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	<id>https://thelongdark.darksciencelabs.com/index.php?action=history&amp;feed=atom&amp;title=Custom</id>
	<title>Custom - Revision history</title>
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	<updated>2026-04-21T21:28:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Custom&amp;diff=506&amp;oldid=prev</id>
		<title>imported&gt;Lunamoonraker: /* Custom Difficulty Customization Options */</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Custom&amp;diff=506&amp;oldid=prev"/>
		<updated>2025-08-27T15:02:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Custom Difficulty Customization Options&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Custom icon.png|552x552px|center]]{{Quote2|Use our custom toolbox to craft a unique experience between Survival and Exploration - an experience all your own.}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Custom&amp;#039;&amp;#039;&amp;#039; is the 6th [[Survival Mode]] Experience in &amp;#039;&amp;#039;[[The Long Dark]]&amp;#039;&amp;#039;.  &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Custom is different from the other 5 difficulty Experiences in that it allows the player to instead create their own difficulty. This mode presents over 50 different variables which can be adjusted to the player&amp;#039;s liking. Creating a Custom Experience Mode generates a code, which may be shared with other users for the same experience, including across game platforms.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; [[Feats]] progression will not occur when playing on a Custom Experience save file, but [[The Long Dark/Achievements|Achievements]] can still be earned.&lt;br /&gt;
==Custom Settings==&lt;br /&gt;
The following settings can be customized when starting a Custom save file:&lt;br /&gt;
*Rate of [[Needs|hunger, thirst, cold and rest]] drain.&lt;br /&gt;
*Wind variability and [[Weather]] type probabilities.&lt;br /&gt;
*Frequency of [[Aurora|Auroras]].&lt;br /&gt;
*[[Animal]] behaviour, spawns, detection radius, grace period, and an option for passive wildlife.&lt;br /&gt;
*Quality and quantity of [[:Category:Items|items]] (loose or inside containers).&lt;br /&gt;
*Level of damage and injuries from [[Wolf|Struggles]].&lt;br /&gt;
*Which [[Afflictions]] can affect the player.&lt;br /&gt;
*The option to enable [[Cougar]] and [[Scurvy]] in the game settings.&lt;br /&gt;
*Allows 5 active [[Feats]].&lt;br /&gt;
*Endless Night (The sun will never rise): Completing the [[Challenge]]: [[Escape the Darkwalker|Escape The Darkwalker]] is required to unlock this.&lt;br /&gt;
*...as well as many others.&lt;br /&gt;
===Length of day multiplier===&lt;br /&gt;
Concretely, this setting affects the timespace aspect of the Experience, slowing various aspects of the game world down. In x4 you can walk 4x more before a day ends unlike in 1x. This essentially makes the world feel &amp;quot;slower&amp;quot;.&lt;br /&gt;
#Player/Wildlife movement speed is still the same, but all other aspects regarding the way time affects the world and the player is slowed.&lt;br /&gt;
#Management activities are directly linked to the multiplier. Time passage related to activities like minutes passing during travel don&amp;#039;t initially feel slower, but it becomes evident eventually that time passes slower.&lt;br /&gt;
#[[Needs]] drain/[[Afflictions]] accumulation/item Decay is significantly slowed the higher the length of day multiplier is. Example: you can travel 4x farther in 3 miles with poor clothing on before [[Frostbite Risk]] develops into [[Frostbite]], as the Frostbite Risk meter fills slower. This can essentially make the game far easier than normal, as the player doesn&amp;#039;t have to worry about carrying as much food/worrying about Affliction Risks. The downside to this setting is that it can result in the game feeling too unchallenging/Afflictions taking MUCH longer to heal.&lt;br /&gt;
#Time speeds up normally when your character starts an &amp;quot;action&amp;quot; (ex: passing time for sleep, crafting, harvesting, researching a book for 1 hour will still count as 1 hour as if it was 1x length).&lt;br /&gt;
&lt;br /&gt;
== Common Custom Options ==&lt;br /&gt;
The player community has given unofficial names to two of the most commonly used custom experiences. One of them has been dubbed &amp;#039;&amp;#039;&amp;#039;Gunloper&amp;#039;&amp;#039;&amp;#039;, which is an Interloper base game where rifle/revolver spawns are enabled. The other is &amp;#039;&amp;#039;&amp;#039;Deadman&amp;#039;&amp;#039;&amp;#039;, which is an Interloper base game where passive healing is disabled, and Birch Bark Tea cannot be crafted (similar to [[As the Dead Sleep]]).&lt;br /&gt;
&lt;br /&gt;
* Deadman Challenge (DMC): custom Interloper where passive regeneration and [[Birch Bark Tea]] are disabled (similar to As the Dead Sleep)&lt;br /&gt;
* Birchman: Same as Deadman, but with Birch Bark Tea allowed&lt;br /&gt;
* Deadworld: a custom world where all live animal spawns are disabled&lt;br /&gt;
* Gunloper: custom Interloper where firearms are enabled&lt;br /&gt;
* NOGOA: No One Gets Out Alive challenge - a specific custom file that has all the settings on their most harsh and spawns you at midnight in a blizzard (Code: 8sHM-/z8P-Dz+3-QZym-XQIC)&lt;br /&gt;
* Outerloper: Interloper, but where the player can&amp;#039;t enter any building (self-enforced rule)&lt;br /&gt;
&lt;br /&gt;
More custom challenges can be found [https://steamcommunity.com/app/305620/discussions/9/4515505814159739321/ Here].&lt;br /&gt;
== Custom Difficulty Customization Options ==&lt;br /&gt;
The following is a list of settings the player can manipulate as they create their own Survival Experience. Selecting a difficulty will generate a preset variable list, and the player can further modify the list to their liking.&lt;br /&gt;
&lt;br /&gt;
Note, [[Misery]] is currently not available as a present difficulty option.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |DIFFICULTY&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |PILGRIM&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |VOYAGEUR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |STALKER&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |INTERLOPER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:rgb(50,50,50);&amp;quot; |GAME START&lt;br /&gt;
|-&lt;br /&gt;
|Baseline resource availability&lt;br /&gt;
|Very High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Starting time of day&lt;br /&gt;
|Noon&lt;br /&gt;
|Random&lt;br /&gt;
|Random&lt;br /&gt;
|Random&lt;br /&gt;
|-&lt;br /&gt;
|Starting weather&lt;br /&gt;
|Clear&lt;br /&gt;
|Random&lt;br /&gt;
|Random&lt;br /&gt;
|Random&lt;br /&gt;
|-&lt;br /&gt;
|Indoor spawns permitted&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Survivor monologue&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:rgb(50,50,50);&amp;quot; |ENVIRONMENT&lt;br /&gt;
|-&lt;br /&gt;
|Length of day multiplier&lt;br /&gt;
|1x&lt;br /&gt;
|1x&lt;br /&gt;
|1x&lt;br /&gt;
|1x&lt;br /&gt;
|-&lt;br /&gt;
|Weather variability&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Very High&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard frequency&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Very High&lt;br /&gt;
|-&lt;br /&gt;
|World gets colder over time&lt;br /&gt;
|None&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Wind variability&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Aurora frequency&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Fire overcomes ambient air temp&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Endless night (v1.83)&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:rgb(50,50,50);&amp;quot; |HEALTH&lt;br /&gt;
|-&lt;br /&gt;
|Calorie burn rate&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Very High&lt;br /&gt;
|-&lt;br /&gt;
|Thirst rate&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Fatigue rate&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Freezing rate&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Very High&lt;br /&gt;
|-&lt;br /&gt;
|At-rest condition recovery rate&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Condition recovery rate&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Hypothermia recovery time&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Very High&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite rate&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Very High&lt;br /&gt;
|-&lt;br /&gt;
|Cabin fever&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Intestinal parasites&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Dysentery&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Sprains&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Food poisoning&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Broken ribs&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Rest as a resource&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Scurvy - Vitamin-C drain rate&lt;br /&gt;
|No&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Fires prevent freezing&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Wake up player when freezing near a fire&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Birch bark tea crafting&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:rgb(50,50,50);&amp;quot; |GEAR&lt;br /&gt;
|-&lt;br /&gt;
|Item decay rate&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Very High&lt;br /&gt;
|-&lt;br /&gt;
|Loose item availability&lt;br /&gt;
|Very High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Empty container chance modifier&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Stick, branch, and stone respawn frequency&lt;br /&gt;
|Very High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Starting gear allocation&lt;br /&gt;
|Very High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Rifle availability&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Revolver availability&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Harvestable plant availability&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Reduce container item density&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:rgb(50,50,50);&amp;quot; |WILDLIFE SPAWNS&lt;br /&gt;
|-&lt;br /&gt;
|Cougar spawn chance&lt;br /&gt;
|None&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Wolf spawn chance&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Very High&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Timberwolf spawn chance&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Very High&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Deer spawn chance&lt;br /&gt;
|Very High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Rabbit spawn chance&lt;br /&gt;
|Very High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Bear spawn chance&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Very High&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Moose spawn chance&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Very High&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Time to wildlife respawn&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Reduce wildlife population over time&lt;br /&gt;
|None&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Wolf spawn distance&lt;br /&gt;
|Medium&lt;br /&gt;
|Close&lt;br /&gt;
|Close&lt;br /&gt;
|Close&lt;br /&gt;
|-&lt;br /&gt;
|Predator grace period&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:rgb(50,50,50);&amp;quot; |WILDLIFE BEHAVIOUR&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife smell range&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Scent increase from Meat/Blood&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Passive wildlife&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife attacks during rest&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Wolf fear&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Timberwolf morale&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife detection range&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:rgb(50,50,50);&amp;quot; |WILDLIFE STRUGGLE&lt;br /&gt;
|-&lt;br /&gt;
|Struggle bonus&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Struggle condition damage modifier&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Struggle clothing damage modifier&lt;br /&gt;
|Low&lt;br /&gt;
|Low&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Struggle damage severity&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Very High&lt;br /&gt;
|}&lt;br /&gt;
{{Survival Mode}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Lunamoonraker</name></author>
	</entry>
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