Infection

Revision as of 02:41, 9 August 2025 by 50.158.245.33 (talk) (Correct information about what results in infection, remove tangential advice.)
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<infobox>

 <title source="name">
   <default>Infection</default>
 </title>
 <image source="image">
 	<default>No picture.png</default>
 </image>
 
   <label>Release</label>
   <format>{{#ifexpr: 0.107
   |5 September 2014
   |5 September 2014
   }}</format>
   <label>Update</label>
 
   
   	<label>Update</label>
   
   
   	<label>Story</label>
   
 <group>
   <header>Properties</header>
   
     <label>Category</label>
   
   
     <label>Description</label>
   
   
     <label>Caused By</label>
   
   
     <label>Effect</label>
   
   
     <label>Type</label>
   
   
   	<label>Affliction Duration</label>
   
   
     <label>Benefit Duration</label>
   
 </group>
 <group layout="horizontal">
 	<header>Treatment</header>
   
     <label>Treatment</label>
   
   
     <label>Alternate Treatment</label>
   
   
     <label>Recovery Time</label>
   
 </group>
 <group collapse="closed">
   <header>Advanced Data</header>
   
     <label>Item Key</label>
   
 </group>

</infobox>


An Infection is a life threating Affliction acquired from a Wolf, Timberwolf, Poisoned Wolf, Cougar, or Bear Struggle.

Affliction

In-game description
}}

Infection has a chance to occur when an Infection Risk is not disinfected. Once the player has the affliction, they will lose around 5% condition every hour and fatigue will increase.

Infection is treated by consuming either 2 x Antibiotics or 1 x cup Reishi Tea/Burdock Tea, followed by 8 hours of cumulative sleep. If left untreated, you will die.

It is very important to note that one can have multiple Infections at once, even from the same Struggle.

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