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	<id>https://thelongdark.darksciencelabs.com/index.php?action=history&amp;feed=atom&amp;title=Bullet</id>
	<title>Bullet - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://thelongdark.darksciencelabs.com/index.php?action=history&amp;feed=atom&amp;title=Bullet"/>
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	<updated>2026-04-22T01:22:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Bullet&amp;diff=238&amp;oldid=prev</id>
		<title>imported&gt;Slavhead: added renewability status</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Bullet&amp;diff=238&amp;oldid=prev"/>
		<updated>2024-12-23T21:48:08Z</updated>

		<summary type="html">&lt;p&gt;added renewability status&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name= &lt;br /&gt;
|image= bullet icon.png&lt;br /&gt;
|weight= 0.005&lt;br /&gt;
|item type = material&lt;br /&gt;
|harvest= &lt;br /&gt;
|renewable=No}}&lt;br /&gt;
{{Quote2|Projectile component of Rifle or Revolver Ammunition. Can be Crafted from Scrap Lead.|In-game description}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bullets&amp;#039;&amp;#039;&amp;#039; are a crafting item in &amp;#039;&amp;#039;The Long Dark&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Bullets are a material for crafting ammunition at the [[Ammunition workbench|Ammunition Workbench]] in [[Bleak Inlet]] and [[Blackrock]]. Six bullets are produced from one [[Scrap Lead]] at the Ammunition Forge (found with the Ammunition Workbench), which must be lit and with 1 hour or more fuel inside of it. Scrap Lead is obtained by harvesting a [[Car Battery]] (found beneath the hood of some cars and trucks) with a [[Hacksaw]]; one Car Battery will always yield six Scrap Lead; each piece of Scrap Lead may be crafted into six [[Bullet|Bullets]], so one Car Battery always allows the crafting of 36 Bullets.&lt;br /&gt;
&lt;br /&gt;
Each bullet can be crafted into one [[Revolver Ammunition]] or [[Rifle Ammunition]].&lt;br /&gt;
&lt;br /&gt;
Bullets may also be acquired by harvesting Revolver or Hunting Rifle Ammunition (with higher chance of receiving them, at higher Gunsmithing skill).&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{Infobox recipe&lt;br /&gt;
|name = Bullet&lt;br /&gt;
|amount = 6&lt;br /&gt;
|skill = Gunsmithing&lt;br /&gt;
|skillpoint = 1&lt;br /&gt;
|facility = Ammunition Work Bench&lt;br /&gt;
|mat1 = Scrap Lead&lt;br /&gt;
|mat1qty = 1&lt;br /&gt;
|time = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
{{Uses material list}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Crafting Bullets requires a lot of fuel and time: 1 hour per Scrap Lead (6 Bullets) produced.&lt;br /&gt;
* Car Batteries may be found by lifting the hoods of cars and trucks.&lt;br /&gt;
* Not all vehicles have batteries, only ~50% will have one.&lt;br /&gt;
* Car Batteries weigh 15kg, but can be harvested with a [[Hacksaw]] into 6 pieces of &amp;#039;&amp;#039;&amp;#039;Scrap Lead&amp;#039;&amp;#039;&amp;#039; weighting just 1.5kg.&lt;br /&gt;
* A convenient and safe way harvest Car Batteries is inside their vehicle.&lt;br /&gt;
* Car Batteries and Scrap Lead are useless on Interloper difficulty because firearms never spawn, as well as [[Wintermute]] Episodes because there is no access to an [[Ammunition Work Bench]].&lt;br /&gt;
* Car Batteries are finite and non-renewable.&lt;br /&gt;
* It is advised to craft a lot of bullets first if your gunsmithing skill is low, since crafting them also give experience points, so wasting ingredients can be avoided.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The Errant Pilgrim update introduced [[Gunsmithing]].&lt;br /&gt;
* Despite bullets for the Revolver and Hunting Rifle Ammunition being of different lengths, the Bullet object model used for both ammo types is the same size. Rifle rounds typically have longer bullet lengths than pistol rounds, but using a Bullet for hunting rifle ammunition does not affect its lethality. Evidence that different bullets existed can be seen in cut icons found in the game files.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Revolver 44 Mag Bullet icon.png|Cut Pistol 44 Mag Bullet&lt;br /&gt;
File:Rifle Ammo Single Bullet icon.png|Cut Hunting Rifle Bullet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=hotfix|update=The_Long_Dark/Changelog#1.71|date=20 January 2019}}&lt;br /&gt;
** [Custom Mode] Bullets now spawn correctly, when Low Availability Resources is enabled, in Custom Mode.&lt;br /&gt;
&lt;br /&gt;
* {{Update list|type=update|update=The_Long_Dark/Changelog#1.64|date=10 December 2019}}&lt;br /&gt;
** Added new craftable item: Bullet(s)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Materials}}&lt;br /&gt;
[[ru:Пуля]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Slavhead</name></author>
	</entry>
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