update)

Released 9 Dec 2020

HIGHLIGHTS

  • New Region: Ash Canyon
  • New Challenge Mode: Darkwalker
  • New UI: Region Selection Menu
  • New Gear Items: Crampons and the Technical Backpack

GENERAL FIXES

  • [General] Fixed an issue that caused the game to hang when loading, while a third party overlay (IE Steam, Nvidia overlays) was active.
  • [General] Fixed a potential hang that could occur when launching the game.
  • [General] Post Unity 2019 upgrade optimization.
  • [Audio] Fixed an issue that prevented wildlife audio from playing.

GENERAL ART FIXES

  • [Enviro] Fixed various floating or clipping objects found throughout the world.
  • [Enviro] Fixed numerous areas Players could become stuck on terrain.
  • [Enviro] Fixed misaligned texture on the Park Sign found in Milton.
  • [Lighting] Optimized indoor light volumes to help remove seams in dark areas.

USER INTERFACE

  • [Map] Improved how icons are sorted when in close proximity on the Map.
  • [Map] Added missing icon for the Mystery Lake, Carter Hydro Dam exit.
  • [UI] New Region Selection Menu.
  • [UI] Tuned the Crafting menu to approve the general quality of life.
  • [UI] Update the States Menu to be more visually clear.
  • [UI] Added more Loading Icons on the Load Screens.
  • [UI] Localization pass and bug fixes.
  • [UI] Improved the Russian description for the Hunted Part 2 badge.
  • [UI] Fixed Gear items not appearing correctly when viewed Inspection mode, while the HUD is disabled.

SURVIVAL MODE

  • [General] Fixed an issue that could cause the Spray Glyph option to appear in Survival Mode games.

WINTERMUTE

  • [EP3] Fixed an issue that could cause the game to lock-up, when answering a phone call.

CHALLENGE MODE

  • [Darkwalker] Fixed the incorrect death message appearing when killed by natural causes.
  • [Darkwalker] Fixed an issue that caused the Spray Paint cap to appear at an incorrect offset, when spraying a Glyph.
  • [Darkwalker] Improved how the Darkwalker tracks the Player after transitioning to a new Region.
  • [Darkwalker] Added ropes to some climbing points in Broken Railroad and Pleasant Valley.
  • [Darkwalker] Fixed an issue that caused some localized Tool Tip text to be cut off.
  • [Darkwalker] Added missing subtitles.
  • [Darkwalker] Fixed an issue that prevented the audio stringer to play correctly, when the Darkwalker appears while inside an interior.
  • [Darkwalker] Ward fires now go out once the ward has expired.
  • [Darkwalker] Wards placed on the outside of an exterior now expire correctly, while inside.
  • [Darkwalker] Interiors now prevent players from placing a ward fire while one is already active.
  • [Darkwalker] No longer able to remove a banish glyph, once placed
  • [Darkwalker] Fixed an error that would cause a dialog to appear in-game, if the player left, then returned to a region with an active ward fire.
  • [Hunted Pt 2] Fixed an issue that would cause the Old Bear to disappear, if the player transitioned at a very specific point in the Old Bear’s animation.
  • PS4
  • [Enviro] Fixed an issue that caused some waterfalls to appear black.

KNOWN ISSUES

  • [Xbox] Intro video can appear corrupted when playing with HDR enabled. This does not appear to impact any other part of the game.
  • [All] Ash Canyon time explored is currently not tracked and does not appear in the journal.

External Links


1.88

Released 23 Nov 2020

GENERAL

  • Removed the ESCAPE THE DARKWALKER artwork from Main Menu.
  • Users are no longer able to load DW saves via the Challenge menu.
  • Fixed an issue that would allow players to enter an unplayable state, if they tried to re-enable the DW event by changing their local system time.

External Links


1.87

Released 3 Nov 2020

GENERAL

  • Fixed an issue where text overlapped in some languages.
  • Fixed an issue that caused the Player to remain crouched when attacked by the Entity, while crouched.
  • Added map icons for Bleak Inlet to Ravine transitions.
  • Add subtitles for when the Player’s character is coughing from toxic smoke
  • Updated localization.
  • Map now centers on the Player’s position when entering the screen, during an Escape the Darkwalker game.
  • Dying from the Entity when in a menu, now breaks you out of menus correctly.
  • The "Darkwalker Devoured You" screen now only plays if the Player was killed by the Entity
  • Fixed an issue that caused “Toxic Fog” to appear when exiting a menu, during the Escape the Darkwalker event.
  • Fixed an issue where the player could become stuck in the Safe Cracking ui, if attacked by the Entity while in the UI.
  • Removed the ability to Spray Paint on items that can be broken down.
  • Fixed an issue that caused the male voice to sometimes play instead of the female voice, when dying.
  • Fixed the volume for the Glyph breaking down sound effect.
  • Fixed an issue that caused stomping sound effects to loop after placing a ward indoors.
  • Fixed an issue that caused the Toxic Fog indicator to flash on screen when exiting interiors.

External Links


1.86

Released 29 Oct 2020

  • Added ESCAPE THE DARKWALKER Content & Event.

External Links

1.83

Released 31 July 2020

GENERAL FIXES

  • [General] Disable the WINTER'S EMBRACE event.

External Links


1.82

Released 20 July 2020

GENERAL FIXES

  • [General] Fixed an issue that caused the Disclaimer at launch to appear in the incorrect language.
  • [General] Fixed an issue that could block the Winter in July badge from triggering. If you've met the days survived criteria, but the badge has not triggered yet, it will trigger after the next full day survived.
  • [General] Fixed an issue that could prevent Players from loading or renaming a save file.
  • [General] Fixed an issue that could cause players to crash when transitioning between an interiors and exteriors.


GENERAL ART FIXES

  • [Enviro] Fixed the missing textures on several logs found throughout the game.
  • [Enviro] Fixed texture visible seams found in the Echo One Control Tower.
  • [UI] Fixed issue that would cause the Hunger/Thirst indicators to be hidden if subtitles triggered at the same time.
  • [UI] Map Filter Labels will now only appear when selected.

External Links


1.81

Released 7 July 2020

KNOWN ISSUES

GENERAL FIXES

  • [General] Disabled Save performance improvements as they caused some Player's sessions to enter an unsavable state. As a result of reverting these changes you may notice a slight pause when saving. We are continuing to investigate the cause of this.
  • [General] Introduced several safeguards against a potential crash.
  • [General] Fixed duplicate cargo containers appearing in Timberwolf Mountain, while playing the WINTER'S EMBRANCE event.

GENERAL ART FIXES

  • [Enviro] Fixed large sheet of ice blocking the cave entrance found at the top of Timberwolf Mountain.
  • [Enviro] Fixed missing computer monitor that contained a Buffer Memory, found in the Camp Office.
  • [Enviro] Fixed missing computer monitor that containted a Buffer Memory, found in the Rural Store.

External Links

1.80

Released 30 June 2020

GENERAL FIXES

  • [General] Cabin Fever disabled when playing WINTER’S EMBRACE
  • [General] Players who are currently suffering from Cabin Fever while playing Winter’s Embrace will automatically recover after loading their WINTER’S EMBRACE save.

External Links

1.79

Released 27 June 2020

  • Added WINTER’S EMBRACE Content & Event.

GENERAL FIXES

  • [General] Added collision to the car's hood, so the Battery can no longer be interacted with through a closed hood.

GENERAL ART FIXES

  • [Enviro] Fixed various floating or clipping objects found throughout the world.
  • [Enviro] Fixed numerous areas where small chunks of rock appeared to unintentionally push through the snow.
  • [Enviro] Fixed numerous areas Players could become stuck on terrain.
  • [Enviro] Fixed issue that caused Backpacks to clip into objects they were placed against.
  • [Enviro] When spray painting the hood of a truck, the decal will no longer clip through the snow.

USER INTERFACE

  • [UI] Fixed an issue that caused the Pleasant Valley’s Prepper Cache map icon to not appear on the map after discovery.
  • [UI] Fixed an issue that caused an incorrect UI callout to appear after lighting a Match, and then opening and closing the Inventory.
  • [UI] Fixed an issue that prevented Players from editing Rock Cache notes when using a controller.
  • [UI] Fixed overlapping between Stamina UI and Spray Paint UI.
  • [UI] FIxed an issue that caused Mysterious Signal Fire to appear twice when viewing Surveyed Locations in the Journal.
  • [UI] FIxed an issue that caused the Map screens help to appear too low on the screen, cutting off text.

ALL GAME MODES

  • [Gameplay] Fixed an issue that caused clothing to become wet when left in the Trailers found next to the Cannery.
  • [Gameplay] Spray Paint Cans weight and durability now decrease at the same rate when used.
  • [Gameplay] Fixed an issue that prevented Timberwolves Pack Morale from being drained when using the Flashlight’s high beam.

WINTERMUTE

  • [WINTERMUTE] Timberwolves will now react to the Flashlight when appearing in WINTERMUTE.

SURVIVAL MODE

  • Fixed an issue that prevented feathers from spawning on carcasses after long amounts of time have passed.
  • Removed duplicated polaroid found in the FM Shortwave Tower, in the Forlorn Muskeg region.


External Links

1.78

Released 3 June 2020

GENERAL FIXES

  • [General] When spraying a Marker with Spray Paint, after shooting a Wolf, the sprayed Marker will no longer appear as a blood drip texture.
  • [General] Improved stability for Players who were crashing when transitioning from between exteriors to an interior, and vice versa.
  • [General] Faithful Cartographer Achievement now updates progress correctly, when loading a save file from version 1.75 or earlier.
  • [General] Removed erroneous output in the debug logs, when inserting a Steam Controller
  • [General] Improved framerate while inspecting an item.
  • [General] Draw distance on the First Aid Kit increased, so it no longer appears to pop-in to the world.

GENERAL ART FIXES

  • [Enviro] Burnt out cabins now properly show bullet hole decals, after being shot.
  • [Enviro] Collision polish pass throughout all regions, to remove superfluous collision.
  • [Enviro] Microwave door state is now restored correctly, when reloading a save.
  • [Enviro] Fixed a number of locations where the Player could become stuck on the terrain.

USER INTERFACE

  • [UI] Players can now scroll using the mouse wheel, or clicking on the scroll bar, when viewing the Rock Cache page, in the Journal
  • [UI] Improved how Markers on the map are clustered together, to reduce crowding.
  • [UI] Spray Paint Marker localization is now properly updated, when changing the in-game language.
  • [UI] Discovered locations are now tracked correctly when viewing the Locations Discovered page in the Journal.
  • [UI] Total available Notes displayed on the Collections page, in the Journal, updated to show the correct total available.

ALL GAME MODES

  • [All Modes] Meat now decays at the correct rate, when stored in a Rock Cache.
  • [All Modes] Rock Caches can no longer be placed inside a building, by standing outside of the building and entering placement mode.
  • [All Modes] Crafting Ammo now requires light as intended. Players will no longer be able to craft Ammo without a light source.
  • [All Modes] When throwing a physics based object, such as a flare, it will no longer appear to stutter.
  • [All Modes] If the Player enters and exits the Crafting Menu while holding a Lantern, the Lantern is no longer hidden from view.

SURVIVAL MODE

  • [Survival] Bleak Inlet Polaroid will no longer spawn in the Quonset Garage, as it was unintended.

External Links

1.77

Released 26 May 2020

GENERAL FIXES

  • [General] When using a Spray Can to place a symbol, quickly selecting “Erase” while still spraying will no longer cause a soft lock.
  • [General] Cap on the Spray Can will now match the colour of the Spray Paint.
  • [General] Windows found on the Forestry Lookout can no longer have Spray Paint applied to them.
  • [General] Spray Paint will no longer clip through snow, when sprayed on picnic tables.
  • [General] Added additional checks to ensure Players can not exit the game while a save is in progress.

Mac Only

  • [General] Spray Paint Markers will now appear correctly on the map.

ALL GAME MODES

  • [All Modes] A Full Moon during a Snow Storm will no longer allow the Player to perform actions such as crafting or reading a research book.
  • [Audio] Fixed missing wind sound effects during a Blizzard.
  • [All Modes] Surveying is restricted during low visibility weather, as intended.

USER INTERFACE

  • [UI] When building a new Rock Cache, errant text will no longer appear briefly on the screen.
  • [UI] When editing Rock Cache Notes, in the Journal, the character limit is now properly enforced.
  • [UI] When editing Rock Cache Notes, in the Journal, the Player can now use backspace to delete previously written content, as intended.
  • [UI] When viewing the Journal, the scroll bar will now animate correctly when scrolling through content.
  • [UI] When viewing Rock Cache Notes, in the Journal, the Edit option will no longer appear unless there is content to edit.
  • [UI] Fixed an issue that prevented Players from editing previously written Rock Cache Notes, in the Journal.
  • [UI] When viewing the Map, the Player no longer has to press Escape twice if they try to exit the Map, while having the cursor over a cluster of icons.
  • [UI] Fixed overlapping UI when inspecting a Polaroid.
  • [UI] When deleting a Rock Cache icon cluster on the Map, “Delete All” now properly removes all associated icons from the Map.
  • [UI] Text size has been increased on warning messages as it was appearing too small.
  • [UI] Fixed overlapping Text and Button icons found on the Map, when using a controller.
  • [UI] Fixed incorrect Map cons for the Coastal Houses found in Coastal Highway.
  • [UI] When Spray Painting in a previously surveyed area, the “New Area Surveyed on Map” message will no longer erroneously appear.
  • [UI] Indoor markers will no longer appear on outdoor maps, after spray painting certain buildings.

GENERAL ART FIXES

  • [Enviro] Fixed an issue in the Mystery Lake to Mountain Town transition that caused invisible collision to spawn, blocking the Player.
  • [Enviro] Fixed an issue in Mystery Lake that caused some logs to appear to pop into the world.
  • [Enviro] The Milton Park Notice Board now checks for collision when retrieving a Polaroid, preventing the Player from being able to interact with the Polaroid from an invalid direction.

External Links

1.76 (Fearless Navigator Update)

Released 19 May 2020

SURVIVAL MARKERS

Find Spray Cans in the world. Leave markers identifying important survival information such as the location of supplies or dangerous places to avoid. These in-world indicators appear on your map so that you can find things back even days or weeks after you’ve left a region.

ROCK CACHES

Build a landmark to help you navigate, and create emergency supply caches along commonly travelled routes. Review your Caches in the Journal, and leave notes on what you’ve stored in them so you can find vital tools or resources in the future.

VISTA SURVEYS

Hard to find Polaroids in the world indicate locations that offer sweeping Vista views of a region. Get to those locations and Survey them to reveal the majority of a region’s map!

IMPROVED CHARCOAL SURVEY

The Charcoal Survey action now reveals an enhanced radius on the Map. Surveying from higher altitudes now increases how much of the Map is revealed.

MAP & JOURNAL IMPROVEMENTS

Turn layers of information on and off in the Map. Locate and rename Rock Caches. Keep track of all Surveyed locations to know if you’ve found them all. Especially useful if you are hunting locations for the Faithful Cartographer achievement.

TELEMETRY & QUALITY OF LIFE

New Autowalk accessibility feature ensures comfort for players with hand or wrist issues. New Opt-in Telemetry gathers gameplay data the development team will use to inform future balance and feature development efforts (Note: Telemetry is defaulted to OFF and needs to be turned on in the Options>Privacy settings.)

…in addition to the dozens of general improvements listed below.

KNOWN ISSUES

These are issues we’re currently tracking and will be addressing in an upcoming hotfix:

  • [UI] When viewing the Rock Cache Notes in your Journal, the scroll bar will not scroll.
  • [UI] When viewing the Rock Cache Notes in your Journal, the edit button will appear, even if there are no notes to edit.
  • [Audio] Sometimes during a blizzard, ambient wind sounds may become muted.
  • Players on Mac may not be able to see Spray Paint markers on the map, when sprayed on the ground.
  • Players are unable to edit Rock Cache notes when playing on a controller.

GENERAL FIXES

  • [General] Fixed stuttering when looking towards Wolves, while in Milton.
  • [General] Fixed null exception that would occur when lighting the Pot Belly Stove.
  • [General] Bear sound effects no longer play when a carcass is removed from the world.
  • [General] Updated Steam Controller profile.
  • [General] Fixed an issue that prevented Players from being able to save or load their game if the save contained invalid data.

GENERAL ART FIXES

  • [Enviro] Numerous optimizations to improve performance.
  • [Enviro] Fixed numerous areas the player could become stuck in.
  • [Enviro] Fixed numerous areas the player could get outside of the intended play area.
  • [Enviro] Fixed numerous clipping and floating objects.
  • [Enviro] Performed various optimizations to avoid texture popping.
  • [Enviro] Added casting shadows to numerous trees.
  • [Enviro] Improvements to item placement system to reduce frequency of out of reach items.
  • [Enviro] Fixed many minor art bugs to improve general polish in Bleak Inlet region.
  • [Enviro] Environment art polish to improve sight-lines between major visual landmarks in Bleak Inlet.
  • [Enviro] Removed extra window outlines that could appear on Trailers.
  • [Enviro] Fixed several instances of trees placed incorrectly in Coastal Highway.
  • [Enviro] Fixed several instances of collision being incorrect on porches in the Milton townsite.

USER INTERFACE

  • [UI] Fixed an issue that caused icons on the Map to no longer populate, after mapping or discovering a large number of locations.
  • [UI] Updated alignment on help text to make it consistent.
  • [UI] Added missing Map icons found in the Town of Milton.
  • [UI] Added missing Map icon hover text, when viewing the Derailment in the Ravine Crummy.
  • [UI] Fixed missing UI elements when viewing notes, while the HUD is disabled.
  • [UI] Fixed an incorrect tooltip found in Options->Display menu.
  • [UI] Cooking UI now displays updated weight of items, instead of always showing the base weight.
  • [UI] Added Audio options for selecting Headphones or Speakers.
  • [UI] Fixed incorrectly named transitions areas on the Bleak Inlet Map.
  • [UI] Updated labels on transition zones to be more consistent.
  • [UI] When Crafting Tinder Plugs, the craft value will no longer appear as Rounds.
  • [UI] Updated scroll bars to work consistently across all menus.
  • [UI] Removed an extraneous line in the Skills menu.
  • [Loc] Fixed multiple instances of overlapping Russian text.

ALL GAME MODES

  • [All Modes] Added Lost and Found boxes to all remaining scenes.
  • [Gameplay] Players will no longer lose Stamina if they are holding shift, while lighting or extinguishing a Lantern.
  • [Gameplay] Replaced the non-interactable stack of papers found on the Workbench, with an interactable version.
  • [Gameplay] The Cooking Pot now provides the correct bonus when cooking meat.
  • [Gameplay] Breaking down items will no longer cause nearby gear items to drop through the ground.
  • [Gameplay] Updated the water in the Mine Tunnels to deal less cold damage.
  • [Gameplay] Fixed bug where Revolver Bullet weight changed when added to your inventory.
  • [Gameplay] Improved moving items to the Lost and Found box, if they have fallen outside of the world.

WINTERMUTE FIXES

  • [WINTERMUTE] Completing an Episode 1 or Episode 2 Side Missions now displays a completion message.
  • [EPISODE THREE] Fixed an issue in the Mine exiting Pleasant Valley, where players would be repositioned after reloading a saved game.
  • [EPISODE THREE] Added missing foley to the second part of the Mine Tremor cinematic.
  • [EPISODE THREE] IDs are now removed from the Players inventory when completing the Fallen Star mission in Episode Three .
  • [EPISODE THREE] Removed access to Timberwolf Mountain from Pleasant Valley.
  • [EPISODE THREE] Fixed the spawn condition of the Revolver found in Molly’s basement.

SURVIVAL MODE

  • [Survival] Fixed incorrect spawn rate for the Prepper Cache found in Pleasant Valley.
  • [Survival] All cabins now display smoke coming out of their chimney, when a fire is lit inside.
  • [Survival] When sleeping, the save file screenshot will now occur after the player transitions from sleep, instead of during the transition.
  • [Survival] Players can now place a Rifle on the gun rack found in the Hunting Lodge.
  • [Survival] Cancelling while drinking Coffee will now award the appropriate amount of progress to the “Straight to the Heart” Feat.
  • [Survival] Pre-Spawned campfires will no longer respawn, when loading a save where they were previously broken down.
  • [Saves] Implemented a check to force the Aurora to be enabled on Survival Mode save files created prior to the Aurora being enabled.

External Links


1.72

Released 22 January 2020

  • [General] Fixed an issue that caused the message "Unable to restore the game from a previous save. Press confirm to return to the main menu." to appear, after performing a transition.
  • [General] Fixed an issue that caused food’s cooking progress to reset after the Player performs a transition.
  • [General] Fixed a crash that could occur if a Stag or Rabbit was removed from the world, while being chased by a Predator.

External Links

1.71

Released 20 January 2020

GENERAL ART FIXES

  • [Enviro] All Regions - Fixed numerous areas where the Player could become stuck.
  • [Enviro] All Regions - Additional pass for locations where the Player could get outside of the intended play area.
  • [Enviro] All Regions - Fixed various clipping and floating objects.
  • [Enviro] All Regions - Fixe numerous texture pop, stretch and flickering issues.
  • [Enviro] Windows will no longer glow during the night.
  • [Enviro] Fixed an issue that caused Players to teleport, if they fell off the rope climb in Bleak Inlet.
  • [Enviro] All Regions - Fixed a variety of floating and clipping objects.
  • [Lighting] Fixed an issue that caused corrupted lighting to appear on various objects in the world.

UI

  • [UI] Fixed an issue that caused the Episode 1 intro cinematic to freeze, if the Voice or Master volume slider was set to 0.
  • [UI] When repairing at the Milling Machine, the correct repaired condition is now shown.
  • [UI] Fixed missing line break in Bleak Inlet description.
  • [UI] Updated the Forlorn Muskeg description to include the Bleak Inlet transition.
  • [UI] Updated localization and fixed typos.
  • [UI] Full Lantern Fuel now properly displays correct weight

WINTERMUTE

  • [EP2] Added additional checks to ensure the Old Bear does not become stuck.
  • [EP2] Aurora lights now appear properly after the Old Bear knocks over the tram.
  • [EP3] Players can no longer skip the Timberwolf Tutorial, by placing a survivor at the same time the tutorial triggers.
  • [EP3] Fishing sound effects no longer persist after catching the Big Bass.
  • [EP3] Players can no longer get stuck after the Mine Collapse cinematic.
  • [EP3] When loading a save at the Mine entrance, the crates will no longer appear in new locations.

GAMEPLAY

  • [AI] Stags now animate correctly after being felled by a Wolf.
  • [AI] Fixed an issue that allowed Timberwolves to become hostile, regardless of game mode settings.
  • [AI] Fixed an issue that could cause Wildlife to slide under certain terrain, such as ice and steep hills.
  • [AI] Polished Stag and Wolf animations and transitions.
  • [AI] Wolves will no longer attack immediately after completing a Crafting or Harvesting action, while near a fire.
  • [AI] Fixed issue that prevented Timberwolves from attacking the Player, if they have entered and exited a vehicle.
  • [AI] Timberwolves will now only pick valid locations to wander to, preventing them from becoming stuck.
  • [AI] Add check to ensure Wildlife is always on navmesh.
  • [Gameplay] Updated the location count for Faithful Cartographer to include missing Mountain Town locations.
  • [Gameplay] Interrupted Progress made while repairing an item with the Milling Machine is now saved as progress, instead of repaired condition.
  • [Gameplay] When reloading a Revolver in a vehicle, the casings now stay in the car.
  • [Gameplay] Lost and Found Box added to Bleak Inlet.
  • [Gameplay] Stags now check for collision when falling after death, to avoid falling into objects.
  • [Gameplay] Torches pulled from fires will now properly randomize their condition.
  • [Gameplay] Tea will no longer remain hot forever.
  • [Gameplay] Added check to ensure equipped items used in crafting are unequipped correctly after crafting is complete.
  • [Gameplay] When harvesting shelves, unrelated items will no longer drop to the floor.
  • [Gameplay] Added additional checks to ensure Badges and Feats are not removed when moving between game versions.
  • [Gameplay] Fixed an issue that caused unusable items to appear in the Lost and Found box.
  • [Gameplay] Added additional check to ensure Wildlife conditions persist after exiting and re-entering a Region.
  • [Gameplay] Fixed an issue that prevented Rifles from being placed on gun racks.
  • [Gameplay] User can longer perform Fix or Repair actions when in the dark, as intended.
  • [Custom Mode] Bullets now spawn correctly, when Low Availability Resources is enabled, in Custom Mode.

External Links


1.69

Released 18 December 2019

GENERAL ART FIXES

  • [Enviro] All Regions - Fixed numerous areas where the Player could become stuck.
  • [Enviro] All Regions - Additional pass for locations where the Player could get outside of the intended play area.
  • [Enviro] All Regions - Fixed various clipping and floating objects.
  • [Enviro] Fixed unreachable Revolver that would spawn in the Workshop.
  • [Lighting] Light sources no longer appear overly bright when multiple lights are active.

UI

  • [UI] Updated missing subtitles for inspection comments, when playing as a male Survivor.
  • [UI] Added missing Map icons in the Bleak Inlet region.
  • [UI] Fixed Custom Mode setting for revolver availability when using Interloper as a base.
  • [UI] The Buff notification will now move out of view when aiming.
  • [UI] Fixed the colour of help text when hovering your cursor over heated items.

GAMEPLAY

  • [AI] Timberwolves will no longer freeze in place if they try to attack a target they can’t pathfind to.
  • [AI] Wildlife will no longer attempt to dodge the Player, when they are far away from the Player.
  • [AI] Added check to prevent Predators from attacking players through Fishing Hut walls and closed doors.
  • [Animation] Pass on Timberwolves to fix numerous animation pops and hitches.
  • [Audio] When joining a pack, Timberwolf howls are no longer cut off or repeated.
  • [Challenges] Challenge Mastery now awarded as soon as it’s earned.
  • [Gameplay] Improved collision detection between thrown objects and wildlife.
  • [Gameplay] Fixed an issue that would cause Fishing Hut doors to swing further than intended.
  • [Gameplay] Fixed an issue that caused the Flashlight to turn on before the Aurora was fully active.
  • [Gameplay] Fixed an issue that caused arrows to become non-interactable, if the arrow deflected off an object or animal after being fired, and the Player reloaded or transitioned to a new area.
  • [Gameplay] Players will no longer get stuck after entering a pre-placed Snow Shelter.
  • [Gameplay] Pre-placed Snow Shelters no longer disappear upon reloading a save.
  • [Gameplay] The Gunpowder Can will no longer refill, when loading to a new area.
  • [Gameplay] Rosehip Tea and Reishi Tea now replenishes the correct amount of thirst, when drank.
  • [Gameplay] Increased amount of Gunpowder used, when using it as an accelerant, from 0.01 to 0.1.
  • [Gameplay] Medical Locker in Bleak Inlet’s Radio Tower no longer needs Bolt Cutters.
  • [Gameplay] Fixed non-interactive Workbench found in the cannery. It is now usable.

External Links

1.67

Released 14 December 2019

  • [Gameplay] Fixed an issue that caused the Workshop door in Bleak Inlet to no longer open, if a User loaded a save with the Workshop unlocked, from V1.64

External Links


1.66

Released 14 December 2019

GENERAL ART FIXES

  • [Enviro] Fixed numerous areas in Bleak Inlet where the Player could become stuck.
  • [Enviro] Polish pass on locations in Bleak Inlet where the Player could get outside of the intended play.
  • [Enviro] Fixed clipping and floating objects located throughout the Bleak Inlet region.
  • [Enviro] Removed various instances of invisible collision found in Bleak Inlet.
  • [Enviro] Survivors will now become wet if standing in, or near a waterfall found in the Bleak Inlet region.
  • [Envrio] Wolves will no longer appear to flicker when walking along the docks in the Bleak Inlet.
  • [Enviro] Removed Weak Ice location that was unintentionally placed on land in the Forlorn Muskeg.

USER INTERFACE FIXES

  • [UI] Saves now correctly display Region text for Bleak Inlet.
  • [UI] Crafting Time now updates to show the selected tool, instead of the most efficient tool.

WINTERMUTE FIXES

  • [WINTERMUTE] Timberwolf carcasses no longer disappear if the Player saves, then reloads.
  • [WINTERMUTE] Fixed issue that could unintentionally cutoff dialogue.

CHALLENGE MODES

  • [Challenge] Fixed issue that rewarded the Nomad Badge when completing the Whiteout Challenge.
  • [Challenge] Nomad Badge now correctly rewarded when completing the Nomad Challenge.
  • [Challenge] Challenge Mastery achievement now unlocks as soon the Player has earned it.

SURVIVAL MODE

  • [Survival] Timberwolves will now hunt prey, as intended.
  • [Custom Mode] “Revolvers” option updated to “Revolver Availability” for consistency.
  • [Gameplay] Fixed a crash that could occur when entering the Snow Shelter, when using a controller.

ALL GAME MODES

  • [Gameplay] Sewing Kits no longer lose condition when harvesting Clothing.
  • [AI] Predators will no longer flee from Survivors who are atop a sloped hill.
  • [AI] Added additional line of sight check to Timberwolves, to prevent attacks through walls and out of reach locations.
  • [AI] Timberwolves will now break-off their attack if a Marine Flare is lit, before the struggle occurs.
  • [AI] Timberwolves can no longer flee to excessive distances.
  • [Gameplaye] Fixed a crash that could occur on some save files when loading into Bleak Inlet.

Playstation 4/Xbox One

  • [PS4] Fixed HDR lighting in the Hunter’s Lodge and Grey Mother’s House.
  • [PS4] Fixed missing music for some players.

External Links

1.64 (Errant Pilgrim Update)

Released 10 December 2019

HIGHLIGHTS

  • Added new Region: Bleak Inlet
  • Added new Challenge: As the Dead Sleep
  • Added new Feats: Blizzard Walker, Expert Trapper, and Straight to the Heart
  • Added new gameplay system: Ammunition Workbench
  • Added new gameplay system: Gunsmithing
  • Added new gameplay system: Milling Machine
  • Added new raw material: Lead
  • Added new raw material: Stump Remover
  • Added new raw material: Dusting Sulfur
  • Added new craftable item: Gunpowder
  • Added new craftable item: Bullet(s)
  • Added new craftable item: Ammunition
  • Added new Custom Mode setting to disable Birch Bark Tea crafting

GENERAL ART FIXES

  • [Enviro] Fixed numerous areas the player could become stuck in.
  • [Enviro] Fixed numerous locations where the player could get outside of the intended play area.
  • [Enviro] Fixed numerous clipping and floating objects.
  • [Enviro] Increased the visible distance of lights during an Aurora Event.
  • [Enviro] Fixed area in the Ravine that players could escape the map
  • [Enviro] Fixed missing roof in Prepper Bunker
  • [VFX] Adjusted interior light shafts that were too bright during mid-day
  • [VFX] Fixed flames clipping through Barrels and Pot Belly Stoves

USER INTERFACE FIXES

  • [UI] Fixed an issue that caused the Revolver to display the incorrect weight when viewed in the Backpack.
  • [UI] Fixed an issue that caused some Cooking HUD messages to appear too quickly.
  • [UI] Blueprint Requirements now appear correctly during the first instance of viewing the Crafting Menu.
  • [UI] Radial Menu can no longer appear overtop of other menus, such as the Backpack.
  • [UI] Fixed the Revolver and the Distress Pistol Condition displaying as the value from the previously viewed item.

WINTERMUTE FIXES

  • [WINTERMUTE] Male survivor vocalization no longer plays when Astrid is attacked by Timberwolves.
  • [WINTERMUTE] Timberwolves now react properly to Marine Flares.
  • [WINTERMUTE] The Crummy in Broken Railroad now falls over correctly after the Old Bear pushes on it.
  • [WINTERMUTE] Adjusted the rate that the Old Bear turns while in the cave.

CHALLENGE MODES

  • [Hopeless Rescue] The Distress Pistol can no longer spawn outside of the Timberwolf Mountain Crash Site.

SURVIVAL MODE

  • [Survival] Black screen no longer appears after being trampled by a Moose.
  • [Survival] Fixed an issue that prevented the player from interacting with the Buffer Memory in Signal Hill.

ALL GAME MODES

General performance improvements across the game.

  • [Animation] Improved animation for when a Wolf transitions to the hold ground AI state.
  • [Audio] Aurora effects are no longer disabled when aiming.
  • [Gameplay] Updated item placement range to better match interaction distance.
  • [Gameplay] Updated wildlife pathfinding so they don’t bump into each other as often.
  • [Gameplay] Updated Wildlife pathfinding to better handle passing through gates.
  • [Gameplay] Fixed the missing highlight when moving Sticks in Placement Mode.
  • [Gameplay] Adjusted depth Wildlife carcasses can sink into the snow.
  • [Gameplay] Campfires no longer collide with Wildlife during placement mode
  • [Gameplay] Fixed issue that caused Wolves to not eat some prey.

External Links

1.62

Released 1 November 2019


Gameplay

  • Fixed an issue that caused Wolf pathfinding to become confused after a decoy was dropped in certain scenarios.
  • Fixed the distance which Wolves can grab decoys.
  • Added further checks to prevent Wolves from attacking players through objects.
  • Fixed an issue that prevented players from dropping a decoy from the Radial Menu.
  • Fixed animation popping during the Wolf Struggle Animation while holding a Revolver.
  • Fixed Bears resetting to their dens after loading a save.
  • Fixed an exploit that allowed players to craft arrows even if there was time remaining.


UI/World/Art

  • General polish throughout the world.
  • Added a third digit to imperial values to prevent rounding errors.
  • Fixed missing shadows from Fridges.
  • Fixed missing quantity when crafting.
  • Fixed Tool Selection not appearing when crafting arrows.
  • Fixed materials being consumed when cancelling crafting.
  • Fixed flames disappearing on pre-placed fires after exiting and reloading the game.

Episode Three

  • Polish pass through the episode.
  • Survivor stats now displayed while passing time.
  • Added map icon for Survivors dropped by the player.
  • Fixed numerous areas the player could become stuck.
  • Fixed being unable to place the third rescued Survivor in some scenarios.
  • Gwen can no longer die after completing her mission.
  • Fixed issue that caused players to be forced out of aim when attacked by a Timberwolf.
  • Adjusted the size of Wade’s campfire.
  • Adjusted the distance which Timberwolves will hold ground when the player is holding a lit Marine Flare.
  • Fixed Timberwolves howling more than intended.
  • Fixed Timberwolf corpses resetting after transitioning indoors.
  • Fixed player position changing when exiting Diagnosis.
  • Fixed incorrect location being displayed when viewing information on the Load Screen.


External Links


1.61

Released 28 October 2019

Size 902 MB

Gameplay

  • Added Lost and Found boxes to all regions.
  • Fixed issue that caused animations for crouching, opening drawers, and the swinging of the lantern to play slower than intended.
  • Fixed issue that caused animals to clip into the ground when the player sleeps.
  • Fixed issue that caused Bears to sometimes spawn under the map.

UI/World/Art

  • Fixed issue that resulted in brightness to be incorrectly calculated.
  • Fixed visible seams on the Rural Region Houses.
  • Fixed Timber Wolves Morale bar resetting if they fled during the Tutorial.
  • Fixed missing collision on the Community Hall Sign.
  • Fixed stretched texture in the back of the Burnt Ridge Cave.
  • Fixed flickering on some rock edges in Pleasant Valley.
  • Fixed disappearing snow texture near the Shed in the Rural Region.
  • Re-enabled player placed light sources during a cinematic.

Episode Three

  • Subtitle and localization tuning.
  • Polish pass through the episode.
  • Fixed issue preventing Timber Wolves from transitioning to and from Aurora state.
  • Fixed being able to run while carrying a survivor after trying to place them and then opening and closing the inventory.
  • Fixed issue that caused a currently carried Survivor to disappear when manually saving and loading in the Community Hall.
  • Fixed issue that caused Molly’s photo to change size after it’s picked up.
  • Fixed cinematic playing from an incorrect angle when arriving at the plane crash site from a specific direction.
  • Staggered animation will no longer play when exiting or entering a location, while triggering dialogue.
  • Fixed missing collision on some of the plane seats at the crash site.
  • Fix to prevent Astrid’s arm from popping into place after closing the Diagnosis UI.
  • Fixed rare issue that caused Weather effects and the skybox to disappear after exiting a cinematic.

External Links

1.60 (Crossroads Elegy Update)

Released 22 October 2019

Size: 2.7 GB

  • Episode 3 Released

External Links


1.56

Released 15 July 2019

  • [CHALLENGE MODE] Fixed issue preventing players from being able to damage the Old Bear in The Hunted, Part Two.

External Links

1.55

Released 7 June 2019

GENERAL FIXES

  • [ALL] Fixed issue where Arrows could deflect off surfaces incorrectly.
  • [ALL] Fixed issue where Arrows could be pushed through the ground.
  • [ALL] Fixed issue where Arrows could become stuck in mid-air.

External Links

1.53

Released 28 May 2019

GENERAL FIXES

  • Fixed issue where rapidly picking up items took longer than intended

External Links

1.52

Released 27 May 2019

GENERAL FIXES

  • General performance improvements across the game.
  • Fixed issue where players could be pushed off ledges or through the world by an invisible “bubble”, including when traversing the exterior of Carter Dam.
  • Fixed issue causing wildlife to become stuck and run in place in various areas.

GENERAL ART FIXES

  • [Enviro] Numerous optimizations to improve performance.
  • [Enviro] Fixed numerous issues causing players to become stuck in the environment.
  • [Enviro] Fixed numerous issues allowing the player to get outside of the intended play area.
  • [Enviro] Fixed numerous issues causing clipping and floating objects.
  • [Enviro] Fixed issue causing an unintended low-res texture in Carter Dam.
  • [Art] Fixed issue causing a stretched texture on large Water bottles.

USER INTERFACE FIXES

  • [UI] Fixed issues causing typos in some subtitles.
  • [UI] Fixed issue where players were unable to use a controller button/keyboard key to access the "More Info" option when viewing the Journal.
  • [UI] Updated Revolver description flavour text.
  • [UI] Added flavour description text to Revolver Small Arms Handbook.
  • [UI] Fixed issue causing missing “Duration Remaining” UI label on the Headache status.
  • [UI] Fixed issue causing HUD status indicators to appear on Load Screens, if the status was triggered immediately before a scene transition.
  • [UI] Updated HUD placement to avoid overlapping messages.
  • [UI] Fixed issue causing the Improvised Head Wrap to appear incorrectly on the Clothing screen when combined with a second Hat layer.
  • [UI] Fixed issue causing the player to become stuck in the New Game menu if they had more than the max saves allowed across all game modes.
  • [UI] Fixed issue causing the UI to display more Fuel than was actually available, due to a rounding error.
  • [UI] Updated Rabbit Carcass flavour text description to account for all harvest states.
  • [UI] Fixed issue causing the End Credits to pause when finished and waiting for player input.

WINTERMUTE FIXES

  • [WINTERMUTE] Fixed a typo in the “Mystery Lake & Area” pamphlet Knowledge Item.
  • [WINTERMUTE] Fixed issue that kept the Reishi Mushroom tooltip from appearing after collecting Reishi Mushrooms.
  • [WINTERMUTE] Fixed issue causing the Journal shortcut to remain visible on-screen when Sleeping after the plane crash in Episode One.

SURVIVAL MODE

  • [Survival Mode] Fixed screen blurring after firing your last arrow.
  • [Survival mode] Fixed issue where players were unable to climb up and dismount the rope outside an Ice Cave entrance in Hushed River Valley.
  • [Survival Mode] Tuned damage dealt to Bears and Moose when using the Revolver.
  • [Whiteout Challenge] Fixed issue causing new items to appear in the Quonset gas station at the start of the Challenge.
  • [Custom Mode] Updated “Wildlife Respawn Frequency” tooltip description to match intended behaviour.

ALL GAME MODES

  • [All] Fixed issue where players couldn’t interact with the world while reloading a weapon.
  • [All] Fixed rare issue that would cause players to become stuck if grabbing a Rabbit while holding a gear item from their Backpack.
  • [All] Fixed rare crash that would occur when taking High Resolution screenshots.

External Links

1.50

Released 14 May 2019

  • [Tuning] Reduced Revolver Ammunition to 10 per box from 12.
  • [Tuning] Increased likelihood of Revolver spawns at the expense of fewer Rifle spawns.
  • [Gameplay] Improved Rifle aiming system to address shortfall in raycast technique.
  • [Gameplay] Fixed issue with Bow aiming where Arrow position was slightly offset, affecting accuracy.
  • [Gameplay] Fixed missing transition to walk when the Player runs out of Stamina while running

External Links

This is a changelog for early access versions of The Long Dark.

For the changelog of current, stable releases, see The Long Dark/Changelog{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.
For the changelog for versions 1.50 to 1.99, see The Long Dark/Changelog/Archive 2{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.
For the changelog for versions 1.00 to 1.49, see The Long Dark/Changelog/Archive 1{{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.

0.426

Released: 15 June 2017

Size: 229.0 MB

  • Fixed rare crash when bullet raycast hit an object
  • Fixed rare crash when clicking rapidly when throwing a Torch or Flare
  • Fixed rare crash when examining inventory items
  • Add Bandage to starting player items in Hunted
  • Updated icons for Old Man's Beard items (harvestable item and crafted Treatment)
  • Added translations for all remaining non-localized strings from 424 launch
  • Fixed issue with not being able to dismiss save failure popup using gamepad
  • Fixed issue with saved Journals not showing written notes, skills or collectibles.
  • Fixed issue with resolutions passed from command line not being used. This fixes issue with game not running multiscreen for some players.
  • Fixed issue with not being able to rebind key when mouse hovered over input field
  • Fixed issue with some UI actions not being possible when using a Steam Controller
  • Fixed issue with all Experience Mode icons being highlighted on death screen stats
  • Fixed issue with First Aid UI not updating if affliction list changes while screen is active
  • Fixed issue with Hypothermia and Frostbite Risk percentages not showing up on icons
  • Fixed issue where female survivor slot could be used when male survivor slot was highlighted
  • Fixed issue with Hunger/Thirst arrows sometimes pointing wrong direction
  • Fixed issue with mouse pointer flickering on screen when opening a can in Fire UI
  • Fixed issue with TOD indicator not showing up in Status UI
  • Fixed issue with TOD indicator shifting turing Harvesting
  • Fixed issue with background blur disappearing in Harvest UI when aborting a harvest
  • Fixed issue with camera switching when pushing LS on gamepad when in Quartering UI
  • Fixed issue with non-functional Harvest option showing up when on Quartering UI
  • Fixed issue with hand sometimes not syncing correctly with lantern in first person
  • Fixed issue with some trees having incorrect lighting (most noticeable at night)
  • Fixed issue with gamepad navigation on Clothing UI
  • Fixed issue with Quit button on death screen having dark text
  • Fixed issue with encumbered icon overlapping full screen UI
  • Fixed issue with scroll audio playing unnecessarily on Clothing and Crafting UI
  • Fixed issue with Lantern sometimes not equipping after leaving a UI screen
  • Use LT/RT instead of LB/RB for top level navigation in Fire UI
External link

0.423 (Faithful Cartographer Update)

Released: 8 June 2017

Size: 1.2 GB

  • Updated the user interface, buttons, HUD elements, etc
  • Added a new option in the Control settings
  • Recreated the save system from scratch to future-proof the game
  • Added Charcoal Mapping into the game
  • Added Carcass Quartering System
  • Updated the scent system & HUD element
  • Updated visual lighting, fog color and fog distance
  • Updated the first-person presence
  • Removed the brandishing and brought back the old throwing mechanic
  • Added stone throwing (pick up stones and throw them)
  • Added struggle weapon choice
  • Updated the radial
  • Updated optimizations
  • Added the enhanced graphics option (Windows/Mac/Linux only)
  • Added PS4 controller support
  • Added crafting from the journal.
  • Changed some sounds and some textures

External links

0.393

Released: 13 January 2017

Size: 187.9 MB

  • Fixed issue where Arrows would disappear upon save or scene transition.

External links

0.392

Released: 12 January 2017

Size: 308.6 MB

  • Fixed crash that could occur when getting Frostbite
  • Fixed uncommon crash related to leaving footprints
  • Reduced glare cast from first person Flare and Torch
  • Fixed issue with predators interrupting player sleep in invalid locations
  • Fixed issue with too many Wolves spawning in Pleasant Valley
  • Fixed issue with harvested Saplings sometimes providing Cured Branches
  • Fixed issue with items falling through ice after a Struggle
  • Fixed issue with wildlife sometimes not being able to pathfind to valid locations
  • Fixed issue with screen sometimes not smoothly fading in when starting a new game
  • Fixed issue with extra cancel button prompt sometimes showing up on Inventory UI (gamepad only)
  • Fixed issues with getting stuck in Forlorn Muskeg and Jackrabbit Island
  • Fixed issue with getting stuck when exiting the bed in the Quonset
  • Fixed issue with Forlorn Muskeg Safe not working properly in Interloper
  • Fixed issue with a container being destroyed in Forlorn Muskeg when breaking down a metal shelf
  • Fixed issue with being able to use Forge before it's hot enough
  • Fixed issue with First Aid Kits floating after breaking down furniture
  • Fixed issue with Research button not being localized
  • Fixed background blur when cancelling the delete of a save slot
  • Fixed missing damage state art for some clothing items
  • Assign non-zero weight bonus for fish at Ice Fishing Skill Level 4
  • Assign non-zero reduction in fishing time at Ice Fishing Skill Level 2
  • Fixed collision issues in some caves that could prevent picking up items
  • Fixed issue with drawn Survival Bow movement speed retained after Wolf or Bear struggle
  • Fixed issue with Arrows not animating properly in certain cases
  • Fixed corpse loot issue on Timberwolf Mountain
  • Fixed issue with Snares not being visible at moderate distance
  • Updated copyright notice on main menu
External links

0.388

Released: 21 December 2016

Size: 313.6 MB

  • Fixed delay after eating/drinking in inventory
  • Fixed collision on shed in Forlorn Muskeg region
  • Fixed minor clipping issues with objects in Forlorn Muskeg region
  • Fixed area where player could exit the map in Forlorn Muskeg region
  • Fixed bear getting stuck inside rail car in Forlorn Muskeg region
  • Fixed broken stats for old save games
External links

0.386 (Resolute Outfitter Update)

Released: 19 December 2016

Size: 308.4 MB

  • [NEW!] Addition of new region: Forlorn Muskeg
  • [NEW!] Addition of new enhanced Clothing system and assets; refer to the detailed design notes on this new system as it changes core gameplay significantly!
  • [NEW!] Affliction: Frostbite
  • [Crash] Fixed intro video crash on Windows XP
  • [Crash] Fix for rare crash when placing footprints
  • [Gameplay] Retuned Sprint Stamina recovery and Fatigue cost
  • [Gameplay] Retuned cool downs on Heated drinks; they will now stay warm much longer
  • [Gameplay] Retuned Hypothermia recovery times
  • [Gameplay] Retuned Hypothermia Risk times; it now takes longer to develop Hypothermia
  • [Gameplay] Hypothermia recovery times now modified by Experience Mode
  • [Gameplay] Added ability to relight a burned out Campfire
  • [Gameplay] Made Scrub Brush harvestable for fuel
  • [UI] Added new Clothing “Paper Doll” interface
  • [UI] Decoy moved to the Camp Craft submenu on the radial
  • [UI] Fix for buttons overlapping when progress bar is active on inventory UI
  • [UI] Accelerant now stacks (no longer degrades)
  • [Bug] Fixed bug that caused Fluffy to fall through the floor of the Dam
  • [Bug] Fixed bug that prevented Challenge retries from working properly
  • [Bug] Fixed bug that caused audio to be muffled after started a game after a drowning death
  • [Bug] Fixed bug that caused wind audio to cut out in interiors
  • [Bug] Fixed issue where it was possible to equip partially crafted clothing items
  • [Bug] Fixed bug with showing "Repair" instead of "Read" for books when using gamepad
  • [Bug] Fix issues with Distress Pistol not animating and playing audio
  • [Bug] Fixed snow shelter rendering glitches
External links

0.377T

Released: 2 December 2016

Size: ? MB

  • Enhanced clothing system testing
External links

0.375

Released: 3 November 2016

Size: 166.8 MB

  • Fixed issue with Cabin Fever and Intestinal Parasite Afflictions needing to be cured multiple times if contracted during the 4 Days of Night Event
  • Fixed issue where Glowing Red Eyes persisted in wolves past the end of the 4 Days of Night Event.
  • 4 Days of Night Event disabled
External links

0.373

Released: 30 October 2016

Size: ? MB

  • Removed Parasites and Cabin Fever afflictions for the duration of the "4 Days of Night" event
External links

0.365

Released: 28 September 2016

Size: 284.7 MB

  • Fixed issue with Flare Brandish not playing audio or warding off wildlife when player stamina low
  • Fixed issue with unlit light sources being unequipped when picking up items with double click
  • Fixed camera issues when entering tilted vehicles
  • Fixed crashes due to quitting game during fade outs of scene transitions or exiting vehicles
  • Fixed crash that could occur when renaming a Journal
  • Fixed issue with being able type text in a Journal if you died while editing
  • Fixed issue with toilets disappearing when loading old saves
  • Fixed glitch with lit Matches animation when inspecting an item or container
  • Fixed issue with Storm Lantern playing ignite audio when running out of fuel
  • Fixed issue with movement speed if Struggle is triggered when player is crouching
  • Optimized audio in Desolation Point to prevent potential sound hitches
  • General fixes to Environment art and collision
External links

0.364 (Vigilant Trespass Update)

Released: 23 September 2016

Size: 989.1 MB

New features
  • Added new Experience Mode: Interloper
  • Added new Challenge: Hunted, Part 2
  • Added full First-Person Presence for Light Sources: Flare, Torch, Brand, Lantern, Matches
  • Added Beachcombing Gameplay
  • Added Archery Skill
  • Added Mending Skill
  • Iteration on “World Decay” systems across all Experience Modes, focused particularly on: global temperature, weather patterns, wildlife presence, blizzard frequency, and fuel resources
  • Iteration on Feats system; players now activate a limited number of unlocked Feats per Sandbox game
Crashes fixed
  • Fixed rare crash when firing Arrows
  • Fixed rare crash issue in Fire UI
  • Fixed rare crash in Badges UI
  • Fixed rare audio crashes
  • Fixed crash issues that could occur in the Snow Shelter UI
  • Fixed rare crash related to Cabin Fever
  • Fixed rare crash when accessing the Log screen
  • Fixed rare crash when cancelling Firestarting
  • Fixed rare crash when being stalked by a Wolf
  • Fixed “Many Campfires” Out of Memory crash
  • Fixed crash that could occur when trying to force burn an unread research book
  • Fixed rare crash that could occur when firing the Survival Bow
  • Fixed crash that could occur when entering a Struggle and holding a lit Flare/Torch/Brand
Gameplay tuning
  • Tuned Snow Shelter dismantling resources
  • Hacksaws can now be used to harvest Saplings and Tree Limbs
  • Updated the Bed and Bedroll interfaces to support Passing Time as well as Rest
  • Enabled Users to view status overlay when Rope Climbing - but not the radial menu
  • Tuned Hacksaw per-use decay rate
  • Fixed Decoy exploit; Wolves will no longer make an easy target!
  • Cooking Fish now produces a small amount of Lamp Oil (varies based on Fish type and weight)
Fixes
  • Fixed issue where brandishing the Flare did not increase Fatigue
  • Fixed issue where player could drop Decoys when in a Snow Shelter or vehicle
  • Fixed issues with drag-and-drop behaviour in Containers
  • Fixed issue with Inventory sort icon colliders overlapping
  • Fixed issue with audio when dragging scrollbar
  • Fixed alpha issue on car windows that caused trees/foliage to not sort correctly
  • Fixed floating objects after breaking down furniture in Farmhouse
  • Fixed issue with player crashing through top of Snow Shelter after picking up items
  • Fixed issue with debug screenshot behaviour
  • Fixed issue with Brands providing a Heat Bonus when placed near a fire
  • Fixed issue where players could become stuck on a black screen when retrying a Challenge
  • Fixed being unable to light Torches from a fire
  • Fixed issue where players could add Coal to a fire at an invalid (too low) temperature
  • Fixed audio dropping out after a player Alt+Tabs away from the game
  • Fixed issue with falling snow passing through walls in Forestry Lookouts
  • Fixed issue that caused wildlife to sometimes become stuck on chunks of ice
  • Fixed issue with Wildlife trying to pathfind into deep water
  • Fixed Flare effects showing through doors
  • Fixed issue that caused corpses to disappear when only partially in view
  • Fixed issue where players could place Camp Fires deep in mines
  • Fixed issue with looping Flare ignition audio
  • Fixed floating plates appearing after breaking down certain tables in Coastal Highway
  • Fixed inaccurate Calorie cost preview for Passing Time
  • Fixed Harvesting UI displaying incorrect requirements when harvesting with bare hands with the Master Harvesting Skill
  • Fixed issue with stackable items merging with invalid stacks, when dropped from inventory
  • Fixed issue with inaccessible backpack in Timber Wolf Mountain
  • Fixed issue with Torches not being lit by other lit (dropped) Torches and Flares
  • Fixed issue that prevented the Journal stats from populating when viewed from the Main Menu
  • Fixed issue that caused the camera to rotate and pan unexpectedly
  • Fixed issue that could cause incorrect camera FOV at the start of game
  • Fixed missing cabins in Coastal Highway
  • Fixed duplicate rope near Mystery Lake Western Access
  • Fixed issue with the Extinguish/Brandish prompts disappearing too quickly
  • Fixed issue that caused the Torch effects to become offset after a scene load
  • Fixed issue that allowed players to fire the Survival Bow after dropping their last Arrow
  • Fixed issue caused by picking up an Arrow and nocking it, while holding the Survival Bow
  • Fixed issue that allowed all Bunkers to spawn in Mystery Lake in certain scenarios
  • Fixed issue that allowed low detail trees to appear on the Main Menu when running Low or Medium quality
Misc
  • Memory optimizations
  • Fixed various environment art and world collision issues
External links

0.349 (Penitent Scholar Update)

Released: 1 July 2016

Size: 197.9 MB

  • Fixed crash when cancelling actions like Sharpening and Cleaning, followed by completing a different action.
  • Fixed issue with Fluffy being a 100% spawn
  • Fixed issue with wolf audio sometimes playing in 2D
  • Fixed issue with incorrect buttons sometimes showing up on the Research UI screen
  • Fixed overlapping messages when trying to refuel a full Lantern
  • Fixed entering Dam at incorrect position/orientation
  • Fixed spot in Whaling Warehouse where player could get stuck
  • Fixed issue with vehicle colours changing after scene transitions
  • Fixed floating backpack after harvesting chair in Trapper’s Cabin
External links

0.348

Released: 25 June 2016

Size: 187.3 MB

  • Fixed problem with Efficient Machine progress not updating
  • Ensure F8 Screenshot debug info cannot stay on screen permanently
  • Prevent unintentional scrolling in Journal when accessed from Radial Menu
  • Fixed badly-scaled Salty Cracker boxes.
External links

0.347

Released: 24 June 2016

Size: 64.7 MB

  • Fixed crash that could occur on the Journal or Melt Snow UI when using a gamepad.
  • Fixed bug that prevented the player from leaving a ruined Snow Shelter.
  • Fixed issue with Wolves sometimes not attacking when player is crouched.
  • Updated Fire Starting UI to make it more clear that Tinder is optional when Firestarting Skill is Level 3 or higher.
  • Fixed bug that caused radios to float if supporting structure below them was broken down.
  • Clarified objective text for Whiteout Challenge.
  • Linux stability improvements (Required intro movies to be disabled).
External Links

0.346

Released: 23 June 2016

Size: 329.2 MB

New languages
  • New Languages selectable from Display Options: French, Swedish, Korean, Chinese (Trad + Simplified), Japanese, Turkish, Norwegian
Gameplay
  • A Snow Shelter can now be crafted and deployed from the Radial Menu. This Shelter protects from wind and cold, but leaves you vulnerable to wildlife.
  • First-pass Survival Skills system has been added to the game, with the first test skills implemented. See the Skills section of the Journal for more information. The first Skills are: Firestarting, Cooking, Carcass Harvesting, Ice Fishing, Rifle Firearm
  • First-pass Feats system has been added to the game, with the first test Feats implemented. See the Feats section of the Badges menu interface for more information. The first Feats are: Book Smarts, Cold Fusion, Efficient Machine, Fire Master, Free Runner, Snow Walker
  • You can now find Research Books in the world. Spending time Researching these books will improve specific Skills.
  • Nomad Challenge added. Survive for 3 days each in 15 different locations around the world.
  • Whiteout Challenge added. Stockpile supplies and survive for 30 days as a monster blizzard bears down on you.
  • First-pass Almanac feature added (to support Whiteout gameplay).
  • It is not longer possible to Craft complex items (requiring a Workbench) in the dark. You can still Craft simple things from the Radial Menu in the dark. You also cannot Repair items in the dark.
  • Brandishing now costs Stamina and not Fatigue.
  • When breaking down items, the raw materials produced now go directly into your Backpack (vs. being placed on the ground to then be picked up). This will result in fewer bugs relating to harvesting items being stuck behind geo.
  • Fixed issues with Wolves sometimes walking in place.
  • Warmth from Bedrolls is now taken into account when Resting in Vehicles. (Note: You also get a Warmth bonus from Bedrolls when Resting in the Snow Shelter.)
  • You can now see descriptions for active buffs in the First Aid screen.
UI
  • New Fonts added to the game.
  • Brightness correction now occurs before the Main Menu. Subsequent Brightness changes can be made from the Display settings, accessible from the Main Menu.
  • Reduced the number of stacking Damage event icons during Wolf struggles. (Note that the number of Damage events is still the same.)
  • Added new Skill section to Journal
  • Added new Almanac section to Journal
  • Added new Objectives section to the Journal
  • Added new Snow Shelter Build/Use/Dismantle UI
  • Added Badge art for all Challenges
  • Added Badge art for new Feats
  • The Badge interface can now be accessed from both the Main Menu and the Pause Menu
  • Added notifications for Skill Improvement, Skill level unlock, and Feat unlocks
Audio
  • Added audio kickers for Skill improvement, Skill level unlock, and Feat unlocks
General
  • Player is warped to a safe location if we detect player has fallen through world
  • Screenshot keys no longer force UI to chance from Gamepad to Mouse/Keyboard
  • Significantly reduced color banding in low light conditions
  • [For Streamers] We've added support for being able to access a second monitor without Alt-Tabbing. (Note that this will become a toggle in a future hotfix.)
External Links

0.338

Released: 25 May 2016

Size: 105.4 MB

  • [CRASH] Fixed Mac-specific crash when exiting interiors in Coastal Highway.
  • [CRASH] Fixed rare crash on Windows at startup.
  • [SAVING] Fixed issue with game not saving on some Unicode Windows systems.
  • [SAVING] Fixed problem with starting the game in an interior in Pleasant Valley and not saving the state of that interior.
  • [GAMEPLAY] Improved the Warmth benefit gained by Sprinting.
  • [GAMEPLAY] Added Cabin Fever Risk.
  • [GAMEPLAY] Intestinal Parasites now only occur in Stalker.
  • [GAMEPLAY] Reduced chance of fishing line breaking upon successfully catching a Fish.
  • [GAMEPLAY] Tuned Fatigue so players are likely to be able to Rest through an entire night after a full day of activity.
  • [ART] Improved lighting for all interiors, including a new system for Time of Day lighting.
  • [MISC.] Added a Brightness slider to Display Options.
  • [BUG] Fixed issue with AI sometimes teleporting while pathfinding.
  • [BUG] Fixed issue with bears not respawning.
  • [BUG] Fixed issue where antibiotics button could reappear when already taken dose for parasites that day.
  • [BUG] Fixed issue with screen inverting when inspecting the Magnifying Glass.
  • [BUG] Fixed issue with JackRabbit Island not being discoverable.
External Links

0.332

Released: 30 April 2016

Size: 90.3 MB

  • Fix for autosaves not working on some systems.
  • Fixed issue with gear not decaying while in a specific container.
  • Fixed issue with some gear sometimes getting smaller when removed from a container.
  • Fixed issue that could cause large numbers of crows and crow feathers to spawn in specific locations.
  • Fixed issue where Intestinal Parasites were affecting fatigue incorrectly.
  • Fixed issue with Bears running too slowly.
  • Fixed crash when unloading the Distress Pistol.
  • Fixed Steam Controller issue that could accidentally trigger actions.
  • Fixed issue with first person items remaining offscreen when Inventory exited with Tab.
  • Fixed UI localized text overlap issues on HUD and journal.
  • Added missing localization for “no afflictions” on radial.
  • Fixed issue with AI sometimes spawning or despawning in view.
  • Burned Brands can no longer be added to inventory by pressing Equip during inspection.
  • Fixed problem with Save Journal option not appearing again after initial use
  • Fixed problem with saving icon not showing up when saving a journal
  • Fixed issue with equipped items not showing up in Examine UI
External links

0.327

Released: 24 April 2016

Size: 59.7 MB

  • Fixed issue where Cabin Fever couldn't be treated if it was triggered during a v.325 savegame.
  • Fixed crash when trying to light the Torch from a fire.
  • Fixed issue when healing Afflictions that require two pills when holding a bottle with only one pill remaining.
External links

0.326

Released: 23 April 2016

Size: 80.5 MB

  • Intestinal Parasites tuning (see link for details)
  • Cabin Fever tuning (see link for details)
  • Removed affliction indicator when player only has at-risk afflictions; this indicator still appears for "full" afflictions.
  • Reishi Tea requirement reduced from 3 Reishi Mushrooms to 2
  • Fixed issue with multiple wolves spawning in Desolation Point cave
  • Fixed issue that could allow rifles to spawn outside Trapper’s Cabin in the Hunted Challenge
  • Fixed issue with shutters disappearing on some Lake Cabins
  • Reduced Bedroll per-use Condition decay
  • Changed R3 to Click RS in Controls options
External links

0.325

Released: 21 April 2016

Size: 77.8 MB

  • Fixed issue where some containers could be inactive when containing hides.
  • Fixed issue with not being able to rebind the Forward key.
  • Fixed issue with not being able to Rest while having the Sprain affliction.
  • Removed the "Sleep Until Rested" button as it was causing some bugs. This functionality can be accomplished with the current "Rest" and "Pass Time" buttons.
  • Fixed issue with "Risk"-type afflictions preventing gradual Condition recovery.
  • Sort items in inventory using the basic gear name (not the Condition descriptor).
  • Fixed issue with player not being able to walk up steps to the deck of the Abandoned Harris Home.
  • Fixed issue with blood effects not playing when wildlife shot with rifle or arrows.
  • Fixed issue with controller disconnect screen appearing behind Challenge Mode game over UI.
  • Fixed issue with reticule dot visible when holding the Distress Pistol.
External links

0.321 (Tireless Menace Update)

Released: 21 April 2016

Size: 730.2 MB

Gameplay, Tuning & User Interface
  • New! Radial Menu and streamlined Status Screens.
  • New! Sandbox Challenge Modes: “Hunted, Part One”, and “Hopeless Rescue”.
  • New! Emergency Stim gear item. Emergency stims added into various locations (also made available in older saves) and also available in some containers.
  • New! Brands can now be taken from a burning fire (replacing Torches taken from fires; Torches are still craftable).
  • New! There is now a chance of getting Cabin Fever from spending too many continuous hours inside.
  • New! There is now a chance of contracting Intestinal Parasites from eating too much meat from carnivores (i.e. Wolves and Bears).
  • New! Added a Curiosity state to Wolf AI. There is now a chance that Wolves will hang back and follow the player from a distance, before deciding to either leave, or stalk the player.
  • Refreshed wildlife spawning in all major regions (except bears).
  • Overhauled item degradation behaviour and retuned all decay rates for 1000+ day timescale. Gear decay now begins at game start for all items in the world. All Clothing items decay based on a daily rate modified for interior/exterior storage, and player use. All food decay is based on storage (interior vs. exterior) and, for fish and meat, whether an item is raw or cooked. All tools continue to decay based on use only.
  • Removed decay from Matches.
  • Added various rope climbs and climbing anchor points across all regions (including access to a couple of previously inaccessible areas).
  • Added rope gear spawns into a few locations (also made available in older saves).
  • Journals can now be saved on the death screen. Saved journals can be viewed from the main menu. A maximum of 10 journals can be saved at any given time.
  • Updated the gear naming system to reflect item condition (applies to Food and Clothing items, currently).
  • Complete overhaul to Rest system. Player cannot Rest if there is no fatigue. Added a Passing Time mechanic to allow advancement of time.
  • Added slow Condition gain while awake and healthy (i.e. no Afflictions, and not Starving, Exhausted, Dehydrated, or Freezing).
  • Added Hypothermia Risk affliction, as an early warning system to help avoid “surprise” Hypothermia.
  • Added more stats tracking including: Intestinal Parasites, Cabin Fever.
  • Differentiated all light sources more clearly, by tuning burn times, Brandishing effectiveness, and item “cost”. This applies to Torches, Flares, Brands, and Lanterns.
  • Flares are now Brandished and not thrown.
  • AI will now ignore dropped Torches and Flares.
  • Harvesting Branches now produces 3 Sticks (increased from 2).
  • Harvesting Sticks now produces 2 Tinder Plugs (increased from 1).
  • Hatchets now modify Branch harvesting time correctly.
  • Brandishing now only works if an item is lit.
  • Items that decay to 0% Condition will now be marked Ruined, but persist in the world.
  • Increased the Wind speed required to blow out existing fires, as well as which prevents fires from being started. This should reduce instances of strong fires being blown out suddenly due to wind changes.
  • Delay condition-loss from Bear struggle until the struggle animation is complete. (This does not apply to Wolf struggles.)
  • Combined Stats with Journal. Made accessible from Main Menu and Deathscreen as well as in game.
  • Simple Crafting now accessible directly from Radial Menu (see above for more details).
  • Updated art for Feed Fire screen.
  • In the Options screen, Key Bindings will now display a mouseover effect.
  • Show sheltered icon when in caves and other large enclosed spaces outdoors.
Art, Animation, FX
  • New! Added experimental First-Person presence for Wolf Struggles with Knife, Hatchet, and Prybar.
  • New! First pass on colour grading.
  • New! Added rim lighting effect for night-time lighting. It should be more possible to see the “edges” of snow banks and things on clear, moonlit nights, enhancing night-time navigation.
  • Improved the Bear model and texture.
  • Improved the Bear animations.
  • Improved the Wolf animations.
  • Updated the visual effects for Torches, Flares, Lanterns, and Brands, so that flames begin to “sputter” when you are running low on burn time.
  • Added new Footprints system, which improves the footprint visuals as well as respects weather conditions; footprints will persist for a longer period of time, unless filled in by snow or high winds. (Future improvements to this system will be focused on enhanced Tracking gameplay.)
  • Improved draw distance for falling snow.
  • Updated the “light shafts” window effect to improve performance.
  • Increased the visibility of blood drops, to aid with tracking wounded animals.
  • Added blood splatter effect when player is injured by blood loss event (ex. during wolf struggle), when wildlife is hit, and when a carcass is harvested. Also, when hit, the first blood drops from a bleeding animal will be larger, to help the player determine the direction of the animal’s movement.
Misc.
  • New! The game now supports Steam Cloud Saves for Windows, Mac and Linux. This means that you can continue to play your saved games across multiple systems (provided you are using the same Steam account).
  • New! More graceful handling of corrupt or incompatible save games. Saves will be shown as corrupt or incompatible in the UI, allowing players to remove them and avoiding system crashes due to corrupted save files.
  • New! All game sessions are now saved upon start, not at first Rest or interior/exterior transition. This should result in fewer “mysterious” save losses when players abandon games before they have been auto-saved.
  • Improved Steam Controller support. All in-game actions can now be rebound using the steam controller configuration screen.
  • Particle optimization now active for Windows. This should result in better performance of heavy snow and blizzard conditions for some players.
  • Mac and Linux rendering now uses OpenGL 4.1, which should result in some performance improvements for players on those platforms.
  • Added error handling for updating to default key-bindings due to the addition of new controls (ex. the new radial menu is bound to the Space Bar by default). Note that this error will only be seen if a newly added binding was already in use.
  • The save icon now appears when saving the player profile.
  • Added save file compression which results in smaller save files and faster cloud-save uploads.
Audio
  • New! Added master volume slider.
  • Added more general ambient and exploration music, and fixed some issues that were preventing ambient music from playing in certain circumstances.
  • Fixed issues that were preventing desired gameplay speech from playing. As a result, you should hear more gameplay-relevant voice feedback from the survivor personae.
  • Overhauled struggle audio for both Wolves (to account for new first-person presence) and for the Bear struggle (to make it more impressive).
  • Footstep audio now differentiates between shoes, boots, and bare feet.
Bug Fixes
  • We now display an error message if user tries to use a stove to start a fire but are missing all of the required items.
  • Fixed issue where you could get stuck in an infinite cooking loop when using gamepad/controller.
  • Fixed issue where you could get stuck in an infinite crafting loop.
  • Fixed issue where you could quit the game in the middle of a save, which would result in corrupted save files.
  • Fixed issue where worn-out tools could be used one extra time.
  • Fixed Distress Pistol using wrong ammo icon on inventory screen.
  • Fixed issue where the First Aid screen would not update if an affliction healed itself while the screen was open.
  • Fixed a bug causing the player to holster the held item while cancelling item placement.
  • Fixed issue where blood trails were only being left when wildlife was fleeing.
  • Bears are now spawned facing outwards from Dens. This helps fix some pathing issues when the bear attempts to leave the Den.
  • Fix issue with items being left behind when transitioning scenes with item placement in progress
  • Fixed issue with corpses getting re-oriented after loading a save.
  • Fixed issue where players could add fuel to fires that had already blown out (the fire FX didn’t reflect this state).
  • Fixed issue with camera sometimes crashing into geometry when placing a campfire.
  • Fixed issue with being able to place snares too close to geometry, causing the snared rabbit to be inaccessible
  • Fixed issue with Bear playing sleep animations after leaving the sleep AI state.
External links

0.304 (Xbox One)

Released: 19 February 2016

  • Various fixes to address remaining known savegame corruption issues.
External links

0.302 (other platforms)

Released: 8 January 2016

Size: 73.5 MB

  • Fixed issue with some gear items respawning.
  • Fixed disappearing doors on some cargo containers in Timberwolf Mountain.
  • Fixed issue with Longest Burning Fire stat being recorded in seconds.
  • Fixed expended Distress Pistol rounds sometimes being collectible after reloading a save.
  • Fixed issue with Sharpening/Cleaning skill starting at 1 for old saves.
  • Fixed menu navigation when LMB/RMB are bound to movement directions.
External links

0.303 (Xbox One)

Released: 3 February 2016

  • Fixed issue where game would not suspend when in constrained mode, which could mean the player died while the game was left running in the background while the player did something else on their Xbox.
  • Fixed issue where the game would crash if the player tried to cook too many items, too rapidly (button mashing).
External links

0.301

Released: 18 December 2015

  • Fixed issue with parts of a Cave in Timberwolf Mountain disappearing when running Low or Medium Quality visual settings.
  • Fixed issue with GPU over-usage when game not in focus.
  • Fixed issue with player being stuck if attacked while climbing.
  • Fixed problem with wildlife spawning at incorrect locations during player Rest (ex. mountain ledge).
  • Fixed issue with the game saving when player at 0% Condition (death).
  • Fixed issue with maximum fire duration stat being tracked when fires left burning in unloaded scenes, resulting in very long burn time stats.
  • Fixed issue with world explored stat sometimes being incorrect when starting a new game.
  • Fixed issue with initial fade from black on main menu being stuck, if the player mashes buttons before main menu load. [Controller]
  • Fixed issue where damage events were displayed when menu screens were open.
  • Fixed issue with pain effects potentially turning blue when stacked together.
  • Fixed animation glitches with the Distress Pistol, if trying to fire before aimed.
  • Fixed issue with being able to switch food items while cooking.
  • Fixed issues with stacked items not transferring from a container correctly.
  • Added check to give a non-duplicate default name for new saves (ex. multiple "SANDBOX 1" names).
  • Gamepad B button now always cancels text input in Log. [Controller]
  • We now display item Condition in the harvest section of the Examine screen.
  • Fixed colour of text on the Crafting screen.
  • You can now use WASD and arrow keys to scroll through the Log.
External links

0.298 (Timberwolf Mountain Update)

Released: 16 December 2015

Blog post: User blog:LegendFPS/The Long Dark — December Update (v.298), “Timberwolf Mountain”

FEATURES & ADDITIONS
  • Added new region: Timberwolf Mountain.
  • Added Rope Climbing gameplay.
  • Added Distress Pistol tool/weapon.
  • Added Stats Screen that tracks current and historical Sandbox game data.
  • Added Player Log that tracks locations explored, general status, and allows for players to write/edit Journal entries.
  • Added Rifle Cleaning Kit tool, and Rifle maintenance gameplay.
  • Added Sharpening Stone tool, and bladed tool maintenance gameplay.
  • Added Sharpening Stones and Rifle Cleaning Kits to all Sandbox regions. Added spawning logic to ensure they spawn in old save games.
  • Added Rifle Jamming.
  • Added Fatigue-driven Rifle sway.
  • Added pre-Aim reticle back to Bow.
  • Added on-screen indicators for all types of damage.
  • Added variant of Ice Fishing Hut that has flimsy door to provide shelter from wind.
  • Updated Caves directly connected to the world so their interior temperature is modified by the exterior temperature, vs. a static temperature trigger.
  • Added new Death, Near Neath, and Region music.
  • Added some new landmarks in Pleasant Valley to help with the navigation to Timberwolf Mountain.
  • Updated Wind system to affect trees, branches, grass, and reeds.
  • Updated Stag model and animations, including carcasses.
  • Updated Condition HUD indicators, to only appear when sub-conditions are critical.
  • Updated the Stamina Bar to more clearly indicate when the player cannot sprint due to injuries, exhaustion, etc.
  • Updated Location text labels.
  • Updated the names of some of the “transition” regions, to give them a unique identity.
  • Updated the Sandbox menu for improved usability.
  • Updated Low Health screen effects to better communicate critical health status.
  • Unlocked all playable Regions from the Sandbox menu. The player may now select any of the available regions without needing to find those locations through gameplay.
BUG FIXES
Rendering / Effects
  • Fixed issue with mountains being rendered in front of chain-link fence in Pleasant Valley.
  • Fixed issue where barrel smoke would be visible after re-equipping a holstered Rifle.
  • [PC/Xbox] Fixed potential clipping of sun/moon above the line of the horizon.
Input
  • Fixed issue where mouse could occasionally exit the active game window.
  • Fixed issue where gamepad input was being received when game not in focus.
  • Fixed issue with excessive GPU usage when game not in focus.
Gameplay
  • Fixed issue where players would be able to accidentally set fires under themselves (leading to injury or death).
  • Fixed issue where player could respawn inside rocks after falling through ice.
  • Fixed issue where one of each relevant raw material item would remain after crafting an item.
  • Fixed issue where 0-calorie food items could be returned to inventory.
  • Fixed issue with Coal sometimes spawning in air.
  • Fixed issue where the Rifle could be reloaded while in Aim mode.
  • Fixed issue where Rifle could be fired after reloaded Aim was never released.
  • Fixed issue where Rifle aiming was out of alignment with the iron sights.
  • Fixed issue with not being able to break down respawned Hardwood and Softwood Limbs
  • Fixed issue with breakable objects respawning after being broken down outdoors.
  • Fixed rare black screen crash when harvesting a carcass with near zero meat
  • Fixed issue with getting kicked out of vehicle when trying to place objects.
  • Fixed issue with snare being put into trap mode when unset snare moved around.
  • Fixed issue where branches/sticks/limbs would sometimes not spawn in areas they should.
  • Fixed issue where animal corpses outdoors would thaw if the player was inside a sheltered location.
  • Fixed issue where the Improvised Knife, Improvised Hatchet, Hammer, and Prybar, could not be used to clear Ice Fishing holes.
  • Fixed issue where Arrows would become very large when hitting certain surfaces.
Save/Load
  • Fixed rare crash in old games when saved during certain Moon phases.
  • Fixed issue where if the survivor had a sprained wrist, a weapon would be re-equipped after loading the game.
  • [Xbox Only] Fixed issue where players could play without being signed in to an Xbox profile, which would result in losing game progress when the console was turned off.
Achievements
  • Fixed issue where players required an extra night to get the Night Walker achievement.
  • Fixed issue where creating Reishi and Rosehip tea invalidated the Living Off The Land achievement.
User Interface (UI)
  • Fixed issue where the game could crash when opening cans in the Cooking UI.
  • Fixed issue where it was not possible to Cancel Cooking or Opening Cans actions.
  • Fixed issue where Crafting buttons were visible while Crafting action was underway.
  • Fixed issue where a burned out Torch could still be used to start a fire.
  • Fixed issue with LMB+RMB causing placed objects to blur and be placed in the air.
  • Fixed issue where the Inventory action label for Matches displayed "Equip" instead of "Strike", as they must be used from first-person view.
  • Fixed issue where the Main Menu would occasionally fade out when on a secondary menu layer.
Audio
  • Fixed issues where audio could become distorted or muted when using Alt-Tab.
  • Fixed issue where wind audio could sometimes disappear in Desolation Point.
  • Removed error noises when triggering boil water/melt snow.
  • Fixed issue with torch audio continuing to loop after harvesting a lit torch.
  • Fixed issue where Mouse adjustment sliders in the Options Menu would not trigger a sound.
  • [Xbox Only] Fixed issue where audio could occasionally stutter for streaming sounds.
External links

0.284 (Mac only)

Released: 8 November 2015

Hello,

Recently, we discovered that a small number of Mac players who had updated their Mac OSX to "El Capitan" had subsequently lost their save. After investigating, we discovered that El Capitan reset the default location for save files. We believe we have a fix for this issue -- we are forcing El Capitan to save the game in a specific directory -- which we're rolling out in a Hotfix to v.284. This fix is only for the Mac version of the game. Details below.

With this fix, it should now be safe to update to Mac OSX "El Capitan", without risk of losing game saves.


THE LONG DARK HOTFIX to v.284 FOR MAC PLAYERS

v.284 updates the Mac version of The Long Dark, to restore save files not found after upgrading to El Capitan.

Saves will now be located here for Mac players:

/users/username/.local/share/Hinterland/TheLongDark

v.284 will automatically restore old saves from:

/users/username/Library/Application Support/Hinterland/The Long Dark /users/username/Library/Application Support/unity.Hinterland.The Long Dark

Note that v.284 will not overwrite or delete any data. If El Capitan users have created new saves, manually check the above two paths and copy the contents to the new save location: (/users/username/.local/share/Hinterland/TheLongDark).

NOTE FOR PLAYERS TRYING TO RECLAIM LOST SAVES

Please note there is a chance that this v.284 update will restore saves that were previously lost due to the El Capitan update, but unfortunately we cannot guarantee this will work for everyone, as all these changes are being made on the OS-level and have nothing to do with The Long Dark itself.

For more info, or to follow up with additional issues, please check the Technical Issues sub-forum. Thank you.

- The Hinterland Team

External links

0.283 (Linux and Steam OS)

Released: 16 November 2015

Hello!

We've just hotfixed the SteamOS/Linux version of The Long Dark to fix the following issues:

  • SteamOS/Linux version occasionally crashing when the intro movie plays
  • SteamOS/Linux version erroneously displays "Development Build" label

To fix the occasional crash, we have temporarily disabled the intro movie in the SteamOS/Linux version. We'll re-enable the movie once we've solved the crash, which we suspect is a Unity issue.

Please note this hotfix only affects the SteamOS/Linux version. Also, this hotfix does not increment the version number so the build should still be v.284.

Thank you!

- The Hinterland Team

External links

0.282 (PC and Xbox One)

Released: 30 October 2015

  • Fixed issue introduced with the temporary Halloween theme that kept time from progressing in-game
  • Fixed issue causing black screen to appear after disclaimer screen (XBox One only)
External links

0.281

Released: 30 October 2015

  • Updated the game's Main Menu with a Halloween theme
External link

0.280

Released: 16 October 2015

General fixes and improvements
  • Outdoor load times have been reduced by about 30%.
  • The moon now glows.
  • The starfield is now projected on a sphere, and moves as night progresses.
  • Fixed an issue with terrain grass disappearing if the user looked directly down.
  • Reduced size of Rabbit Pelt gear item.
  • General clean-up of Gear item positions in Inspect mode.
  • Lighthouse - fixed floating clipboard after shelf breakdown
  • Fixed placed arrows sometimes falling through the world.
  • Fixed intermittent audio pauses/gaps [Xbox One]
Gameplay fixes
  • Fixed issue where Rifle would occasionally be lost during a Struggle.
  • Fixed issue with being able to instantly catch Rabbits in a Snare.
  • Fixed intermittent issue with not being able to pick up used Snares.
  • Fixed issue where broken arrows sometimes had higher Condition than when they were whole.
  • Tuned wildlife respawn times in Mystery Lake, to bring them more inline with other regions.
  • Chain-link fences no longer provide shelter from wind.
  • Fixed issue where very small amounts of water could disappear from inventory when dropping water bottles.
  • Added slight illumination to items in Inspection mode, to make them visible even when in low-light conditions.
  • Made deer corpses in Desolation Point cave start unfrozen, and made corpses thaw when inside caves.
  • Slightly increased spawn chance for Feathers.
  • Added a small chance that Arrowheads may spawn in Cash Registers or Tool Chests.
  • When Breaking Down an item, the spawned Raw Materials are now placed based on the interaction point and not the original object's centre point.
Save system fixes
  • Fixed issue where vehicle colours would reset between loads.
  • Fixed issues with game failing to save, or failing to load old saves [Xbox One]
UI fixes
  • Updated Can Opening UI to use the cover-flow style, to make it more consistent with other selection UIs.
  • Fixed missing icon on popup when harvesting Old Man's Beard and Cattails.
  • Fixed "Feed Fire" button placement so players are less likely to accidentally take a Torch from an active fire.
  • Exiting the Repair or Tool Selection menus will now return you to the Harvest/Repair screens, rather than exiting.
  • The UI now displays how much Kerosene gets used up when selected as an Accelerant during Firestarting.
  • Non-stackable Firestarting tools (ex. Firestriker) now show their Condition value, vs. simply saying "None", in the Firestarting UI.
  • You can no longer modify the amount to be harvested while the harvesting action is in progress.
  • Made some improvements to how we handle auto-repeat actions (ex. holding down a key or controller stick), which should help avoid accidental repetitions.
  • Added the Time of Day information to the Rest and Ice-Fishing UI, to make it easier to plan out how long you want to Rest or Fish for.
  • Added fire duration widget while time is accelerated when using fire.
  • Fixed sort/filter icons not appearing on container screen [Xbox One].
  • Added lantern and torch icons to equip popup.
  • Fixed issue where "Rest Remaining" on first aid could round down to zero.
  • Fixed issue where HUD condition icons were partially covered during time accelerated actions.
  • Fixed issue with Inventory selection when dropping items from a stack while sorting by weight.
  • Fixed issue where mouse cursor would reset to centre after using a first aid item.
  • Fixed issue with Rifle not rotating around its centre-point in Inspection mode.
  • Fixed issue where scrolling audio wouldn't always play correctly, when scrolling through menu items.
  • Torch Condition now visible from the Firestarting screen.
  • Fixed issue with very short Repair actions not showing a progress bar.
  • Fixed issue where smashing open a can from Feed Fire screen would return to Fuel tab, also added (Opened) tag to cans on Feed Fire screen.
  • Fixed fuel display on Inventory screen and Refuel screen.
  • Added gear pop-up for cooked or heated food items.
External link

0.271

Released: 30 September 2015

  • Fix for crash that could occur in Coastal Highway when approaching mine entrance.
  • Fix for intermittent crash in Camp Office and Rural Store.
External link

0.270

Released: 26 September 2015

  • Fixed crash at startup that was affecting some Windows systems.
  • Fixed issue with "Savegame Inconsistencies" message being shown incorrectly. All games that erroneously received this message will still have scores uploaded to Leaderboards.
  • Re-calibrated Mouse Sensitivity to address issues introduced in a previous update.
  • Added option to disable Screen-Space Ambient Occlusion (SSAO) for High and Ultra Display settings.
  • We now dynamically update FOV based on multi-monitor setups. Previously, we only checked at game launch.
  • Fixed issue that could sometimes cause gear to be duplicated when restoring an old save.
  • Fixed issue with vehicles losing loot in trunks/gloveboxes when restoring an old save.
  • Fixed bug that could rarely cause containers to disappear when doing a save/load.
  • Added a *small number* of random spawn arrows and arrowheads, spread across the game world.
  • Fixed issue where Improvised Hatchet was unable to harvest Birch and Maple Saplings.
  • Fixed issue with getting stuck around The Riken in Desolation Point.
  • Fixed issue with getting stuck in ice near Matt's Truck in Desolation Point.
  • Fixed Matt's Truck so that players can no longer enter and get stuck inside it.
  • Fixed issue with getting stuck along Skeeter's Ridge in Pleasant Valley.
  • Fixed issue with getting stuck in Broken Highway transition zone.
  • Fixed issue with weather sometimes appearing to change immediately after leaving a building.
  • Re-tuned low Condition blur effect to be less punishing.
  • Fixed localization issues with status bar text.
  • Fixed issue with location reveal text sometimes staying on screen permanently.
  • Fixed issue with Required Material text always being red in the Repair UI. Now it's only red if the player does not have the material.
  • Fixed issue where Scarf Repair did not require the same tools as other clothing Repair actions.
  • Fixed issue where arrow keys were not valid when turning Safe dials.
  • Fixed issue where rifle would lag when turning camera while aiming.
  • Fixed issue that could sometimes cause Reishi Tea to not provide medicinal benefits.
External link

0.265

Released: 19 September 2015

  • Fixed crash issue that could occur when re-loading certain interiors.
  • Fixed problem with UI text shrinking at certain resolutions.
  • Fixed issue with UI elements not being clickable at certain resolutions
External link

0.264 (Desolation Point Update)

Released: 18 September 2015

  • Added new region, Desolation Point.
  • Added new item placement system.
  • Added Forging gameplay.
  • Added new Tools: Hammer, Improvised Knife, Improvised Hatchet.
  • Added new Fuel type: Coal
  • Added new location discovered on-screen text.
  • Replaced all HUD text with icons.
  • Updated Survival Panel with new Status screen.
  • Updated Weather system, both visuals and to introduce weather patterns.
  • Updated Wind system and wind sounds. Wind now changes based on altitude, location, temperature, and time of day.
  • Added new Gear Sound system. You can hear certain gear sounds when moving through the world, if you have certain items in inventory.
  • Added wider support for gamepads on PC/Mac.
Game tuning and big fixes
  • Fixed issue with only rolling for food poisoning when partially eating an item
  • Fixed brightness issues on Mac; lighting conditions now match PC
  • Sort and Filter buttons shift to the active inventory or container section of the UI
  • Players can now drink water directly from Inspection mode
  • Light torch UI only shows fire option after clicking on a burning fire
  • Fixed issue where players could not fill a container to 100% full
  • Fixed issue with books changing weight after being dropped
  • Struggle and Fire actions now use the Interact binding.
  • When rebinding movement actions to arrow keys, arrows can navigate menus
  • Fixed small delay after crafting an item where you can't use the craft button
  • Fixed confusing wording in "condition too low" when trying to harvest a carcass
  • The game now saves when the player is woken up from sleep
  • Fixed torches so they emit heat
  • Fixed break down audio loop playing forever if break down is interrupted
  • Dropped and scattered items will only be randomly oriented/embedded if in snow
  • Only wake player up after fire dies out if player is freezing
  • Player will not receive torn clothing events if not wearing any clothes
  • Fixed AI issues with wolves after attacking player holding a flare
  • Fix crafting exploit (switching items while crafting in progress)
  • Fixed crafting issue that could sometimes require longer crafting time than necessary.
  • Fix for graphical glitch related to light shafts [Xbox One]
  • Modified struggle damage modifiers for various tools, and added modifiers for the new Improvised Knife, Improvised Hatchet, and Hammer
  • Reduced the Condition-cost to tools when using them to clear ice-fishing holes
  • You can now clear ice-fishing holes with Hammers and Prybars
  • Increased Prybar durability
  • Modified animal carcass harvesting times
  • Tool chests and Toolboxes are now more likely to have tools in them
  • Hammers can be used to break down crates, furniture, etc.
  • General performance optimization on PC, Mac, and Xbox One.
External link

0.258

Released: 14 August 2015

  • Fixed bug with long survival times not increasing in very rare cases.
  • Fixed issue with button collision being offset at certain resolutions.
  • Fixed bug with Invert-Y not changing when modified in Options.
  • Reduced brightness of snow at night.
  • Fixed issue with falling out of world when loading save after falling through ice.
  • Fixed problem with containers not restoring to correct location if previously stuck to ground.
  • Fixed issue with confirmation dialog input being processed by UI underneath the dialog.
  • Fixed bug with wolves sometimes making unprovoked attacks on players in Pilgrim Mode.
  • Fixed issue with blood hit effects not playing on wolves.
  • Increased wolf detection range for footstep audio when feeding.
  • Fixed interior reset issue when spawning inside an interior (Xbox One only)
External link

0.257

Released: 8 August 2015

The Long Dark Sandbox Alpha — Hotfix to v.257
  • Fixed bug where wolves would sometimes continue to attack after being killed.
  • Allow hypothermia to reverse itself as long as player isn’t freezing.
  • Fixed bug that could cause multiple infections from a single infection risk.
  • Fixed issue that caused multiple infection risks in the same location to not heal properly.
  • Fixed crash when an item finishes curing while being viewed in inspection mode.
  • Fixed crash that could occur when loading very old profiles.
  • Fixed ammo loss issue when transferring a stack of single rounds from a container to inventory.
  • Fixed exploit for making fires last forever with a single torch.
  • Fixed issue with option sliders not resetting after backing out of menus.
  • Fixed typo in Pilgrim description.
  • Fixed compatibility issues with OBS and Xsplit. [Issue only reported for PC users]

The following changes apply to PC/Mac players only, and will be included in the next hotfix for XBox One:

  • Fixed repair button not appearing first time repair screen is shown.
  • Fixed issue with being able to equip partially crafted Bow from inspection mode or with hotkeys.
  • Fixed problem with wolves being able to attack player inside the derailed train in Mystery Lake.
External link

0.256 (Deep Forest Update)

Released: 1 August 2015

THE LONG DARK SANDBOX ALPHA v.256 "Deep Forest" CHANGELIST

>>> Please take a few minutes to review the update video.

Gameplay improvements
  • Replaced abstract Foraging with Direct Harvesting mechanics. You can now harvest fuel and cloth directly from objects in the world. This is a new system that will likely require ongoing tuning into the future, so we appreciate all your feedback and patience!
  • Updated outdoor Campfire system. You now need to add fuel to increase the burn time and heat output of a fire. In Pilgrim and Voyageur experience modes, any fire will immediately halt all Condition loss due to Freezing (note that you won't warm up unless the fire temperature exceeds the outside temperature). In Stalker, the fire temperature needs to exceed the outdoor temperature before you begin to warm up.
  • Updated the Wolf Struggle mechanic. Simplified the controls and interface. Wolf Struggle now inflicts damage events over time. Fighting back reduces the duration of the Struggle, and is modified by weapon and experience mode.
  • Updated the First Aid system. Replaced the previous First Aid interface and also extended the First Aid system to support multiple afflictions per type (ex. multiple simultaneous blood loss events), as well as added new afflictions/injuries including Wrist Sprains, Lacerations/Bruising, and Hypothermia.
  • Updated the player movement model to remove Running. We now have Walk (base speed has been increased), and a discrete Sprint action that has a stamina component. Stamina regenerates slowly, and Sprinting increases Fatigue.
  • Physical objects now properly occlude snow and wind FX. If you see something blocking snow, it means it will provide shelter from the wind.
  • Replaced the Warmer/Colder HUD text with a sheltered icon (wind with shield). When this icon is present, you are protected from windchill and fires will not be affected by wind. (Keep in mind that wind direction changes more frequently now).
  • [Controllers only] Rebound Crouch to Left Shoulder to avoid accidental use.
  • [Controllers only] Remapped Inventory navigation to D-pad, LS-click for sorting.
Visual/audio improvements
  • Added ambient bird-song which communicates things like wildlife presence, temperature, location, and time of day. Sudden ducking of song from small birds may indicate the presence of predators.
  • Added 1,500 additional ambient sound effects for high-winds and blizzards. Players should now be able to identify man-made shelters from afar, by listening to how the wind behaves (ex. metal rattling in the wind).
  • Updated the campfire, torch, flare, and lantern fire FX.
  • Updated the snow visual FX and increased weather and wind variability to create a more dynamic weather environment in the game. Performance of snow and blizzards has also been improved.
  • The reticle now fades out unless there is something interactive within range.
Bug fixes
  • Screenshots now work when HUD is disabled
  • Fixed issue with fish weight not saving/restoring properly
  • Fixed some bugs related to wildlife audio sometimes distorting
  • Fixed issue with campfires sometimes not being allowed to be lit in caves.
  • Adjusted the two most basic beds to give some warmth bonus
  • Removed equip button in inventory for broken rifles/bows
  • Tuned deadzone for controller sticks to make fine adjustments easier
  • Fixed white outlines on trees at night
  • Exploration achievement fixed
  • Fixed issue that could sometimes cause arrows to become compressed
  • Peaches now lose heat over time once cooked
  • Gear weight shown to two decimal places in inventory UI
  • Allow extra fuel from harvested lamps to fill other lamps in inventory
  • Cancelling lantern refuel will now give you fuel based on the percentage of refuelling
  • [XBOX Only] Auto select of profile if only one exists
  • [XBOX Only] Fix issue with unresponsive controls when using a second wired controller
  • [XBOX Only] Detect and handle controller disconnects
External link

0.244

Released: 19 June 2015

THE LONG DARK SANDBOX ALPHA HOTFIX to v.244 CHANGELIST
  • Issue where players with extra control devices plugged in (ex. steering wheel) will interfere with mouse & keyboard controls. There will now be a "Gamepad Off" option that disables all non mouse & keyboard devices.
  • Issue with loot spawns and respawns in the Pleasant Valley Farmhouse. This is a pretty obscure issue where loot will appear and disappear depending on which doorway you enter.
External link

0.243

Released: 16 June 2015

THE LONG DARK SANDBOX ALPHA UPDATED TO v.243 CHANGELIST
  • The game now supports full Controller play.
  • Widespread environment art fixes to address popping and performance.
  • Fixed issue with some cabins disappearing.
  • Fixed terrain shadows popping in.
  • Fixed issue with curing sometimes getting reset when in-progress curing items were picked up.
  • Fixed voice sometimes being incorrect gender after loading a savegame.
  • Fixed issue with bedrolls not being repairable.
  • Fixed bug that could audio to be attached to wildlife corpses and would persist.
  • Fixed problem with pill bottles only having 1 pill in starting inventory.
  • Fixed issue with not being able to harvest a carcass after cancelling upon the harvesting action.
  • Fixed issue that caused Bow to not degrade when used. The bow now degrades on use as designed.
  • Improved object pickup radius to make small items easier to interact with.
  • Removed daily decay rates from harvested saplings.
External link

0.236

Released: 27 May 2015

THE LONG DARK SANDBOX ALPHA HOTFIX to v.236 CHANGELIST
  • Rebalanced and improved the audio mix; this should address issues where some people found the audio too quiet.
  • Fixed a rare crash that can occur when loading old saved zones.
  • Fixed a bug with tripped rabbit snares refreshing to empty each day.
  • Fix a bug where loot would reset in the PV Rural Store and ML Camp Office.
  • Fix for birch sapling and maple sapling spawns not activating in old saves.
  • Fixed various issues with repair pre-requisites; this should address issues preventing clothing and bedrolls from being repairable.
  • Crafted Bow and Arrow are now always 100% condition when first crafted.
  • Reduced the per-shot Condition decay on the Bow. Note that Bow Condition does not degrade over time; only when fired.
External link

0.235

Released: 23 May 2015

THE LONG DARK SANDBOX ALPHA HOTFIX TO v.235 CHANGELIST
  • Fixed missing containers for players who saved game when containers were missing.
  • Fix for tools sometimes not repairing gear.
  • Hide 3D object while harvesting, selecting repair tool, or repairing.
  • Fixed an audio crash triggered in the Pleasant Valley to Mystery Lake transition zone.
External link

0.234

Released: 22 May 2015

THE LONG DARK SANDBOX HOTFIX to v.234
  • Fixed issue with save points sometimes being outside interiors. Players are now restored to default start point for old saves inside interiors.
  • Fixed problem with some containers not being created after loading old saves.
  • Fixed flare and lantern effects being sometimes offset
  • Rebalanced wood footstep audio
  • Fixed bug with being able to repair items with any tool
  • Fixed issue with calorie burn being set too high when player is freezing
External link

0.233 (Silent Hunter Update)

Released: 22 May 2015

Important notes
  • The game now defaults to DirectX11 (from DirectX 9). If needed, players can still run in Directx9 mode by running tld_dx9.bat or passing -force-d3d9 as a command line parameter when launching the game.
  • In order to mitigate the risk of gear loss from previous saves, you may find stored gear items have appeared on the ground when you spawn.
Major
  • Players can now Craft Bows and Arrows. This is the first iteration of this system so there may be bugs!
  • New Convolution Reverb audio system supports correct positional audio and allows for true environmental awareness. In general, audio has received a major overhaul: footsteps, rifle firing, gear pickup and use, etc.
  • Added a new Transition Zone between Pleasant Valley and Mystery Lake. Players can now travel an entire loop between the three major regions.
  • Wildlife AI has been improved to facilitate true hunting gameplay. Players may now use Walking, Crouchwalking, and Crouching to reduce their profile and the noise they make, allowing them to get closer to Wildlife.
  • Animal skins and certain types of Wood now need to be Cured (Dried) before they can be used as raw materials for Crafting.
  • Players can now craft Pants from Deerskin.
  • Two new harvestable plants have been added to the game: Maple Sapling, Birch Sapling. These are needed for Bow and Arrow crafting. These only grow in specific groves in the world.
Minor
  • All wildlife have been tuned for per-location damage, bleed-out rates, and critical hits. This allows for more effective use of the Rifle and Bow for hunting.
  • Various UI elements have been overhauled in anticipation of future controller support (coming soon!). Some of these changes are WIP.
  • Starting gear is now randomized, and reduced based on Experience Mode (Stalker has the least).
  • A new Random starting spawn option has been added to the Region Select interface. This will select a random valid spawn location from any currently available region. On Pilgrim and Voyageur modes, you may also spawn in interiors (never on Stalker).
  • Balancing pass on the availability of various gear items.
  • The "grace period" from hostile wildlife in Voyageur has been reduced to 12-24 hours (from 12-36 hours).
  • Fishing Tackle can now be used in place of the Sewing Kit for Crafting and Repair.
  • It is now possible to Unload ammunition from the Rifle (using the Inventory).
  • Rifle ironsights now line up correctly when aiming.
  • Rifle audio has been improved.
  • Crows can now drop Crow Feathers.
  • Added a new introductory logo movie.
  • Bow accuracy is affected by Fatigue. (Same fix will be applied to the Rifle in a future update.)
  • Many objects in the game have been rescaled to ensure they are the correct size and the player feels they are the correct size and height.
  • Tuned the per-use Condition loss of Sewing Kits and added more guaranteed kits to the world.
  • Tuned the weights of Craftable clothing and animal skins, to be better balanced.
Bug fixes
  • Fixed issue where aim sensitivity slider didn't have enough precision at low end
  • Fixed issues with wildlife sometimes waiting indefinitely to attack the player
  • Fixed bug that could sometimes cause audio to continue playing for despawned wildlife
  • Fixed infinite bedroll/lantern exploit
  • Fixed bug with hot drink/food buffs getting cleared on indoor/outdoor transitions
Known issues
  • Arrows may occasionally intersect with invisible collision, giving them the appearance they are "floating". This is especially noticeable on trees.
  • You cannot currently select between Simple and Quality tools when crafting Arrowheads. The game automatically selects the better tools in your inventory.
External link

0.228

Released: 29 April 2015

Hello,

We've just hotfixed The Long Dark Sandbox to v.228, to address a few bugs.

THE LONG DARK SANDBOX v.228 CHANGELIST
  • Fixed issue with some Mac players falling through Abanadoned Mine (Mac only)
  • Fixed issue with possible out of memory crash when saving
  • Rebalanced materials required for Wolf Coat repair
  • Fixed issue that could cause two torches to appear at once
  • Fixed scale issues in Dam and Radio Hut due to rescaled world assets
External link

0.227

Released: 25 April 2015

Hello,

We've just hotfixed The Long Dark Sandbox to v.227 to address some bugs introduced in the recent update.

THE LONG DARK SANDBOX v.227 -- CHANGLIST
  • Fixed issue with player occasionally falling through the ground at specific locations
  • Fixed issues with controls picking up faulty inputs
  • Improvements to mouse sensitivity settings
  • Fixed issue with rifle reloading occasionally being unresponsive
  • Added anti-aliasing to all items when seen in Inspection mode, or any used in First-Person (ex. Rifle, Lantern, etc.)
  • Fixed issue where torch light source and audio sometimes persisted after the torch was extinguished
External link

0.226

Released: 24 April 2015

Hello,

We have just updated The Long Dark Sandbox to v.226. This update introduces major performance improvements due to project migration to Unity 5, as well as some other improvements and bug fixes.

THE LONG DARK SANDBOX UPDATED to v.226 -- CHANGELIST
Update to Unity 5
  • The Long Dark has now been updated to use Unity 5. Everyone should experience performance improvements between +50-300%. Depending in your hardware, you may now be able to play at higher resolutions or quality settings than you could before. In general the game should feel smoother and look better for everyone.
Additions & tuning
  • All skies and Time of Day settings have been revised to utilize Unity 5's improved skybox technology.
  • Bears have now migrated to all regions of the game world.
  • Adding fuel to a fire at the embers state now restarts the fire.
  • Increased rate at which warmth reduces player's Freezing rating.
  • Improved loot spawn variation in car trunks and fishing huts.
  • Improvement to Item Transfer UI: Items in a stack will transfer one by one unless the stack is greater than five items.
  • Cat Tails can be harvested once to produce both the Stalks and the Heads.
  • Harvestable plants can be inspected before committing to the harvesting action.
  • Rifle Aim sensitivity can be tuned separately from mouse zoom settings. This should improve rifle aiming.
Bugs fixed
  • Fixed UI issue that could cause some HUD elements to not be visible at certain aspect ratios.
  • Fixed issue that could cause Cat Tails to have zero weight and zero calories.
  • Fixed problem with movement not resuming if movement key was held down when exiting an interface.
  • Fixed bug where flare audio would not end if the player was attacked while holding a lit flare.
  • Fixed problem where certain containers (e.g., file cabinets) would never have loot in Stalker
  • Fixed problem with not being able to bind the Apple Command key (Mac only).
External link

0.218

Released: 9 April 2015

Hello! We've just updated The Long Dark's Sandbox to v.218, to address a few bugs.

The Long Dark Sandbox v.218 Changelist
  • Inventory UI will remember the previous filter (i.e. it will not reset to ALL).
  • Fixed issue where frozen carcasses would sometimes not thaw when within range of active fires.
  • Fixed issue where crafting times were longer than necessary for some tools.
External link

0.217

Released: 7 April 2015

Hello! We have just updated The Long Dark's Sandbox to v.217, to address some bugs.

THE LONG DARK SANDBOX UPDATE v.217 CHANGELIST
  • Fixed problem with snares not catching rabbits as expected.
  • Fixed rare black screen issue when zooming rifle.
  • Container will not reset filter after quantity selection.
  • Inventory screen now defaults to ALL for filter.
  • Fixed problem with some small gear items sinking into the ground when dropped.
  • Fixed issue with objects sometimes not being interactable when dropped in Trapper's Homestead
External link

0.215

Released: 3 April 2015

Hello! We've just updated The Long Dark Sandbox to v.215, fixing the following bugs:

THE LONG DARK v.215 CHANGELIST
  • Fixed wildlife carcasses sometimes disappearing after scene loads
  • Fixed bear animation issues when stalking
  • Default to the "All" filter when a container is opened
  • Fixed issue with "Tools" filter not working properly for containers
External link

0.214

Released: 2 April 2015

Hello all,

We've just released another quick update to address a couple of bugs. Thanks for your patience!

THE LONG DARK SANDBOX v.214 CHANGELIST
  • Fixed container UI crash
  • Fixed issue that caused profile settings to be reset when using non-English languages
External link

0.213

Released: 1 April 2015

We fixed a few bugs introduced in today's v.212 update. Thanks for helping us find them!

HOTFIX TO v.213 -- Changlist
  • Increased streaming audio buffer to fix issue with audio sometimes cutting out
  • Fixed crash issue that could occur when using containers
  • Fixed issue where certain interiors could reset loot when being loaded from previous save games
  • Fixed issue with some containers having their doors or lids shifted from previous save games
External link

0.212

Released: 1 April 2015

*** We have confirmed that save games from the previous version should work fine with this update.

CHANGELIST FOR THE LONG DARK SANDBOX UPDATE #35 to v.212
Major improvements
  • Expanded "transition zones" between Mystery Lake and Coastal Highway, and Coastal Highway and Pleasant Valley.
  • Updated Wolf stalking behaviours, animation, and vocalizations to improve player's ability to gauge intentions and specific location. This should make Wolves easier to avoid.
  • Modified audible "cone" to help highlight wildlife vocalizations and increase the player's ability to extract usable gameplay information from the audio environment.
  • (VOYAGEUR ONLY) Hostile Wildlife now only spawns between 18-36 hours after game start.
  • Expanded Cave and Radio Tower Hut interiors.
  • Added 9 new Achievements.
  • Updated Crafting, Firestarting, Feed Fire, Foraging, and Container UIs to match the revised style and improved functionality.
  • General content optimizations in Pleasant Valley to improve performance.
  • (EXPERIMENTAL) Removed precise clock; all game times now expressed in terms of hours of daylight or remaining night.
  • Modified wildlife spawn times. It is now possible to temporarily depopulate an area of wildlife if they are hunted/harvested too aggressively. This also applies to Wolves.
Minor improvements
  • Added short progress bar to plant Harvesting.
  • Rebalanced Food Poisoning to re-introduce it as a credible risk.
  • Rebalanced fire heat radius and fuel type efficiency to make outdoor fires more useful.
  • Rebalanced Cooked Fish to retain more of Raw Fish's Caloric value.
  • Improved performance of Save system.
  • Feeding wildlife will no longer attack non-aggressive targets.
  • Updated sound effects for various inventory items.
  • New ambient music for Pleasant Valley.
  • Added new Bear "smelling" and "standing" animations.
  • Improved Wolf "turning" animations, to remove sidestepping.
  • Wildlife will only attack you when sleeping if wildlife is spawned and in the area.
  • Properly simulate corpse decimation due to feeding when in unloaded scene.
  • Rabbit Pelt is now used to repair Rabbitskin Mitts (instead of Leather).
  • Wolfskin Pelt is now used to repair the Wolfskin Coat (instead of Leather).
  • Wolves and Bears will stop attacking when the player falls through the ice.
  • Added Truck and Tractor assets.
  • Resized several items that were too large relative to game camera.
Bugs fixed
  • Fixed wildlife respawning issues that could cause permanent depopulation in an area.
  • Fixed issues with corpses disappearing on steep slopes after loading a save game.
  • Fixed issues with corpses sometimes standing or floating.
  • Fixed issue with player health being reset to 100% if loading a save after a Bear attack.
  • Fixed exploit of getting full fatigue benefit from a partial cup of coffee.
  • Fixed bug that caused the rifle to sometimes unequip after loading a game.
  • Fixed issue with Wolves investigating the location of dropped food after the player picked it back up.
  • Fixed UI getting cut off at low aspect ratios.
  • Fixed collision issue on bridge in Pleasant Valley that could cause fatal falls.
  • Fixed issue where mouse cursor would centre itself after using food/drink/first aid from Inventory.
  • Fixed buried stove near Trailers in Mystery Lake.
  • Fixed some localization/text errors.
External link

0.200

Released: 17 February 2015

Hello,

We've just hotfixed The Long Dark Sandbox to v.200.

THE LONG DARK SANDBOX v.200 CHANGELIST
  • Further memory optimizations to fix loading issues for low memory PCs
  • Fix for crash issues in the inventory UI
External link

0.199

Released: 13 February 2015

  • fixed inspection mode issue introduced in v.198
External links

0.198

Released: 13 February 2015

  • Reduced memory usage when transitioning between outdoor scenes (to address out of memory crash for some people running 32 bit Windows)
  • Blood trails persist longer so players can effectively track bleeding wildlife
  • Wildlife can now lose the player’s scent if wind changes or if player gets far enough away
  • Don't close the inventory interface after eating, drinking or using first aid items
  • Fixed issue with being able to use a partially crafted bedroll
  • Fixed issue with footstep audio not respecting the global sound volume setting
  • Fixed incorrect time of day lighting during time lapse activities such as crafting
External links

0.197

Released: 13 February 2015

  • Fix issue with Wolf spawn region population control in Coastal Highway.
External links

0.196

Released: 12 February 2015

Note: This update will not interfere with current Game Saves.

THE LONG DARK SANDBOX -- v.196 HOTFIX
  • EXPERIMENTAL: Reduced rate of Wolf respawns in Coastal Highway, without reducing the actual current Wolf population. This means that it will take longer for the population to replenish after individual Wolves have been killed. *THIS DOES NOT AFFECT POPULATION DENSITY OUTSIDE OF PLAYER ACTIONS. (I.e. if the player does not interact with the Wolf population, it will remain static.)* If we find this population balance feels better, we may roll it out to the other regions and other types of wildlife.
  • Memory optimizations around UI and specific textures which should improve general performance without compromising visual quality.
  • Fixed crash that could occur when throwing a burning torch at wildlife
  • Updated the Cat Tails to now be Harvestable.
  • Added Harvestable plants to Mystery Lake and Coastal Highway. They are now available in all regions.
  • Updated sorting on Firestarting and Feed Fire interfaces so Torches aren't first in the list. This should help players avoid accidentally using up valuable Torches.
  • Updated Rifle fire audio.
  • General localization fixes in German and Russian.
  • Fixed issue with First Aid interface not displaying correct amount of Old Man's Beard dressing currently in Inventory.
  • Fixed layering of region selection icons on Main Menu (visual improvement).
  • Made LMB/RMB not navigate inventory if they are bound to movement direction.
  • Removed Debug HUD option.
  • Misc art fixes.
External links

0.193

Released: 10 February 2015

We've just hotfixed The Long Dark Sandbox to v.193. Changes below.

HOTFIX v.193 -- CHANGELIST
  • Performance improvements in Pleasant Valley.
  • Fixed some bear AI detection and reaction issues.
  • Fixed problem with wolves congregating around vehicles when player is inside.
  • Tuned AI smell detection distance for blood and raw meat.
  • Fixed AI movement speed when Investigating (reduced from Stalking speed to Walking speed).
  • Fixed issue with AI attacking players Resting inside cars.
  • Reduced raw materials required to craft Torches.
  • Re-balanced harvestable meat and gut yield for Bear, as well as Caloric value of Bear meat.
  • Re-balanced weight of Rosehips, Reishi, and Old Man's Beard lichen.
  • Fixed problem with lantern placement sometimes not working.
  • Fixed some localization formatting issues for German and Russian.
  • Fixed inaccessible Prybar in Coastal Highway.
External link

0.192

Released: 7 February 2015


***NOTE: Save games from previous versions have been confirmed to work with the v.192 update.***


Hello,

We're excited to share some details about our 21st update to The Long Dark's Sandbox. Our newest region, Pleasant Valley, is nearly 10 square kilometres of rural mountain valley featuring abandoned fields, farms, caves, surrounded by a vast wilderness.

Between Mystery Lake, Coastal Highway, and Pleasant Valley, the Sandbox is now nearly 20 square kilometres of playable space.

In addition to the new region and Mystery Wildlife (details to be updated once the first sightings are reported), this update adds Harvestable Plants (so players can produce their own first aid items), Torch Brandishing gameplay (used to scare off Wolves), improved Wildlife AI, and an entirely new Inventory interface!

Details in the Changelist Below!

Accessing Pleasant Valley & Region Unlocking

Pleasant Valley is accessed through the Coastal Highway region. Please note that for existing players, Pleasant Valley will only be unlocked in the Sandbox Menu after it has been discovered in the game. New players will first need to discover Coastal Highway before they can find Pleasant Valley.

General Note on Game Performance & Optimization

We've seen quite a few notes about people with high-end systems experiencing lower than expected performance in the game. We're continuing to work on optimizing the game world, but unfortunately some of the issues are related to how our core engine -- Unity -- was built, and how it utilizes multiple CPU cores for physics objects.

You'll notice that game performance is more dependent on CPU speed than GPU speed, which is why changing graphics settings has little effect on frame-rate (assuming you are CPU-limited).

We will continue our optimization efforts and work with Unity to find good solutions. We are hopeful that the upcoming Unity 5 will address these limitations, as the existing outdated physics engine is being replaced. We're also exploring our own ideas, the goal being to improve performance without sacrificing the size or detail of the world.

We appreciate your patience as we continue to work on this thorny technical challenge!


The Long Dark -- Sandbox Alpha -- v.192 Changelist

Major additions
  • New Region! Pleasant Valley. Nearly 10 square kilometres of rural mountain valley.
  • New Mystery Wildlife! Keep your eyes open.
  • Harvestable Plants. Collect Old Man's Beard Lichen, Rose Hips, and Reishi Mushrooms and craft natural remedies.
  • Torch Brandishing. Craft Torches and Brandish them against Wolves. You might scare them off!
  • Visual Inventory. Completely redone Inventory screen with improved navigation and embedded Repair and Harvesting actions.
General improvements
  • General improvements to wildlife AI, to support better player decision-making about Fight or Flight response and clarify wildlife presence and intent.
  • Predators are now attracted to the smell of Blood (bleeding wounds, raw meat, etc.) and will come investigate if within range.
  • Scent is now affected by Wind speed and direction.
  • All Beds now have a Warmth value displayed in the Rest interface.
  • Bedrolls now lose Condition and must be maintained. It's possible to find multiple Bedrolls in the world.
  • All fires now visualize their state (ignition, full burn, cooling off, coals) through flame, sparks, and smoke. Smoke also respects wind direction.
  • Various new sounds, and many previous sounds have been replaced based on a new foley recording session.
  • Many UI improvements throughout.
  • Updated Silent Hunter and Pacifist achievements to clarify they need to happen in the first days of a game (not after many days have already passed).
  • German and Russian translations have been fully updated.
Bugs fixed
  • Fixed Exploration achievement
  • Achievements are not sent to Steam if player is dead.
  • Fixed key binding issue with AltFire.
  • Fixed discrepancy between time survived and time of day.
  • Fixed scroll wheel issue on right side of container screen.
  • Fixed issue when dying during a load scene fade
  • Fixed issue with failing to Transfer All showing incorrect info on screen afterwards.
  • Fixed issue with fishing huts sometimes not blocking wind
  • Fixed issue with phone wires dropping at game start (physics)
  • Fixed inaccessible Prepper Hatch bug
  • Fixed issue where First Aid items were disabled if used, then use was cancelled, then the item was dropped
  • Fixed issue where Log could show incorrect days in a new session after dying.
  • Fixed errors in Calorie Burn amounts being displayed for Resting, Foraging, Ice Fishing and Harvesting
  • Increased navmesh accuracy to address a variety of pathfinding issues
  • Fixed issue with dropped items sometimes being inaccessible
  • Fixed issue with campfire disappearing if cancelling out of creating a fire in a stove.
  • Display correct Calorie Burn on the UI for activities when in Pilgrim and Stalker modes
External links

0.183

Released: 18 December 2014

Update size: 191.5 MB

We've just updated The Long Dark Sandbox Alpha to v.183, to address a few bugs that popped up in the past 24 hours.

v.183 Changelist

  • Fixed issue with tools providing a double bonus when crafting
  • Fix for incompatible tools in crafting/repair showing craft/repair times
  • Fix bug that allowed a free round of carcass harvest if you cancelled out of interface
  • Fix for overlapping UI when breaking ice or fishing
  • Stove in broken cabin near Trailers made functional
  • Fixed some pathfinding issues in Coastal (in ice areas)
  • High Quality tools now look different from Simple Tools
  • Added pain voice-over when player falls through ice
  • Fixed typo in Tomato Soup description
  • Updated Tomato Soup drinking sounds
External links

0.182

Released: 17 December 2014

We've just hotfixed The Long Dark's Sandbox Alpha to v.182, to address some bugs that appeared after this morning's update.

Changelist for v.182 Hotfix

  • Fixed issue with loot being reset inside some structures (when playing from old save)
  • Fixed issue with wolves attacking player while sleeping outdoors in Pilgrim Mode
  • Fixed issue with incorrect time lapse popup sometimes appearing when harvesting items
  • Fixed issue with some trees not having correct collision shape
  • Fixed LOD popping issue on telephone poles
  • Fixed bug with male voice always being used when drinking
  • Performance improvement for outdoor scenes when ground foliage present
External links

0.181

Released: 17 December 2014

The Long Dark -- Sandbox Alpha v.181 -- Experience Modes, German & Russian, Craftable Clothing, Hot Drinks!

We're happy to share the 18th Update to The Long Dark since we brought the game to Steam Early Access in September.

Apart from hotfixes, this will be the last major update of 2014.

We hope you enjoy the updated game! Happy Holidays to all of you, and all the best from the Hinterland Team, to you and yours in 2015.

Here is the changelist for v.181 of The Long Dark Sandbox:

NOTE: All gameplay tuning is WIP. Balance issues and bugs will be addressed in hotfixes. All current savegames should remain valid after the v.181 update.

Major updates
  • Added Experience Modes to the game: Pilgrim, Voyageur, Stalker. Players can now select their preferred experience, between Exploration-focused, Survival-focused, or a balance. Wildlife presence, Supply availability, item decay, and Condition effects have been tuned per experience mode.
  • Complete overhaul of Supply distribution, to ensure key Tools can be found. General availability of Clothing and Food has been reduced (outside of Pilgrim).
  • Added German and Russian translations to the game. These are selectable from the Display settings.
  • Added new Craftable clothing items: Rabbitskin Mitts, Deerskins Boots, Wolfskin Coat
  • Added new Hot Drinks: Coffee, Tea, and Soup can all be heated to provide buffs to Warmth, Fatigue, etc. Canned beans can now also be cooked and eaten hot.
  • UI improvements for Struggle, First Aid, Crafting, Repair, Harvest, Foraging, and Rest.
  • Falling Through Ice will now result in clothing getting wet and immediate Freezing state. Wet clothing will Freeze if not dried near a fire.
  • New Exploration music.
Other updates
  • Added support for Multi-Monitor play, including wider aspect ratios and FOV.
  • There is now a possibility for Shelters to spawn as unsearchable, burnt husks.
  • General art updates throughout, including a beautification pass on Mystery Lake and Coastal Region.
  • The Rifle now has muzzle smoke and hit/miss effects.
  • Interior lighting brightened up for daytime.
  • Length of Day/Night has been increased.
  • General tuning on Decay rates for Clothing items, to reflect longer average survival times.
  • Reduce per-use decay on the Firestriker Tool.
  • Improvements to Save Game UI elements.
  • Improvements to Game Clock "passage of time" UI elements.
  • Partial progress will be awarded for cancelled Crafting, Repair, Harvest, and Foraging actions.
  • Players will now have more breathing room from Wolves when exiting interiors (Stalker Mode excluded)
  • Firelog heating characteristics have been retuned.
  • New Leaderboards for Voyageur and Stalker Experience modes.
  • Updated Antibiotics bottle and First Aid UI art to distinguish more clearly from Painkillers.
  • Improved Night Sky starfield.
  • Reduced clothing damage from Blizzards.
  • Crafting now always succeeds provided the player has the required Materials.
  • Wolves will now Flee for much longer when bleeding out, improving the chasing & tracking gameplay
  • Fixed bugs causing injured wildlife to despawn.
General bug fixes
  • Fixed issue where Fuel was consumed when cancelling Firestarting.
  • Fixed issue with unlit flares and lanterns igniting when clicking to go through a loading zone.
  • Made Ctrl, Alt, and Apple keys available for binding on Mac.
  • Fixed crash when wolf attacked player at the moment a flare was being ignited.
  • Fixed save/restore issues with stoves and campfires outdoors.
  • Fixed "Exploration Game" achievement; it is now obtainable.
  • Fixed issue/exploit with being able to start a fire inside a car (and then get inside the vehicle and not be burned). Now you cannot set fires in or under vehicles.
  • Fixed bug with player sometimes falling through world when restoring game while on a slope.
  • Fixed bug with the heat from fires not restoring after a save/load or scene transition.
External links

0.170

Released: 3 December 2014

  • Improved Wolf Struggle UI to clarify controls and gameplay effects.
  • Improved Weak Ice feedback to avoid players falling through ice without warning.
  • Improved various presentation elements on the First Aid interface.
  • Food with Condition over 75% will never cause Food Poisoning (excludes Raw Meat and Fish).
  • Added new Crow model and animations.
  • Fixed issue where Wolves could still attack when players were getting into a vehicle.
  • Fixed issue where Antibiotics or Painkillers were added to the wrong item stack in inventory.
  • Fixed issues preventing the Outdoor Living achievements from working as intended.
  • Fixed issue where cooked Coho Salmon would not be accessible from a container.
  • Fixed issue where players could too easily be burned by their own campfire.
  • Fixed issue where encumbered voice-over would play after every indoor/outdoor transition.
  • Fixed issue with cancelling when harvesting items from a stack.
  • Fixed issue where players could walk through the Camp Office exterior when backing into the rear doorway.
  • Fixed issue of wallpaper covering the door to one of the Coastal Houses.
  • Fixed some collision issues in Coastal Highway.
  • Containers will no longer spawn duplicate items.
  • Fixed issue where players could not exit the car door they selected.
  • Fixed issue where Burn afflictions were not updated immediately when healed in the First Aid screen.
  • Quick Slot 1 will never equip a Burned Out Flare.
  • Fixed issue where the game would crash when exiting a vehicle.
  • Fixed bug where the most serious sub-condition would be shown (ex. Starving vs. Hungry).
  • Fixed issue where fallen trees were not affecting pathfinding.
  • Fixed issue with player getting stuck at end of railings beside the Dam entrance.
  • Removed deprecated Compression bandage from loot tables.
External links