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	<updated>2026-04-23T07:02:54Z</updated>
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		<id>https://thelongdark.darksciencelabs.com/index.php?title=Thread:StrangerFromTheInternet/@comment-29936663-20171230150121/@comment-29898844-20171230190930&amp;diff=17756&amp;oldid=prev</id>
		<title>imported&gt;StrangerFromTheInternet: Created page with &quot;Done! Thanks for letting me know :)&lt;br/&gt; (And by the way, you forgot about the Moose quarters :P)  However, I won&#039;t go into detail about how I got these results, because what ...&quot;</title>
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		<updated>2017-12-30T19:09:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Done! Thanks for letting me know :)&amp;lt;br/&amp;gt; (And by the way, you forgot about the Moose quarters :P)  However, I won&amp;#039;t go into detail about how I got these results, because what ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Done! Thanks for letting me know :)&amp;lt;br/&amp;gt;&lt;br /&gt;
(And by the way, you forgot about the Moose quarters :P)&lt;br /&gt;
&lt;br /&gt;
However, I won&amp;#039;t go into detail about how I got these results, because what I&amp;#039;m doing is needlessly complicated. The approach I&amp;#039;m using is (external) asset file extraction, but that requires basically re-implementing the Unity deserializer. There are some libraries to get a directory of uncompressed bytestreams from the asset files,&lt;br /&gt;
but most of those don&amp;#039;t work with the newer asset file formats TLD&amp;#039;s Unity version uses - so you&amp;#039;d first need to fix those libraries.&lt;br /&gt;
There are some cool things you can do by deserializing assets, but again, usually it&amp;#039;s not worth the effort.&lt;br /&gt;
&lt;br /&gt;
Instead, I&amp;#039;d recommend anyone who wants to replicate what I&amp;#039;m doing to write their own little mod loader mod.&lt;br /&gt;
* In the mod&amp;#039;s Start method, you&amp;#039;d simply get a list of all the GearItem prefabs you&amp;#039;re interested in, e.g. by using Resources.Load. There may also be a list of all items built into the game somewhere. Use ILSpy, dnSpy, IDA, whatever, to find that list if you can&amp;#039;t guess the item names.&lt;br /&gt;
* Then, print the name of each field of the GearItem object and its value to standard-out. &amp;lt;br&amp;gt; That&amp;#039;s all there&amp;#039;s to it.&lt;br /&gt;
* Bonus points if you use the GearItem to get its containing GameObject and discover additional components like ClothingItem, Repairable, etc. and also print those to standard-out.&lt;br /&gt;
&lt;br /&gt;
Before I forget it, I&amp;#039;d like to thank you for the huge amount of high quality edits to this wiki! Maybe I should turn off email notifications, though :P&lt;br /&gt;
&lt;br /&gt;
And finally, I&amp;#039;d like to ask about our position on story-only items. For example, there are a few new clothing items (Will&amp;#039;s toque, shirt, sweater, parka, pants, boots). Should these items even be added to the wiki, or would it be considered a spoiler / not worth the effort / &amp;lt;other reason&amp;gt;?&lt;/div&gt;</summary>
		<author><name>imported&gt;StrangerFromTheInternet</name></author>
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