Cloth

Revision as of 19:15, 26 December 2024 by 68.104.5.174 (talk) (Add renewable field to infobox)
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<infobox> <title source="name"><default>Cloth</default></title> <image source="image"><default>No picture.png</default></image> <group>

<header>

General

</header>

<label>Item Type</label> <format>{{#switch:material

 |clothing=Clothing
 |drink=Drink
 |first aid=First aid
 |food=Food
 |material=Material
 |tool=Tool
 |fire starting=Fire Starting
       }}</format>

<default>Item</default> <label>Wintermute</label> <format>{{#switch:{{{wintermute}}}

 |yes=Yes
 |no=No
       }}</format>

<default>No</default>

   <label>Renewable</label>
 

<label>Clothing Slot</label> <format>{{#switch:{{{clothing slot}}}

 |Head=Head
 |Hands=Hands
 |Inner torso=Inner torso
 |Outer torso=Outer torso
 |Inner legs=Inner legs
 |Outer legs=Outer legs
 |Inner feet=Inner feet
 |Outer feet=Outer feet
 |Accessory=Accessory
       }}</format>

<label>Firestarting Slot</label> <format>{{#switch:{{{firestarting slot}}}

 |Starter=Starter
 |Tinder=Tinder
 |Fuel=Fuel
 |Accelerant=Accelerant
       }}</format>

</group> <group>

<header>

Statistics

</header>

   <label>Burn density</label><format>{{{burn density}}} hr/kg 
({{#expr:{{{burn density}}}/2.2 round 2}} hr/lb)</format>

<label>Energy density</label><format>{{#if:|{{{energy density}}} cal/kg
({{#expr:{{{energy density}}}/2.2 round 0}} cal/lb)|{{#if:|{{#expr: {{{calories}}}/0.10 round 0}} cal/kg
({{#expr: {{{calories}}}/0.10/2.2 round 0}} cal/lb)}}}}</format>
<group layout="horizontal">

       <label>Weight</label><format>
{{#if:|{{{weight lower}}} - 0.10 kg|0.10 kg}}
{{#if:|({{#expr: {{{weight lower}}}*2.2 round 2}} - {{#expr: 0.10*2.2 round 2}} lbs)|({{#expr: 0.10*2.2 round 2}} lbs)}}</format>
<label>Warmth bonus</label><format>
{{{warmth bonus}}} °C
({{#expr: {{{warmth bonus}}}*1.8 round 1 }} °F)</format>

<label>Windproof bonus</label><format>
{{{windproof bonus}}} °C
({{#expr: {{{windproof bonus}}}*1.8 round 1 }} °F)</format>
<label>Calories</label><format>
{{{calories}}} calories</format>
<label>Hydration</label><format>
{{{hydration}}}</format>
<label>Burn time</label><format>
{{{burn time}}} minutes</format>
<label>Heat</label><format>
+{{{heat}}}°C
(+{{#expr: {{{heat}}}*1.8 round 1 }}°F)</format>
<label>Bonus chance</label><format>
{{{firestarting modifier}}}</format>
<label>Unit weight</label><format>
{{{unit weight}}} kg/{{{unit name}}}
({{#expr:{{{unit weight}}}*2.2 round 3}} lbs/{{{unit name}}})</format>
<label>Unit count</label><format>
{{{unit count}}}
{{{unit name}}}</format>

   </group>
   <group layout="horizontal">
       <label>Waterproof bonus</label><format>
{{{waterproofness}}}</format>
<label>Protection</label><format>
{{{protection}}}</format>
<label>Mobility</label><format>
{{{mobility}}}</format>
</group> <group layout="horizontal">

<label>Harvest</label> <label>Repair</label> </group> </group> </infobox>

In-game description
}}

Cloth is a material in The Long Dark.

General Information

It can be used to repair Clothing in conjunction with a Sewing Kit and can also be harvested for Bandages. Cloth is also needed for crafting a Torch, Bear Skin Bedroll, Improvised Knife, and Improvised Hatchet. Cloth can be acquired by finding it on the ground, harvesting Clothing or environmental objects (Cloth (Object), Old Bedrolls, Pillows, Curtains, Towels) or as a by-product of breaking down certain furniture, like comfy chairs or couches.

Products

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