<infobox>
<title source="name">
<default>Lost and Found</default>
</title>
<image source="image">
<default>No picture.png</default>
</image>
<label>Release</label>
<label>Update</label>
<format>{{#ifexpr: 1.60 < 1
|1.60
|1.60
}}</format>
<label>Story item</label>
<label>Location</label>
<group>
<header>Properties</header>
<label>Actions</label>
</group>
<group>
<header>Container</header>
<label>Capacity</label>
<format>{{{capacity}}} kg
({{#expr: {{{capacity}}}*2.2 round 2}} lbs)</format>
<label>Radial</label>
<label>On ground</label>
</group>
<group collapse="closed">
<header>Advanced data</header>
<label>Object key</label>
</group>
</infobox>
Lost and Found are a special type of container in The Long Dark. They look like a metal container, but are red in colour and have the Hinterland logo on its cover and tin, and do not naturally spawn in the game world.<ref>Hinterland Support - "Lost & Found Boxes", https://hinterlandgames.zendesk.com/hc/en-us/articles/360038137951-Lost-Found-Boxes</ref>
Overview
Lost and Found containers spawn in Regions or indoors locations when the player loses items because of a game update or glitch (eg, containers or terrain are altered during an update, items fall through the map, or the player falls victim to the disappearing-travois bug). A Lost and Found container will spawn containing the lost items near the doors of indoor locations and near major buildings/areas in outdoor areas.
Lost and Found containers are unique in that they do not naturally generate upon world creation (like most containers do), and cannot be created by the player (such as Rock Caches). They will be present only when a relevant glitch has occurred. Lost and Found are also unique in that items cannot be placed inside them, only removed. Once a Lost and Found is emptied, it will despawn upon reloading the location.
Locations
Multiple regions
- Coastal houses A-H
- Fishing Cabin B
- Trailers A-D
Ash Canyon
- At the cave to Timberwolf Mountain
Blackrock
- At the prison Gate house
Bleak Inlet
- At the cave to Forlorn Muskeg
- Inside the cave, near exit to Forlorn Muskeg
- Trailer (near cannery)
- Cannery workshop
- Radio control hut
Broken Railroad
- At the tunnel to Forlorn Muskeg
- Maintenance Shed
- Hunting Lodge
- Rail Transition Cave (by lower entry point)
- Rail Transition (Inside tunnel at the end of Broken Railroad)
Coastal Highway
- Outside of the Quonset Garage (specifically, directly to the left of the front door that faces the road)
- Inside Quonset
- Cabins
- 'Mine transition' near exit to Coastal Highway (presumably, the mine connection to Pleasant Valley)
Crumbling Highway (connector)
- Outside of the mine entrance
- Inside the mine at the exit to Desolation Point
Desolation Point
- Outside of the Lonely Lighthouse
- Whaling Warehouse
- Riken
- Lighthouse
Forlorn Muskeg
- At the tunnel to Mystery Lake
- Inside the transition cave to Bleak Inlet, near the Forlorn Muskeg exit
Forsaken Airfield
- Outside the doors of Control Tower
- Middle of Main Hangar
- Trailer (by the door)
- Wood Cabin (by the door)
Hushed River Valley
- Cave exit to mountain town/Milton
Keeper's Pass
- Keeper’s Pass North: Next to the Car close to the exit to Black Rock
Mountain Town
- Outside of the Post Office
- Milton House A (House with Canadian flag next to door)
Mystery Lake
- Outside of the Camp Office
- Trappers Cabin
- Camp Office
- Lake Cabins
- Carter Dam - Upper and Lower
Pleasant Valley
- Outside of the Farmhouse (on the front porch)
- Outside of the Rural Store (by the front door)
- Barn (Big Red)
- Farmhouse
- Farmhouse basement
- Rural store
- Radio control hut
- Prepper hatch
Ravine
- At the tunnel to Coastal Highway
Sundered Pass
- Path leading to Transfer Pass
- Buried House (in bedroom corner)
- Cabin (by the door)
- Caves (by one of the entrances)
Timberwolf Mountain
- In the Mountaineer's Hut
Transfer Pass
- Platform outside of Station Building
Transition Cave (Between Zone of Contamination, Sundered Pass and Forsaken Airfield)
- Just inside forsaken Airfield cave entrance
Winding River
- By the 'no entry' door into the Carter Hydro Dam
Zone of Contamination
- Outside the double doors at the front of the Concentrator Building
- Concentrator (by side double doors in the main large building)
History
Lost and Found containers were first introduced in the Crossroads Elegy update. Upon introduction, Lost and Found containers would spawn in Regions or indoors locations which were explored in the current savefile in a previous version of the game, and were subsequently altered in an update. The reason for the existence of these containers is to prevent players from losing items when regions are altered in the previous update (Example, furniture is moved with items on them/Containers removed with items in them).
Trivia
- Lost and Found generate inside of maps (Regions or indoors locations/caves with a Loading Transition) directly beside their entry point. For locations with multiple entry points, only one Lost and Found will be present at one of them.
- Prior to the implementation of the "Lost and Found" system, in previous updates to Regions or locations items could become inaccessible inside/outside/above map geometry or concealed by added/relocated doodads (such as indestructible furniture).
- Lost and Found are retextured Metal Containers.
- Hinterlands logos are present on two objects in-game: Lost and Found containers and Cup of Coffee.
References
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