Cloth (Object)

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<infobox> <title source="name"><default>Cloth (Object)</default></title> <image source="image"><default>No picture.png</default></image> <group>

<header>

General

</header>

<label>Item Type</label> <format>{{#switch:{{{item type}}}

 |clothing=Clothing
 |drink=Drink
 |first aid=First aid
 |food=Food
 |material=Material
 |tool=Tool
 |fire starting=Fire Starting
       }}</format>

<default>Item</default> <label>Wintermute</label> <format>{{#switch:yes

 |yes=Yes
 |no=No
       }}</format>

<default>No</default>

   <label>Renewable</label>
 

<label>Clothing Slot</label> <format>{{#switch:{{{clothing slot}}}

 |Head=Head
 |Hands=Hands
 |Inner torso=Inner torso
 |Outer torso=Outer torso
 |Inner legs=Inner legs
 |Outer legs=Outer legs
 |Inner feet=Inner feet
 |Outer feet=Outer feet
 |Accessory=Accessory
       }}</format>

<label>Firestarting Slot</label> <format>{{#switch:{{{firestarting slot}}}

 |Starter=Starter
 |Tinder=Tinder
 |Fuel=Fuel
 |Accelerant=Accelerant
       }}</format>

</group> <group>

<header>

Statistics

</header>

   <label>Burn density</label><format>{{{burn density}}} hr/kg 
({{#expr:{{{burn density}}}/2.2 round 2}} hr/lb)</format>

<label>Energy density</label><format>{{#if:|{{{energy density}}} cal/kg
({{#expr:{{{energy density}}}/2.2 round 0}} cal/lb)|{{#if:|{{#expr: {{{calories}}}/{{{weight}}} round 0}} cal/kg
({{#expr: {{{calories}}}/{{{weight}}}/2.2 round 0}} cal/lb)}}}}</format>
<group layout="horizontal">

       <label>Weight</label><format>
{{#if:|{{{weight lower}}} - {{{weight}}} kg|{{{weight}}} kg}}
{{#if:|({{#expr: {{{weight lower}}}*2.2 round 2}} - {{#expr: {{{weight}}}*2.2 round 2}} lbs)|({{#expr: {{{weight}}}*2.2 round 2}} lbs)}}</format>
<label>Warmth bonus</label><format>
{{{warmth bonus}}} °C
({{#expr: {{{warmth bonus}}}*1.8 round 1 }} °F)</format>

<label>Windproof bonus</label><format>
{{{windproof bonus}}} °C
({{#expr: {{{windproof bonus}}}*1.8 round 1 }} °F)</format>
<label>Calories</label><format>
{{{calories}}} calories</format>
<label>Hydration</label><format>
{{{hydration}}}</format>
<label>Burn time</label><format>
{{{burn time}}} minutes</format>
<label>Heat</label><format>
+{{{heat}}}°C
(+{{#expr: {{{heat}}}*1.8 round 1 }}°F)</format>
<label>Bonus chance</label><format>
{{{firestarting modifier}}}</format>
<label>Unit weight</label><format>
{{{unit weight}}} kg/{{{unit name}}}
({{#expr:{{{unit weight}}}*2.2 round 3}} lbs/{{{unit name}}})</format>
<label>Unit count</label><format>
{{{unit count}}}
{{{unit name}}}</format>

   </group>
   <group layout="horizontal">
       <label>Waterproof bonus</label><format>
{{{waterproofness}}}</format>
<label>Protection</label><format>
{{{protection}}}</format>
<label>Mobility</label><format>
{{{mobility}}}</format>
</group> <group layout="horizontal">

<label>Harvest</label> <label>Repair</label> </group> </group> </infobox>Cloth (Object) are harvestable interactable objects mainly found inside homes and beds. They come in varying sizes but can be harvested by hand or with a Hunting Knife to obtain Cloth.

Blanket

Found near many beds and couches inside homes and cabins.

Cloth Time Calories Condition of Tool
3 15 minutes -0% by Hand
3 9 minutes -2% Hunting Knife
3 -3% Improvised Knife

Scarf

Found hanging on coat racks inside homes.

Cloth Time Calories Condition of Tool
1 6 minutes 18 -0% by Hand
1 4 minutes 11 -2% Hunting Knife
1 4 minutes 14 -3% Improvised Knife

Bedsheet

Found in bunkers and the Far Territory regions.

Cloth Time Calories Condition of Tool
5 30 minutes 90 -0% by Hand
5 18 minutes 54 -2% Hunting Knife
5 22 minutes 68 -3% Improvised Knife

Tarp

Found in Signal Void Bunkers, Prepper Caches and the Far Territory regions (Forsaken Airfield, Zone of Contamination).

Small Tarp

Cloth Time Calories Condition of Tool
4 24 minutes 72 -0% by Hand
4 14 minutes 43 -2% Hunting Knife
4 18 minutes 54 -3% Improvised Knife

Large Tarp

Cloth Time Calories Condition of Tool
5 30 minutes 90 -0% by Hand
5 18 minutes 54 -2% Hunting Knife
5 22 minutes 68 -3% Improvised Knife

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