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	<title>Talk:As the Dead Sleep/@comment-108.252.224.231-20200404004237 - Revision history</title>
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	<updated>2026-04-22T08:45:51Z</updated>
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		<id>https://thelongdark.darksciencelabs.com/index.php?title=Talk:As_the_Dead_Sleep/@comment-108.252.224.231-20200404004237&amp;diff=2366&amp;oldid=prev</id>
		<title>108.252.224.231: Created page with &quot;The &#039;&#039;&quot;As the Dead Sleep&quot;&#039;&#039; Challenge is difficult but certainly do-able; it is set to Interloper Difficulty, has no time limit, the 5 Graves can be accessed in any order, and...&quot;</title>
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		<updated>2020-04-04T00:42:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;quot;As the Dead Sleep&amp;quot;&amp;#039;&amp;#039; Challenge is difficult but certainly do-able; it is set to Interloper Difficulty, has no time limit, the 5 Graves can be accessed in any order, and...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;quot;As the Dead Sleep&amp;quot;&amp;#039;&amp;#039; Challenge is difficult but certainly do-able; it is set to Interloper Difficulty, has no time limit, the 5 Graves can be accessed in any order, and all healing except Stims is disabled. This incentivizes reaching all 5 Graves ASAP with minimal backtracking, but &amp;#039;indefinite&amp;#039; survival is also possible as in a normal Interloper Survival mode save (albeit with finite healing).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Please note&amp;#039;&amp;#039;&amp;#039;: the &amp;#039;&amp;#039;&amp;quot;Secret Path&amp;quot;&amp;#039;&amp;#039; shortcut in Bleak Inlet (which allowed significant time saving by avoiding a Scrub Bush wall, and taking a more direct route to the BI exit cave) has been patched out.&lt;br /&gt;
&lt;br /&gt;
Some tips are:&lt;br /&gt;
-light Campfires with a lit Torch whenever possible, to conserve Matches&lt;br /&gt;
-pull and extinguish Torches from Campfires until you have several high durability ones, and &amp;#039;daisy chain&amp;#039; them together to transport fire and stay warmer while traveling&lt;br /&gt;
-harvest Rose Hips and Reishi whenever possible en-route for food/water, and drop them on the ground near a lit campfire, to warm them and consume when you&amp;#039;re cold to get the &amp;quot;Warming Up&amp;quot; buff&lt;br /&gt;
-Stims tend to spawn in very specific places. Sleep can largely be avoided during the challenge by carrying minimal weight, traveling non-stop, performing as few time-passing actions as possible, and using Stims to climb essential Climbing Ropes.&lt;br /&gt;
-At least one Climbing Rope is necessary to reach the Grave in the Ravine, it can be found by looting but is most often taken from a pre-existing deployed rope (e.g. after climbing up from MT, and heading into ML). &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;As of April 2020, the current fastest route is:&amp;#039;&amp;#039;&amp;#039; (BI) Fallen Lighthouse -&amp;gt; (BI) Residences -&amp;gt; (BI) Washed Trailers -&amp;gt; Cave -&amp;gt; (Muskeg) OSFH, (BR) Maintenance Yard (Grave #1) -&amp;gt; (Muskeg) Milton Transition -&amp;gt; (MT) Hermit&amp;#039;s Cabin -&amp;gt; (MT) Trailer -&amp;gt; Cave -&amp;gt; (HRV) Many Falls Vista (Grave #2), (MT), (MT) Picnic Area Office, Cave, (ML) Trapper, (ML) Hydro Trailers, (Ravine) Ravine Basin (Grave #3), (ML) Carter, (Winding River), (PV) Signal Hill, (PV) Homestead, (PV) Preppers, (TWM) Crystal Lake (Grave #4), (PV) Mine, (CH), (Highway), (DP) Riken (Grave #5)&lt;/div&gt;</summary>
		<author><name>108.252.224.231</name></author>
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