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	<title>Cave (Transition Zone) - Revision history</title>
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	<updated>2026-04-22T01:44:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://thelongdark.darksciencelabs.com/index.php?title=Cave_(Transition_Zone)&amp;diff=333&amp;oldid=prev</id>
		<title>imported&gt;Asinus0: Added some infor about the Far Territory Cave System</title>
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		<updated>2024-12-13T10:36:12Z</updated>

		<summary type="html">&lt;p&gt;Added some infor about the Far Territory Cave System&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox/Region&lt;br /&gt;
|title=&lt;br /&gt;
|image=[[File:RegionAtlas-resources.assets-562 (6).png]]&lt;br /&gt;
|imagecaption=&lt;br /&gt;
|locatormap=&lt;br /&gt;
|regionmap=&lt;br /&gt;
|description=Transition Zones, Dark tunnels winding through the slopes separating regions.&lt;br /&gt;
|connections=[[Pleasant Valley]] and [[Winding River]], [[Mountain Town]] and [[Mystery Lake]], [[Mountain Town]] and [[Hushed River Valley]], [[Forlorn Muskeg]] and [[Bleak Inlet]], [[Timberwolf Mountain]] and [[Ash Canyon]]&lt;br /&gt;
|characters=&lt;br /&gt;
|difficulty=&lt;br /&gt;
|interloper=&lt;br /&gt;
|locations=&lt;br /&gt;
|survivability=&lt;br /&gt;
|added=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There are several cave systems located on [[Great Bear Island]] that serve as indoor Transition Zones between major regions. 2 of them are named Coal mines, while 7 of them are unnamed (simply called &amp;#039;&amp;#039;&amp;#039;Cave&amp;#039;&amp;#039;&amp;#039; when approached). Being indoor areas, they do not show up on any local maps, and cannot be surveyed with [[Charcoal]] since they are indoor areas (save for the entrances/exits to the cave systems). &lt;br /&gt;
&lt;br /&gt;
Despite appearing to be unique isolated areas on the island, every cave system is considered parented to a particular region (this can be seen when opening a map inside a cave system). While this would otherwise be considered trivial information, this detail can come in handy when attempting to wait out/escape the [[Toxic Fog]] while playing [[Escape the Darkwalker]], and also affects the &amp;quot;days spent in&amp;quot; record for a region.&lt;br /&gt;
&lt;br /&gt;
== Non cave transition zones ==&lt;br /&gt;
&lt;br /&gt;
=== [[Cinder Hills Coal Mine]] ===&lt;br /&gt;
Located between the upper area of [[Coastal Highway]] and a cliff overlooking [[Thomson&amp;#039;s Crossing]] in [[Pleasant Valley]], this coal mine is rich in coal, containers, and sometimes tools, as well as a [[Work Bench]] that can be found inside. &lt;br /&gt;
&lt;br /&gt;
This Cave system is part of Coastal Highway.&lt;br /&gt;
&lt;br /&gt;
=== [[Abandoned Mine No. 3]] ===&lt;br /&gt;
Located between [[Desolation Point]] and the [[Old Island Connector]] (Crumbling Highway), this coal mine is rich in coal, containers, and sometimes tools, as well as a work bench that can be found inside. There are several collapsed portions of the mine that must be crouched under in order to pass through.&lt;br /&gt;
&lt;br /&gt;
This Cave system is part of Desolation Point.&lt;br /&gt;
&lt;br /&gt;
=== Carter Hydro Dam ===&lt;br /&gt;
Though technically not a cave system, the Carter Hydroelectric Dam Environs is an indoor Transition Zone (see [[Carter Hydro Dam]] for more details) that connects [[Mystery Lake (region)|Mystery Lake]] to [[Winding River]].&lt;br /&gt;
&lt;br /&gt;
Both the upper and lower map cells of the dam are part of the Mystery Lake region.&lt;br /&gt;
&lt;br /&gt;
== Pleasant Valley to Winding River ==&lt;br /&gt;
This cave system is located between the northwestern area near the [[Hilltop Cave]] in [[Pleasant Valley]] and the [[Winding River]] regions.&lt;br /&gt;
&lt;br /&gt;
The long and winding tunnels coupled with the low light make navigating this cave difficult. It is highly recommended that players venturing into the cave have a light source such as [[Matches (disambiguation)|matches]], a fueled [[Storm Lantern]], or several [[flare]]s. No [[Wildlife|animals]] are present in this transition cave, but several [[Frozen Corpse|Frozen Corpses]], both human and [[deer]], may be found throughout the tunnels. Many [[Cairns]] can also be found throughout the cave.&lt;br /&gt;
&lt;br /&gt;
This Cave system is part of Winding River.&lt;br /&gt;
&lt;br /&gt;
== Mountain Town to Mystery Lake ==&lt;br /&gt;
The cave has a relatively linear layout. One end is found in the south of the the [[Mountain Town]] region, and accessed via the climbing spot at the [[Picnic Area]]. The other is found southeast of the [[Trapper&amp;#039;s Homestead]] in [[Mystery Lake (region)|Mystery Lake.]]&lt;br /&gt;
&lt;br /&gt;
The cave contains no [[Wildlife]], but there are several [[Stick]]s, logs, and pieces of [[Coal]] found in the cave. A rabbit carcass and a soda might also spawn in the cave.&lt;br /&gt;
&lt;br /&gt;
This Cave system is part of Mountain Town.&lt;br /&gt;
&lt;br /&gt;
==Mountain Town to Hushed River Valley==&lt;br /&gt;
The second transition cave in [[Mountain Town]] is on the northernmost part of the map, close to the [[Trailer (Mountain Town Region)]] and [[Spruce Falls Bridge]]. The cave is rather short and unremarkable, but contains a few pieces of coal and some sticks.&lt;br /&gt;
&lt;br /&gt;
This Cave system is part of Hushed River Valley.&lt;br /&gt;
&lt;br /&gt;
==Bleak Inlet to Forlorn Muskeg==&lt;br /&gt;
A very dark linear but winding cave with very little notable features, this cave connects to the lower elevations of [[Bleak Inlet]] (close to [[Ravine&amp;#039;s End Waterfall]]) and to the slightly higher elevations of [[Forlorn Muskeg]], not far from the [[Muskeg Overlook]]. It forms a path inside that splits into 2, only to ultimately reconnect to form a loop. One part of the path forces the player to climb a small cliff using roots; a moss bed is laid out at the base of the cliff. The other path is a straight line accessible by crouching and weaving through a narrow passage. &lt;br /&gt;
&lt;br /&gt;
This Cave system is part of Bleak Inlet.&lt;br /&gt;
&lt;br /&gt;
== Timberwolf Mountain to Ash Canyon ==&lt;br /&gt;
The entrance to this cave system starts in [[Timberwolf Mountain]], specifically near the [[Deer Clearing]]. It is filled with the usual bits of Coal and fallen Sticks from holes in the ceiling, but contains notably also contains a chamber in the center of the cave system that spawns a corpse next to a campfire with some loot. The exit to this cave system leads to the upper plateau area of [[Ash Canyon]].&lt;br /&gt;
&lt;br /&gt;
The cave does NOT contain a rope climb, only two &amp;quot;root climbs&amp;quot;. As such it is possible to traverse it while being overloaded.&lt;br /&gt;
&lt;br /&gt;
This Cave system is part of Ash Canyon.&lt;br /&gt;
&lt;br /&gt;
== Timberwolf Mountain to Blackrock ==&lt;br /&gt;
The entrance to the cave in [[Timberwolf Mountain]] can be found by following the frozen river uphill which is right next to [[Andre&amp;#039;s Peak]]. A [[Rose Hip]] bush can be found right in front of the cave. It is a very dark cave and requires an artificial light source. It contains two  small cliffs with roots that can be climbed. The lower part of the cave may also contain a ravaged wolf carcass very close to the exit towards [[Blackrock|Blackrock.]] Caution is advised since the cave also contains pools of cold water that can wet the players clothing, though some of them cannot be seen. Whether this a bug or an intended feature is unknown. &lt;br /&gt;
&lt;br /&gt;
This Cave System is part of Blackrock. &lt;br /&gt;
&lt;br /&gt;
== [[Keeper&amp;#039;s Pass North]] to [[Keeper&amp;#039;s Pass South]] ==&lt;br /&gt;
The entrance to the cave system is easy to get to as both Keeper&amp;#039;s Pass regions are rather linearly structured. The inside of the cave itself contain a torch on the North side, a possible deer carcass with some arrows sticking out of it on the south side, a dead end where a [[Wool Toque]] may spawn and a large shining moss covered room containing a backpack with randomized loot and a [[Marine Flare]] which may be hard to spot due to its color, but lies near the spiky rock in the middle of the room.&lt;br /&gt;
===Route===&lt;br /&gt;
The cave is very easy to navigate, featuring only a simple loop on the north side and a couple of dead ends. When going north to south choose the second right split (the last one that isn&amp;#039;t a dead end), you should arrive at a place where there are stalactites in the hallway, take a left and you should be in the well lit moss covered room, it should now be a straight path to the exit, in the room with the deer carcass climb a little ramp to reach it.&lt;br /&gt;
&lt;br /&gt;
This Cave system is part of Keeper&amp;#039;s Pass North.&lt;br /&gt;
&lt;br /&gt;
== Far Territory Cave System ==&lt;br /&gt;
This Transition Cave is by far the largest and longest cave in the game, so be prepared to bring plenty of light sources. &lt;br /&gt;
&lt;br /&gt;
The entrance to the cave in [[Forsaken Airfield]] can be found slightly south of the crashed [[Helicopter]] in the mountains on the east of the map. &lt;br /&gt;
&lt;br /&gt;
The Zone of Contamination entrance can be found at [[Enduring Waterfall]].&lt;br /&gt;
&lt;br /&gt;
A second path in the middle of the cave system will allow the player to climb their way up a Rope Climb section to travel to [[Sundered Pass]] instead. The entrance can be found halfway up the eastern path from the [[Last Lonely House]] to the [[Weather Station]].&lt;br /&gt;
&lt;br /&gt;
The Cave system is part of the [[Zone of Contamination]].&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Transition Cave Sundered Pass Waterfall.jpg|The waterfall near the end of Sundered Pass transition cave&lt;br /&gt;
File:Far Territory Cave waterfall.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Regions}}&lt;br /&gt;
[[Category:Transition zones]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Asinus0</name></author>
	</entry>
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