<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://thelongdark.darksciencelabs.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=68.104.5.174</id>
	<title>The Long Dark - Fandom Mirror - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://thelongdark.darksciencelabs.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=68.104.5.174"/>
	<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php/Special:Contributions/68.104.5.174"/>
	<updated>2026-04-21T22:37:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Talk:Insulated_Flask&amp;diff=5178</id>
		<title>Talk:Insulated Flask</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Talk:Insulated_Flask&amp;diff=5178"/>
		<updated>2025-01-15T16:46:33Z</updated>

		<summary type="html">&lt;p&gt;68.104.5.174: Created page with &amp;quot;This page referes to a &amp;quot;Thermos&amp;quot; repeatedly, but the item is called Insulated Flask; the page should be updated accordingly.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page referes to a &amp;quot;Thermos&amp;quot; repeatedly, but the item is called Insulated Flask; the page should be updated accordingly.&lt;/div&gt;</summary>
		<author><name>68.104.5.174</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Firearm_Cleaning_Kit&amp;diff=689</id>
		<title>Firearm Cleaning Kit</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Firearm_Cleaning_Kit&amp;diff=689"/>
		<updated>2025-01-02T20:02:00Z</updated>

		<summary type="html">&lt;p&gt;68.104.5.174: Update renewable to include beachcombing, since the beachcombing page lists it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|name = Firearm Cleaning Kit&lt;br /&gt;
|image = Firearm Cleaning Kit icon.png&lt;br /&gt;
|release = 16 December 2015&lt;br /&gt;
|update = 0.298&lt;br /&gt;
|story = No&lt;br /&gt;
|type = Tools&lt;br /&gt;
|equipable = No&lt;br /&gt;
|stackable = No&lt;br /&gt;
|weight = 0.10&lt;br /&gt;
|actions = &lt;br /&gt;
|actions_radial =&lt;br /&gt;
|actions_ground =&lt;br /&gt;
|examine = Compact tool kit used to keep a Rifle or Revolver in good working order.&lt;br /&gt;
|key =&lt;br /&gt;
|renewable=Yes (Rare [[Beachcombing]] and [[Trader]])}}&lt;br /&gt;
The &#039;&#039;&#039;Firearm Cleaning Kit&#039;&#039;&#039; is a [[:Category:Tools|Tool]] for cleaning the [[Hunting Rifle]] and the [[Revolver]] (or their variants). &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Firearm Cleaning Kit, in conjunction with the [[Cleaning]] Skill, is used for cleaning guns to keep them in optimal condition. Worn-out firearms can be also be fixed at a [[Milling Machine]] using [[Scrap Metal]] during the Aurora.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Firearm Cleaning Kit]] was previously named &#039;&#039;&#039;Rifle Cleaning Kit&#039;&#039;&#039; prior to the introduction of the [[Revolver]].&lt;br /&gt;
&lt;br /&gt;
==Update history==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The Long Dark/Early Access Changelog#1.48|date=6 May 2019}}&lt;br /&gt;
** Renamed to &amp;quot;Firearm Cleaning Kit&amp;quot;.&lt;br /&gt;
* {{Update list|type=update|update=The Long Dark/Early Access Changelog#0.298|date=16 December 2015}}&lt;br /&gt;
** Added to game.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tools}}&lt;br /&gt;
[[ru:Набор для чистки огнестрельного оружия]]&lt;/div&gt;</summary>
		<author><name>68.104.5.174</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Talk:Bear&amp;diff=2559</id>
		<title>Talk:Bear</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Talk:Bear&amp;diff=2559"/>
		<updated>2025-01-02T16:46:01Z</updated>

		<summary type="html">&lt;p&gt;68.104.5.174: /* Sleeping in buildings is dangerous? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do you guys think bears (and other wildlife) should necessarily bleed out every time they are are hit by a projectile? Wouldn&#039;t it make sense for there to be a small chance of a wound healing after a while before they die, especially if you hit a limb. &lt;br /&gt;
Open wounds sure are dangerous when you can&#039;t stop bleeding or prevent infection, but I don&#039;t think hitting a bear with a makeshift bow and arrow, or even a gunshot wound, should mean its days are numbered, right?&lt;br /&gt;
&lt;br /&gt;
== Sleeping in buildings is dangerous? ==&lt;br /&gt;
&lt;br /&gt;
The section on scent says:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This can make sleeping in a Bedroll in the snow, buildings, or caves (even non-bear den caves) very dangerous&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Why would buildings be mentioned here as that&#039;d be an interior?  Are they saying because the bear will go to the building?  Or are they meaning non-interior, partial buildings?&lt;/div&gt;</summary>
		<author><name>68.104.5.174</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Military-Grade_MRE&amp;diff=1208</id>
		<title>Military-Grade MRE</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Military-Grade_MRE&amp;diff=1208"/>
		<updated>2025-01-02T04:24:49Z</updated>

		<summary type="html">&lt;p&gt;68.104.5.174: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|name = Military-Grade MRE&lt;br /&gt;
|image = Military-Grade MRE icon.png&lt;br /&gt;
|release = 22 September 2014&lt;br /&gt;
|update = 0.117&lt;br /&gt;
|story = Yes&lt;br /&gt;
|type = Food And Drink&lt;br /&gt;
|equipable = No&lt;br /&gt;
|stackable = No&lt;br /&gt;
|calories = 1750&lt;br /&gt;
|hydration = 5&lt;br /&gt;
|vitaminc = Major (65%)&lt;br /&gt;
|weight = 0.50&lt;br /&gt;
|actions = &lt;br /&gt;
|actions_radial = &lt;br /&gt;
|actions_ground = &lt;br /&gt;
|examine = Contemporary MRE, good quality, and meets all technical requirements to be considered real food! Designed to keep a soldier on their feet.&lt;br /&gt;
|key = GAMEPLAY_MilitaryGradeMRE&lt;br /&gt;
|renewable=Yes ([[Beachcombing]] and [[Trader]])}}&lt;br /&gt;
&#039;&#039;&#039;Military-Grade MRE&#039;&#039;&#039; is a packaged [[Food and drink|food]] item in &#039;&#039;[[The Long Dark]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The MRE is a rare and only found inside safes, prepper caches, locked lockers and outdoor sporting-type locations (such as Hunting Blinds). Usually only 1-3 may be found per region, based on [[Survival Mode]].&lt;br /&gt;
&lt;br /&gt;
A single MRE can restore a whopping 1750 calories, making it the most efficient calories per unit of any food item (although [[Energy Bar|Energy Bars]] and [[Salty Crackers]] have a higher calorie-to-weight ratio, at 30% and 41.6% more calorie-dense, respectively).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MRE&amp;quot; stands for &amp;quot;Meal Ready to Eat&amp;quot;. As suggested by the name, MREs can be eaten as-is, without heating or special tools to prepare or consume them. In [[Episode 3]], individually wrapped [[Airline Food - Chicken|Airline Food]] meals feature similar stats to the MRE. These meals, like MREs, require no special tools to open and can be eaten uncooked (despite appearing like &#039;frozen dinners&#039;). Whether these similarities cast a more favorable light on airline food or MREs is unclear.&lt;br /&gt;
&lt;br /&gt;
MRE have a very low chance of causing [[Food Poisoning]] and [[Decay]] much slower than many foods.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In real life, MREs are used by militaries to feed troops during combat, and in real-world northern climates these packaged meals can last three to five years, depending on storage temperature.&lt;br /&gt;
*The Canadian Military does supply its deployed members with MREs (Meal Ready to Eat), which are typically [https://en.wikipedia.org/wiki/Meal,_Ready-to-Eat American-made]. More often it uses IMP (Individual Meal Pack)--the exclusive field ration of the [https://en.wikipedia.org/wiki/Individual_Meal_Pack Canadian Forces].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Military grade mre.png|old model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Update history==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The Long Dark/Early Access Changelog#0.117|date=22 September 2014}}&lt;br /&gt;
** Added to game.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Food and drink}}&lt;br /&gt;
[[ru:Армейский_ирп]]&lt;/div&gt;</summary>
		<author><name>68.104.5.174</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Water_Purification_Tablets&amp;diff=2070</id>
		<title>Water Purification Tablets</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Water_Purification_Tablets&amp;diff=2070"/>
		<updated>2025-01-02T03:38:05Z</updated>

		<summary type="html">&lt;p&gt;68.104.5.174: Remove text saying they&amp;#039;re non-renwable since they&amp;#039;re renewable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/First aid&lt;br /&gt;
|name= &lt;br /&gt;
|image= Water Purification Tablets icon.png&lt;br /&gt;
|weight=0.25&lt;br /&gt;
|unit count=4&lt;br /&gt;
|unit name= tablet&lt;br /&gt;
|item type=[[First Aid]]|renewable=Yes ([[Beachcombing]])}}&lt;br /&gt;
{{Quote2|A packet of water purification tablets. Can help prevent dysentery. One tablet treats 1L/0.26 gallon of non-potable water.|In-game description}}&lt;br /&gt;
&#039;&#039;&#039;Water Purification Tablets&#039;&#039;&#039; are a consumable to convert [[Water (Unsafe)|Unsafe Water]] into [[Water (Potable)|Potable Water]] in [[The Long Dark]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Water Purification Tablets are a consumable item which can be used to convert up to 1 litre of Unsafe Water into 1 litre of Potable Water per tablet. Boxes always initially contain 4 tablets. Purifying water takes one in-game minute.&lt;br /&gt;
&lt;br /&gt;
* Since Unsafe Water is almost exclusively produced at a fire, Water Purification Tablets are of niche usefulness and are comparable to the fuel required to boil 1L of water and make it Potable.&lt;br /&gt;
**Using the tablets instead of boiling the water will save between 19-29 in-game minutes per liter of water, depending on the player&#039;s [[Cooking]] level.&lt;br /&gt;
* They are relatively rare, consumable, cannot be crafted or harvested.&lt;br /&gt;
* Water Purification Tablets degrade in condition over time indoors and outside, and will vanish if inside of a Container when becoming Ruined (0% condition). Ruined tablets outside of containers can still be used, and tablets of the same condition stack. In console edition, ruined (0% condition) tablets are useless. Condition does not affect conversion rate.   &lt;br /&gt;
&lt;br /&gt;
* Note: it is more time effective to use these directly from your inventory rather than at a fire - it will take approximately one in-game minute per tablet compared to ten.&lt;br /&gt;
* These tablets can be useful when time is of the essence, such as in the [[Whiteout]] and especially [[Hopeless Rescue]] [[Challenge|challenges]] to complete said challenge in the best possible time, but are less useful in Survival and [[Wintermute]] due to the abundance and accessibility of fuel.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Water purification tablets.png|old model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Water purification tablets are packaged with the branding &amp;quot;&#039;&#039;Aqua Pur&amp;quot;&#039;&#039;.&lt;br /&gt;
* The description on the back list: &amp;quot;Works Fast! 1 Tablet Treats 1 Litre!&amp;quot;&lt;br /&gt;
{{First aid}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Таблетки_для_очистки_воды]]&lt;br /&gt;
[[Category:First Aid]]&lt;/div&gt;</summary>
		<author><name>68.104.5.174</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Wood_Matches&amp;diff=2135</id>
		<title>Wood Matches</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Wood_Matches&amp;diff=2135"/>
		<updated>2025-01-02T00:50:16Z</updated>

		<summary type="html">&lt;p&gt;68.104.5.174: Filled in missing word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = &lt;br /&gt;
|image = Wood Matches icon.png&lt;br /&gt;
|firestarting modifier = +5%&lt;br /&gt;
|firestarting slot = Starter&lt;br /&gt;
|item type = fire starting&lt;br /&gt;
|weight = 0.008&lt;br /&gt;
|unit count = 12&lt;br /&gt;
|unit name = match&lt;br /&gt;
|renewable=Yes}}&lt;br /&gt;
{{Quote2|Wooden strike-anywhere matches.|In-game description}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood Matches&#039;&#039;&#039; are a [[Fire Starting]] Tools and a small light source in &#039;&#039;The Long Dark&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Each match weighs a mere 0.008 of a kilogram, but there are always 12 found together in one box. Using a wood match increases the base chance of successfully lighting a fire by five percent.&lt;br /&gt;
&lt;br /&gt;
Light sources are equipped with the &#039;1&#039; key by default. Hold the left mouse button to strike the match for a small light source that lasts for a few seconds. While a lit match is held, your &amp;quot;Feels Like&amp;quot; temperature will rise by a few degrees. Sadly, such a small fire will not deter [[Wolf|Wolves]].&lt;br /&gt;
&lt;br /&gt;
Lighting a match will cause the survivor to hold it closely in their hand, where it will create light for 13 seconds until the fire travels down the stem and reaches the survivor&#039;s fingers, where they drop it in pain. Running with a lit match will cause the flame to grow brighter, causing it to burn out faster.&lt;br /&gt;
&lt;br /&gt;
Pressing H with a lit match will cause the survivor to flick the match into the distance, where it disappears and the light is extinguished.&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*[[Firestriker|Firestrikers]] and Wood Matches are preferable to [[Cardboard Matches]] at low firestarting skill. This will likely save matches from failed fires, thanks to the firestrikers higher Bonus Chance.&lt;br /&gt;
*Using a lit [[Torch]] to start campfires is an effective way to save matches/firestriker durability. &lt;br /&gt;
*New matches can be acquired from [[Beachcombing]] or from the [[Trader]] (even on [[Interloper]]). &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Wood Matches are branded as the product &amp;quot;&#039;&#039;Trusty Matches&amp;quot;&#039;&#039;.&lt;br /&gt;
*Despite being contained inside a cardboard box, no tinder is given or harvestable when wooden matches are used up unlike cardboard boxes present across [[Great Bear Island]].&lt;br /&gt;
*If a player lights a match and holds onto it for too long, the match will burn their fingers, but will not result in any condition loss&lt;br /&gt;
*When dropped on the ground, the box appears upside-down, obscuring the logo.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
Matches viewmodel.jpg|Wood matches&#039; viewmodel&lt;br /&gt;
File:Wood matches.png|old model&lt;br /&gt;
File:Pre Alpha Wood Matches.jpg|Pre Alpha model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fire Starting}}&lt;br /&gt;
[[ru:Деревянные спички]]&lt;/div&gt;</summary>
		<author><name>68.104.5.174</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Talk:Bullet&amp;diff=2982</id>
		<title>Talk:Bullet</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Talk:Bullet&amp;diff=2982"/>
		<updated>2024-12-26T19:20:56Z</updated>

		<summary type="html">&lt;p&gt;68.104.5.174: Created page with &amp;quot;Since Rifle Ammunition and Revolver Ammunition are both listed is renewable (via trader and rare beach combing) and can be harvest to yield bullets, shouldn&amp;#039;t this be renewable too?  Or does this field only refer to the item directly? I think its more helpful to know that it is renewable even if roundabout.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since [[Rifle Ammunition]] and [[Revolver Ammunition]] are both listed is renewable (via trader and rare beach combing) and can be harvest to yield bullets, shouldn&#039;t this be renewable too?  Or does this field only refer to the item directly? I think its more helpful to know that it is renewable even if roundabout.&lt;/div&gt;</summary>
		<author><name>68.104.5.174</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Cloth&amp;diff=374</id>
		<title>Cloth</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Cloth&amp;diff=374"/>
		<updated>2024-12-26T19:15:37Z</updated>

		<summary type="html">&lt;p&gt;68.104.5.174: Add renewable field to infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name= Cloth&lt;br /&gt;
|image= cloth icon.png&lt;br /&gt;
|weight= 0.10&lt;br /&gt;
|item type = material&lt;br /&gt;
|harvest= &lt;br /&gt;
|renewable=Yes ([[Beachcombing]])}}&lt;br /&gt;
{{Quote2|Cloth used for crafting and repair, as well as for creating bandages.|In-game description}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cloth&#039;&#039;&#039; is a material in &#039;&#039;[[The Long Dark]]&#039;&#039;.&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
It can be used to repair [[Clothing]] in conjunction with a [[Sewing Kit]] and can also be harvested for [[Bandage|Bandages]]. Cloth is also needed for crafting a [[Torch]], [[Bear Skin Bedroll]], [[Improvised Knife]], and [[Improvised Hatchet]]. Cloth can be acquired by finding it on the ground, harvesting Clothing or environmental objects ([[Cloth (Object)]], [[Old Bedroll|Old Bedrolls]], [[Pillow|Pillows]], [[Curtain|Curtains]], [[Towel|Towels]]) or as a by-product of breaking down certain furniture, like comfy chairs or couches.&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
{{Uses material list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cloth.png|3D model&lt;br /&gt;
File:Cloth old model.png|Old model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Materials}}&lt;br /&gt;
[[es:Retal]]&lt;br /&gt;
[[ru:Ткань]]&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>68.104.5.174</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Talk:First_Aid&amp;diff=4222</id>
		<title>Talk:First Aid</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Talk:First_Aid&amp;diff=4222"/>
		<updated>2024-12-26T19:13:57Z</updated>

		<summary type="html">&lt;p&gt;68.104.5.174: Created page with &amp;quot;The infobox for first aid items doesn&amp;#039;t have a renewable field like Infobox/Item does, could someone please add it?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The infobox for first aid items doesn&#039;t have a renewable field like Infobox/Item does, could someone please add it?&lt;/div&gt;</summary>
		<author><name>68.104.5.174</name></author>
	</entry>
</feed>