Laceration
<infobox>
<title source="name">
<default>Laceration</default>
</title>
<image source="image">
<default>No picture.png</default>
</image>
<label>Release</label>
<format>{{#ifexpr: 0.256
|1 August 2015
|1 August 2015
}}</format>
<label>Update</label>
<label>Update</label>
<label>Story</label>
<group>
<header>Properties</header>
<label>Category</label>
<label>Description</label>
<label>Caused By</label>
<label>Effect</label>
<label>Type</label>
<label>Affliction Duration</label>
<label>Benefit Duration</label>
</group>
<group layout="horizontal">
<header>Treatment</header>
<label>Treatment</label>
<label>Alternate Treatment</label>
<label>Recovery Time</label>
</group>
<group collapse="closed">
<header>Advanced Data</header>
<label>Item Key</label>
</group>
</infobox>
A Laceration may be inflicted during a Struggle. Lacerations instantly damage condition but do not require any treatment to remove, and because of this it never appears directly on the afflictions menu.
Cause
The player can receive a Laceration during a Struggle with a Bear, Timberwolf, Poisoned Wolf, or Wolf.
Effect
-10% to -15% instant condition loss. Cannot be treated and disappears immediately after being inflicted.
-
Old icon
Update history
- {{#switch:update|update=UPDATE|hotfix=HOTFIX|hidden=HIDDEN}} 1 August 2015{{#if:The Long Dark/Early Access Changelog#0.256| (Update)|}}:
- Updated the First Aid system. Replaced the previous First Aid interface and also extended the First Aid system to support multiple afflictions per type (ex. multiple simultaneous blood loss events), as well as added new afflictions/injuries including Wrist Sprains, Lacerations/Bruising, and Hypothermia.
- Added to game.
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