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	<id>https://thelongdark.darksciencelabs.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=50.158.245.33</id>
	<title>The Long Dark - Fandom Mirror - User contributions [en]</title>
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	<updated>2026-04-21T22:09:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Hidden_Cache&amp;diff=887</id>
		<title>Hidden Cache</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Hidden_Cache&amp;diff=887"/>
		<updated>2025-08-17T02:33:21Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Add capacity from article body to infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
|name = Hidden Cache&lt;br /&gt;
|image = Hidden Cache.png&lt;br /&gt;
|release = 14 June 2018&lt;br /&gt;
|update = 1.33&lt;br /&gt;
|story = No&lt;br /&gt;
|actions = Search&lt;br /&gt;
|key = STORY_HiddenCacheContainer&lt;br /&gt;
|capacity=15}}&lt;br /&gt;
&#039;&#039;&#039;Hidden Caches&#039;&#039;&#039; are small containers filled with useful loot found consistently through the many Episodes of [[Wintermute]] as part of various side missions.&lt;br /&gt;
&lt;br /&gt;
They can also be found in [[Survival Mode]]. Currently, they only exist in [[Ash Canyon]], [[Blackrock]], [[Bleak Inlet]], [[Hushed River Valley]] and [[Sundered Pass]]. They spawn in different locations for each playthrough, their number depending on the [https://thelongdark.fandom.com/wiki/Survival_Mode#Experience difficulty]. [[Hushed River Valley]] which has the highest # of them, will spawn a minimum of 7 (min of 1 on [[interloper]]/[[misery]]).&lt;br /&gt;
&lt;br /&gt;
They contain medium-high level food and clothes and, sometimes, even books. A Hidden Cache has a total capacity of 15.00 kg.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Hushed River Valley===&lt;br /&gt;
* &#039;&#039;&#039;Only guaranteed spawn&#039;&#039;&#039;. Inside the southernmost entrance for the northern [[Ice Cave]] system. Enter at [[Reclusive Falls]], follow the stream and get past the inner waterfall, look inside raised area on right side, dead end of a tunnel to the left or end of a tunnel to the right. Contains: [[Revolver]], [[Revolver Ammunition]], [[condensed milk]]/[[Military-Grade MRE|MRE]]/[[Peanut Butter]] and [[balaclava]]/[[Long Wool Scarf]]/[[Wool Ear Wrap]].&lt;br /&gt;
** Interloper loot: [[Combat pants|Combat Pants]]/[[Jeans]], [[Rabbitskin Hat]]/[[Wool ear wrap|Wool Ear Wrap]], [[Pork and Beans]]/[[Salty crackers|Salty Crackers]] and [[Can Opener]]/[[Whetstone]]/-.&lt;br /&gt;
&lt;br /&gt;
[[Pilgrim]]/[[Voyageur]]/[[Stalker]]&lt;br /&gt;
&lt;br /&gt;
[[Stairsteps Lake]] Plateau Caches 1-7 (4/3/2 spawns):&lt;br /&gt;
&lt;br /&gt;
* In a nook behind a rock, below a small waterfall - on the pool dividing the stream starting from [[Cloudtop Falls]] into a stream for Stairsteps Lake&lt;br /&gt;
* Behind the nook of a large rock formation, on the shore of the stream (near the end) starting from [[Cloudtop Falls]], downstream of all the small waterfalls&lt;br /&gt;
* Inside a hollow tree next to a [[Rock Climb]], southeast of [[Offset Falls]]&lt;br /&gt;
* On the shore of a deer pond, between a gaggle of trees, on the plateau above and just east of [[Reclusive Falls]]. Access from the river by balancing across a log bridge&lt;br /&gt;
* Inside a hollow tree just east of the big rock formation, see below&lt;br /&gt;
* Inside a small open hollow, the entrance is blocked by [[scrub brush]]. Located underneath a big rock formation, north of the Stairsteps bear cave&lt;br /&gt;
* Under the upturned roots of an extended tree stump, just south of the central Stairsteps cave&lt;br /&gt;
&lt;br /&gt;
Northwestern Plateau Caches 8-12 (3/2/1 spawns):&lt;br /&gt;
&lt;br /&gt;
* On a shelf just northwest of [[Twin Sisters Falls]], between some rocks. Access from the plateau by balancing across a log bridge&lt;br /&gt;
* Next to a stone block, just north of an island on the [[Hushed River]]. Halfway between [[Offset Falls]] and [[Reclusive Falls]]&lt;br /&gt;
* Under the upturned roots of an extended tree stump, on the shore of a tiny pond, just north of the plateau&#039;s bear cave&lt;br /&gt;
* On the shore of a deer pond, underneath a fallen tree and behind some [[scrub brush]], between [[Mammoth Falls|Mammoth Falls]] [[Rope Climbing|rope climb]] and an entrance to the northern [[Ice Cave]] system&lt;br /&gt;
* Between a rock wall and a tree, north of [[Reclusive Falls]], south of an entrance to the northern [[Ice Cave]] system and the nearby camp&lt;br /&gt;
&lt;br /&gt;
Monolith Lake Caches 13-15 (1 spawn):&lt;br /&gt;
&lt;br /&gt;
* Behind a short stone pillar next to a small waterfall. On the stream halfway between [[Quarrelling Falls]] and [[Little Bear and Cub Falls]]&lt;br /&gt;
* Behind the nook of a stone wall underneath [[Banner Falls]], on the eastern side&lt;br /&gt;
* A short walk north of [[Peak Cave]]. Behind the nook of a stone wall, due west from the furthest [[Oak Tree]]&lt;br /&gt;
&lt;br /&gt;
The Valley Caches 16-18 (1 spawn):&lt;br /&gt;
&lt;br /&gt;
* Behind a nook, on a narrow path just underneath the [[Little Bear and Cub Falls]]&lt;br /&gt;
* In a narrow rock passage close to the bottom for the [[Pensive Vista]] [[Rope Climbing|rope climbs]]&lt;br /&gt;
* Behind a tree, on a higher slope above the Valley river, close to the southern cliff face. Between [[Landslide]] and [[Moose Overlook]]&lt;br /&gt;
&lt;br /&gt;
Southern [[Ice Cave|Ice Caves]] Exterior Caches 19-24 (1-3 spawns, 1 possible spawn on interloper/misery):&lt;br /&gt;
&lt;br /&gt;
* Next to a tree at [[Valley View Point]]. Accessible by breaking down [[scrub brush]] on the southern side&lt;br /&gt;
* 2 cache spawns on a small ledge overlooking the Valley. Access through a low arch blocked by [[Scrub Brush|scrub brushes]]. Found on the narrow pathway visible below Valley View Point, close to a double [[Rock Climb|Rock Climb]]&lt;br /&gt;
* Next to a rock wall on top of an archway overlooking the plateau, right next to a [[Rope Climbing|climbing rope]] that leads to the southern upper plateau for HRV. Accessible by a narrow path and a log bridge from the plateau, or by a longer path and a series of log bridges from the entrance to the region&lt;br /&gt;
* Next to a low rock, on a hill right above an entrance for the southern [[Ice Cave]] System. Reach this level through the [[Ice Cave]] system or by a [[Rope Climbing|rope climb]] (see above)&lt;br /&gt;
* Next to a low stone wall, on a ledge southeast of a [[Rope Climbing|rope climb]] and an entrance for the South [[Ice Cave]] System. Accessible by a log bridge&lt;br /&gt;
&lt;br /&gt;
===Ash Canyon===&lt;br /&gt;
&lt;br /&gt;
* Near one end of the tree bridge connecting the [[Climber&#039;s Cave]] and [[Pillar&#039;s Footrest]] regions.&lt;br /&gt;
* North of [[Wolf&#039;s Jaw Overlook]]&lt;br /&gt;
* At the top of the lowest rope climb between [[Stone Shelf Cave]] and the [[Gold Mine]].&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&lt;br /&gt;
* Ravine east of [[Blocked Bridge]] &lt;br /&gt;
* Ravine east of [[Jailer&#039;s Residence]]&lt;br /&gt;
* Ravine west of [[Cook&#039;s Farm]]&lt;br /&gt;
* Ravine southwest of [[Fool&#039;s Corner]]&lt;br /&gt;
* Ravine underneath [[Mule Bridge]]&lt;br /&gt;
&lt;br /&gt;
===Bleak Inlet===&lt;br /&gt;
&lt;br /&gt;
* South of [[Pensive Lookout]].&lt;br /&gt;
* On top of the Trailer in [[Last Resort Cannery]] (reached via the obstacle course).&lt;br /&gt;
&lt;br /&gt;
=== Sundered Pass ===&lt;br /&gt;
&lt;br /&gt;
* In the middle of [[Abandoned Mine]].&lt;br /&gt;
* At the collapsed bridge. To reach it you need to follow the road leading down from the [[Weather Station]]. &lt;br /&gt;
{{Stationary Objects}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Металлический контейнер (тайник)]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Mountaineering_Boots&amp;diff=1268</id>
		<title>Mountaineering Boots</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Mountaineering_Boots&amp;diff=1268"/>
		<updated>2025-08-17T00:27:35Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = Mountaineering Boots&lt;br /&gt;
|image =  Mountaineering Boots icon.png &lt;br /&gt;
|item type = clothing&lt;br /&gt;
|wintermute = yes&lt;br /&gt;
|clothing slot = Outer feet&lt;br /&gt;
|weight = 1.00&lt;br /&gt;
|warmth bonus = 2.5&lt;br /&gt;
|windproof bonus = 2.0&lt;br /&gt;
|harvest = 2 × [[Cured Leather]]&amp;lt;br/&amp;gt;90 minutes&lt;br /&gt;
|repair = 1 × [[Cured Leather]],&amp;lt;br/&amp;gt;1 × [[Cloth]]&amp;lt;br/&amp;gt;90 minutes&amp;lt;br/&amp;gt;50% condition&lt;br /&gt;
|waterproofness = 40%&lt;br /&gt;
|protection = 5%&lt;br /&gt;
|mobility = -3%}}{{Wintermute}}&lt;br /&gt;
{{Quote2|Especially rugged boots given to you by Grey Mother.|In-game description}}&lt;br /&gt;
{{Quote2|Don&#039;t be so stubborn, Mainlander. Here... Take these old boots. [[Lilith Barker|They belonged to my]]...oh, never mind. Just take them. They are some of the best you can get for climbing. They&#039;ll help you keep going.|Grey Mother in Predux Episode 1 after earning her Trust}}&lt;br /&gt;
&#039;&#039;&#039;Mountaineering Boots&#039;&#039;&#039; are a type of [[Clothing]] in &#039;&#039;[[The Long Dark]]&#039;&#039; obtained exclusively in [[Wintermute]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Mountaineering Boots stats are identical to [[Mukluks]], except they are 0.50kg lighter.&lt;br /&gt;
&lt;br /&gt;
Their appearance is similar to [[Trail Boots]], but with yellow laces instead of red ones.&lt;br /&gt;
&lt;br /&gt;
== Redux Episode 1 ==&lt;br /&gt;
Mountaineering Boots are given to the player by [[Grey Mother]] in [[Wintermute]] if the player completes the side mission [[One Last Thing]].&lt;br /&gt;
&lt;br /&gt;
They can be carried into [[Episode 2: Luminance Fugue]] if they are still in the player&#039;s inventory, but are otherwise unique to Episode 1.&lt;br /&gt;
&lt;br /&gt;
The Boots are lost in [[Episode 4: Fury, Then Silence]] if they were in the player&#039;s inventory at the end of Episode 2, likely discarded by [[Mathis]] in order to make transporting Mackenzie easier.&lt;br /&gt;
&lt;br /&gt;
== Predux Episode 1 ==&lt;br /&gt;
&lt;br /&gt;
They are given by Grey Mother once the player fully raises her Trust and selects the &amp;quot;BETTER BOOTS&amp;quot; dialogue option.&lt;br /&gt;
&lt;br /&gt;
They can be carried into Episode 2: Luminance Fugue if they are still in the player&#039;s inventory, but are otherwise unique to Episode 1.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
It&#039;s implied by Grey Mother that these boots once belonged to [[Lilith Barker]], since they are the best footwear for climbing mountains.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mountaineering Boots Model icon.png|Clothing model icon&lt;br /&gt;
File:Mountaineering Boots Model Damaged icon.png|Clothing model icon damaged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The_Long_Dark/Changelog#1.00|date=1 August 2017}}&lt;br /&gt;
** Added to game&lt;br /&gt;
* {{Update list|type=update|update=The Long Dark/Changelog#1.41|date=17 December 2018}}&lt;br /&gt;
** As part of the Redux edition update, Grey Mother now awards the boots when completing [[One Last Thing]] instead of as the last Trust reward.&lt;br /&gt;
** Also changed the description from &amp;quot;Especially rugged boots given to you by Grey Mother, for earning her Trust.&amp;quot;}}{{Shoes}}&lt;br /&gt;
[[ru:Альпинистские ботинки]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Mystery_Lake_Supply_Caches&amp;diff=1293</id>
		<title>Mystery Lake Supply Caches</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Mystery_Lake_Supply_Caches&amp;diff=1293"/>
		<updated>2025-08-16T18:44:52Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Add specifics about ravine cache.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Mission&lt;br /&gt;
|image = cache.png&lt;br /&gt;
|imagecaption = One of the hidden supply caches.&lt;br /&gt;
|episode = 2&lt;br /&gt;
|region = [[Mystery Lake]]&amp;lt;br/&amp;gt;[[Forlorn Muskeg]]&amp;lt;br/&amp;gt;[[Broken Railroad]]&lt;br /&gt;
|title        = &lt;br /&gt;
|image        = Bloodied_note.png&lt;br /&gt;
|episode      = 2&lt;br /&gt;
|previous     = &lt;br /&gt;
|next         = [[Aurora Hatch]]&lt;br /&gt;
}}{{spoiler}}&lt;br /&gt;
{{Quote2|There are several supply caches hidden around Mystery Lake. Most are left by hunters or campers. Some are left by off-grid &amp;quot;preppers&amp;quot; waiting for the government to fall, or the end of the world, or some such nonsense.|In-game description}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystery Lake Supply Caches&#039;&#039;&#039; is a side mission in [[Episode 2]] of the [[story]]. There are six caches to be found in total. To unlock the individual tasks, one has to find a corresponding note or letter first.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Find the cache near the old [[Hunting Lodge]] in the [[Broken Railroad|Broken Railroad region]].&lt;br /&gt;
*Find the cache at the end of the ravine in the Broken Railroad region.&lt;br /&gt;
*Find the cache in the [[Clearcut|Clear Cut]] in Mystery Lake.&lt;br /&gt;
*Find the cache under some tree roots in the [[Forlorn Muskeg]].&lt;br /&gt;
*Find the cache in [[Alan&#039;s Cave]] in Mystery Lake.&lt;br /&gt;
*Find the cache near the entrance to Forlorn Muskeg region from [[Mystery Lake (region)|Mystery Lake]].&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*The cache near the old Hunting Lodge.&lt;br /&gt;
**~30% condition [[Mukluks]] and more.&lt;br /&gt;
*The cache at the end of the ravine.&lt;br /&gt;
**[[Climbing Socks]], [[Wool Longjohns]], [[Flare]], [[Water (Potable)|Water]], and [[Sewing Kit]].&lt;br /&gt;
*The cache in the Clear Cut.&lt;br /&gt;
**2 [[Tomato Soup]], [[Lantern Fuel]], [[Antiseptic]], and an [[Energy Bar]].&lt;br /&gt;
*The cache under some tree roots.&lt;br /&gt;
**A worn [[Balaclava]], a [[Firestriker]], 1 [[Accelerant]], and a mouldy [[Granola Bar]].&lt;br /&gt;
*The cache in Alan&#039;s Cave.&lt;br /&gt;
**Food and water&lt;br /&gt;
*The cache near the entrance to Forlorn Muskeg region from Mystery Lake.&lt;br /&gt;
**3 [[Accelerant]], [[Pinnacle Peaches]], and a [[Tinder Plug]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
To find the caches, you first have to find the matching note or letter. These can be found in the following places:&lt;br /&gt;
*At the backside of the stairs at the entry of the [[Hunting Lodge]]; leading towards the Hunting Lodge cache. This cache contains a letter which unlocks the quest [[Aurora Hatch]].&lt;br /&gt;
*At a corpse leaning on the logs of a crashed log wagon of the log train in Forlorn Muskeg, near the entrance to the Broken Railroad region; leading towards the ravine cache.&lt;br /&gt;
*On the desk inside one of the lake cabins (the one next to the cabin for which you need the key #2); leading towards the Clear Cut cache.&lt;br /&gt;
*Inside a pickup truck next to a yellow train/engine near the collapsed bridge in the Broken Railroad region; leading towards the tree root cache.&lt;br /&gt;
*On a metal desk on the second floor of the Carter Hydro Dam; leading towards the cache in Alan&#039;s Cave.&lt;br /&gt;
*On the table inside the new Forestry Lookout; leading towards the cache near the entrance to Forlorn Muskeg.&lt;br /&gt;
&lt;br /&gt;
== Transcripts ==&lt;br /&gt;
&#039;&#039;Whenever Mackenzie finds a Hidden Cache, he will say a variation of these lines:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mackenzie: &amp;quot;I knew I&#039;d find something here.&amp;quot;&lt;br /&gt;
* Mackenzie: &amp;quot;There you are.&amp;quot;&lt;br /&gt;
* Mackenzie: &amp;quot;I&#039;ve been looking for you.&amp;quot;&lt;br /&gt;
* Mackenzie: &amp;quot;Well well...what have we here.&amp;quot;&lt;br /&gt;
* Mackenzie: &amp;quot;Found it!&amp;quot;&lt;br /&gt;
* Mackenzie: &amp;quot;Ah ha...here it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cache.png|One of the hidden supply caches.&lt;br /&gt;
Bloodied_note.png|One of the notes which lead towards the caches.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Wintermute Missions}}&lt;br /&gt;
[[Category:Side mission]]&lt;br /&gt;
[[Category:Episode 2]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Deerskin_Boots&amp;diff=531</id>
		<title>Deerskin Boots</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Deerskin_Boots&amp;diff=531"/>
		<updated>2025-08-16T18:29:51Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = Deerskin Boots&lt;br /&gt;
|image = Deerskin Boots icon.png&lt;br /&gt;
|item type = clothing&lt;br /&gt;
|clothing slot = Outer feet&lt;br /&gt;
|weight = 2.00&lt;br /&gt;
|warmth bonus = 2.5&lt;br /&gt;
|windproof bonus = 2.0&lt;br /&gt;
|harvest= 1 × [[Cured Deer Hide]]&amp;lt;br/&amp;gt;110 minutes&lt;br /&gt;
|repair= 1 × [[Cured Deer Hide]],&amp;lt;br/&amp;gt;1 × [[Cured Gut]]&amp;lt;br/&amp;gt;90 minutes&amp;lt;br/&amp;gt;30% condition&lt;br /&gt;
|waterproofness = 50%&lt;br /&gt;
|protection = 7%&lt;br /&gt;
|mobility = -5%|wintermute=yes|renewable=Yes}}&lt;br /&gt;
{{Quote2|Supple and tough. Allows great balance of mobility and warmth. Also, stylish.|In-game description}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deerskin Boots&#039;&#039;&#039; are a type of craftable [[Clothing]] in &#039;&#039;[[The Long Dark]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
Deerskin boots are among the best boots available. [[Insulated Boots]] and [[Ski Boots]] offer more warmth and windchill, but have higher mobility penalty and weight.&lt;br /&gt;
&lt;br /&gt;
Deerskin boots are comparable to the rare [[Mukluks]], which are 0.5kg lighter but offer slightly less protection and  less waterproof (Deerskin/Insulated Boots 50% vs. Mukluks 40%). The primary advantage of Deerskin Boots possess over Mukluks is their reliability in acquisition: they can be crafted in all game modes (including [[Interloper]]), and do not require [[Leather]] for repairs.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Deerskin Boots Model icon.png|Clothing model icon&lt;br /&gt;
File:Deerskin Boots Model Damaged icon.png|Clothing model icon damaged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{Infobox recipe&lt;br /&gt;
|name = Deerskin Boots&lt;br /&gt;
|amount = 1&lt;br /&gt;
|image = &lt;br /&gt;
|skill = &lt;br /&gt;
|level = &lt;br /&gt;
|skillpoint = &lt;br /&gt;
|time = 1200&lt;br /&gt;
|story = &lt;br /&gt;
|facility = Work Bench&lt;br /&gt;
|tool = Sewing Kit&lt;br /&gt;
|misc = &lt;br /&gt;
|mat1 = Cured Deer Hide&lt;br /&gt;
|mat1img = &lt;br /&gt;
|mat1qty = 2&lt;br /&gt;
|mat2 = Cured Gut&lt;br /&gt;
|mat2img = &lt;br /&gt;
|mat2qty = 4&lt;br /&gt;
}}&lt;br /&gt;
== Update history==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The_Long_Dark/Early_Access_Changelog#0.181|date=17 December 2014}}&lt;br /&gt;
** Added to game&lt;br /&gt;
}}{{Shoes}}&lt;br /&gt;
[[ru:Обувь из оленьей кожи]]&lt;br /&gt;
[[es:Botas de piel de ciervo]]&lt;br /&gt;
[[Category:Craftable clothing]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Wool_Shirt&amp;diff=2146</id>
		<title>Wool Shirt</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Wool_Shirt&amp;diff=2146"/>
		<updated>2025-08-09T16:46:27Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = Wool Shirt&lt;br /&gt;
|image = Wool Shirt icon.png&lt;br /&gt;
|item type = clothing&lt;br /&gt;
|clothing slot = Inner torso&lt;br /&gt;
|weight= 0.25&lt;br /&gt;
|warmth bonus= 1.0&lt;br /&gt;
|windproof bonus= 0.5&lt;br /&gt;
|harvest= 1 × [[Cloth]]&amp;lt;br/&amp;gt;10 minutes&lt;br /&gt;
|repair= 1 × [[Cloth]]&amp;lt;br/&amp;gt;30 minutes&amp;lt;br/&amp;gt;35% condition&lt;br /&gt;
|waterproofness= 40%&lt;br /&gt;
|protection= 2%&lt;br /&gt;
|mobility= 0%}}&lt;br /&gt;
{{Quote2|A heavy insulated wool shirt designed to keep you warm in the Winter. Retains good warmth when wet.|In-game description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Wool Shirt&#039;&#039;&#039; is a type of [[clothing]] in &#039;&#039;[[The Long Dark]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Wool Shirt&#039;s stats are nearly identical to the [[Thin Wool Sweater]], but it is more waterproof and faster to repair. It can be found in residential locations and other clothing spawns, and is somewhat rare.&lt;br /&gt;
&lt;br /&gt;
The Wool Shirt is not available in [[Interloper]] difficulty. &amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wool Shirt Model icon.png|Clothing model icon&lt;br /&gt;
File:Wool Shirt Model Damaged icon.png|Clothing model icon damaged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The_Long_Dark/Early_Access_Changelog#0.386|date=19 December 2016}}&lt;br /&gt;
** Added to game&lt;br /&gt;
}}{{Shirts}}&lt;br /&gt;
[[ru:Шерстяная рубашка]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Flashlight&amp;diff=722</id>
		<title>Flashlight</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Flashlight&amp;diff=722"/>
		<updated>2025-08-09T15:26:20Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Light copy editing, use correct name of control regardless of key bindings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name= Flashlight&lt;br /&gt;
|image= flashlight icon.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|caption= &lt;br /&gt;
|item type = tool&lt;br /&gt;
|weight= 1.00&lt;br /&gt;
|harvest=1 × [[Scrap Metal]]&lt;br /&gt;
|repair=1 × [[Scrap Metal]]&lt;br /&gt;
|wintermute=yes}}&lt;br /&gt;
{{Quote2|Banged up flashlight.|In-game description}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the unique version of the Flashlight, see [[Miner&#039;s Flashlight]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Flashlight &#039;&#039;&#039;is a light emitting, self-defense tool in &#039;&#039;[[The Long Dark]]&#039;&#039;. It is available in both Wintermute and Survival mode, and was added in the launch of [[Episode 2: Luminance Fugue]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Flashlight is battery-powered portable light source used as a modern industrial age era replacement of the [[Torch]] and [[Storm Lantern]], but is unfortunately no longer functional due to the effects of the [[First Flare]] (much like all modern electronics currently).&lt;br /&gt;
&lt;br /&gt;
When equipped and used by the player, they will receive a message informing them that the battery is currently dead, making it little more than an unusable paper weight. During an [[Aurora]] or [[Glimmer Fog]], however, the Flashlight battery will instantly recharge to full battery capacity, and can be used as a portable light source again. &lt;br /&gt;
&lt;br /&gt;
Flashlight is not available on Interloper.&lt;br /&gt;
&lt;br /&gt;
=== Powered ===&lt;br /&gt;
Turning the Flashlight on creates a cone of light, but will slowly drain its battery. While a Flashlight is on and wielded, its &amp;quot;high beam&amp;quot; mode (RMB) can be used, rapidly draining its battery but greatly lighting the surrounding area. &lt;br /&gt;
&lt;br /&gt;
A 100% charged flashlight will last 1 hour of continuous use, or around 25 seconds when using the high beam mode. When used and turned off, Flashlights will slowly recharge back to their maximum storage capacity, as long as an Aurora/Glimmer Fog event remains active. Once these events end, the battery will immediately die, and the Flashlight will become unusable until the next event. &lt;br /&gt;
&lt;br /&gt;
=== High Beam ===&lt;br /&gt;
The high beam setting of the Flashlight can be used as a temporary defense against charging Aurora predators: (aurora [[Wolf]], aurora [[Timberwolf]], and aurora [[Poisoned Wolf]], and aurora [[Bear]]), but only so long as the battery is not completely drained. Flashlight high beams have absolutely no effect on aurora [[Cougar]].&lt;br /&gt;
&lt;br /&gt;
Flashlight do not effect wildlife when powered by [[Glimmer Fog]] (since they are currently not aurora predators).&lt;br /&gt;
&lt;br /&gt;
=== Decay ===&lt;br /&gt;
Storm Lanterns and Flashlights are the only tools that do not [[Decay]], even when equipped during a [[Struggle]]. However they spawn with various levels of Condition and can be repaired with [[Scrap Metal]]. &lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* When turned on, a Flashlight provides light, but slowly drains its battery. The battery will be instantly full at the start of an Aurora/Glimmer Fog event, but will immediately be drained once these events end.&lt;br /&gt;
*The Flashlight is useful for saving [[Matches (disambiguation)|matches]] for torches or [[Lantern Fuel|lamp fuel]] for storm lanterns, and players may take advantage of this during an Aurora/Glimmer Fog event when traveling through low light areas.&lt;br /&gt;
*When turned on, Flashlights provide a limited cone of light effect that has the farthest reach of any wieldable light source. They however do not saturate the entire nearby area with light, unlike [[Flare|flares]], torches, and storm lanterns. This can create a &amp;quot;tunnel vision&amp;quot; effect that leaves nearby corners of the player&#039;s vision unlit. Turning the High Beam mode on will greatly saturate the area in light, at the cost of battery life.&lt;br /&gt;
* A Flashlight&#039;s high beam (Place / Aim / Throw key) is effective at stopping the charge of an Aurora Wolf, Aurora Timberwolf or Aurora Bear. High Beam drains a large amount of battery while active, but only a short burst is required to stop a charging aurora animal.&lt;br /&gt;
* Flashlights can remain powered even when dropped or placed, allowing them to be used as temporary stationary lights during an aurora. Their high beam cannot be active when placed/dropped.&lt;br /&gt;
* The Flashlight requires [[simple tools|tools]] and Scrap Metal to repair.&lt;br /&gt;
*Scrapping a Flashlight will give 1 Scrap Metal.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
During an Aurora or Glimmer Fog event, using the Flashlight on High will cause the tip of the Flashlight to emit sparks, visually explaining why the battery power dies so quickly. Despite the obviously high power consumption, the battery will never short circuit/suffer critical operational damage from being overcharged.&lt;br /&gt;
&lt;br /&gt;
The light the Flashlight emits in High Beam Mode flashes between the colors Purple, Green, and Blue.&lt;br /&gt;
&lt;br /&gt;
The Flashlight appears to be loosely based on a 1920s vintage Ever-Ready flashlight, however uses a LED bulb as opposed to the Ever-Ready&#039;s fluorescent bulb.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
flashlight in action.jpg|The flashlight in use&lt;br /&gt;
flashlight high beam.jpg|Utilizing the high beam function&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tools}}&lt;br /&gt;
[[ru:Фонарик]]&lt;br /&gt;
[[category:tools]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Infection&amp;diff=970</id>
		<title>Infection</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Infection&amp;diff=970"/>
		<updated>2025-08-09T02:41:59Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Correct information about what results in infection, remove tangential advice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Affliction|image=Infection icon.png|category=[[Afflictions]]|caused by=[[Wildlife]] [[Struggle]]|+/- effect=Negative|type (Benefit/Injury/Disease)=Disease|affliction duration=Until Treated or Death|treatment=2 x {{iconlink|Antibiotics}}|treatment2=1 x {{iconlink|Reishi Tea}}/{{iconlink|Burdock Tea}}|recoverytime=8 hours of [[Sleep]]|release=5 September 2014|update=0.107|description=You have an infection that could kill you if left untreated.}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Infection&#039;&#039;&#039; is a life threating [[Affliction]] acquired from a [[Wolf]], [[Timberwolf]], [[Poisoned Wolf]], [[Cougar]], or [[Bear]] [[Struggle]].&lt;br /&gt;
&lt;br /&gt;
== Affliction ==&lt;br /&gt;
{{Quote2|You have an infection that could kill you if left untreated.|In-game description}}&lt;br /&gt;
Infection has a chance to occur when an [[Infection Risk]] is not disinfected. Once the player has the affliction, they will lose around 5% condition every hour and fatigue will increase. &lt;br /&gt;
&lt;br /&gt;
Infection is treated by consuming either 2 x [[Antibiotics]] or 1 x cup [[Reishi Tea]]/[[Burdock Tea]], followed by 8 hours of cumulative sleep. If left untreated, you will die.&lt;br /&gt;
&lt;br /&gt;
It is very important to note that one can have multiple Infections at once, even from the same [[Struggle]]. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Infection risk.png|Old icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Afflictions}}&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Snow_Pants&amp;diff=1746</id>
		<title>Snow Pants</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Snow_Pants&amp;diff=1746"/>
		<updated>2025-08-07T14:55:52Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = Snow Pants&lt;br /&gt;
|image = Snow Pants icon.png&lt;br /&gt;
|item type = clothing&lt;br /&gt;
|clothing slot = Outer legs&lt;br /&gt;
|weight = 1.00&lt;br /&gt;
|warmth bonus = 2.5&lt;br /&gt;
|windproof bonus = 2.0&lt;br /&gt;
|harvest = 1 × [[Cloth]]&amp;lt;br/&amp;gt;30 minutes&lt;br /&gt;
|repair = 1 × [[Cloth]]&amp;lt;br/&amp;gt;30 minutes&amp;lt;br/&amp;gt;30% condition&lt;br /&gt;
|waterproofness = 50%&lt;br /&gt;
|protection = 5%&lt;br /&gt;
|mobility = -5%|wintermute=yes}}&lt;br /&gt;
{{Quote2|Insulated pants with a nylon windproof layer. Designed for spending a day in the snow without getting too wet!|In-game description}}&lt;br /&gt;
&#039;&#039;&#039;Snow Pants&#039;&#039;&#039; are a type of [[Clothing]] in &#039;&#039;[[The Long Dark]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Snow Pants have the second highest warmth bonus in the game for pants, second only to [[Wolfskin Pants]], and are tied with [[Deerskin Pants]] for the highest windproof bonus in the game. &lt;br /&gt;
&lt;br /&gt;
Snow Pants have the same total Warmth+Windproof bonus as Wolfskin Pants, while weighing significantly less, but offering half the protection bonus. Deerskin Pants similarly have higher protection and weight, but less warmth bonus. &lt;br /&gt;
&lt;br /&gt;
Because of their excellent weight to warmth ratio compared to both crafted pants, a player may want to wear one set of snow pants along with a set of crafted pants. When doing so, a player should make certain to wear Deerskin Pants on the outside layer (to benefit from their higher protection and waterproof values), or Wolfskin Pants on the inside (when not in danger of wildlife struggles) to benefit from their higher warmth value. &lt;br /&gt;
&lt;br /&gt;
Even if wolfskin pants are available, a player may still find it more convenient to wear two pairs of Snow Pants, or one pair of Snow Pants with a pair of [[Combat Pants]] on their inside layer, to conserve their carry weight. &lt;br /&gt;
&lt;br /&gt;
Repaired with [[cloth]].&lt;br /&gt;
&lt;br /&gt;
Not available on [[Interloper]].&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Snow Pants Model icon.png|Clothing model icon&lt;br /&gt;
File:Snow Pants Model Damaged icon.png|Clothing model icon damaged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The_Long_Dark/Early_Access_Changelog#0.386|date=19 December 2016}}&lt;br /&gt;
** Added to game&lt;br /&gt;
}}{{Pants}}&lt;br /&gt;
[[ru:Зимние_штаны]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Misty_Falls_Cave&amp;diff=1246</id>
		<title>Misty Falls Cave</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Misty_Falls_Cave&amp;diff=1246"/>
		<updated>2025-08-06T03:33:04Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Add links, fix repeated link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Location&lt;br /&gt;
|image = Misty Falls Picnic Area Cave.jpg&lt;br /&gt;
|region = Pleasant Valley&lt;br /&gt;
|location = Next to the picnic area on the northeast corner of the map&lt;br /&gt;
|description = A large cave with a decent amount of loot&lt;br /&gt;
|type = outdoors&lt;br /&gt;
|shelter = partial&lt;br /&gt;
|map=Misty Falls Cave Location.png}}&lt;br /&gt;
&lt;br /&gt;
{{Unofficial}}&lt;br /&gt;
&#039;&#039;&#039;Misty Falls Cave&#039;&#039;&#039; is an unofficial name for the cave right next to the [[Misty Falls Picnic Area]], located in the far northeast corner of [[Pleasant Valley]]. It offers some shelter, but beware as on colder days you may freeze to death.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There can be decent amounts of gear inside, in addition to an abundance of [[Coal]]. It is strongly advised to bring a light source as there is a spiraling ramp at the start of the cave which can cause major injury to the player, even resulting in death. In addition, there can be various wood items in the area to gather, and up to two [[wolf|wolves]] may spawn in the area. In rare instances, a [[Bear]] can wander from their den to the east. Don&#039;t worry, there are no wolves inside the cave. &lt;br /&gt;
==Item spawns==&lt;br /&gt;
*Numerous stones and [[coal]]&lt;br /&gt;
*A couple of frozen corpses which spawn various items&lt;br /&gt;
*[[Stick|Sticks]] fallen from holes in the cave&#039;s ceiling&lt;br /&gt;
*A metal box containing various items right after the entrance&lt;br /&gt;
*An &amp;quot;[[Advanced Guns Guns Guns!]]&amp;quot; [[Research Book|research book]] occasionally spawns next to the metal box.&lt;br /&gt;
*At a dead-end, a [[bedroll]] can spawn with a [[Flare]] and some food lying around in the vicinity.&lt;br /&gt;
*If lucky, a [[Survival bow|survival bow]] can spawn in an intersection in the cave, sometimes next to a corpse.&lt;br /&gt;
*A small room across the waterfall: a [[revolver]] or a [[hunting rifle]]&lt;br /&gt;
*Outside the cave, at the picnic area, a frozen corpse may have their rifle lying next to them. &lt;br /&gt;
*A chance of [[Spelunker&#039;s Lantern]] spawning after the waterfall in the crouching area &lt;br /&gt;
== Episode 3 ==&lt;br /&gt;
*The three frozen corpses inside, one of whose head was crushed by a fallen rock, could have been the friends of the mountain climber who left a page of [[Climber&#039;s journal page|his journal]] in the [[Mountaineer&#039;s Hut]] in [[Timberwolf Mountain]].&lt;br /&gt;
*However, this incident could have instead occurred at the [[Point of Disagreement]], not far from the cave.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The area accessed through the waterfall inside the cave has small patches of bio-luminescent moss along some of the walls, just like the [[Ice Cave|ice caves]] in [[Hushed River Valley]].&lt;br /&gt;
* Up to two hunting rifles (one inside, one outside) and a bow with arrows can be found here in the same run.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
Misty Falls Cave (20).jpg&lt;br /&gt;
Misty Falls Cave (6).jpg&lt;br /&gt;
Misty Falls Cave (3).jpg|Crouch through&lt;br /&gt;
Misty Falls Cave (25).jpg&lt;br /&gt;
Misty Falls Cave (11).jpg&lt;br /&gt;
Misty Falls Cave (17).jpg|Episode3&lt;br /&gt;
Misty Falls Cave (12).jpg|Survival&lt;br /&gt;
Misty Falls Cave (26).jpg|Survival&lt;br /&gt;
MistyFallsCave-1.jpg|link=Before the waterfall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Pleasant Valley}}&lt;br /&gt;
[[Category:Unofficial locations]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Moose-Hide_Cloak&amp;diff=1255</id>
		<title>Moose-Hide Cloak</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Moose-Hide_Cloak&amp;diff=1255"/>
		<updated>2025-08-02T06:36:43Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Add links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name= Moose-Hide Cloak&lt;br /&gt;
|image= Moose-Hide Cloak icon.png&lt;br /&gt;
|item type = clothing&lt;br /&gt;
|clothing slot = Outer torso&lt;br /&gt;
|weight = 4.00&lt;br /&gt;
|warmth bonus = 3.5&lt;br /&gt;
|windproof bonus = 4.0&lt;br /&gt;
|waterproofness = 90%&lt;br /&gt;
|protection = 20%&lt;br /&gt;
|mobility = -10%&lt;br /&gt;
|harvest = 1 × [[Cured Moose Hide]]&amp;lt;br/&amp;gt;120 minutes&lt;br /&gt;
|repair = 1 × [[Cured Moose Hide]],&amp;lt;br/&amp;gt;2 × [[Cured Gut]]&amp;lt;br/&amp;gt;120 minutes&amp;lt;br/&amp;gt;60% condition&lt;br /&gt;
}}&lt;br /&gt;
{{Quote2|Cloak crafted from Moose hide. Heavy, but offers significant protection from unfriendly wildlife, and is highly waterproof. A rare trophy.&amp;quot;|In-game description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Moose-Hide Cloak&#039;&#039;&#039; is a type of [[clothing]] in &#039;&#039;The Long Dark&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Moose-Hide Cloaks are crafted torso wear with extremely high waterproof and the second highest protection of any item, right behind the [[Ballistic Vest]], but offer less warmth than the [[Expedition Parka]], [[Wolfskin Coat]] and [[Bearskin Coat]]. Moose Hide Cloaks require [[Cured Moose Hide]] to craft and repair, making them difficult to produce and maintain.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{Infobox recipe&lt;br /&gt;
|name = Moose-Hide Cloak&lt;br /&gt;
|amount = 1&lt;br /&gt;
|image = &lt;br /&gt;
|skill = &lt;br /&gt;
|level = &lt;br /&gt;
|skillpoint = &lt;br /&gt;
|time = 1000&lt;br /&gt;
|story = &lt;br /&gt;
|facility = Work Bench&lt;br /&gt;
|tool = Hunting Knife&lt;br /&gt;
|misc = &lt;br /&gt;
|mat1 = Cured Moose Hide&lt;br /&gt;
|mat1img = &lt;br /&gt;
|mat1qty = 1&lt;br /&gt;
|mat2 = Cured Gut&lt;br /&gt;
|mat2img = &lt;br /&gt;
|mat2qty = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Repair ==&lt;br /&gt;
Moose Hides can be difficult to acquire due to the rarity and danger of moose, as well as requiring 10 days to [[Curing|cure]]; this makes repairing Moose-Hide Cloaks challenging. Instead, existing cloaks may be [[Harvesting|harvested]] (yielding 1 cured moose hide) and then re-crafted into a new cloak. This process takes 16.67 hours longer than repairing and is more expensive with [[Cured Gut|Cured Guts]]: but allows repeated use of the same hide.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Note: Crafting Moose-Hide Cloaks costs durability of the used tool (e.g. [[Hunting Knife|hunting knife]]), though this is usually less resource-intensive than to kill another [[moose]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Moose-Hide Cloak Model icon.png|Clothing model icon&lt;br /&gt;
File:Moose-Hide Cloak Model Damaged icon.png|Clothing model icon damaged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The Long Dark/Changelog#1.16|date=7 December 2017}}&lt;br /&gt;
** Added to game.&lt;br /&gt;
}}{{Shirts}}&lt;br /&gt;
[[ru:Плащ из лосиной шкуры]]&lt;br /&gt;
[[Category:Craftable clothing]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=T-Shirt_(CM)&amp;diff=1857</id>
		<title>T-Shirt (CM)</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=T-Shirt_(CM)&amp;diff=1857"/>
		<updated>2025-08-02T06:29:02Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Correct overview and intro.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name=|image=T-Shirt (CM) icon.png|item type=clothing|clothing slot=Inner torso|weight=0.25|warmth bonus=0.5|windproof bonus=0|harvest=1 × [[Cloth]]&amp;lt;br/&amp;gt;10 minutes|repair=1 × [[Cloth]]&amp;lt;br/&amp;gt;30 minutes&amp;lt;br/&amp;gt;35% condition|waterproofness=0|protection=0|mobility=0}}{{TFTFT}}{{Quote2|Short-sleeved cotton t-shirt. A remnant from an old summer camp on Great Bear Island.|In-game description}}The &#039;&#039;&#039;T-Shirt (CM)&#039;&#039;&#039; is the name given to this unique variation of the [[T-Shirt]] that can be acquired from the [[Trader]], and is a type of [[Clothing]] item in &#039;&#039;[[The Long Dark]]&#039;&#039;.&lt;br /&gt;
==Overview==&lt;br /&gt;
The T-shirt is the worst inner torso clothing in the game. This is more rare than the regular [[T-Shirt]], due to how it is acquired from the Trader. It offers a small amount of warmth, and nothing else.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:T-Shirt (CM) model.png|Clothing model&lt;br /&gt;
File:T-Shirt (CM) model damaged.png|Clothing model damaged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Update history==&lt;br /&gt;
{{update history|&lt;br /&gt;
* {{update list|type=update|update=The Long Dark/Changelog#2.33|date=2 December 2024}}&lt;br /&gt;
* Added to game.&lt;br /&gt;
}}{{Shirts}}&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=T-Shirt_(GBI)&amp;diff=1858</id>
		<title>T-Shirt (GBI)</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=T-Shirt_(GBI)&amp;diff=1858"/>
		<updated>2025-08-02T06:28:26Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Remove statement about Dress Shirt as this page is about the T-Shirt, correct overview.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name=|image=T-Shirt (GBI) icon.png|item type=clothing|clothing slot=Inner torso|weight=0.25|warmth bonus=0.5|windproof bonus=0|harvest=1 × [[Cloth]]&amp;lt;br/&amp;gt;10 minutes|repair=1 × [[Cloth]]&amp;lt;br/&amp;gt;30 minutes&amp;lt;br/&amp;gt;35% condition|waterproofness=0|protection=0|mobility=0}}{{TFTFT}}&lt;br /&gt;
{{Quote2|Short-sleeved cotton t-shirt. Not very warm, but better than nothing.|In-game description}}The &#039;&#039;&#039;T-Shirt (GBI)&#039;&#039;&#039; is the name given to this unique variation of the [[T-Shirt]] that can be acquired from the [[Trader]], and is a type of [[Clothing]] item in &#039;&#039;[[The Long Dark]]&#039;&#039;.&lt;br /&gt;
==Overview==&lt;br /&gt;
The T-shirt is the worst inner torso clothing in the game. This is more rare than the regular [[T-Shirt]], due to how it is acquired from the Trader. It offers a small amount of warmth, and nothing else.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:T-Shirt (GBI) model.png|Clothing model&lt;br /&gt;
File:T-Shirt (GBI) model damaged.png|Clothing model damaged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Update history==&lt;br /&gt;
{{update history|1=&lt;br /&gt;
* {{update list|type=update|update=The Long Dark/Changelog#2.33|date=2 December 2024}}&lt;br /&gt;
* Added to game.&lt;br /&gt;
}}{{Shirts}}&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=T-Shirt_(Snappy)&amp;diff=1859</id>
		<title>T-Shirt (Snappy)</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=T-Shirt_(Snappy)&amp;diff=1859"/>
		<updated>2025-08-02T06:27:19Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Correct overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name=|image=T-Shirt (Snappy) icon.png|item type=clothing|clothing slot=Inner torso|weight=0.25|warmth bonus=0.5|windproof bonus=0|harvest=1 × [[Cloth]]&amp;lt;br/&amp;gt;10 minutes|repair=1 × [[Cloth]]&amp;lt;br/&amp;gt;30 minutes&amp;lt;br/&amp;gt;35% condition|waterproofness=0|protection=0|mobility=0}}{{TFTFT}}&lt;br /&gt;
{{Quote2|Short-sleeved cotton t-shirt. Not very warm, but better than nothing.|in-game description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;T-Shirt (Snappy)&#039;&#039;&#039; is the name given to a unique variation of the [[T-Shirt]] that can be acquired from the [[Trader]], and is a type of [[Clothing]] item in &#039;&#039;[[The Long Dark]]&#039;&#039;.&lt;br /&gt;
==Overview==&lt;br /&gt;
The T-shirt is the worst inner torso clothing in the game. This is more rare than the regular [[T-Shirt]], due to how it is acquired from the Trader. It offers a small amount of warmth, and nothing else.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:T-Shirt (Snappy) model.png|Clothing model&lt;br /&gt;
File:T-Shirt (Snappy) model damaged.png|Clothing model damaged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Update history==&lt;br /&gt;
{{update history|1=&lt;br /&gt;
* {{update list|type=update|update=The Long Dark/Changelog#2.33|date=2 December 2024}}&lt;br /&gt;
* Added to game.&lt;br /&gt;
}}{{Shirts}}&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Bearskin_Coat&amp;diff=136</id>
		<title>Bearskin Coat</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Bearskin_Coat&amp;diff=136"/>
		<updated>2025-08-02T06:23:40Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Add Interloper and Hesitant Prospect links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = Bearskin Coat&lt;br /&gt;
|image = Bearskin Coat icon.png&lt;br /&gt;
|item type = clothing&lt;br /&gt;
|clothing slot = Outer torso&lt;br /&gt;
|weight = 5.00&lt;br /&gt;
|warmth bonus = 6.0&lt;br /&gt;
|windproof bonus = 5.0&lt;br /&gt;
|harvest = 1 × [[Cured Black Bear Hide]]&amp;lt;br/&amp;gt;120 minutes&lt;br /&gt;
|repair = 1 × [[Cured Black Bear Hide]],&amp;lt;br/&amp;gt;2 × [[Cured Gut]]&amp;lt;br/&amp;gt;120 minutes&amp;lt;br/&amp;gt;40% condition&lt;br /&gt;
|waterproofness = 80%&lt;br /&gt;
|protection = 15%&lt;br /&gt;
|mobility = -20%}}&lt;br /&gt;
{{Quote2|If it&#039;s good enough for the Bear, it&#039;s good enough for you. Heavy, bulky, but very warm and one of the toughest things around. You may not run from much, but you may not need to either.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Bearskin Coat&#039;&#039;&#039; is a type of craftable clothing in &#039;&#039;The Long Dark&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Bearskin Coat is an extremely warm, but also heavy crafted torso clothing produced from 2 [[Cured Black Bear Hide]]. When worn it has a chance to frighten nearby [[Wolf|wolves]] which detect the player.&lt;br /&gt;
&lt;br /&gt;
Bearskin Coats provides two more degrees of warmth than the rare [[Expedition Parka]], but one less windproof; however the bearskin coat is more than three times heavier. In [[Interloper]] where the Expedition Parka cannot spawn, the Bearskin Coat is the warmest torso clothing available.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{Infobox recipe&lt;br /&gt;
|name = Bearskin Coat&lt;br /&gt;
|amount = 1&lt;br /&gt;
|image = &lt;br /&gt;
|skill = &lt;br /&gt;
|level = &lt;br /&gt;
|skillpoint = &lt;br /&gt;
|time = 1800&lt;br /&gt;
|story = &lt;br /&gt;
|facility = Work Bench&lt;br /&gt;
|tool = Hunting Knife&lt;br /&gt;
|misc = &lt;br /&gt;
|mat1 = Cured Black Bear Hide&lt;br /&gt;
|mat1img = &lt;br /&gt;
|mat1qty = 2&lt;br /&gt;
|mat2 = Cured Gut&lt;br /&gt;
|mat2img = &lt;br /&gt;
|mat2qty = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
As of the [[The Long Dark/Changelog/Archive 2|Hesitant Prospect Update]], a Bearskin Coat may spawn in [[Ash Canyon]], along the path from [[Wolf&#039;s Jaw Overlook]] to the [[Mining Camp]]. Does not spawn on Interloper.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bearskin Coat Model icon.png|Clothing model&lt;br /&gt;
File:Bearskin Coat Model Damaged icon.png|Clothing model damaged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The_Long_Dark/Changelog#2.23|date=26 September 2023}}&lt;br /&gt;
** Fixed an issue where Bearskin Coats only required 1 hide to craft instead of the intended 2.&lt;br /&gt;
}}{{Shirts}}&lt;br /&gt;
[[ru:Медвежья шуба]]&lt;br /&gt;
[[Category:Craftable clothing]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Mackinaw_Jacket&amp;diff=1146</id>
		<title>Mackinaw Jacket</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Mackinaw_Jacket&amp;diff=1146"/>
		<updated>2025-08-02T06:20:14Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Add link to Episode 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = Mackinaw Jacket&lt;br /&gt;
|image = Mackinaw Jacket icon.png&lt;br /&gt;
|item type = clothing&lt;br /&gt;
|clothing slot = Outer torso&lt;br /&gt;
|weight = 1.50&lt;br /&gt;
|warmth bonus = 2.5&lt;br /&gt;
|windproof bonus = 2.0&lt;br /&gt;
|harvest = 2 × [[Cloth]]&amp;lt;br/&amp;gt;20 minutes&lt;br /&gt;
|repair = 2 × [[Cloth]]&amp;lt;br/&amp;gt;60 minutes&amp;lt;br/&amp;gt;35% condition&lt;br /&gt;
|waterproofness = 40%&lt;br /&gt;
|protection = 5%&lt;br /&gt;
|mobility = -3%|wintermute=yes}}&lt;br /&gt;
{{Quote2|Heavy wool jacket with a decidedly Canadian flavour. Beloved by hunters and lumberjacks alike.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Mackinaw Jacket&#039;&#039;&#039; is a type of [[clothing]] in &#039;&#039;The Long Dark&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A rare find, the Mackinaw Jacket has great warmth and waterproofing and a moderate windproof bonus. It is the warmest outer torso clothing which can spawn on [[Interloper]] mode.&lt;br /&gt;
&lt;br /&gt;
In [[Wintermute]], the jacket will be rewarded to the player in [[Episode 1: Do Not Go Gentle|Episode 1]] if they complete the optional mission [[Extra Supplies]]. &lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
* Under one of the beds in the [[Pleasant Valley Farmstead]].&lt;br /&gt;
* Inside the house at [[Homesteader&#039;s Respite]] in [[Ash Canyon]].&lt;br /&gt;
* Inside the locker at [[Trapper&#039;s Homestead]]&lt;br /&gt;
* Inside the backpack at the [[Mysterious Signal Fire]]&lt;br /&gt;
* In the [[Train Shuttle]] at [[Surfeit Trestle]] in [[Far Range Branch Line]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mackinaw Jacket Model icon.png|Clothing model icon&lt;br /&gt;
File:Mackinaw Jacket Model Damaged icon.png|Clothing model icon damaged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The_Long_Dark/Early_Access_Changelog#0.386|date=19 December 2016}}&lt;br /&gt;
** Added to game&lt;br /&gt;
}}{{Shirts}}&lt;br /&gt;
[[ru:Куртка дровосека]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Wool_Longjohns&amp;diff=2143</id>
		<title>Wool Longjohns</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Wool_Longjohns&amp;diff=2143"/>
		<updated>2025-08-02T06:15:16Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Add link to decay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = Wool Longjohns&lt;br /&gt;
|image = Wool Longjohns icon.png&lt;br /&gt;
|item type = clothing&lt;br /&gt;
|clothing slot = Inner legs&lt;br /&gt;
|weight = 0.50&lt;br /&gt;
|warmth bonus = 2.0&lt;br /&gt;
|windproof bonus = 0.0&lt;br /&gt;
|harvest = 1 × [[Cloth]]&amp;lt;br/&amp;gt;20 minutes&lt;br /&gt;
|repair = 1 × [[Cloth]]&amp;lt;br/&amp;gt;45 minutes&amp;lt;br/&amp;gt;50% condition&lt;br /&gt;
|waterproofness = 35%&lt;br /&gt;
|protection = 1%&lt;br /&gt;
|mobility = 0%|renewable=Yes|wintermute=yes}}&lt;br /&gt;
{{Quote2|Wool longjohns make a great underlayer for your legs. Warm but not very sturdy.|In-game description}}&lt;br /&gt;
&#039;&#039;&#039;Wool Longjohns&#039;&#039;&#039; are a type of [[clothing]] worn in the inner legs slot.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Wool Longjohns are best-in-slot underwear, being superior to [[Thermal Underwear]] in most regards. Compared to Thermal Underwear, Longjohns are 1.0°C warmer, 15% more waterproof, and give a slight protection bonus (only if not wearing any pants). They also [[decay]] at half the rate Thermal Underwear does, and give more condition per repair. The only disadvantage of Wool Longjohns that they are twice as heavy as Thermal Underwear.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Longjohns can be found at the [[Summit]] in one of the [[Cargo Container]] in [[Timberwolf Mountain]].&lt;br /&gt;
&lt;br /&gt;
Longjohns are not available on [[Survival Mode|Interloper mode]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wool long underwear (historical).png|Old model.&lt;br /&gt;
File:Wool Longjohns Model icon.png|Clothing model icon&lt;br /&gt;
File:Wool Longjohns Model Damaged icon.png|Clothing model icon damaged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The_Long_Dark/Early_Access_Changelog#0.386|date=19 December 2016}}&lt;br /&gt;
** Renamed from &#039;&#039;Wool Long Underwear&#039;&#039; to &#039;&#039;Wool Longjohns&#039;&#039;&lt;br /&gt;
}}{{Pants}}&lt;br /&gt;
[[ru:Шерстяные_кальсоны]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Deerskin_Pants&amp;diff=532</id>
		<title>Deerskin Pants</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Deerskin_Pants&amp;diff=532"/>
		<updated>2025-08-02T06:06:07Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Rephrase to match style typically on pages and refer to the clothing slots with consistent name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = Deerskin Pants&lt;br /&gt;
|image = Deerskin Pants icon.png&lt;br /&gt;
|item type = clothing&lt;br /&gt;
|clothing slot = Outer legs&lt;br /&gt;
|weight = 2.00&lt;br /&gt;
|warmth bonus = 2.0&lt;br /&gt;
|windproof bonus = 2.0&lt;br /&gt;
|harvest = 1 × [[Cured Deer Hide]]&amp;lt;br/&amp;gt;30 minutes&lt;br /&gt;
|repair = 1 × [[Cured Deer Hide]],&amp;lt;br/&amp;gt;1 × [[Cured Gut]]&amp;lt;br/&amp;gt;100 minutes&amp;lt;br/&amp;gt;30% condition&lt;br /&gt;
|waterproofness = 60%&lt;br /&gt;
|protection = 10%&lt;br /&gt;
|mobility = -5%|wintermute=yes|renewable=Yes}}&lt;br /&gt;
{{Quote2|Warm, supple, and tough. Offers a great combination of mobility and warmth. Wear these to feel like the Mad Max of the North.|In-game description}}&lt;br /&gt;
&#039;&#039;&#039;Deerskin Pants&#039;&#039;&#039; are a type of craftable [[Clothing]] made from [[Cured Deer Hide]] and [[Cured Gut]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Deerskin Pants are less warm compared to [[Deerskin Boots]], yet require more materials to craft. However, in an early [[Interloper]] game when the player has only a single pair of [[Jeans]], crafting the deerskin pants may be slightly preferable because they can be &#039;&#039;added&#039;&#039; onto the player&#039;s existing outfit (two slots for outer legs), whereas using the Deerskin Boots would require swapping out whatever boots the player is already wearing.&lt;br /&gt;
&lt;br /&gt;
They offer the highest protection, water- and windproofing bonuses of all available outer legwear and are only surpassed by the rare [[Snow Pants]] and the hard to obtain [[Wolfskin Pants]] in terms of warmth. They are, however, also second only to Wolfskin Pants in terms of weight, and are tied for both the worst warmth-to-weight ratio and mobility penalty.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Deerskin pants are an excellent outer layer if combined with lighter pants that focus on warmth bonus or warmth-to-weight ratio. Wearing two pairs of deerskin pants is possible but will add up to significant mobility reduction and encumbrance. &lt;br /&gt;
&lt;br /&gt;
Since they can be repaired with deer hides instead of cloth they are arguably one of the best choice for late game leg clothing, alongside Wolfskin Pants.&lt;br /&gt;
&lt;br /&gt;
They are possible to obtain reliably and relatively early in the game by harvesting [[Deer Carcass|Deer Carcasses]] that can be found at several locations in all [[region]]s or obtained by actively [[hunting]].&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{Infobox recipe&lt;br /&gt;
|name = Deerskin Pants&lt;br /&gt;
|amount = 1&lt;br /&gt;
|image = &lt;br /&gt;
|skill = &lt;br /&gt;
|level = &lt;br /&gt;
|skillpoint = &lt;br /&gt;
|time = 1200&lt;br /&gt;
|story = &lt;br /&gt;
|facility = Work Bench&lt;br /&gt;
|tool = Sewing Kit&lt;br /&gt;
|misc = &lt;br /&gt;
|mat1 = Cured Deer Hide&lt;br /&gt;
|mat1img = &lt;br /&gt;
|mat1qty = 3&lt;br /&gt;
|mat2 = Cured Gut&lt;br /&gt;
|mat2img = &lt;br /&gt;
|mat2qty = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Deerskin Pants Model icon.png|Clothing model icon&lt;br /&gt;
File:Deerskin Pants Model Damaged icon.png|Clothing model icon damaged&lt;br /&gt;
File:Deerskin pants (historical).png|Old model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game history==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The_Long_Dark/Changelog#0.233|date=22 May 2015}}&lt;br /&gt;
** Added to game.&lt;br /&gt;
}}&lt;br /&gt;
{{Pants}}&lt;br /&gt;
[[ru:Штаны из оленьей кожи]]&lt;br /&gt;
[[Category:Craftable clothing]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Combat_Pants&amp;diff=399</id>
		<title>Combat Pants</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Combat_Pants&amp;diff=399"/>
		<updated>2025-08-02T06:01:21Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Rephrase and add links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = Combat Pants&lt;br /&gt;
|image = Combat Pants icon.png&lt;br /&gt;
|imagewidth = 120px&lt;br /&gt;
|caption =&lt;br /&gt;
|item type = clothing&lt;br /&gt;
|clothing slot = Outer legs&lt;br /&gt;
|weight = 0.75&lt;br /&gt;
|warmth bonus = 2.0&lt;br /&gt;
|windproof bonus = 0.5&lt;br /&gt;
|harvest = 1 × [[Cloth]]&amp;lt;br/&amp;gt;30 minutes&lt;br /&gt;
|repair = 1 × [[Cloth]]&amp;lt;br/&amp;gt;30 minutes&amp;lt;br/&amp;gt;30% condition&lt;br /&gt;
|waterproofness = 20%&lt;br /&gt;
|protection = 7%&lt;br /&gt;
|mobility = 0%|wintermute=Yes ( Can be found )}}&lt;br /&gt;
{{Quote2|Heavy duty military pants, with reinforced knees and articulated for good mobility. Designed to take a beating.|In-game description}}&lt;br /&gt;
&#039;&#039;&#039;Combat Pants&#039;&#039;&#039; are a type of [[clothing]] in &#039;&#039;[[The Long Dark]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While somewhat rare, they provide minimal weight and much better stats than the [[Cargo Pants]] and [[Jeans]], though they only provide minimal Windproofing. All pants that have better stats are heavier.&lt;br /&gt;
&lt;br /&gt;
Combat pants are one of the few high-quality clothing items in all survival [[Survival Mode|modes]]. They are particularly useful on [[Interloper]] mode when worn on the inner layer, with [[Deerskin Pants]] on the outer layer.&lt;br /&gt;
&lt;br /&gt;
Can be found in [[Episode 2: Luminance Fugue|Wintermute: Episode 2]] in #2 cabin at [[Mystery Lake (region)|Mystery Lake]].&lt;br /&gt;
&lt;br /&gt;
Possible spawns: [[Signal Hill]], [[Crash Site (Pleasant Valley)|Crash Site]],  [[Milton House (Grey Mother&#039;s)]], [[Miner&#039;s Folly]] cabin (under the bed), [[Gold Mine]] (on the bed, low chance), [[Hidden Cache]] inside [[Reclusive Falls]], [[Homesteader&#039;s Respite]]. [[Forsaken Airfield]] ([[Cargomaster&#039;s Trailer]], [[Main Hangar]], suitcases and lockers)&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Combat Pants Model icon.png|Clothing model icon&lt;br /&gt;
File:Combat Pants Model Damaged icon.png|Clothing model icon damaged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The_Long_Dark/Early_Access_Changelog#0.386|date=19 December 2016}}&lt;br /&gt;
** Added to game&lt;br /&gt;
}}{{Pants}}&lt;br /&gt;
[[ru:Армейские штаны]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Dusting_Sulfur&amp;diff=590</id>
		<title>Dusting Sulfur</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Dusting_Sulfur&amp;diff=590"/>
		<updated>2025-08-02T05:17:33Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Add Interlper link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name= Dusting Sulfur&lt;br /&gt;
|image= Dusting Sulfur icon.png&lt;br /&gt;
|item type = material&lt;br /&gt;
|weight=0.10 &lt;br /&gt;
|renewable=Yes (very rare [[Beachcombing]])}}{{Quote2|A chemical compound sometimes used as a pesticide. Could be useful when crafting Ammunition.|In-game description}}&lt;br /&gt;
&#039;&#039;&#039;Dusting Sulfur&#039;&#039;&#039; is a crafting material in &#039;&#039;The Long Dark&#039;&#039;. &lt;br /&gt;
==Overview==&lt;br /&gt;
Dusting Sulfur is used to craft [[can of gunpowder|Can of Gunpowder]], a resource for [[Gunsmithing]]. This may only be done at the [[Ammunition workbench|Ammunition Workbench]] in [[Bleak Inlet]] or at [[Blackrock Prison]]. Bags of dusting sulfur can be found in many former industrial and agricultural sites on [[Great Bear Island]].&lt;br /&gt;
&lt;br /&gt;
0.10 kg of gunpowder may also be used as an accelerant for [[Fire Starting|starting fires]]. This gives dusting sulfur a use on [[Interloper]] difficulty despite firearms not being present.&lt;br /&gt;
&lt;br /&gt;
==Spawn points==&lt;br /&gt;
Some observed spawn points include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Broken Railroad]]&#039;&#039;&#039;&lt;br /&gt;
*[[Maintenance Yard]] (Maintenance Shed)&lt;br /&gt;
&#039;&#039;&#039;[[Coastal Highway]]&#039;&#039;&#039;&lt;br /&gt;
*[[Quonset Garage]]&lt;br /&gt;
*[[Rabbit Grove|Cabin (Rabbit&amp;amp;nbsp;Grove)]]&lt;br /&gt;
&#039;&#039;&#039;[[Mountain Town]]&#039;&#039;&#039;&lt;br /&gt;
*[[Paradise Meadows Farm]]&lt;br /&gt;
* Orca Gas Station&lt;br /&gt;
&lt;br /&gt;
[[Mystery Lake]]&lt;br /&gt;
*In the right Trailer from the [[Carter Hydro Dam]], under toppled over metal shelves.&lt;br /&gt;
*[[Trapper&#039;s Homestead|Trapper&#039;s Cabin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pleasant Valley]]&#039;&#039;&#039;&lt;br /&gt;
*[[Pleasant Valley Farmstead]] Basement and Barn&lt;br /&gt;
*[[Pleasant Valley Outbuildings]] Barn&lt;br /&gt;
*[[Prepper cache]] (Clothing)&lt;br /&gt;
&#039;&#039;&#039;[[Bleak Inlet]] &#039;&#039;&#039;&lt;br /&gt;
*[[Last Resort Cannery]] Warehouse (near the trailer, upper floor)&lt;br /&gt;
*[[Last Resort Cannery]] Workshop&lt;br /&gt;
*[[Echo One Radio Tower]] Outside door&lt;br /&gt;
*Car in the east on a bridge&lt;br /&gt;
*[[Fallen Lighthouse]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Blackrock]] &#039;&#039;&#039;&lt;br /&gt;
*[[Blackrock Prison]]&lt;br /&gt;
**Inside the Wardens office&lt;br /&gt;
**Inside the guardtower&lt;br /&gt;
**Second room of the infirmary&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
{{Uses material list}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Dusting Sulfur is branded as the product &amp;quot;Grow Well&amp;quot;, with dusting sulfur as an active ingredient. It is likely meant to be an insecticide/fungicide/Disease repellant used in gardens and landscaping.&lt;br /&gt;
*The Errant Pilgrim update introduced [[Gunsmithing]].&lt;br /&gt;
{{Materials}}&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=T-Shirt&amp;diff=1856</id>
		<title>T-Shirt</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=T-Shirt&amp;diff=1856"/>
		<updated>2025-08-02T05:11:05Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Remove information about Dress Shirt as this is page is about the T-Shirt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = T-Shirt&lt;br /&gt;
|image = T-Shirt icon.png&lt;br /&gt;
|item type = clothing&lt;br /&gt;
|clothing slot = Inner torso&lt;br /&gt;
|weight = 0.25&lt;br /&gt;
|warmth bonus = 0.5&lt;br /&gt;
|windproof bonus = 0.0&lt;br /&gt;
|harvest = 1 × [[Cloth]]&amp;lt;br/&amp;gt;10 minutes&lt;br /&gt;
|repair = 1 × [[Cloth]]&amp;lt;br/&amp;gt;30 minutes&amp;lt;br/&amp;gt;35% condition&lt;br /&gt;
|waterproofness = 0%&lt;br /&gt;
|protection = 0%&lt;br /&gt;
|mobility = 0%|renewable=Yes (rare [[Beachcombing]])}}&lt;br /&gt;
{{Quote2|Short-sleeved cotton t-shirt. Doesn&#039;t offer much warmth, particularly when wet.|In-game description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;T-Shirt&#039;&#039;&#039; is a type of [[clothing]] item in &#039;&#039;[[The Long Dark]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The shirt is the worst inner torso clothing in the game. It offers a small amount of warmth, and nothing else. It should be replaced and harvested for [[Cloth]] as soon as possible, as every other inner torso clothing outclasses it in some way.  &amp;lt;gallery&amp;gt;&lt;br /&gt;
File:T-Shirt Model icon.png|Clothing model icon&lt;br /&gt;
File:T-Shirt Model Damaged icon.png|Clothing model icon damaged&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The_Long_Dark/Early_Access_Changelog#0.386|date=19 December 2016}}&lt;br /&gt;
** Added to game&lt;br /&gt;
}}{{Shirts}}&lt;br /&gt;
[[ru:Футболка]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Thin_Wool_Sweater&amp;diff=1942</id>
		<title>Thin Wool Sweater</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Thin_Wool_Sweater&amp;diff=1942"/>
		<updated>2025-08-02T05:09:23Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Correct statements comparing Hockey Jersey and Thin Wool Sweater to be consistent with data on each page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = Thin Wool Sweater&lt;br /&gt;
|image = Thin Wool Sweater icon.png&lt;br /&gt;
|item type = clothing&lt;br /&gt;
|clothing slot = Inner torso&lt;br /&gt;
|weight = 0.25&lt;br /&gt;
|warmth bonus = 1.0&lt;br /&gt;
|windproof bonus = 0.5&lt;br /&gt;
|harvest = 1 × [[Cloth]]&amp;lt;br/&amp;gt;30 minutes&lt;br /&gt;
|repair = 1 × [[Cloth]]&amp;lt;br/&amp;gt;60 minutes&amp;lt;br/&amp;gt;40% condition&lt;br /&gt;
|waterproofness = 20%&lt;br /&gt;
|protection = 2%&lt;br /&gt;
|mobility = 0%|wintermute=yes}}&lt;br /&gt;
{{Quote2|Thin-knit wool sweater. Mostly for looks, but provides some warmth and being knit from wool remains warm when wet.|In-game description}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thin Wool Sweater&#039;&#039;&#039; is a type of [[clothing]] item in &#039;&#039;[[The Long Dark]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Light and warm mid-tier sweater, which spawns uncommonly in most regions. The Thin Wool Sweater has similar stats to the [[Hockey Jersey]]: being 0.05 kg lighter, but 2.5 °C less Windproof, 5% more Waterproof, and 1% less Protective (which are all irrelevant if any item is worn the &#039;Outer Torso&#039; slot), but the Thin Wool Sweater [[Decay|decays]] condition twice as fast as Hockey Jersey.&lt;br /&gt;
&lt;br /&gt;
It is one of the best Inner Torso clothing which can spawn on [[Interloper]] mode, along with the Hockey Jersey.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Thin Wool Sweater Model icon.png|Clothing model icon&lt;br /&gt;
File:Thin Wool Sweater Model Damaged icon.png|Clothing model icon damaged&lt;br /&gt;
File:Thin wool sweater (historical).png|Old model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Shirts}}&lt;br /&gt;
[[ru:Тонкий шерстяной свитер]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Prybar&amp;diff=1480</id>
		<title>Prybar</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Prybar&amp;diff=1480"/>
		<updated>2025-08-02T04:50:42Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Remove struggle blood loss statment and struggle difficulty not consistent with Wild Struggles page data, add links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name= &lt;br /&gt;
|image= Prybar icon.png&lt;br /&gt;
|imagewidth=&lt;br /&gt;
|caption= &lt;br /&gt;
|weight= 1.00&lt;br /&gt;
|harvest= 2 × [[Scrap Metal]]&lt;br /&gt;
30 minutes&lt;br /&gt;
|repair=Cannot Repair&lt;br /&gt;
|item type=tool|wintermute=yes|renewable=No}}&lt;br /&gt;
{{Quote2|A beat up prybar. Useful for opening locked containers.|In-game description}}&#039;&#039;&#039;Prybar&#039;&#039;&#039; is a tool in &#039;&#039;The Long Dark&#039;&#039; for opening some locked objects, breaking holes in the ice for fishing, and self-defense against wolves.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Prybar&#039;&#039;&#039; is a Tool used to open locked containers, such as lockers and [[Car]] trunks (they cannot be used to open [[Cargo Container]]s). It is additionally used to break the ice on ice-fishing holes, and as a weapon during [[Struggle]]s. They cannot be repaired but can be harvested for some [[Scrap Metal]]. Prybars are fairly common and can be found in almost any condition. It&#039;s one of the most important early game gear allowing you to open locked containers which sometimes have better gear.&lt;br /&gt;
&lt;br /&gt;
Prybar are not repairable or craftable.&lt;br /&gt;
&lt;br /&gt;
== Uses of a Prybar ==&lt;br /&gt;
&lt;br /&gt;
* Open locked [[Locker|Lockers]] and locked [[Car Trunk|Car Trunks]] of [[Vehicle|Cars]]&lt;br /&gt;
* 4 Locked Doors on the Island can only be opened with a Prybar&lt;br /&gt;
** Front and Back door of the [[Orca Gas Station]] in [[Mountain Town]]&lt;br /&gt;
** The tunnel door at [[Surfeit Trestle]] in [[Far Range Branch Line]]&lt;br /&gt;
** Front door to the [[Headframe Building]] in [[Zone of Contamination]]&lt;br /&gt;
* Open or maintain holes in the ice for [[Ice Fishing]] (bladed tools break ice faster, but take more condition loss).&lt;br /&gt;
* Self Defense during a [[Struggle|Wolf Struggle]].&lt;br /&gt;
* The elevator doors during the mission [[Renewed Hope]] in [[Episode 2: Luminance Fugue]] need a Prybar to open.&lt;br /&gt;
&lt;br /&gt;
When carried and selected for self-defense at the start of a Wolf Struggle, Prybar deal low damage with a low chance per-hit to cause the wolf to flee. Prybar are almost as effective at filling the Struggle Meter as the [[Hunting Knife]], and slightly more effective than the [[Improvised Knife]]. Prybar take low damage from being used in a struggle. For more information on Struggles, see: [[Struggle|Wildlife Struggles]].&lt;br /&gt;
==Locations==&lt;br /&gt;
Prybar are most commonly found in [[:Category:Industrial locations|industrial locations]], [[fishing hut]]s, [[Langston Mine|mines]], [[car|vehicles]] or near [[frozen corpse]]s. They may be found within frequently tool chests or lockers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mountain Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Inside the [[Milton Credit Union]], next to a corpse and a backpack.&lt;br /&gt;
* Inside the shed at the [[Paradise Meadows Farm]], which is also one of the potential spawns for the key to the farmhouse.&lt;br /&gt;
* In the back of a pickup truck at [[Paradise Meadows Farm]].&lt;br /&gt;
* In a truck at the entrance to [[Milton Park]].&lt;br /&gt;
* Under the potbelly stove in the Milton Park office.&lt;br /&gt;
* Next to a corpse near [[Orca Gas Station]].&lt;br /&gt;
* On the floor of [[St. Christopher&#039;s Church]], to the right of the broken piano.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Prybar.png|Old model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Tools}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Гвоздодёр]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Snow_Shelter&amp;diff=1747</id>
		<title>Snow Shelter</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Snow_Shelter&amp;diff=1747"/>
		<updated>2025-07-27T01:57:36Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Edit for minor typos and clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = &lt;br /&gt;
|image = Snow shelter icon.png&lt;br /&gt;
|harvest = 10 [[Stick]]s &amp;lt;br/&amp;gt; 2 [[Cloth]]&lt;br /&gt;
|repair = up to 10 [[Stick]]s &amp;lt;br/&amp;gt; up to 3 [[Cloth]]&lt;br /&gt;
|warmth bonus = 15&lt;br /&gt;
}}&#039;&#039;&#039;Snow Shelters&#039;&#039;&#039; are temporary shelters which can be constructed outdoors in &#039;&#039;The Long Dark&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They provide wind protection and temperature bonus while inside of them, but degrade over time and eventually become ruined unless repaired.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Air temperature inside the snow shelter will always be +15°C higher than air temperature outside the shelter, even if the shelter condition degrades. Additionally shelter provides +3°C bonus when passing time or sleeping (see below). The shelter will provide the bonus even when ruined, until the player leaves it. The warmth bonus from clothing is also used when calculating [[Feels Like]] (the windshield warmth bonus from clothing doesn&#039;t apply).&lt;br /&gt;
[[File:Snow3.png|thumb|The view from inside a snow shelter]]&lt;br /&gt;
When inside a Snow Shelter the player can still light [[fire|campfires]], use [[Hunting rifle|weapons]], as well other tasks such as harvesting, repairing clothes, eating or drinking. The player can rest or pass time inside Snow Shelters (similar to cars), even without a [[Bedroll]]. If a bedroll is selected, the shelter will provide an additional +3°C warmth bonus. This bonus does not decay together with the shelter, and a 3% shelter will still provide full +3°C bonus.&lt;br /&gt;
&lt;br /&gt;
Once constructed, a snow shelter will degrade from 100% to 0% condition over roughly 188 in-game hours (on Stalker mode) or almost 8 in-game days, after which it will become ruined and can no longer be used or repaired. The decay is not completely linear and is likely influenced by local weather. If dismantled before reaching 0% condition, some of the [[Stick|Sticks]] and [[Cloth]] used to create it can be reclaimed. Once ruined, dismantling a Snow Shelter will not yield any materials.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{Infobox recipe&lt;br /&gt;
|name = Snow Shelter&lt;br /&gt;
|amount = 1&lt;br /&gt;
|image = &lt;br /&gt;
|skill = &lt;br /&gt;
|level = &lt;br /&gt;
|skillpoint = &lt;br /&gt;
|time = 45&lt;br /&gt;
|story = &lt;br /&gt;
|facility = Anywhere&lt;br /&gt;
|tool = &lt;br /&gt;
|misc = &lt;br /&gt;
|mat1 = Stick&lt;br /&gt;
|mat1img = &lt;br /&gt;
|mat1qty = 15&lt;br /&gt;
|mat2 = Cloth&lt;br /&gt;
|mat2img = &lt;br /&gt;
|mat2qty = 5&lt;br /&gt;
}}&lt;br /&gt;
The snow shelter can be crafted using the [[Radial Menu]]:&lt;br /&gt;
&lt;br /&gt;
# Open the Radial Menu&lt;br /&gt;
# Select Camp Craft (left side)&lt;br /&gt;
# Select Snow Shelter (right side)&lt;br /&gt;
&lt;br /&gt;
After selecting, the player will have to find somewhere to place it. The shelter will turn green when a valid location has been found, if the shelter is unable to be placed it will be red, moving to a leveled plane or bringing the shelter closer should allow it to be placed.&lt;br /&gt;
&lt;br /&gt;
Amount of calories used varies, testing revealed an estimated range of 112 to 263 calories. The value seems to also depend on the character&#039;s condition and the weather.&lt;br /&gt;
&lt;br /&gt;
== Repairing a snow shelter ==&lt;br /&gt;
[[File:Snowmenu.png|thumb|Snow Shelter&#039;s usage menu]]&lt;br /&gt;
To repair a snow shelter, the player can access the Snow Shelter Menu by clicking on the snow shelter and selecting Repair.&lt;br /&gt;
&lt;br /&gt;
Depending on the condition of the snow shelter, repairing it may require sticks and cloth. The more degraded the shelter is, the more time and materials necessary to repair it. Up until 74%, the shelter will not require cloth. When at 75%, 3 sticks are required to bring it back to 100%. It takes approximately 1 day and 17.5 hours (~42 hours) for shelter to degrade to 75% condition. The shelter will require 1 cloth around 74%, 2 cloth around 48%, and 3 under 30%. The maximum cost of repairing a shelter (when it is 3%) is 10 sticks and 3 cloth.&lt;br /&gt;
&lt;br /&gt;
== Dismantling a snow shelter ==&lt;br /&gt;
Snow shelters can be dismantled, and a portion of the items used for building it can be reclaimed (if they are not ruined). This takes 20 in-game minutes.&lt;br /&gt;
&lt;br /&gt;
The amount of calories used varies, with testing showing an estimated range of 38 to 88 calories used while dismantling. It seems to depend on the character&#039;s condition and the weather.&lt;br /&gt;
&lt;br /&gt;
Dismantling a snow shelters above 0% condition yields:&lt;br /&gt;
* 10 Sticks&lt;br /&gt;
* 2 Cloth&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Drift Island Camp.png|A Snow Shelter placed in the world&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game history ==&lt;br /&gt;
*The snow shelter was introduced in [[The_Long_Dark/Changelog#0.346|version 0.346]], &amp;quot;Penitent Scholar&amp;quot;, on 23 June 2016.&lt;br /&gt;
*The option to breakdown ruined snow shelter was introduced in [[Changelog#1.64|version 1.64]] , &amp;quot;ERRANT PILGRIM&amp;quot;, on 10 December 2019.&lt;br /&gt;
{{Survival Mode}}&lt;br /&gt;
[[ru:Снежное укрытие]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Can_of_Gunpowder&amp;diff=279</id>
		<title>Can of Gunpowder</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Can_of_Gunpowder&amp;diff=279"/>
		<updated>2025-07-21T22:02:28Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Update beachcombing info to indicate cartridges can be found and harvested.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|name = Can of Gunpowder&lt;br /&gt;
|image = Can of Gunpowder icon.png&lt;br /&gt;
|release = 10 December 2019&lt;br /&gt;
|update = 1.64&lt;br /&gt;
|weight = 0.50 &lt;br /&gt;
|type = Tools&lt;br /&gt;
|examine = Explosive powder. A valuable ingredient when Crafting Ammunition. Also handy as a fire accelerant.&lt;br /&gt;
|renewable=Yes ([[Beachcombing]] the crafting ingredients or ammuition that can be harvested,  [[Trader]] for ammunition that can be harvested)}}&lt;br /&gt;
&#039;&#039;&#039;Can of Gunpowder&#039;&#039;&#039; is an item in &#039;&#039;[[The Long Dark]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Gunpowder can be crafted at the [[Ammunition Work Bench]] from [[Dusting Sulfur]], [[Stump Remover]], and two [[Charcoal]]. It may also be acquired by harvesting Revolver or Rifle Ammunition (with higher chance of receiving them at higher Gunsmithing skill).&lt;br /&gt;
&lt;br /&gt;
Gunpowder is used to craft [[Revolver Ammunition]], [[Rifle Ammunition]], or [[Noisemaker|Noisemakers]]; it can also be used as an accelerant for starting [[Campfire|campfires]]. One full can is enough to craft 50 ammunition (regardless of type), 5 noisemakers, or to accelerate 5 fires.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{Infobox recipe&lt;br /&gt;
|name = Can of Gunpowder&lt;br /&gt;
|amount = 1&lt;br /&gt;
|skill = Gunsmithing&lt;br /&gt;
|skillpoint = 1&lt;br /&gt;
|facility = Ammunition Work Bench&lt;br /&gt;
|mat1 = Stump Remover&lt;br /&gt;
|mat1qty = 1&lt;br /&gt;
|mat2 = Dusting Sulfur&lt;br /&gt;
|mat2qty = 1&lt;br /&gt;
|mat3 = Charcoal&lt;br /&gt;
|mat3qty = 2&lt;br /&gt;
|time = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
{{Uses material list}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Cans of Gunpowder can spawn rarely in high loot quality locations of [[Great Bear Island]], such as [[Cinder Hills Coal Mine]], [[Maintenance Yard]], or [[Skeeter&#039;s Ridge]] basement. They can also be found in [[Prepper Cache|Prepper Caches]] of any type and inside of [[Safe|Safes]].&lt;br /&gt;
&lt;br /&gt;
===Spawnpoints===&lt;br /&gt;
A large amount of pre-placed Gunpowder cans are located within [[Blackrock Prison]], namely 2 can spawn on the catwalks/roofs leading from guard barracks to the infirmary, 1 is almost always located on the workbench and 1 is inside Cellblock C inside the guardroom near the cells. A large amount of [[Dusting Sulfur]] and [[Stump Remover]] are also scattered throughout the prison meaning even more gunpowder can be crafted.&lt;br /&gt;
&lt;br /&gt;
At least 1 Gunpowder can will be located inside [[Last Prospect]] mine, usually located at level 2 on the bottom of the collapsed wooden stairs in the main room.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[wikipedia:gunpowder|Gunpowder]] (black powder) consists of a mixture of [[wikipedia:sulfur|sulfur]] (S), [[wikipedia:charcoal|charcoal]] (C), and [[wikipedia:potassium nitrate|potassium nitrate]] ([[wikipedia:saltpeter|saltpeter]], KNO&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;). The sulfur and charcoal act as fuels while the saltpeter is an [[wikipedia:oxidizer|oxidizer]].&lt;br /&gt;
*The in-game recipe actually creates black powder (considering ingredients), which in real life would be almost useless to reload any modern rounds due to much slower combustion and therefore lesser kinetic energy of bullets. Using ammunition crafted in that way could result in jamming of the barrel. Black powder also leaves a lot more residue in the firearm, causing the need to clean it more often.&lt;br /&gt;
* In previous versions, a glitch was present where reloading save files or exiting/entering buildings would refill dropped cans of gunpowder to their maximum of 0.5kg.&lt;br /&gt;
* The Errant Pilgrim update introduced [[Gunsmithing]].&lt;br /&gt;
&lt;br /&gt;
{{Fire Starting}}&lt;br /&gt;
{{Tools}}&lt;br /&gt;
[[ru:Банка с порохом]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Revolver_Ammunition&amp;diff=1574</id>
		<title>Revolver Ammunition</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Revolver_Ammunition&amp;diff=1574"/>
		<updated>2025-07-21T21:58:51Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Change infobox formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = Revolver ammunition&lt;br /&gt;
|image = &amp;lt;gallery&amp;gt;&lt;br /&gt;
Revolver Ammunition icon.png|Box&lt;br /&gt;
Revolver Cartridge icon.png|Cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Rifle ammunition icon.png&lt;br /&gt;
|item type = tools&lt;br /&gt;
|weight = 0.02&lt;br /&gt;
|renewable=Yes ([[Trader]] or rare [[Beachcombing]] )|harvest=Chance to produce:&lt;br /&gt;
&lt;br /&gt;
1 × [[Bullet]]&lt;br /&gt;
1 × [[Revolver Shell Casing]]&lt;br /&gt;
&lt;br /&gt;
0.01kg x [[Can of Gunpowder]]&lt;br /&gt;
&lt;br /&gt;
5 minutes}}&lt;br /&gt;
{{Quote2|A box of Revolver cartridges.|Boxed ammo In-game description}}&lt;br /&gt;
{{Quote2|A single Revolver cartridge.|Single Cartridge In-game description}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revolver Ammunition&#039;&#039;&#039; and &#039;&#039;&#039;Revolver Cartridge&#039;&#039;&#039; is ammunition for the [[Revolver]]. It can be found alone, as a single round, or as 10 rounds in a box. It can also be crafted at an [[Ammunition Work Bench]]. The box is branded as a product called &#039;&#039;Bullseye&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
When fired, an empty [[Revolver Shell Casing]] will reside inside the Revolver until it is reloaded, in which it is immediately drop to the ground and can then be picked up for creating new cartridges. If the Revolver is manually unloaded in the Backpack menu, all casings and unspent ammunition is placed in the player&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
When harvested, a single Revolver Cartridge has a chance to produce the following after 5 minutes of [[Harvesting]] (higher [[Gunsmithing]] Skill leads to a higher chance to recover most or all materials):&lt;br /&gt;
&lt;br /&gt;
* 1 [[Bullet]]&lt;br /&gt;
* 1 [[Revolver Shell Casing]]&lt;br /&gt;
* 0.01kg [[Can of Gunpowder]]&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Crafting at an [[Ammunition Work Bench]] requires the following recourses:{{Infobox recipe&lt;br /&gt;
|name = Revolver Cartridge&lt;br /&gt;
|amount = 1&lt;br /&gt;
|skill = Gunsmithing&lt;br /&gt;
|skillpoint = 1&lt;br /&gt;
|facility = Ammunition Work Bench&lt;br /&gt;
|mat1 = Bullet&lt;br /&gt;
|mat1qty = 1&lt;br /&gt;
|mat2 = Revolver Shell Casing&lt;br /&gt;
|mat2qty = 1&lt;br /&gt;
|mat3 = Can of Gunpowder&lt;br /&gt;
|mat3qty = 0.01 kg&lt;br /&gt;
|time = 5&lt;br /&gt;
}}Crafting quality Condition Revolver Ammunition is based on the [[Gunsmithing]] skill, with lower level Gunsmithing producing lower quality cartridges that are more likely to misfire, no matter the condition of the Revolver. The quality and Condition of the crafted ammunition will always be found next to the name of the ammo:&lt;br /&gt;
&lt;br /&gt;
* Poor 20% (Level 1)&lt;br /&gt;
* Mediocre 40% (Level 2)&lt;br /&gt;
* Good 60% (Level 3)&lt;br /&gt;
* Great 80% (Level 4)&lt;br /&gt;
* Perfect 100% (Level 5)&lt;br /&gt;
&lt;br /&gt;
Ammunition that is found in the game world will always be in &amp;quot;Perfect&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Since the Revolver is lacking a speed loader mechanism, the character will load cartridges one by one.&lt;br /&gt;
*The default Revolver in-game most closely resembles a Smith &amp;amp; Wesson Model 27, which uses .357 Magnum ammunition; however, in-game Revolver Ammunition appears to be .32 S&amp;amp;W Long. A cut icon for Revolver Bullets named [[:File:Revolver 44 Mag Bullet icon.png|.44 Magnum]] might also be the correct cartridge caliber.&lt;br /&gt;
*Revolver Ammunition size is much smaller than the [[Rifle Ammunition]] and can thus be hard to spot on the ground.&lt;br /&gt;
*10 or more dropped rounds appear as a box of rounds.&lt;br /&gt;
*Ammunition for the revolver is much more abundant than ammo for the rifle, and can be found randomly in most locations.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pre Alpha Revolver.webp|an unreleased Pre Alpha revolver, with ammunition and casings&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* {{Update list|type=update|update=The Long Dark/Changelog#1.48|date=6 May 2019}}&lt;br /&gt;
** Added to game.&lt;br /&gt;
}}{{Tools}}&lt;br /&gt;
[[ru:Патроны для револьвера]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
	<entry>
		<id>https://thelongdark.darksciencelabs.com/index.php?title=Stump_Remover&amp;diff=1810</id>
		<title>Stump Remover</title>
		<link rel="alternate" type="text/html" href="https://thelongdark.darksciencelabs.com/index.php?title=Stump_Remover&amp;diff=1810"/>
		<updated>2025-07-21T21:48:09Z</updated>

		<summary type="html">&lt;p&gt;50.158.245.33: Remove statement about it being finite that then says it&amp;#039;s not finite.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Item&lt;br /&gt;
|name = Stump Remover&lt;br /&gt;
|image = Stump Remover icon.png&lt;br /&gt;
|item type = material&lt;br /&gt;
|weight=0.75 &lt;br /&gt;
|renewable=Yes (very rare [[Beachcombing]])}}&lt;br /&gt;
{{Quote2|An herbicide, this chemical can also be used to Craft Gunpowder.|In-game descripton}}&lt;br /&gt;
&#039;&#039;&#039;Stump Remover&#039;&#039;&#039; is a crafting material for [[Gunsmithing]] in &#039;&#039;The Long Dark&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Stump Remover is used to craft [[can of gunpowder|Can of Gunpowder]], a resource for [[Gunsmithing]]. This may only be done at the [[Ammunition workbench|Ammunition Workbench]] in [[Bleak Inlet]] or at [[Blackrock Prison]]. Bottles of Stump Remover can be found in residential or agricultural sites on [[Great Bear Island]]. &lt;br /&gt;
&lt;br /&gt;
0.10 kg of gunpowder may also be used as an accelerant for [[Fire Starting|starting fires]], or used for crafting [[Noisemaker|Noisemakers]]. This gives stump remover a use on Interloper difficulty, despite firearms not being present.&lt;br /&gt;
&lt;br /&gt;
==Spawn points==&lt;br /&gt;
Some observed spawn points include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bleak Inlet]] &#039;&#039;&#039;&lt;br /&gt;
*Outside [[Cabin ]] near the Lower Raven Falls&lt;br /&gt;
*[[Pensive Lookout]] (Stairs)&lt;br /&gt;
*[[Last_Resort_Cannery|Last Resort Cannery]] Workshop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Broken Railroad]]&#039;&#039;&#039;&lt;br /&gt;
*[[Maintenance Yard|Maintenance Shed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Coastal Highway]]&#039;&#039;&#039;&lt;br /&gt;
*In a house in the southwest part of [[Coastal Townsite]] on the floor, to the right after you go in the front door.&lt;br /&gt;
*Inside a cabin northwest of [[the Tooth]] .&lt;br /&gt;
*Inside a trailer northwest of the [[Fishing Camp]] .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mystery Lake (region)|Mystery Lake]]&#039;&#039;&#039;&lt;br /&gt;
*[[Lake Cabins]] (southernmost)&lt;br /&gt;
*Trailer ([[Logging Camp]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mountain Town]]&#039;&#039;&#039;&lt;br /&gt;
*[[Orca Gas Station]] Convenience Store&lt;br /&gt;
*[[Milton House (Grey Mother&#039;s)]]&lt;br /&gt;
*[[Trailer (Mountain Town Region)]]&lt;br /&gt;
*[[Paradise Meadows Farm]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pleasant_Valley|Pleasant Valley]]&#039;&#039;&#039;&lt;br /&gt;
*[[Thomson&#039;s_Crossing|Thomson&#039;s Crossing]] Rural Store&lt;br /&gt;
*[[Skeeter&#039;s Ridge]] Basement&lt;br /&gt;
*[[Prepper cache]] (Clothing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Blackrock]]&#039;&#039;&#039;&lt;br /&gt;
*[[Blackrock Prison]]&lt;br /&gt;
**Inside Wardens office&lt;br /&gt;
**Inside Guard Barracks&lt;br /&gt;
**In a open top crate on a shelf inside the workbench shed&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
{{Uses material list}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Stump Remover is branded as the product &amp;quot;Stump Buster&amp;quot;, with potassium nitrate as an active ingredient. &lt;br /&gt;
* Potassium Nitrate is used to accelerate the decomposition of wood, and is used to rot stumps to ease removal.&lt;br /&gt;
* The Errant Pilgrim update introduced [[Gunsmithing]].&lt;br /&gt;
{{Materials}}&lt;/div&gt;</summary>
		<author><name>50.158.245.33</name></author>
	</entry>
</feed>