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	<id>https://thelongdark.darksciencelabs.com/index.php?action=history&amp;feed=atom&amp;title=Pilgrim</id>
	<title>Pilgrim - Revision history</title>
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	<updated>2026-04-21T19:52:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://thelongdark.darksciencelabs.com/index.php?title=Pilgrim&amp;diff=1415&amp;oldid=prev</id>
		<title>imported&gt;Boimandudeguy: Minor wording adjustment and update. Made this edit after personally witnessing Timberwolves refuse to attack the player even after being shot repeatedly, on (Custom) Pilgrim difficulty.</title>
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		<updated>2025-12-21T00:51:06Z</updated>

		<summary type="html">&lt;p&gt;Minor wording adjustment and update. Made this edit after personally witnessing Timberwolves refuse to attack the player even after being shot repeatedly, on (Custom) Pilgrim difficulty.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Pilgrim icon.png|center|552x552px]]&lt;br /&gt;
{{Quote2|Wander the quiet apocalypse to chronicle the passing of an age. This is the poetry of survival.}}&amp;#039;&amp;#039;&amp;#039;Pilgrim&amp;#039;&amp;#039;&amp;#039; is the 1st [[Survival Mode]] Experience in &amp;#039;&amp;#039;[[The Long Dark]]&amp;#039;&amp;#039;. It is the standard &amp;quot;easy&amp;quot; difficulty setting.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Pilgrim&amp;#039;s difficulty is comparable to a pleasant walk through a park on a crisp winter day. Hostile [[Wildlife]] always flees in terror from the player, even if provoked or directly attacked. [[Needs]] are very manageable. Food and resources are highly abundant and can be easily procured. Overall, the player&amp;#039;s survival is almost guaranteed on this Experience, with most dangers coming in the form of the elements, environmental hazards, and generally just poor judgement. &lt;br /&gt;
&lt;br /&gt;
This game mode is best picked if the player is trying to explore and learn the game world and its mechanics, or if they wish to unlock [[The Long Dark/Achievements|Achievements]], [[Feats]], or [[Badges]] without much difficulty. &lt;br /&gt;
==Pilgrim Settings==&lt;br /&gt;
*[[Great Bear Island]] is abundant with items.&lt;br /&gt;
**High-quality and abundant starting supplies.&lt;br /&gt;
**High-quality items may spawn.&lt;br /&gt;
**Firearms may spawn.&lt;br /&gt;
*Starting equipment:&lt;br /&gt;
**[[Accelerant]], [[Tinder Plug]], 12 [[Wood Matches]]&lt;br /&gt;
**6 [[Antibiotics]], [[Antiseptic]], 2 [[Bandage]], 6 [[Painkillers]], 4 [[Water Purification Tablets]]&lt;br /&gt;
**[[Cotton Scarf]], [[Cotton Toque]], [[Plaid Shirt]], [[Driving Gloves]], [[Jeans]], [[Thermal Underwear]], [[Sports Socks]], [[Running Shoes]]&lt;br /&gt;
**[[Pinnacle Peaches]], [[Tin of Sardines]], 0.50 [[Water (Potable)]]&lt;br /&gt;
**[[Bedroll]], [[Flare]], [[Recycled Can]], [[Sewing Kit]]&lt;br /&gt;
*[[Needs]] erode slowly.&lt;br /&gt;
*[[Wildlife]] will not attack unless provoked. (All hostile wildlife can still detect the player and walk towards their position, but will flee once the player is fully detected.)&lt;br /&gt;
*Safe starting condition (indoors, during good weather, in hospitable [[Region]]).&lt;br /&gt;
*[[Decay]] of items is slow.&lt;br /&gt;
*All [[Fire|Fires]] prevent [[Hypothermia|freezing]] (regardless of ambient temperature).&lt;br /&gt;
*Automatically wake from [[sleep]] when [[Hypothermia|freezing]] IF you are sleeping next to a [[fire]].&lt;br /&gt;
*The player will automatically wake up once their [[Fatigue]] meter is fully rested, and they cannot go back to sleep until sufficiently tired.&lt;br /&gt;
*[[Scurvy]] is disabled and cannot be enabled.&lt;br /&gt;
*Cougar is disabled and cannot be enabled (the [[Cougar Hide Wrap]] Blueprint is also removed from the crafting menu)&lt;br /&gt;
*The option to enable the [[Trader]] is present.&lt;br /&gt;
*Allows five active [[Feats]].&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |DIFFICULTY&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |PILGRIM&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(50,50,50);&amp;quot; |GAME START&lt;br /&gt;
|-&lt;br /&gt;
|Baseline resource availability&lt;br /&gt;
|Very High&lt;br /&gt;
|-&lt;br /&gt;
|Starting time of day&lt;br /&gt;
|Noon&lt;br /&gt;
|-&lt;br /&gt;
|Starting weather&lt;br /&gt;
|Clear&lt;br /&gt;
|-&lt;br /&gt;
|Indoor spawns permitted&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Survivor monologue&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(50,50,50);&amp;quot; |ENVIRONMENT&lt;br /&gt;
|-&lt;br /&gt;
|Length of day multiplier&lt;br /&gt;
|1x&lt;br /&gt;
|-&lt;br /&gt;
|Weather variability&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard frequency&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|World gets colder over time&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wind variability&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Aurora frequency&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Fire overcomes ambient air temp&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Endless night (v1.83)&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(50,50,50);&amp;quot; |HEALTH&lt;br /&gt;
|-&lt;br /&gt;
|Calorie burn rate&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Thirst rate&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Fatigue rate&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Freezing rate&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|At-rest condition recovery rate&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Condition recovery rate&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Hypothermia recovery time&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite rate&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Cabin fever&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Intestinal parasites&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Dysentery&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Sprains&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Food poisoning&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Broken ribs&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Rest as a resource&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Scurvy - Vitamin-C drain rate&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fires prevent freezing&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Wake up player when freezing near a fire&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Birch bark tea crafting &amp;#039;&amp;#039;&amp;#039;(v.1.64)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(50,50,50);&amp;quot; |GEAR&lt;br /&gt;
|-&lt;br /&gt;
|Item decay rate&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Loose item availability&lt;br /&gt;
|Very High&lt;br /&gt;
|-&lt;br /&gt;
|Empty container chance modifier&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stick, branch, and stone respawn frequency&lt;br /&gt;
|Very High&lt;br /&gt;
|-&lt;br /&gt;
|Starting gear allocation&lt;br /&gt;
|Very High&lt;br /&gt;
|-&lt;br /&gt;
|Rifle availability&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Revolver availability &amp;#039;&amp;#039;&amp;#039;(v.1.64)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Harvestable plant availability&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Reduce container item density&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(50,50,50);&amp;quot; |WILDLIFE SPAWNS&lt;br /&gt;
|-&lt;br /&gt;
|Cougar spawn chance&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wolf spawn chance&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Timberwolf spawn chance&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Deer spawn chance&lt;br /&gt;
|Very High&lt;br /&gt;
|-&lt;br /&gt;
|Rabbit spawn chance&lt;br /&gt;
|Very High&lt;br /&gt;
|-&lt;br /&gt;
|Bear spawn chance&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Moose spawn chance&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Time to wildlife respawn&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Reduce wildlife population over time&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wolf spawn distance&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Predator grace period&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(50,50,50);&amp;quot; |WILDLIFE BEHAVIOUR&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife smell range&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Scent increase from Meat/Blood&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Passive wildlife&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife attacks during rest&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Wolf fear&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Timberwolf morale&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife detection range&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:rgb(50,50,50);&amp;quot; |WILDLIFE STRUGGLE&lt;br /&gt;
|-&lt;br /&gt;
|Struggle bonus&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Struggle condition damage modifier&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Struggle clothing damage modifier&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Struggle damage severity&lt;br /&gt;
|Low&lt;br /&gt;
|}{{Survival Mode}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Boimandudeguy</name></author>
	</entry>
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