<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://thelongdark.darksciencelabs.com/index.php?action=history&amp;feed=atom&amp;title=Chemical_Poisoning_Risk</id>
	<title>Chemical Poisoning Risk - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://thelongdark.darksciencelabs.com/index.php?action=history&amp;feed=atom&amp;title=Chemical_Poisoning_Risk"/>
	<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Chemical_Poisoning_Risk&amp;action=history"/>
	<updated>2026-04-22T09:57:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Chemical_Poisoning_Risk&amp;diff=357&amp;oldid=prev</id>
		<title>imported&gt;TheCoolCario at 18:32, 25 June 2024</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Chemical_Poisoning_Risk&amp;diff=357&amp;oldid=prev"/>
		<updated>2024-06-25T18:32:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Affliction&lt;br /&gt;
|name = Chemical Poisoning Risk&lt;br /&gt;
|image = File:Chemical Poisoning Risk icon.png&lt;br /&gt;
|release = 5 December 2023&lt;br /&gt;
|update = 2.25&lt;br /&gt;
|story = &lt;br /&gt;
|type = &lt;br /&gt;
|description = You risk Poisoning by spending time inside a Chemical Hazard.  &lt;br /&gt;
|treatment = Avoid Chemical Hazards &lt;br /&gt;
|recoverytime = Immediate&lt;br /&gt;
|key = GAMEPLAY_ChemicalPoisoningRisk&lt;br /&gt;
|caused by=[[Chemical Hazard]]|+/- effect=Negative|type (Benefit/Injury/Disease)=Risk|treatment2=Equip&lt;br /&gt;
{{Iconlink|Respirator}} w/ {{Iconlink|Canister}} and {{Iconlink|Chemical Boots}} to reduce vulnerability.}}{{TFTFT}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Chemical Poisoning Risk&amp;#039;&amp;#039;&amp;#039; is an [[affliction]] that can develop into [[Chemical Poisoning]] if left untreated. &lt;br /&gt;
&lt;br /&gt;
Proximity to [[Chemical Hazard|Chemical Hazards]] will add toxicity at a rate of 3% per minute for up to a maximum of 100% toxicity. The player will receive the [[Chemical Poisoning Risk]] affliction once they reach 20% toxicity and the [[Chemical Poisoning]] affliction at 100% toxicity. By remaining away from Chemical Hazards, 10% toxicity will be removed per hour after a half hour delay. If a treatment is applied, the Chemical Poisoning Risk is removed without developing further into [[Chemical Poisoning]].&lt;br /&gt;
==Risk==&lt;br /&gt;
{{Quote2|You risk Poisoning by spending time inside a Chemical Hazard.}}[[File:Chemical Spill.jpg|left|thumb|400x400px|An example of a Chemical Spill in the Zone. Notice the sickly phlegm-yellow fumes surrounding the nearby barrels and dying trees.]]The Zone of Contamination contains various spilled [[Chemical Hazard|chemical patches]] on the surface. These patches are easy to identify from a distance from the fumes that hang around the surface. Dying/dead trees, toxic barrels strewn in the snow, and sickly orange ponds pumped full of chemicals good identifiers that chemical patches are in the area.&lt;br /&gt;
&lt;br /&gt;
A Chemical Poisoning Risk alert will not immediately notify the player unlike other Risks, so situational awareness is a must when passing through a hazard. Simply walking near a Chemical Hazard will generate a buildup of a yellowish substance in each of the corners of the screen the longer one stays inside, and if a player stays inside a Hazard for too long, the survivor will begin to cough occasionally. If a player is inside a Hazard for too long, their footwear will degrade and begin to audibly generate a violent tearing sound. Chemical spills can be very hard to see during the night or during foggy weather, so it is best to stay away from roads/railroads/ponds when close to the mine.&lt;br /&gt;
&lt;br /&gt;
Chemical Poisoning Risk is also acquired engaging in a struggle with a [[Poisoned Wolf]].&lt;br /&gt;
===Avoiding Chemical Poisoning===&lt;br /&gt;
Chemical Poisoning builds up in one of 2 ways, lungs and skin. Equipping a [[Respirator]] fitted with [[Canister|Canisters]] while passing though a Chemical Patch reduces the player&amp;#039;s vulnerability to Chemical Poisoning. Wearing footwear while walking through Patches will also alleviate Poisoning, though wearing anything but [[Chemical Boots]] results in footwear Condition rapidly corroding. [[Poisoned Wolf]] [[Struggle|Struggles]] can also slowly generate a moderate amount of Chemical Poisoning buildup for however long a Struggle lasts.&lt;br /&gt;
&lt;br /&gt;
If a player does build up Chemical Poisoning Risk, simply leaving the hazardous area and waiting several hours in a clean environment will cause the toxins to gradually dissipate from the survivor&amp;#039;s body, similar to how you clear [[Cabin Fever Risk|Cabin Fever risk]].&lt;br /&gt;
==Treatment==&lt;br /&gt;
The only treatment to Chemical Poisoning is to spend time away from contaminated areas; but additional buildup can be avoided by wearing {{Iconlink|Chemical Boots}} in toxic areas and wearing a {{Iconlink|Respirator}} (with a loaded{{Iconlink|Canister}}) in toxic gases from the Chemical Hazards, and avoiding struggles with Poisoned Wolves.&lt;br /&gt;
&lt;br /&gt;
If enough Chemical Poisoning Risk builds up, the player will be afflicted with [[Chemical Poisoning]].&lt;br /&gt;
&lt;br /&gt;
==Update history==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The Long Dark/Early Access Changelog#2.25|date=5 December 2023}}&lt;br /&gt;
** Added to game.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Afflictions}}&lt;/div&gt;</summary>
		<author><name>imported&gt;TheCoolCario</name></author>
	</entry>
</feed>