<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://thelongdark.darksciencelabs.com/index.php?action=history&amp;feed=atom&amp;title=Sleep</id>
	<title>Sleep - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://thelongdark.darksciencelabs.com/index.php?action=history&amp;feed=atom&amp;title=Sleep"/>
	<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Sleep&amp;action=history"/>
	<updated>2026-04-22T02:56:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Sleep&amp;diff=1735&amp;oldid=prev</id>
		<title>imported&gt;Bicripple: noting the improvised down bedroll has same recovery as regular cloth bedroll</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Sleep&amp;diff=1735&amp;oldid=prev"/>
		<updated>2025-10-09T01:28:26Z</updated>

		<summary type="html">&lt;p&gt;noting the improvised down bedroll has same recovery as regular cloth bedroll&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Resting.png|thumb|175x175px]]&lt;br /&gt;
Sleep is the player&amp;#039;s most efficient way to both eliminate [[Fatigue]] and regain [[Condition]]. Selecting a [[Bed]], or deployed [[Bedroll]], will open up the sleep interface. While inside a [[Vehicle]], the option to sleep can also be accessed via Campcraft in the [[Radial Menu]].&lt;br /&gt;
&lt;br /&gt;
==Duration and interruption ==&lt;br /&gt;
Up to 12 consecutive hours may be slept in a row, with the amount of time being adjustable by whole hour increments. The amount of time the player will sleep may not be exactly the number of hours selected, but may vary by 10 minutes. The player will also stop sleeping when their Fatigue bar is full. Sleep cannot be interrupted manually by the player once it has started so care must be taken that all needs will remain met (safety, warmth, thirst, hunger).&lt;br /&gt;
&lt;br /&gt;
Animal attacks will interrupt sleep if they happen while the player is sleeping. Further, sandboxes on the Pilgrim or Voyageur experience modes have a chance to wake the player when they are nearing [[Condition|death]] or threatened. Other experience modes do not provide any such warning and allow the player to sleep themselves to death, so more attentive [[Needs|need]] management is required, although stalker does warn the player if he/she starts to freeze.&lt;br /&gt;
&lt;br /&gt;
== Sleeping Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Beds ===&lt;br /&gt;
There are several variants of [[Bed]], some found only in specific types of locations, and each providing a different amount of [[Warmth]] when slept in.&lt;br /&gt;
*Full (most often found in houses) will provide + 8 °C ( +14.4 °F )&lt;br /&gt;
*Twin (most often found in houses) will provide + 5 °C ( +9 °F )&lt;br /&gt;
*Cot (often found in cabins or remote buildings) will provide + 5 °C ( +9 °F )&lt;br /&gt;
*Bunk (usually in cabins or other remote structures) will provide + 3 ~ 6 °C ( +5.4 ~ 10.8 °F )&lt;br /&gt;
*Mattress/Blanket (found on the floor in some large industrial or community buildings) will provide + 3 ~ 5 °C ( +5.4 ~ 9 °F )&lt;br /&gt;
*Hay (found in some barns/outbuildings) will provide + 2 °C ( +3.6 °F )&lt;br /&gt;
*Tuffet (a makeshift bed made of conifer branches and leaves often found in caves) will provide + 2 °C ( +3.6°F )&lt;br /&gt;
*Medical Cot (found inside the crashed [[Final Approach]] helicopter) will provide + 2 °C ( +3.6°F )&lt;br /&gt;
*&amp;quot;Beds&amp;quot; (a blanket and pillow thrown over a cardboard box, found in abandoned [[Prepper Cache|Prepper Caches]] and trailers) will provide + 2 °C ( +3.6°F )&lt;br /&gt;
The player also has the ability to create beds via [[Safehouse Customization]] ([[Rustic Bed]], [[Quilted Bed]], [[Bear Hide Bed]]).&lt;br /&gt;
&lt;br /&gt;
=== Bedrolls ===&lt;br /&gt;
A list of Bedrolls that allow sleeping almost anywhere include:&lt;br /&gt;
&lt;br /&gt;
* {{Iconlink|Bedroll}}  (+ 5 °C (+ 9 °F )&lt;br /&gt;
* {{Iconlink|Improvised Down Bedroll}} (+ 8 °C (+ 14.4 °F)&lt;br /&gt;
* {{Iconlink|Bear Skin Bedroll}} (+12 °C (+ 21.6 °F) &lt;br /&gt;
&lt;br /&gt;
=== Sleeping in Vehicles ===&lt;br /&gt;
[[Vehicle|Vehicles]] with doors that lead to interiors also function as beds but are not directly selectable. To sleep in a vehicle, open the [[Radial Menu|radial menu]] while inside, then activate the bedroll function through the Campcraft option. The sleep interface will then appear whether or not the player has a bedroll. No bedroll is required or used when sleeping in a vehicle. As a result, bedrolls in the inventory will not [[decay]] when sleeping in vehicles.&lt;br /&gt;
&lt;br /&gt;
The list of vehicles a player can sleep in include:&lt;br /&gt;
&lt;br /&gt;
*[[Car]]&lt;br /&gt;
*[[Truck]]&lt;br /&gt;
*[[Tractor]]&lt;br /&gt;
*[[Airplane]]&lt;br /&gt;
* [[Helicopter]]&lt;br /&gt;
*[[Earth Mover]]&lt;br /&gt;
All vehicles offer +3°C warmth bonus and are windproof, but even if the player has a bedroll with a warmth bonus greater than 3°C, it will still provide only 3°C. If the player is getting too cold in a vehicle, a [[Campfire]] can be lit outside the vehicle to warm the interior, though be aware that it can become windblown.&lt;br /&gt;
&lt;br /&gt;
==Sleeping outside==&lt;br /&gt;
While it is generally preferable to find a location that offers at least partial shelter before sleeping (i.e. house, cave, vehicle, fishing hut, etc.), or to build a [[Snow Shelter]], sometimes sleeping outside can&amp;#039;t be avoided. In such cases, it is strongly recommended to pick an area where there are few predators and which is surrounded by wind-blocking obstacles on multiple sides. Lighting a [[campfire]] will help provide safety from dangerous animals and cold temperatures. To avoid freezing to death while asleep, it&amp;#039;s often best to sleep in short increments. Warmer [[:category:bedrolls|bedrolls]], such as the [[Bear Skin Bedroll]] and the [[Improvised Down Bedroll]], can also help ward off the cold and, in the case of the Bear Skin Bedroll, potential predators.&lt;br /&gt;
&lt;br /&gt;
==Warmth bonus==&lt;br /&gt;
All bed types offer some level of insulation for the player while they are being used. This is displayed on the sleep interface as the warmth bonus. For all intents and purposes, this will raise the character&amp;#039;s [[feels like]] temperature by the indicated amount for the duration of the sleep.&lt;br /&gt;
&lt;br /&gt;
==Satisfying fatigue==&lt;br /&gt;
Some [[fatigue]] is eliminated with each hour of sleep. A full 12 hours of sleep are required to completely fill the fatigue bar from empty. If the player sleeps for less than 12 hours, fatigue will fill at the rate of 1/12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of the bar per hour. The player will wake up early if their fatigue bar completely fills.&lt;br /&gt;
&lt;br /&gt;
== Restoring condition==&lt;br /&gt;
If all [[needs]] are met, meaning their bars are not empty, sleep also restores lost condition. [[Condition]] is restored on a progressive scale that rewards sleeping for longer periods. This can be further accelerated gaining the [[Afflictions|Affliction]] [[Improved Rest]], gained by eating the following foods:&lt;br /&gt;
{| class=&amp;quot;wikitable filterable sticky-header autosort=1,a&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Food and Drink&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|{{iconlink plain|Cup of Herbal Tea}}&lt;br /&gt;
|[[Cup of Herbal Tea]]&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{iconlink plain|Stalker&amp;#039;s Pie}}&lt;br /&gt;
|[[Stalker&amp;#039;s Pie]]&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
| {{iconlink plain|Thomson Family Stew}}&lt;br /&gt;
|[[Thomson Family Stew]]&lt;br /&gt;
|3 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{iconlink plain|Ranger Stew}}&lt;br /&gt;
|[[Ranger Stew]]&lt;br /&gt;
|3 hours&lt;br /&gt;
|-&lt;br /&gt;
| {{iconlink plain|Ptarmigan Stew}}&lt;br /&gt;
|[[Ptarmigan Stew]]&lt;br /&gt;
|3 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{iconlink plain|Rabbit Stew}}&lt;br /&gt;
|[[Rabbit Stew]]&lt;br /&gt;
|3 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{iconlink plain|Trout Stew}}&lt;br /&gt;
|[[Trout Stew]]&lt;br /&gt;
|3 hours&lt;br /&gt;
|-&lt;br /&gt;
| {{iconlink plain|Venison Stew}}&lt;br /&gt;
|[[Venison Stew]]&lt;br /&gt;
|3 hours&lt;br /&gt;
|}Note: If all needs are not met or need meters fall below zero while sleeping, condition still drops. It is quite possible to die in one&amp;#039;s sleep if not interrupted. [[Thirst]] and [[Hunger]] will worsen as one sleeps.&lt;br /&gt;
&lt;br /&gt;
Drinking [[Cup of Herbal Tea]] or [[Birch Bark Tea]] before going to sleep will restore additional condition. For herbal tea the benefit of a full cup will remain for 6h and will provide an extra 2% condition per hour slept (Interloper +1%). See [[Improved Rest]].&lt;br /&gt;
===In Interloper===&lt;br /&gt;
In Interloper experience, recovering condition during sleep is &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;seriously &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;reduced. Each consecutive hour returns usually more % of condition than the previous (check table below), maxed at 5% per hour. Sleeping for 1 hour in any sort of bed besides the cloth bedroll returns 1% of condition. Sleeping 2 hours returns 1% for the first hour and 1% for the second hour totaling 2%. Sleeping 3 hours returns the 2% (1+1) for the first two hours and 2% for the third totaling 4%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTICE&amp;#039;&amp;#039;&amp;#039;: If you sleep for more than 10h, you&amp;#039;re taking Condition damage during the 11th or 12th hour due to Thirst fully draining and you&amp;#039;ll actually lose 2% Condition each hour. This makes the sleeping for only 10 hours the best possible way to heal in one session (+32% max possible condition gain).&lt;br /&gt;
&lt;br /&gt;
====Health restoration in a bed or Bear Skin Bedroll====&lt;br /&gt;
Sleeping in a typical bed or Bear Skin Bedroll:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Hour&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Restores - interloper&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Total Condition&lt;br /&gt;
| style=&amp;quot;&amp;quot; |^100% From&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1%&lt;br /&gt;
| +1%&lt;br /&gt;
|99%&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1%&lt;br /&gt;
| +2%&lt;br /&gt;
|98%&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|2%&lt;br /&gt;
| +4%&lt;br /&gt;
|96%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|3%&lt;br /&gt;
| +7%&lt;br /&gt;
|93%&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| 3%&lt;br /&gt;
| +10%&lt;br /&gt;
|90%&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| 3%&lt;br /&gt;
| +13%&lt;br /&gt;
|87%&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|4%&lt;br /&gt;
| +17%&lt;br /&gt;
| 83%&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|5%&lt;br /&gt;
| +22%&lt;br /&gt;
|78%&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|5%&lt;br /&gt;
| +27%&lt;br /&gt;
|73%&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
| +32%&lt;br /&gt;
|68%&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| -2%&lt;br /&gt;
| +30%&lt;br /&gt;
|see note above&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Health restoration in a cloth bedroll====&lt;br /&gt;
Sleeping in a cloth [[bedroll]];&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Hour&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Restores - interloper&lt;br /&gt;
| style=&amp;quot;&amp;quot; |Total Condition&lt;br /&gt;
| style=&amp;quot;&amp;quot; |^100% From&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1%&lt;br /&gt;
| +1%&lt;br /&gt;
| 99%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1%&lt;br /&gt;
| +2%&lt;br /&gt;
|98%&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|1%&lt;br /&gt;
| +3%&lt;br /&gt;
|97%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|2%&lt;br /&gt;
| +5%&lt;br /&gt;
|95%&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|3%&lt;br /&gt;
| +8%&lt;br /&gt;
|92%&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| 3%&lt;br /&gt;
| +11%&lt;br /&gt;
|89%&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|3%&lt;br /&gt;
| +14%&lt;br /&gt;
| 86%&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4%&lt;br /&gt;
| +18%&lt;br /&gt;
|82%&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|5%&lt;br /&gt;
| +23%&lt;br /&gt;
|77%&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|4%&lt;br /&gt;
| +27%&lt;br /&gt;
|73%&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| -2%&lt;br /&gt;
| +25%&lt;br /&gt;
|see note above&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Special beds with higher recovery bonuses====&lt;br /&gt;
Some beds confer more of a healing bonus than others. For 10 hours of sleep with no afflictions or teas:&lt;br /&gt;
{| class=&amp;quot;wikitable hover sortable&amp;quot; &lt;br /&gt;
! Bed type !! Region !! [[Condition]] restoration (%) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Lodge]] bunkbed || [[Broken Railroad]] || 37 || Other beds have regular restoration (32%)&lt;br /&gt;
|-&lt;br /&gt;
| All trailers || [[Coastal Highway]] || 37 || The cabins and lookout have regular restoration (32%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hibernia Processing]] || [[Desolation Point]] || 37 || The Lighthouse has regular restoration (32%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Riken]] bed in frame || [[Desolation Point]] || 37 ||&lt;br /&gt;
|-&lt;br /&gt;
| Trailer near cave to [[Hushed River Valley]] || [[Mountain Town]] || 37 ||&lt;br /&gt;
|-&lt;br /&gt;
| Trailers || [[Mystery Lake]] || 37 || The cabins and lookout have the regular restoration (32%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trapper&amp;#039;s Homestead]] || [[Mystery Lake]] || 41 ||&lt;br /&gt;
|-&lt;br /&gt;
| Regular bed || || 32 || Examples include: all beds in [[Pleasant Valley]], [[Timberwolf Mountain]], the beds in [[Maintenance Yard]]&lt;br /&gt;
|-&lt;br /&gt;
| Regular bedroll || &amp;#039;&amp;#039;Craftable&amp;#039;&amp;#039; || 27 || The [[Improvised Down Bedroll]] has the same condition recovery&lt;br /&gt;
|-&lt;br /&gt;
| Bearskin bedroll || &amp;#039;&amp;#039;Craftable&amp;#039;&amp;#039; || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Hide Bed]] || &amp;#039;&amp;#039;Craftable&amp;#039;&amp;#039; || 64 || Has best restoration of all the beds&lt;br /&gt;
|-&lt;br /&gt;
| [[Quilted Bed]] || &amp;#039;&amp;#039;Craftable&amp;#039;&amp;#039; || 32 || Equivalent to a regular bed&lt;br /&gt;
|-&lt;br /&gt;
| [[Rustic Bed]] || &amp;#039;&amp;#039;Craftable&amp;#039;&amp;#039; || 32 || Equivalent to a regular bed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In non-Interloper difficulty levels===&lt;br /&gt;
&lt;br /&gt;
If all [[needs]] are met, meaning their bars are not empty, sleep also restores lost condition. [[Condition]] is restored on a progressive scale which rewards sleeping for longer periods. Each consecutive hour returns 1 more% of condition than the previous. Sleeping for 1 hour in any sort of bed besides the cloth [[Bedroll]] returns 2% of condition. Sleeping 2 hours returns 2% for the first hour and 3% for the second hour totaling 5%. Sleeping 3 hours returns the 5% (2+3) for the first two hours and 4% for the third totaling 9%. This can be further accelerated by use of [[Cup of Herbal Tea]].&lt;br /&gt;
&lt;br /&gt;
====Health restoration in a typical bed====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Hour&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Restores&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Total Condition&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |^100% From&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Calories burned&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Cal / Condition&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|2%&lt;br /&gt;
| +2%&lt;br /&gt;
|98%&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3%&lt;br /&gt;
| +5%&lt;br /&gt;
|95%&lt;br /&gt;
|120&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4%&lt;br /&gt;
| +9%&lt;br /&gt;
| 91%&lt;br /&gt;
|180&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| 5%&lt;br /&gt;
| +14%&lt;br /&gt;
| 86%&lt;br /&gt;
|240&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| 6%&lt;br /&gt;
| +20%&lt;br /&gt;
| 80%&lt;br /&gt;
|300&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| 7%&lt;br /&gt;
| +27%&lt;br /&gt;
| 73%&lt;br /&gt;
| 360&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|8%&lt;br /&gt;
| +35%&lt;br /&gt;
|65%&lt;br /&gt;
|420&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|9%&lt;br /&gt;
| +44%&lt;br /&gt;
|56%&lt;br /&gt;
|480&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|10%&lt;br /&gt;
| +54%&lt;br /&gt;
|46%&lt;br /&gt;
|540&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|11%&lt;br /&gt;
| +65%&lt;br /&gt;
|35%&lt;br /&gt;
|600&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|12%&lt;br /&gt;
| +77%&lt;br /&gt;
|23%&lt;br /&gt;
|660&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|13%&lt;br /&gt;
| +90%&lt;br /&gt;
|10%&lt;br /&gt;
|720&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Health restoration in a cloth bedroll====&lt;br /&gt;
If the player sleeps at a cloth [[bedroll]], the one difference is that the starting amount is 1% (thus reducing all consecutive hours by 1% each as well).&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Hour&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Restores bedroll&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Total Condition&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |^100% From&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Calories burned&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Cal / Condition&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|1%&lt;br /&gt;
| +1%&lt;br /&gt;
|99%&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2%&lt;br /&gt;
| +3%&lt;br /&gt;
|97%&lt;br /&gt;
|120&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3%&lt;br /&gt;
| +6%&lt;br /&gt;
| 94%&lt;br /&gt;
|180&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| 4%&lt;br /&gt;
| +10%&lt;br /&gt;
| 90%&lt;br /&gt;
|240&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| 5%&lt;br /&gt;
| +15%&lt;br /&gt;
| 85%&lt;br /&gt;
|300&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| 6%&lt;br /&gt;
| +21%&lt;br /&gt;
| 79%&lt;br /&gt;
|360&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| 7%&lt;br /&gt;
| +28%&lt;br /&gt;
|72%&lt;br /&gt;
|420&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|8%&lt;br /&gt;
| +36%&lt;br /&gt;
|64%&lt;br /&gt;
|480&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|9%&lt;br /&gt;
| +45%&lt;br /&gt;
| 55%&lt;br /&gt;
|540&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|10%&lt;br /&gt;
| +55%&lt;br /&gt;
|45%&lt;br /&gt;
|600&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 11%&lt;br /&gt;
| +66%&lt;br /&gt;
|34%&lt;br /&gt;
|660&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|12%&lt;br /&gt;
| +78%&lt;br /&gt;
|22%&lt;br /&gt;
|720&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Health restoration with herbal tea (typical bed)====&lt;br /&gt;
Sleeping for 1 hour in any sort of bed besides the cloth [[Bedroll]] after drinking [[Herbal Tea|herbal tea]] returns 4% of condition. These numbers apply to non-Interloper difficulty levels:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Hour&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Restores&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Total Condition&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |^100% From&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Calories burned&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Cal / Condition&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|4%&lt;br /&gt;
| +4%&lt;br /&gt;
|96%&lt;br /&gt;
|60&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|5%&lt;br /&gt;
| +9%&lt;br /&gt;
|91%&lt;br /&gt;
|120&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6%&lt;br /&gt;
| +15%&lt;br /&gt;
| 85%&lt;br /&gt;
|180&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| 7%&lt;br /&gt;
| +22%&lt;br /&gt;
| 78%&lt;br /&gt;
|240&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| 8%&lt;br /&gt;
| +30%&lt;br /&gt;
| 70%&lt;br /&gt;
|300&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| 9%&lt;br /&gt;
| +39%&lt;br /&gt;
| 61%&lt;br /&gt;
| 360&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Health restoration with herbal tea (cloth bedroll)====&lt;br /&gt;
If the player sleeps at a cloth [[bedroll]] after drinking [[Herbal Tea|herbal tea]], the one difference is that the starting amount is 3% (thus reducing all consecutive hours by 1% each as well).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Hour&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Restores bedroll&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Total Condition&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |^100% From&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Calories burned&lt;br /&gt;
| style=&amp;quot;background-color: #262535;&amp;quot; |Cal / Condition&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|3%&lt;br /&gt;
| +3%&lt;br /&gt;
|97%&lt;br /&gt;
|60&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4%&lt;br /&gt;
| +7%&lt;br /&gt;
|93%&lt;br /&gt;
|120&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|5%&lt;br /&gt;
| +12%&lt;br /&gt;
| 88%&lt;br /&gt;
|180&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| 6%&lt;br /&gt;
| +18%&lt;br /&gt;
| 82%&lt;br /&gt;
|240&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| 7%&lt;br /&gt;
| +25%&lt;br /&gt;
| 75%&lt;br /&gt;
|300&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| 8%&lt;br /&gt;
| +33%&lt;br /&gt;
| 67%&lt;br /&gt;
| 360&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: If all needs are not met or become unmet, condition loss will continue or begin. It is quite possible to die in one&amp;#039;s sleep if not interrupted. [[Thirst]] and [[Hunger]] build as one sleeps -- at 55 ml &amp;amp; 60 calories per hour. Thus, 12 hours of sleep will completely dehydrate a character who had no thirst when starting. Therefore, it is wise to always drink [[Water (potable)|water]] before sleeping.&lt;br /&gt;
&lt;br /&gt;
==Impaired sleep==&lt;br /&gt;
There are many [[Afflictions]] that impair sleep. [[Food Poisoning]] and [[Dysentery]] will not allow condition to be restored during sleep. Coupled with this, [[Burns]] and [[Hypothermia]] will immediately reduce the condition to 75% if it is above that the moment sleep starts, and prevent it from ever rising above until the affliction is cured. [[Insomnia]] has a chance of causing a survivor to wake up early in a sleep cycle, denying them the full benefits of sleeping for long periods of time.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sleep.png|Old icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Needs}}&lt;br /&gt;
[[ru:Сон]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Bicripple</name></author>
	</entry>
</feed>