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	<title>Snare - Revision history</title>
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		<id>https://thelongdark.darksciencelabs.com/index.php?title=Snare&amp;diff=1744&amp;oldid=prev</id>
		<title>imported&gt;TheCoolCario: Undo revision 64642 by Haidasi (talk)</title>
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		<updated>2024-10-11T14:53:18Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 64642 by &lt;a href=&quot;/index.php/Special:Contributions/Haidasi&quot; title=&quot;Special:Contributions/Haidasi&quot;&gt;Haidasi&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:Haidasi&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Haidasi (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = Snare&lt;br /&gt;
|image = Snare icon.png&lt;br /&gt;
|weight = 0.30&lt;br /&gt;
|harvest = 10 minutes&lt;br /&gt;
1 × [[Reclaimed Wood]]&lt;br /&gt;
|imagewidth = &lt;br /&gt;
|caption =&lt;br /&gt;
|repair = Cannot Repair&lt;br /&gt;
|wintermute=Yes}}&lt;br /&gt;
{{Quote2|A simple snare, used to capture small game.|In-game description}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Snare&amp;#039;&amp;#039;&amp;#039; is a type of [[:Category:Tools|tool]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A snare is a [[trapping|trap]] you can set up to catch [[rabbit]]s. Snares are only effective when placed in a rabbit-rich place. Once a rabbit is caught, the snare can be re-used if it did not break and its condition is greater than 0%.  If it breaks, it can still be harvested for one [[reclaimed wood]].&lt;br /&gt;
&lt;br /&gt;
Snares are viable for long-term play as the gut harvested from the rabbit and its harvesting, once broken, is enough to create new snares.&lt;br /&gt;
&lt;br /&gt;
Setting up many snares in a rabbit grove often has high yields; however, catching too many rabbits may reduce their respawn rate in that area. Waiting several days will restore the rate.&lt;br /&gt;
&lt;br /&gt;
The snare needs time to catch something, so it isn&amp;#039;t possible to set up the snare right in front of a rabbit and expect to catch it instantly. It is advised to set up several snares and come back later.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Cannot be repaired. Harvesting yields 1 × [[Reclaimed wood]].&lt;br /&gt;
{{Infobox recipe&lt;br /&gt;
|name = Snare&lt;br /&gt;
|amount = 1&lt;br /&gt;
|skill = &lt;br /&gt;
|skillpoint = &lt;br /&gt;
|facility = Work Bench&lt;br /&gt;
|mat1 = Cured Gut&lt;br /&gt;
|mat1qty = 1&lt;br /&gt;
|mat2 = Reclaimed Wood&lt;br /&gt;
|mat2qty = 1&lt;br /&gt;
|time = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Snare Mechanics ==&lt;br /&gt;
* When you put down a snare, a 12 in-game hour timer starts. After 12 hours have elapsed and you can no longer &amp;quot;see&amp;quot; the snare, the snare will check whether it should spawn a dead rabbit.  If it hasn&amp;#039;t produced a rabbit or broken, it will start the timer again.  &lt;br /&gt;
* &amp;quot;Seeing&amp;quot; a snare: If you&amp;#039;re within 2 units (meters?) of the snare, you can see the snare. If you&amp;#039;re further than 250 units away, you cannot see the snare. If you&amp;#039;re between the two, you can see the snare if there&amp;#039;s a line of sight between you and the snare, and you&amp;#039;re not looking away.&lt;br /&gt;
* If the 12-hour timer elapses while you can &amp;quot;see&amp;quot; the snare, the check happens as soon as you no longer see the snare. That means that you could look at the snare when the timer goes off, do a 360°, look back at the snare, and there might be a rabbit.&lt;br /&gt;
* If the player is not in the area the trap is placed (i.e. if they are in an area separated by a loading transition), the trap will wait to check for rabbits until the area loads.  This can be used to make all traps check for rabbits simultaneously.&lt;br /&gt;
* Being separated from the snares by a loading transition and/or a long distance seems to lead to high multiple yields over a close/non-transition setup (i.e. 5/10 vs 0/2 caught bunnies). However for this to take effect, spending the night/longer time period indoors behind the loading transition seems to be required.&lt;br /&gt;
* If the trap is not within a rabbit spawn region, it will never catch a rabbit.  However, any area that rabbits spawn can be used for trapping, not just those marked on the [[map]] as &amp;quot;rabbit groves.&amp;quot;&lt;br /&gt;
* &amp;quot;Depleted&amp;quot;: there are at least as many trapped rabbit corpses within the spawn region as the spawn region could spawn.  Greatly reduces the trapping odds.  There is still a non-zero chance of catching rabbits in a depleted spawn, however.   &lt;br /&gt;
* On checking for a rabbit: with a 50% probability, a dead rabbit is spawned, else with a 15% probability (for a total probability of 50%*15% = 7.5%), the snare breaks, else (for a total probability of 50%*85% = 42.5%) nothing happens.&lt;br /&gt;
* The Expert Trapper [[Feats|feat]] greatly increases the odds of any given snare producing a rabbit.  (The exact mechanics of this are unclear, but it may involve checking for rabbits twice and using the better result.)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*See [[Trapping]] for further tips.&lt;br /&gt;
*Snared rabbits count against the [[Pacifist]] [[Achievements|achievement]] and will lock it for the run.&lt;br /&gt;
&lt;br /&gt;
{{Template:Tools}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Капкан]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Craftable tools]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheCoolCario</name></author>
	</entry>
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