<infobox> <title source="name"><default>Revolver Shell Casing</default></title> <image source="image"><default>No picture.png</default></image> <group>
<header>
</header>
<label>Item Type</label> <format>{{#switch:material
|clothing=Clothing |drink=Drink |first aid=First aid |food=Food |material=Material |tool=Tool |fire starting=Fire Starting }}</format>
<default>Item</default> <label>Wintermute</label> <format>{{#switch:{{{wintermute}}}
|yes=Yes
|no=No
}}</format>
<default>No</default>
<label>Renewable</label>
<label>Clothing Slot</label> <format>{{#switch:{{{clothing slot}}}
|Head=Head
|Hands=Hands
|Inner torso=Inner torso
|Outer torso=Outer torso
|Inner legs=Inner legs
|Outer legs=Outer legs
|Inner feet=Inner feet
|Outer feet=Outer feet
|Accessory=Accessory
}}</format>
<label>Firestarting Slot</label> <format>{{#switch:{{{firestarting slot}}}
|Starter=Starter
|Tinder=Tinder
|Fuel=Fuel
|Accelerant=Accelerant
}}</format>
</group> <group>
<header>
</header>
<label>Burn density</label><format>{{{burn density}}} hr/kg
({{#expr:{{{burn density}}}/2.2 round 2}} hr/lb)</format>
<label>Energy density</label><format>{{#if:|{{{energy density}}} cal/kg
({{#expr:{{{energy density}}}/2.2 round 0}} cal/lb)|{{#if:|{{#expr: {{{calories}}}/0.005 round 0}} cal/kg
({{#expr: {{{calories}}}/0.005/2.2 round 0}} cal/lb)}}}}</format>
<group layout="horizontal">
<label>Weight</label><format>
{{#if:|{{{weight lower}}} - 0.005 kg|0.005 kg}}
{{#if:|({{#expr: {{{weight lower}}}*2.2 round 2}} - {{#expr: 0.005*2.2 round 2}} lbs)|({{#expr: 0.005*2.2 round 2}} lbs)}}</format> <label>Warmth bonus</label><format>
{{{warmth bonus}}} °C
({{#expr: {{{warmth bonus}}}*1.8 round 1 }} °F)</format>
<label>Windproof bonus</label><format>![]()
{{{windproof bonus}}} °C
({{#expr: {{{windproof bonus}}}*1.8 round 1 }} °F)</format>
<label>Calories</label><format>![]()
{{{calories}}} calories</format>
<label>Hydration</label><format>![]()
{{{hydration}}}</format>
<label>Burn time</label><format>![]()
{{{burn time}}} minutes</format>
<label>Heat</label><format>![]()
+{{{heat}}}°C
(+{{#expr: {{{heat}}}*1.8 round 1 }}°F)</format>
<label>Bonus chance</label><format>![]()
{{{firestarting modifier}}}</format>
<label>Unit weight</label><format>![]()
{{{unit weight}}} kg/{{{unit name}}}
({{#expr:{{{unit weight}}}*2.2 round 3}} lbs/{{{unit name}}})</format>
<label>Unit count</label><format>![]()
{{{unit count}}}
{{{unit name}}}</format>
</group>
<group layout="horizontal">
<label>Waterproof bonus</label><format>
{{{waterproofness}}}</format>
<label>Protection</label><format>
{{{protection}}}</format>
<label>Mobility</label><format>
{{{mobility}}}</format>
</group>
<group layout="horizontal">
<label>Harvest</label> <label>Repair</label> </group> </group> </infobox>
| “ | In-game description }}
|
” |
Revolver Shell Casings are a crafting material in The Long Dark.
Overview
Revolver Shell Casings are an ingredient in the crafting of Revolver Ammunition with the Gunsmithing Skill. They cannot be crafted but may be acquired by:
- When a Revolver is fired and then unloaded/reloaded, spent Revolver Shell Casing will fall to the ground nearby.
- Inside containers, indoors, or near structures (primarily in Bleak Inlet).
- Harvesting Revolver Ammunition (higher chance to receive at higher Gunsmithing skill).
Products
{{#dplvar:set|uml|{{#replace: {{#replace: {{#if: ||Revolver Shell Casing}}|(|\(}}|)|\)}}}} {{#dpl:namespace = |uses = Template:Infobox recipe |includematch = /\¦\s*mat[123456]\s*=\s*.?{{#dplvar: uml}}/ |include = {Infobox recipe}:name:level:skill:mat1qty:mat1:mat2qty:mat2:mat3qty:mat3:mat4qty:mat4:mat5qty:mat5:mat6qty:mat6 |format = \n style="padding:0px;"¦ |table = class="sticky-header format-material wikitable sortable",-,,,,,,,,,,,,,style="color: var(--theme-accent-label-color);"¦Item,style="color: var(--theme-accent-label-color);"¦Skills,style="color: var(--theme-accent-label-color);"¦Materials |tablerow = ²{#dplvar:set¦name¦%%}²,²{#dplvar:set¦level¦%%}²,²{#dplvar:set¦skill¦%%}²,²{#dplvar:set¦mat1qty¦%%}²,²{#dplvar:set¦mat1¦%%}²,²{#dplvar:set¦mat2qty¦%%}²,²{#dplvar:set¦mat2¦%%}²,²{#dplvar:set¦mat3qty¦%%}²,²{#dplvar:set¦mat3¦%%}²,²{#dplvar:set¦mat4qty¦%%}²,²{#dplvar:set¦mat4¦%%}²,²{#dplvar:set¦mat5qty¦%%}²,²{#dplvar:set¦mat5¦%%}² ²{iconlink¦²{#dplvar:name}²}²,²{#dplvar:set¦mat6qty¦%%}² ²{#dplvar:level}² ²{#ifexist:File:²{#dplvar:skill}².png¦²{pic link plain¦²{#dplvar:skill}²}²¦None}²,²{#dplvar:set¦mat6¦%%}² ²{#ifexist:File:²{#dplvar:mat1}² icon.png¦\n* ²{#dplvar:mat1qty}² × ²{iconlink¦²{#dplvar:mat1}²}²¦}² ²{#ifexist:File:²{#dplvar:mat2}² icon.png¦\n* ²{#dplvar:mat2qty}² × ²{iconlink¦²{#dplvar:mat2}²}²¦}² ²{#ifexist:File:²{#dplvar:mat3}² icon.png¦\n* ²{#dplvar:mat3qty}² × ²{iconlink¦²{#dplvar:mat3}²}²¦}² ²{#ifexist:File:²{#dplvar:mat4}² icon.png¦\n* ²{#dplvar:mat4qty}² × ²{iconlink¦²{#dplvar:mat4}²}²¦}² ²{#ifexist:File:²{#dplvar:mat5}² icon.png¦\n* ²{#dplvar:mat5qty}² × ²{iconlink¦²{#dplvar:mat5}²}²¦}² ²{#ifexist:File:²{#dplvar:mat6}² icon.png¦\n* ²{#dplvar:mat6qty}² × ²{iconlink¦²{#dplvar:mat6}²}²¦}² }}
Notes
- The revolver casing is one of the first items (along with bullet) to have a weight of less than the minimum displayed weight in-game (0.005 kg vs 0.01 kg). Having one casing in the inventory will therefore appear to weigh 0.00 kg.
Gallery
-
an unreleased Pre Alpha revolver, with ammunition and casings
{{#invoke:Navbox|navbox}} ru:Револьверная гильза