<infobox> <title source="name"><default>Improvised Knife</default></title> <image source="image"><default>No picture.png</default></image> <group>

<header>

General

</header>

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<default>No</default>

   <label>Renewable</label>
 

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 |Hands=Hands
 |Inner torso=Inner torso
 |Outer torso=Outer torso
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<label>Firestarting Slot</label> <format>{{#switch:{{{firestarting slot}}}

 |Starter=Starter
 |Tinder=Tinder
 |Fuel=Fuel
 |Accelerant=Accelerant
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<header>

Statistics

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({{#expr: {{{warmth bonus}}}*1.8 round 1 }} °F)</format>

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<label>Burn time</label><format>
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<label>Heat</label><format>
+{{{heat}}}°C
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{{{unit name}}}</format>

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       <label>Waterproof bonus</label><format>
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<label>Protection</label><format>
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<label>Mobility</label><format>
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<label>Harvest</label> <label>Repair</label> </group> </group> </infobox>

In-game description
}}

The Improvised Knife is a tool in The Long Dark for butchering, crafting and self defense.

Overview

Improvised Knives are functionally similar to Hunting Knives, but can be Forged, weighing slightly more and are slower to craft/harvest with and less effective during struggles. Knives have number of uses: harvesting gut, hide and meat from animal carcasses, as well as cloth and tinder plugs. It may also serve as a makeshift can opener to avoid spillage, or to break through iced-over fishing holes for Ice Fishing, and as a self-defense weapon during wolf attacks.

Improvised Knives are particularly useful on Interloper mode, where Hunting Knives never spawn, or Custom sandbox with Loot Frequency set to "Low".

Improvised Knives are repairable with Whetsone or at the Milling Machine.

Uses of Improvised Knife:

  • Self Defense during a Wolf Struggle.
  • May be used to harvest frozen carcasses (Knives have faster unfrozen meat, gut and hide harvesting speeds. Hatchets are only faster at harvesting frozen meat)
  • Open or maintain holes in the ice for Ice Fishing (bladed tools break ice faster, but take more condition loss when doing so).
  • Breaking down Old Bedrolls and Pillows (for Cloth).
  • Crafting Survival Bows and Arrow Shafts.
  • Crafting animal hide clothing.

When carried and selected for self-defense at the start of a Wolf Struggle, Improvised Knives deal low damage with a low chance per-hit to cause the wolf to flee, and a high chance to inflict Blood Loss (which is lethal to the Wolf over time). Improvised Knives are almost as effective at filling the Struggle Meter as the Hunting Knife or Prybar, especially on difficulty modes other than Interloper. Hunting Knives take low damage from being used in a struggle. For more information on Struggles, see: Wildlife Struggles.

Crafting

<infobox theme="recipe">

 <title source="name">
   <default> Improvised Knife</default>
   <format> Improvised Knife {{#ifexpr: 1 > 1 | (1)}}</format>
 </title>
 <group row-items="4">

<default>

-

</default> <format>

{{#ifexist:File:.png|.png: TLD Inventory image of{{#if:|}}{{#if:|}}|}}[[]]

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<default>

-

</default> <format>

</format>

<default>

-

</default>

<format>{{#ifeq: {{#expr: floor(180/60)}} | 0 |180 minutes|180 minutes
({{#expr: floor(180/60)}} hour {{#expr: 180 - floor(180/60)*60}} minutes)}}</format>

 </group>
 <group>
   <header>Requirements</header>
   
     <label>Required level</label>

<format>{{#ifexist:File:.png|.png: TLD Inventory image of{{#if:|}}{{#if:|}} |}} {{{level}}}</format>

   
     <label>Facility</label>
     <format>{{#ifeq: Forge | Anywhere |  Anywhere |  Forge }}</format>
   
   
     <label>Tool</label>
     <format> Heavy Hammer</format>
   
   
     <label>Story</label>
   
   
     <label>Misc</label>
   
 </group>
 <group>
   <header>Materials</header>

<group row-items="4">

<format>

</format>

<label>Item</label> <format>Scrap Metal</format> <label>Quantity</label>

<format>

3

</format>

</group> <group row-items="4">

<format>

</format>

<format>Cloth</format>

<format>

1

</format>

</group> <group row-items="4">

<format>

[[File:{{{mat3}}} icon.png|link={{{mat3}}}|29x29px]]

</format>

<format>[[{{{mat3}}}]]</format>

<format>

{{{mat3qty}}}

</format>

</group> <group row-items="4">

<format>

[[File:{{{mat4}}} icon.png|link={{{mat4}}}|29x29px]]

</format>

<format>[[{{{mat4}}}]]</format>

<format>

{{{mat4qty}}}

</format>

</group> <group row-items="4">

<format>

[[File:{{{mat5}}} icon.png|link={{{mat5}}}|29x29px]]

</format>

<format>[[{{{mat5}}}]]</format>

<format>

{{{mat5qty}}}

</format>

</group> <group row-items="4">

<format>

[[File:{{{mat6}}} icon.png|link={{{mat6}}}|29x29px]]

</format>

<format>[[{{{mat6}}}]]</format>

<format>

{{{mat6qty}}}

</format>

</group>

 </group>

</infobox>

Improvised Knives may be rarely found in all regions, usually near frozen corpses or structures. They may also be found inside structures atop/beneath furniture or in drawers.

Forging improvised knives is only possible at a furnace with a Heavy Hammer; coal is required to a heat furnace hot enough for forging along with the necessary crafting materials: Scrap Metal and cloth.

In Interloper mode improvised knives and hunting knives will never spawn; requiring forging to create.

Repair

The improvised knife can be repaired using a whetstone and the Sharpening skill, restoring 3%-5% condition to the hunting knife (based on skill) and causing 5% condition damage to the whetstone.

A Milling Machine may repair a non-ruined hunting knife to 100% condition for one piece of scrap metal, during an active Aurora. Repairing Improvised Knives or Improvised Hatchets with the Milling Machine is more efficient with Scrap Metal than forging new ones.

Trivia

  • Like the Improvised Hatchet, the Improvised Knife is a flattened metal pipe with cloth for a grip.

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