<infobox> <title source="name"><default>Broken Arrow</default></title> <image source="image"><default>No picture.png</default></image> <group>
<header>
</header>
<label>Item Type</label> <format>{{#switch:tool
|clothing=Clothing |drink=Drink |first aid=First aid |food=Food |material=Material |tool=Tool |fire starting=Fire Starting }}</format>
<default>Item</default> <label>Wintermute</label> <format>{{#switch:yes
|yes=Yes
|no=No
}}</format>
<default>No</default>
<label>Renewable</label>
<label>Clothing Slot</label> <format>{{#switch:{{{clothing slot}}}
|Head=Head
|Hands=Hands
|Inner torso=Inner torso
|Outer torso=Outer torso
|Inner legs=Inner legs
|Outer legs=Outer legs
|Inner feet=Inner feet
|Outer feet=Outer feet
|Accessory=Accessory
}}</format>
<label>Firestarting Slot</label> <format>{{#switch:{{{firestarting slot}}}
|Starter=Starter
|Tinder=Tinder
|Fuel=Fuel
|Accelerant=Accelerant
}}</format>
</group> <group>
<header>
</header>
<label>Burn density</label><format>{{{burn density}}} hr/kg
({{#expr:{{{burn density}}}/2.2 round 2}} hr/lb)</format>
<label>Energy density</label><format>{{#if:|{{{energy density}}} cal/kg
({{#expr:{{{energy density}}}/2.2 round 0}} cal/lb)|{{#if:|{{#expr: {{{calories}}}/0.15 round 0}} cal/kg
({{#expr: {{{calories}}}/0.15/2.2 round 0}} cal/lb)}}}}</format>
<group layout="horizontal">
<label>Weight</label><format>
{{#if:|{{{weight lower}}} - 0.15 kg|0.15 kg}}
{{#if:|({{#expr: {{{weight lower}}}*2.2 round 2}} - {{#expr: 0.15*2.2 round 2}} lbs)|({{#expr: 0.15*2.2 round 2}} lbs)}}</format> <label>Warmth bonus</label><format>
{{{warmth bonus}}} °C
({{#expr: {{{warmth bonus}}}*1.8 round 1 }} °F)</format>
<label>Windproof bonus</label><format>![]()
{{{windproof bonus}}} °C
({{#expr: {{{windproof bonus}}}*1.8 round 1 }} °F)</format>
<label>Calories</label><format>![]()
{{{calories}}} calories</format>
<label>Hydration</label><format>![]()
{{{hydration}}}</format>
<label>Burn time</label><format>![]()
{{{burn time}}} minutes</format>
<label>Heat</label><format>![]()
+{{{heat}}}°C
(+{{#expr: {{{heat}}}*1.8 round 1 }}°F)</format>
<label>Bonus chance</label><format>![]()
{{{firestarting modifier}}}</format>
<label>Unit weight</label><format>![]()
{{{unit weight}}} kg/{{{unit name}}}
({{#expr:{{{unit weight}}}*2.2 round 3}} lbs/{{{unit name}}})</format>
<label>Unit count</label><format>![]()
{{{unit count}}}
{{{unit name}}}</format>
</group>
<group layout="horizontal">
<label>Waterproof bonus</label><format>
{{{waterproofness}}}</format>
<label>Protection</label><format>
{{{protection}}}</format>
<label>Mobility</label><format>
{{{mobility}}}</format>
</group>
<group layout="horizontal">
<label>Harvest</label> <label>Repair</label> </group> </group> </infobox>
| “ | In-game description }}
|
” |
A Broken Arrow is a tool that is produced when a Simple Arrow becomes too badly damaged. It can occasionally be found in the game world, often embedded in the carcasses of hunted Deer near Frozen Corpses.
Overview
Harvesting a Broken Arrow yields 2 Crow Feathers and 1 Arrowhead, one less feather than harvesting a useable arrow. Therefore, harvesting an arrow before it breaks does conserve one feather at the cost of one less use per Arrow Shaft. It has no other use than to be broken down.
Location
Broken arrows can be found in a few places, some locations of note include:
- On or next to animal carcasses
- Outside of Hunting Blinds
Gallery
-
All Arrow types, with Fire Hardened Arrows on the left and Simple Arrows on the right.
-
Old model.
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