Hypothermia Risk
<infobox>
<title source="name">
<default>Hypothermia Risk</default>
</title>
<image source="image">
<default>No picture.png</default>
</image>
<label>Release</label>
<format>{{#ifexpr:
|[[The Long Dark/Early Access Changelog#|]]
|[[The Long Dark/Changelog#|]]
}}</format>
<label>Update</label>
<label>Update</label>
<label>Story</label>
<group>
<header>Properties</header>
<label>Category</label>
<label>Description</label>
<label>Caused By</label>
<label>Effect</label>
<label>Type</label>
<label>Affliction Duration</label>
<label>Benefit Duration</label>
</group>
<group layout="horizontal">
<header>Treatment</header>
<label>Treatment</label>
<label>Alternate Treatment</label>
<label>Recovery Time</label>
</group>
<group collapse="closed">
<header>Advanced Data</header>
<label>Item Key</label>
</group>
</infobox> Hypothermia Risk is an Affliction in The Long Dark, caused by exposure to the cold.
Overview
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If the player stays out in the freezing cold for too long, and their Clothing is not sufficiently warm enough to keep their Feels Like temperature above 0°, their Warmth Need will drop. Once Warmth hits zero and reaches "Freezing", the Hypothermia Risk will appear. Should a player continue to freeze in this state, they will gain the Hypothermia affliction after 2 hours.
Tips
- The treatment for Hypothermia and Hypothermia Risk is keeping Warmth above freezing until the affliction heals. Should the player start freezing while recovering from Hypothermia, the recovery time will reset.
- The time to recover from Hypothermia is based on the experience mode: 6 hours for Pilgrim, 12 for Voyageur, 18 for Stalker and 24 for Interloper. Remaining recovery time is shown on the Status menu.
- Hot food or drinks and campfires can help stay above freezing, even when outdoors.
- Freezing, even without Hypothermia, is by far the deadliest Need (Freezing: 20% Condition loss per hour (40% with Hypothermia), Thirst: 2% per hour, Hunger/Fatigue 1% per hour).
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