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	<title>Bleak Inlet - Revision history</title>
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	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Bleak_Inlet&amp;diff=182&amp;oldid=prev</id>
		<title>imported&gt;George Chalkias: /* Overview */</title>
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		<updated>2025-01-30T19:34:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox/Region|title = Bleak Inlet|image = [[File:Bleakinlet.png]]|imagecaption = The Fallen Lighthouse in Bleak Inlet|locatormap = Bleak Inlet Location.png|regionmap = Bleak Inlet Region Map.png|description = Industrial wasteland ravaged by strong winds and timberwolves|connections = [[Forlorn Muskeg]], [[The Ravine]]|characters = None|difficulty = Advanced|added = Dec 10, 2019|interloper region spawn?=Yes|locations=21}}&lt;br /&gt;
{{Quote2|Once home to a thriving industrial Cannery, seismic instability has cut Bleak Inlet off from the rest of the Great Bear mainland. Inaccessible and in the heart of Timberwolf territory, exploring Bleak Inlet is not for the faint of heart. The Cannery industrial complex holds a useful treasure for those hardy enough to access it.|- In game description}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bleak Inlet&amp;#039;&amp;#039;&amp;#039; is the 10th [[Region]] to be added to [[The Long Dark|&amp;#039;&amp;#039;The Long Dark&amp;#039;&amp;#039;]]. It was released in the Errant Pilgrim update in December 2019. The region connects to [[Forlorn Muskeg]] and [[The Ravine]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Bleak Inlet is a cold and windy region of ruined coastal industry, and a ring of wilderness around its namesake inlet of [[Weak Ice]]. Entry to Bleak Inlet can be gained through a cave system from [[Forlorn Muskeg]] or via a ledge by climbing into [[The Ravine|The Ravine&amp;#039;s]] basin.&lt;br /&gt;
&lt;br /&gt;
It is the first region to feature packs of [[timberwolf|Timberwolves]] in [[Survival Mode|Survival mode]], and two unique workstations: the [[Milling Machine]] and [[Ammunition workbench|Ammunition Workbench]]. An abundance of wildlife is present throughout the region, including many [[Deer]], [[Rabbit|Rabbits]], multiple [[Moose]] and a roaming [[Bear]]. The inlet has two ice fishing huts, offering another renewable source of food.&lt;br /&gt;
&lt;br /&gt;
The region also provides a third spawn location for the [[Distress pistol|Distress Pistol]] (atop the [[Fallen Lighthouse]]).&lt;br /&gt;
&lt;br /&gt;
Initially, the high elevation areas around [[Echo One Radio Tower]] can only be accessed via [[The Ravine]]. Once on this plateau, the player may deploy a [[mountaineering rope|Mountaineering Rope]] at a climbing point to allow bi-directional access between higher and lower elevations.&lt;br /&gt;
&lt;br /&gt;
An electrically powered keypad-activated door seals the [[Last Resort Cannery]] (similar to those in [[Wintermute]]).&lt;br /&gt;
&lt;br /&gt;
==The Cannery==&lt;br /&gt;
&lt;br /&gt;
Bleak Inlet was formerly an industrial region which supported the now ruined [[Last Resort Cannery]] (maker of the [[Tin of Sardines]] brand food). The cannery complex consists of ruined warehouses, docks, piers, sheds, semi-trailers, a sealed trawler and a trailer. All of these structures are extremely cold, with only the trailer providing proper shelter.&lt;br /&gt;
&lt;br /&gt;
The Cannery plant off the pier is a [[Workshop]] that houses specialized equipment: the [[Milling Machine]] which allows repair of damaged or ruined tools and weapons, and the [[Ammunition Work Bench]] which allows crafting new [[Hunting Rifle]] or [[Revolver]] ammunition with the [[Gunsmithing]] Skill.&lt;br /&gt;
&lt;br /&gt;
* There are three entrances to the complex: the front gate, side entrance, or coast. Entering the complex from all directions risks encountering a [[Timberwolf]] pack in the courtyard. Once inside the complex, a Rope can be climbed and parkour route taken along the roofs of structures leading to The Cannery&amp;#039;s main door.&lt;br /&gt;
*Access inside the Cannery is initially barred by an unpowered and electronically locked door. The passcode to this door can be found on a note inside the [[Echo One Radio Tower]]. Once this note is read or picked up, the door&amp;#039;s keypad can be accessed at night during an active [[Aurora]] to open it.&lt;br /&gt;
*Notable loot include an abundance of [[Tin of Sardines|Tins of Sardines]], [[Marine Flare|Marine Flares]], [[Reclaimed Wood]], and [[Charcoal]]. A [[Safe]] with high quality items is at ground level in a ruined building, and a [[Heavy Hammer]] may spawn on the pier.&lt;br /&gt;
* A breakroom with a door off the docks contains a [[fire barrel|Fire Barrel]] and [[Bed]]; however, like all the ruined buildings in the cannery complex, this room is only partially sheltered. To avoid freezing, it may be necessary to sleep in the cannery trailer.&lt;br /&gt;
*The breakroom and the room with the locked door have the same behavior as [[Warm cave|warm caves]]: they have an air temperature bonus, do not contribute to cabin fever risk, and campfires can be lit on the floor, including with a [[Magnifying Lens]] if the player stands in the doorway, which acts like a shallow cave. These can make ideal locations for cooking because they are wind-sheltered and the full campfire duration bonus can be achieved by standing in the doorway.&lt;br /&gt;
&lt;br /&gt;
==Safehouses==&lt;br /&gt;
Bleak Inlet is a little short of houses, let alone &amp;#039;&amp;#039;safe &amp;#039;&amp;#039;houses. There are two enterable structures that could serve this purpose: the first being the [[Cannery Worker Residences]]. One of the four of these buildings has a [[bed]], [[Fireplace]], and some storage. Some wildlife might spawn nearby, including a Bear, as well as a notable Rabbit and Deer spawn near the [[Fallen Lighthouse]].&lt;br /&gt;
&lt;br /&gt;
Another possible safehouse is a small cabin located in a secluded corner of the map. It contains a [[Rim Grill]], bed, and decent storage. Deer and Rabbits will spawn nearby, as well as Rose Hips and occasionally [[Timberwolf]].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Bleak Inlet is a moderately large map with a cold, windy climate and few indoor locations, making it challenging for even skilled survivors.{{Col-begin}}&lt;br /&gt;
*[[Bunker Alpha]]&lt;br /&gt;
*[[Cannery Pier]]&lt;br /&gt;
*[[Cannery Worker Residences]]&lt;br /&gt;
*[[Coastal Highway Terminus]]&lt;br /&gt;
*[[Coast Mountain Road]]&lt;br /&gt;
*[[Echo One Radio Tower]]&lt;br /&gt;
*[[Fallen Lighthouse]]&lt;br /&gt;
*[[Frozen Delta]]&lt;br /&gt;
*[[Landslide (Bleak Inlet)|Landslide]]&lt;br /&gt;
*[[Last Resort Cannery]]&lt;br /&gt;
*[[Long Bridge]]&lt;br /&gt;
{{Col-2}}&lt;br /&gt;
*[[Lower Raven Falls]]&lt;br /&gt;
*[[Pensive Lookout]]&lt;br /&gt;
*[[Raven Crossing]]&lt;br /&gt;
*[[Ravine&amp;#039;s End Waterfall]]&lt;br /&gt;
*[[Secret Mountain Path]]&lt;br /&gt;
*[[Summit at Ravine&amp;#039;s End]]&lt;br /&gt;
*To Cave System (Region Transition to [[Forlorn Muskeg]])&lt;br /&gt;
*To Ravine (Region Transition to [[The Ravine]])&lt;br /&gt;
*[[Washed Out Trailers]]&lt;br /&gt;
*[[Workshop]]&lt;br /&gt;
{{Col-end}}&lt;br /&gt;
&lt;br /&gt;
Additionally, 1 [[Prepper Cache]] spawns in the hills between Summit at Ravine&amp;#039;s End and Pensive Lookout. There are also a number of small, unnamed caves scattered throughout the region. A single [[Cabin]] is found to the northeastern most portion of the map and several [[Trailers west of the Cannery]] can be found.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* [[Bleak Inlet]] is home to multiple packs of [[Timberwolf|Timberwolves]] and several [[Moose]] and [[Bear]].&lt;br /&gt;
* The weather of Bleak Inlet is very cold and windy with few shelters, natural or artificial, and has an above-average number of Auroras at night. On average its weather is less severe weather than [[Pleasant Valley]], but comparably cold to that of [[Timberwolf Mountain]].&lt;br /&gt;
* Accessing Bleak Inlet can be difficult: requiring either traversing [[Forlorn Muskeg]] and a cave, or two [[Mountaineering Rope|rope climbs]] from [[The Ravine]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;186&amp;quot; columns=&amp;quot;dynamic&amp;quot; spacing=&amp;quot;small&amp;quot;&amp;gt;&lt;br /&gt;
SS-BI-Inlet01.jpg|Bleak Inlet (view from the fallen lighthouse)&lt;br /&gt;
SS-BI-Inlet02.jpg|Worker Residences - Long bridge - Cannery&lt;br /&gt;
SS-BI-Inlet03.jpg|Long bridge - Cannery - Washed out - Frozen delta&lt;br /&gt;
SS-BI-CanneryWorkerResidences03.jpg|Worker Residences - Light house&lt;br /&gt;
SS-BI-CanneryWorkerResidences02.jpg|Cannery - Long bridge - Worker Residences&lt;br /&gt;
SS-BI-FrozenDelta01.jpg|Frozen delta and Inlet&lt;br /&gt;
SS-BI-FrozenDelta02.jpg|Frozen delta behind the Inlet&lt;br /&gt;
SS-BI-inlet04.jpg|The radio tower behind the Inlet&lt;br /&gt;
SS-BI-SummitAtRavien&amp;#039;sEnd.jpg|Summit at Ravine&amp;#039;s End&lt;br /&gt;
SS-BI-Trailer01.jpg|Trailers west of the Cannery&lt;br /&gt;
SS-BI-RavenCrossing01.jpg|Raven Crossing&lt;br /&gt;
SS-BI-Ravine&amp;#039;sEndWaterfall.jpg|Ravine&amp;#039;s End Waterfall&lt;br /&gt;
SS-BI-LowerRavenFall.jpg|Lower raven falls and Broken furniture&lt;br /&gt;
SS-BI-LongBridge01.jpg|Long bridge&lt;br /&gt;
SS-BI-Southwest-Island01.jpg|Southwest island and cave&lt;br /&gt;
SS-BI-FallenLighthouse02.jpg|Southeast island and Fallen lighthouse&lt;br /&gt;
SS-BI-CoastMountainRoad03.jpg|Coast Mountain Road (Lower)&lt;br /&gt;
SS-BI-CoastMountainRoad02.jpg|Coast Mountain Road (Upper)&lt;br /&gt;
SS-BI-CoastMountainRoad01.jpg|Coast Mountain Road&lt;br /&gt;
SS-BI-Landslide01.jpg|Landslide&lt;br /&gt;
SS-BI-Terminus01.jpg|Coastal highway terminus&lt;br /&gt;
Screen 60ebb629-1d86-495f-9716-576de812490f hi.png|Last Resort Cannery from Cannery Worker Residences&lt;br /&gt;
SS-BI-Cannery01.jpg|Last resort cannery&lt;br /&gt;
SS-BI-LowerCabin01.jpg|Cabin near Lower raven fall&lt;br /&gt;
SS-BI-WashedOut01.jpg|Washed out trailer&lt;br /&gt;
SS-BI-Rope01.jpg|Lookout and Rope climbing spot (Upper)&lt;br /&gt;
SS-BI-Rope02.jpg|Lookout and Rope climbing spot (Lower)&lt;br /&gt;
20210118150830 1.jpg|Secret Mountain path&lt;br /&gt;
20210111173319 1.jpg|Lighthouse view&lt;br /&gt;
20210111173118 1.jpg&lt;br /&gt;
20210111173056 1.jpg&lt;br /&gt;
20210111173156 1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:BI map default.png.png|A detailed map of Bleak Inlet v2.35&lt;br /&gt;
File:BI Map Interloper.png|A map of Bleak Inlet v2.35 (Interloper/Misery edition, contains spoilers)&lt;br /&gt;
Bleak Inlet map.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Bleak Inlet}}&lt;br /&gt;
{{Regions}}&lt;br /&gt;
[[es:Ensenada lóbrega]]&lt;br /&gt;
[[fr:Crique Lugubre]]&lt;br /&gt;
[[ru:Бледная_бухта]]&lt;br /&gt;
[[Category:Regions]]&lt;/div&gt;</summary>
		<author><name>imported&gt;George Chalkias</name></author>
	</entry>
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