Wolfskin Coat

Revision as of 07:51, 23 January 2026 by imported>Nibbletto (wolf carcass can be found at Three Strikes Farmstead and wolf cave north of Long Curve)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

<infobox> <title source="name"><default>Wolfskin Coat</default></title> <image source="image"><default>No picture.png</default></image> <group>

<header>

General

</header>

<label>Item Type</label> <format>{{#switch:clothing

 |clothing=Clothing
 |drink=Drink
 |first aid=First aid
 |food=Food
 |material=Material
 |tool=Tool
 |fire starting=Fire Starting
       }}</format>

<default>Item</default> <label>Wintermute</label> <format>{{#switch:yes

 |yes=Yes
 |no=No
       }}</format>

<default>No</default>

   <label>Renewable</label>
 

<label>Clothing Slot</label> <format>{{#switch:Outer torso

 |Head=Head
 |Hands=Hands
 |Inner torso=Inner torso
 |Outer torso=Outer torso
 |Inner legs=Inner legs
 |Outer legs=Outer legs
 |Inner feet=Inner feet
 |Outer feet=Outer feet
 |Accessory=Accessory
       }}</format>

<label>Firestarting Slot</label> <format>{{#switch:{{{firestarting slot}}}

 |Starter=Starter
 |Tinder=Tinder
 |Fuel=Fuel
 |Accelerant=Accelerant
       }}</format>

</group> <group>

<header>

Statistics

</header>

   <label>Burn density</label><format>{{{burn density}}} hr/kg 
({{#expr:{{{burn density}}}/2.2 round 2}} hr/lb)</format>

<label>Energy density</label><format>{{#if:|{{{energy density}}} cal/kg
({{#expr:{{{energy density}}}/2.2 round 0}} cal/lb)|{{#if:|{{#expr: {{{calories}}}/3.00 round 0}} cal/kg
({{#expr: {{{calories}}}/3.00/2.2 round 0}} cal/lb)}}}}</format>
<group layout="horizontal">

       <label>Weight</label><format>
{{#if:|{{{weight lower}}} - 3.00 kg|3.00 kg}}
{{#if:|({{#expr: {{{weight lower}}}*2.2 round 2}} - {{#expr: 3.00*2.2 round 2}} lbs)|({{#expr: 3.00*2.2 round 2}} lbs)}}</format>
<label>Warmth bonus</label><format>
4.0 °C
({{#expr: 4.0*1.8 round 1 }} °F)</format>

<label>Windproof bonus</label><format>
4.0 °C
({{#expr: 4.0*1.8 round 1 }} °F)</format>
<label>Calories</label><format>
{{{calories}}} calories</format>
<label>Hydration</label><format>
{{{hydration}}}</format>
<label>Burn time</label><format>
{{{burn time}}} minutes</format>
<label>Heat</label><format>
+{{{heat}}}°C
(+{{#expr: {{{heat}}}*1.8 round 1 }}°F)</format>
<label>Bonus chance</label><format>
{{{firestarting modifier}}}</format>
<label>Unit weight</label><format>
{{{unit weight}}} kg/{{{unit name}}}
({{#expr:{{{unit weight}}}*2.2 round 3}} lbs/{{{unit name}}})</format>
<label>Unit count</label><format>
{{{unit count}}}
{{{unit name}}}</format>

   </group>
   <group layout="horizontal">
       <label>Waterproof bonus</label><format>
60%</format>
<label>Protection</label><format>
12%</format>
<label>Mobility</label><format>
-15%</format>
</group> <group layout="horizontal">

<label>Harvest</label> <label>Repair</label> </group> </group> </infobox>

In-game description
}}

The Wolfskin Coat is a type of craftable clothing in The Long Dark.

Overview

Wolfskin Coats have high warmth, windproof, protection, waterproof and durability along with a chance to frighten nearby wolves when worn; however they also have relatively high weight and mobility penalty. They are comparable in stats to the rare Expedition Parka, but can be crafted making them more accessible (such as on Interloper, where parkas cannot spawn). It is produced from cured wolf pelts.

When worn (in either clothing slot) the Wolfskin Coat has a chance to scare nearby wolves when they detect the player, (like on Pilgrim). Be careful, because if a wolf that was scared away returns to their area and the player is still there, it is reported they cannot be scared a second time - this information, if true, also proves that the effect stacks in some way when two coats are worn, as the same wolf can be frightened twice with no bear or moose gear in inventory and no such animals spawning in that area when wearing two coats. Further testing is required, and while that shows the ability to roll twice, it does not prove that the chances are doubled for the first roll. Please conduct and report testing here, if able.

The coat is the third-warmest torso clothing (after Bearskin Coat and Expedition Parka). Its protection is much higher than that of any non-craftable outer torso options, but is less than that of Moose-Hide Cloak or the Bearskin Coat. A strategy is to wear a wolfskin coat as the outer layer (left), and a lighter, warmth focused jacket on the inner layer (windproof and protection of inner clothing items are disregarded). As with other crafted clothing the wolfskin coat is repairable with renewable resources, making it a useful endgame item.

Since wolves are less dangerous than bears or moose, and are more common, the wolfskin coat can be acquired with arguably less risk, and possibly earlier in the game. Crafting the coat will likely require hunting wolves or killing them in a struggle since there are few naturally spawning wolf carcasses. In fact, the only regions in which a naturally spawned wolf carcass may be found are the Hushed River Valley (up to four), Mountain Town (up to one), Broken Railroad (one), Bleak Inlet (one), Ash Canyon (up to one), Pleasant Valley (up to two), and Zone of Contamination (three). 2 cured wolf pelts may spawn in a cargo container in the tail section of the crashed plane on the Timberwolf Mountain summit.

In Wintermute, its blueprint is unlocked by preserving nature's balance in the Survival School quest.

Crafting

<infobox theme="recipe">

 <title source="name">
   <default> Wolfskin Coat</default>
   <format> Wolfskin Coat {{#ifexpr: 1 > 1 | (1)}}</format>
 </title>
 <group row-items="4">

<default>

-

</default> <format>

{{#ifexist:File:.png|.png: TLD Inventory image of{{#if:|}}{{#if:|}}|}}[[]]

</format>

<default>

-

</default> <format>

</format>

<default>

-

</default>

<format>{{#ifeq: {{#expr: floor(1500/60)}} | 0 |1500 minutes|1500 minutes
({{#expr: floor(1500/60)}} hour {{#expr: 1500 - floor(1500/60)*60}} minutes)}}</format>

 </group>
 <group>
   <header>Requirements</header>
   
     <label>Required level</label>

<format>{{#ifexist:File:.png|.png: TLD Inventory image of{{#if:|}}{{#if:|}} |}} </format>

   
     <label>Facility</label>
     <format>{{#ifeq: Work Bench | Anywhere |  Anywhere |  Work Bench }}</format>
   
   
     <label>Tool</label>
     <format> Hunting Knife</format>
   
   
     <label>Story</label>
   
   
     <label>Misc</label>
   
 </group>
 <group>
   <header>Materials</header>

<group row-items="4">

<format>

</format>

<label>Item</label> <format>Cured Wolf Pelt</format> <label>Quantity</label>

<format>

4

</format>

</group> <group row-items="4">

<format>

</format>

<format>Cured Gut</format>

<format>

4

</format>

</group> <group row-items="4">

<format>

[[File:{{{mat3}}} icon.png|link={{{mat3}}}|29x29px]]

</format>

<format>[[{{{mat3}}}]]</format>

<format>

{{{mat3qty}}}

</format>

</group> <group row-items="4">

<format>

[[File:{{{mat4}}} icon.png|link={{{mat4}}}|29x29px]]

</format>

<format>[[{{{mat4}}}]]</format>

<format>

{{{mat4qty}}}

</format>

</group> <group row-items="4">

<format>

[[File:{{{mat5}}} icon.png|link={{{mat5}}}|29x29px]]

</format>

<format>[[{{{mat5}}}]]</format>

<format>

{{{mat5qty}}}

</format>

</group> <group row-items="4">

<format>

[[File:{{{mat6}}} icon.png|link={{{mat6}}}|29x29px]]

</format>

<format>[[{{{mat6}}}]]</format>

<format>

{{{mat6qty}}}

</format>

</group>

 </group>

</infobox>

Update history

  • {{#switch:update|update=UPDATE|hotfix=HOTFIX|hidden=HIDDEN}} 17 December 2014{{#if:The_Long_Dark/Early_Access_Changelog#0.181| (Update)|}}:
    • Added to game

{{#invoke:Navbox|navbox}}

ru:Волчья шуба