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	<title>Talk:Bear Spear/@comment-37.248.253.239-20181223134519/@comment-37.109.33.66-20181227020318 - Revision history</title>
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	<updated>2026-04-22T22:21:41Z</updated>
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		<id>https://thelongdark.darksciencelabs.com/index.php?title=Talk:Bear_Spear/@comment-37.248.253.239-20181223134519/@comment-37.109.33.66-20181227020318&amp;diff=2663&amp;oldid=prev</id>
		<title>imported&gt;Aescopalus: Aescopalus moved page Talk:Bear spear/@comment-37.248.253.239-20181223134519/@comment-37.109.33.66-20181227020318 to Talk:Bear Spear/@comment-37.248.253.239-20181223134519/@comment-37.109.33.66-20181227020318: Proper in-game name is capitalized</title>
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		<updated>2021-08-30T17:05:45Z</updated>

		<summary type="html">&lt;p&gt;Aescopalus moved page &lt;a href=&quot;/index.php/Talk:Bear_spear/@comment-37.248.253.239-20181223134519/@comment-37.109.33.66-20181227020318&quot; class=&quot;mw-redirect&quot; title=&quot;Talk:Bear spear/@comment-37.248.253.239-20181223134519/@comment-37.109.33.66-20181227020318&quot;&gt;Talk:Bear spear/@comment-37.248.253.239-20181223134519/@comment-37.109.33.66-20181227020318&lt;/a&gt; to &lt;a href=&quot;/index.php/Talk:Bear_Spear/@comment-37.248.253.239-20181223134519/@comment-37.109.33.66-20181227020318&quot; title=&quot;Talk:Bear Spear/@comment-37.248.253.239-20181223134519/@comment-37.109.33.66-20181227020318&quot;&gt;Talk:Bear Spear/@comment-37.248.253.239-20181223134519/@comment-37.109.33.66-20181227020318&lt;/a&gt;: Proper in-game name is capitalized&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;c&amp;#039;mon, lets be serious ;) bear spear definitely MUST be heavy to provide proper durability to not break down against charging bear, but it is not the macedonian Sarissa, which weighs 5 kilos, but is much much longer (5 meters) and have two metal fittings- one as spear head, and blade on the opposite side. &lt;br /&gt;
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With a bear spear, we have only spear head (okay, it must be solid, just like Jeremiah said &amp;#039;&amp;#039;10 inches of cold steel&amp;#039;&amp;#039; and also a crosspiece) - maybe even in-game 0.5 kilo weigh and 2 scrap metals for forging is really under-estimated, but 0.75 and 4 scrap metals is quite reasonable- and shaft. Shaft for a bear spear should not be longer than 2 meters, because longer will cause much larger torque (you can check it yourself- shorter sticks/poles are much harder to break/bend in half than longer ones), so the shaft would have to be thicker than male arm to stand the sprains resulting from charging muscle mass ;) even this final in-game spear is about 1,5m long when showed on ground (after fixing in the forge). in such case- weight of shaft should give additional 0.75-1 kilo weight (keep in mind it is dry wood, it is not so heavy). Final weight of 1.5 - 2 kg of spear, dont you think it sounds reasonable? ;) And I think it would be not a drama for keeping in-game inventory weight balance. Game balance may be however endangered in resources needed for crafitng- but it depends also on how many of them will be needed (hard to predict, saplings for harvestings are about 1,5m in height, so 1 would be enough, but harvested have about 0,5 m in length, so up to 3 could be needed to craft a spear) and how quickly such a spear will be wearing off- the one in story mode seems to be indestructible, as quest item, but I dont suppose such a mechanics will be in survival mode, maybe it will be one-time, maybe like bow arrows 3-5 hits and breakdown. Maybe there will be additional potential spawn locations or even another kind of saplings, proper for only spear crafting ;) It would be quite interesting to introduce possibility of harvesting the spear shaft as one-piece solid wood from fallen trees (I mean whole healthy tree trunks, not the limbs, or hollowed, carious ones) with use of knife and hatchet/hacksaw :)&lt;br /&gt;
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And of course- even if story-mode indestructible spear has to weigh those almost 4 kilos (because of indestructibility ;) it seems not so well considered to make it impossible to drop this item- world exploring with such mechanic is much harder, so it forces for pursuing the story-line, when it is forged. I know it is &amp;quot;unreal&amp;quot; but maybe it is reasonable to make it weightless as quest item.&lt;/div&gt;</summary>
		<author><name>imported&gt;Aescopalus</name></author>
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