<infobox>
<title source="name">
<default>Rabbit (Cooked)</default>
</title>
<image source="image">
<default>No picture.png</default>
</image>
<label>Release</label>
<format>{{#ifexpr: 0.152 < 1
|30 October 2014
|30 October 2014
}}</format>
<label>Wintermute</label>
<label>Renewable</label>
<group>
<header>Properties</header>
<label>Item type</label>
<format>Food And Drink {{#if: |
[[{{{type2}}}]][[Category:{{{type2}}}]]| }}</format>
<label>Equipable</label>
<label>Stackable</label>
<label>Examine</label>
</group>
<group>
<header>Values</header>
<label>Calories</label>
<format>450 kcal</format>
<label>Hydration</label>
<format>-5%</format>
<label>Vitamin C</label>
<format>{{{vitaminc}}}</format>
<label>Weight</label>
<format>1.00 kg ({{#expr: 1.00*2.2 round 2}} lbs)</format>
<label>Oil/Weight</label>
<format>{{{oilPerKg}}}</format>
</group>
<group>
<header>Decay Rate</header>
<label>Inside</label>
<format>{{{decay-inside}}}% per day</format>
<label>Outside</label>
<format>{{{decay-outside}}}% per day</format>
</group>
<group>
<header>Actions</header>
<label>Backpack</label>
<label>Radial</label>
<label>On ground</label>
</group>
<group collapse="closed">
<header>Advanced data</header>
<label>Item key</label>
</group>
</infobox>
- For the raw version, see Rabbit (Raw){{#if:|, [[]], and [[{{{4}}}]]|{{#if:| and [[{{{3}}}]]}}}}.
Rabbit Meat (Cooked) is a cooked food item in The Long Dark.
Overview
Cooked Rabbit Meat is obtained by using a lit Fire and improves the Cooking skill. Cooking increases its condition by 50%, makes it decay 4 times slower than raw meat, and adds a reduced chance of Food Poisoning over raw meat.
Using a Cooking Pot reduces cooking time by 25%. Cooked food on an active fire for too long will burn it, destroying the item and damaging a Cooking Pot if used.
Recipe
<infobox theme="recipe">
<title source="name"> <default>Rabbit (Cooked)</default> <format>
Rabbit (Cooked) {{#ifexpr: 1 > 1 | (1)}}</format> </title> <group row-items="4">
<default>
</default> <format>
</format>
<default>
</default> <format>
</format>
<default>
</default>
<format>{{#ifeq: {{#expr: floor(/60)}} | 0 | minutes| minutes
({{#expr: floor(/60)}} hour {{#expr: - floor(/60)*60}} minutes)}}</format>
</group>
<group>
<header>Requirements</header>
<label>Required level</label>
<format>{{#ifexist:File:Cooking.png|
{{#if:|}}{{#if:|}} |}} </format>
<label>Facility</label>
<format>{{#ifeq: Fire | Anywhere |
Anywhere |
Fire }}</format>
<label>Tool</label>
<format>File:Icon.png [[|]]</format>
<label>Story</label>
<label>Misc</label>
</group>
<group>
<header>Materials</header>
<group row-items="4">
<format>
</format>
<label>Item</label> <format>Rabbit (Raw)</format> <label>Quantity</label>
<format>
</format>
</group> <group row-items="4">
<format>
</format>
<format>[[{{{mat2}}}]]</format>
<format>
</format>
</group> <group row-items="4">
<format>
</format>
<format>[[{{{mat3}}}]]</format>
<format>
</format>
</group> <group row-items="4">
<format>
</format>
<format>[[{{{mat4}}}]]</format>
<format>
</format>
</group> <group row-items="4">
<format>
</format>
<format>[[{{{mat5}}}]]</format>
<format>
</format>
</group> <group row-items="4">
<format>
</format>
<format>[[{{{mat6}}}]]</format>
<format>
</format>
</group>
</group>
</infobox>
Gallery
-
Fresh
-
Gamey
-
Mouldy
-
Rancid
-
Ruined
-
Old Model
Update history
- {{#switch:update|update=UPDATE|hotfix=HOTFIX|hidden=HIDDEN}} 30 October 2014{{#if:The Long Dark/Early Access Changelog#0.152| (Update)|}}:
- Added to game.
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